Springtron is a playable character in ARMS. He is a robotic ARMS Fighter, who resembles that of Spring Man, created by ARMS Labs, who interrupts the Grand Prix and acts as a boss battle. He is constantly learning and adapting in order to be the strongest, as well as provide more information on ARMS.
Powers and Stats
Tier: At least 8-C, likely higher
Age: Under a year old
Classification: ARMS Fighter, The Mean Machine
Powers and Abilities: Superhuman Physical Characteristics, Elasticity, Metal body and ARMS, Advanced Fighting technology and knowledge, Energy Manipulation, Can release shockwaves, Able to disable other technology temporarily, Fire Manipulation (Toaster), Wind Manipulation (Boomerang), Can shoot missiles (Tribolt).
Attack Potency: At least Building level (Comparable to other ARMS fighters like Spring Man), likely higher (Was originally a boss NPC, regarded as stronger than average ARMS Fighter)
Speed: Subsonic (Comparable to other ARMS fighters, Can react to other multi-shot ARMS)
Lifting Strength: At least Class 1 (Can fight with Heavyweight ARMS)
Striking Strength: At least Building Class, likely higher
Durability: At least Building level (Able to take attacks from other ARMS Fighters, and ARMS that can demolish buildings)
Stamina: High, possibly Limitless being a Robot
Range: Extended melee range with extendable ARMS
Standard Equipment: Standard ARMS (Toaster, Boomerang, Tribolt).
Toaster: Medium-weight red gauntlets that can apply burn damage to an enemy when hit.
Boomerang: Medium-weight gauntlets in the shape of a boomerang. When launched, a boomerang will be released and easily curved. It can also release a small cyclone at the enemy when charged.
Tribolt: Light-weight gauntlets that is able to shoot 3 multiple small missiles out. It is also able to stun anyone hit by it.
For full list of wieldable ARMS, see here
Intelligence: High (Bears the most advanced fighting technology and knowledge in the verse)
Weaknesses: None notable
Special Ability 1: Energy Field: When he charges for approximately 3 seconds, he releases an energy field that disables any ARMS or technology that come into contact with it, either via punches/grabs or due to an opponent getting too close to the field. His arms will stay charged for much longer and his movement speed will temporarily increase right after. Springtron will lose this effect in approximately 10 seconds or if he is knocked down before then.
Special Ability 2: Parrying: Similar to Spring Man, Springtron is able to repel incoming attacks with a small shockwave when dashing and charging at the same time. However, his arms do not stay perma-charged when his health drops below 25%.
Rush: A technique every ARMS fighter knows, that allows them to temporarily increase the speed and power of their attacks after charging for a few seconds.