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Summary

Spiriah was a member of the Makuta species and a member of the Brotherhood of Makuta. He was assigned to Zakaz, but went rogue after a failed experiment on Skakdi.

Powers and Stats

Tier: 7-A

Name: Spiriah, the Makuta of Zakaz

Origin: Bionicle

Gender: Male

Age: 100,000 years old

Classification: Makuta

Powers and Abilities: Superhuman Physical Characteristics, Flight (He can fly by growing wings), Makuta Physiology, Darkness Manipulation (Possesses mastery over elemental Shadow), Energy Manipulation, Light Manipulation with Midak Skyblaster, Matter Manipulation (Capable of creating Rahi from Protodermis and breaking down objects on a molecular level through various means), Metal Manipulation with Jutlin (Spiriah can use his mask to make metals rust and fall apart), Mind Manipulation, Virus Manipulation (Can engineer and control energy-based viruses that can infect mechanical or biomechanical beings, or create new Rahi), Absorption (Can absorb others and take on their traits, even in his Antidermis form, and can absorb energy and drain it from others), Corruption (Makuta can infect Kanohi with Kraata, and seventh-stage Kraata can do this from a distance. Shadow Leeches also drain beings of their inner light, tainting them with evil), Inorganic Physiology (Type 1), Non-Corporeal (In his true form, Spiriah is a mass of Antidermis, which is pure energy), Possession (Can possess unoccupied bodies), Self-Sustenance (Types 1, 2, and 3), Shapeshifting and Sizeshifting, Telepathy (Can telepathically communicate with people across the Matoran Universe and read the minds of the strongest Toa), Longevity, Immortality (Type 6)

Powers and Abilities: Air Manipulation (Can control air and vacuums), Anger and Fear Inducement (Can enrage even the Toa and overwhelm them with terror), Animal Manipulation, Density Manipulation (Possesses complete control of his own density, and can manipulate the density of others with a touch; can turn things intangible, and objects and beings that are rendered intangible for long enough will cease to exist), Electricity Manipulation, Explosion Manipulation (Can make things explode violently), Gravity Manipulation, Magnetism Manipulation, Plant Manipulation, Plasma Manipulation, Poison Manipulation (Can poison things, living and unliving, even soil), Sleep Manipulation, Sound Manipulation (Can generate and control powerful sound waves that can shake objects apart), Weather Manipulation, Adaptation (Can instantly adapt to any situation), Deconstruction, Elasticity, Forcefield Creation, Healing, Heat and Laser Vision, Illusion Creation (Can form complex, long-term illusions), Invisibility (Can blend into any environment), Regeneration (Low-Mid; Can instantly regenerate from serious wounds, and Icarax recovered from being devolved into a body that didn’t have room for his new internal organs), Statistics Amplification (Using Invulnerability, a Makuta can make themselves completely invulnerable to harm from an opponent that could've hurt them before), Statistics Reduction (A Makuta can slow down opponents using Slowness, eventually stopping them completely), Teleportation, Time Stop (Can freeze opponents in stasis fields that trap them in space and time), Resistance to cold or heat

Attack Potency: Mountain level (The Makuta have greater elemental power than the Toa Nuva, such as Pohatu, who reduced Odina Fortress to dust. Superior to Roodaka), can ignore conventional durability with many of his powers.

Speed: Massively Hypersonic+ (Can keep up with Toa, who can fight with Avohkah, lightning-based Rahi that possess the properties of lightning and were mistaken for lightning bolts, as well as Bohrok-kal, Rahkshi, and Makuta who can manipulate electricity), possibly Relativistic (The Toa Inika could react to and dodge Umbra in his light form).

Lifting Strength: At least Class M (Should be comparable or greater in strength to Roodaka, who once ripped Krahka, in the form of a Troller, a giant Rahi who can fit a city block in its mouth, from the ground with a single hand).

Striking Strength: Mountain Class

Durability: Mountain level

Stamina: Extremely high. Spiriah's stamina should be comparable to that of Toa, and the Toa Manga fought against the Kanohi Dragon for an entire month.

Range: Extended melee range, Kilometers (His minimum range should be comparable to a Toa's, such as Pohatu, who destroyed the massive Odina Fortress with a single timed Stone Blast) to Hundreds of Kilometers (His Power Scream can be heard from anywhere on Mata Nui) to Planetary (Spiriah can teleport across the Matoran Universe) with his abilities

Standard Equipment:

  • Jutlin: The Great Mask of Corruption. It allows its user to break down inorganic objects within their range of vision by causing them to decompose and rust.
  • Midak Skyblaster: A ranged weapon granted to Spiriah by the Brutaka. It fires spheres of Light, which is highly effective against beings of Shadow, such as the Makuta. This works by drawing in the light in the user’s surroundings, and can potentially drain all the light from one's surroundings if it is overused.
  • Tridax Pod: A sphere-shaped container with Shadow Leeches inside. Shadow Leeches, on contact with other beings, drain them of their inner light, tainting them with evil.

Intelligence: Like all Makuta, Spiriah is intelligent, possessing a deep, natural knowledge of the Matoran Universe and its workings.

Weaknesses: Spiriah is extremely arrogant and is vulnerable to light. He can only use one of the Kraata powers at a time. In his Antidermis form, he can only access his mental powers, is weaker than normal, and needs a body to contain his essence so he doesn’t dissipate.

Notable Attacks/Techniques:

Makuta: Spiriah is one of the Makuta, a powerful race of hundred beings created at the beginning of the Matoran Universe by Mata Nui. Although once a biomechanical being, Icarax has evolved past a physical body like the rest of his kind, taking on a form of pure Antidermis, though he requires a body to fully utilize his power and prevent his essence from drifting apart.

  • Antidermis: Spiriah's true form is Antidermis, existing as gaseous energy and contained within his armor. Due to his energy-based body, Spiriah does not need to eat, drink, or sleep, and if his armor is severely damaged or destroyed, he can leave it in his Antidermis form. In this form, he is left with only a shadow of his power and can use only his mental abilities, but he can regain his physical ones by possessing an empty body. Without a container to keep his essence together, Spiriah will dissipate and die after around two weeks.
  • Kraata Creation: Spiriah can create Kraata, slug-like shadow beings born from his own body. While Kraata by themselves are weak, they can infect and corrupt Kanohi, or they can be used to create and power the Rahkshi, the destructive "sons" of the Makuta. There are forty-two variants of Kraata, and thus forty-two variants of Rahkshi, each possessing a unique power of the Makuta.
  • Shadow: Spiriah has control over the element of Shadow, allowing him to control and manipulate darkness. He can cast areas in deep shadows, and his Shadows are particularly strong against Light. Shadow can be used to cut off both Heat and Light.
    • Shadow Hand: By extending a hand of Shadow from his chest, which he can also channel through tools, Spiriah can pull others into his body and absorb them, breaking them down into energy. To prevent danger to himself, Spiriah must overpower their will as soon as possible.
  • Shapeshifting: Makuta are shapeshifters, able to change their forms as they please. Spiriah can assume the appearances of others, and can grow new limbs and features, such as wings. By absorbing other beings, they can use the energy they gain through this to gain further mass and grow larger.
  • Telepathy: All Makuta are telepaths, and Spiriah is no different. He can easily read and manipulate even the minds of Toa, and is capable of subtly guiding his opponents without them even being aware.
  • Virus Creation: Spiriah can create energy-based viruses from Protodermis, the material that makes up all things in the Matoran Universe. These viruses do not affect purely organic beings, but are very effective on even any partly mechanical organisms. These viruses are instrumental in the creation of Rahi.

Kraata Powers: As with most Makuta, Spiriah possesses all forty-two of the powers used by the forty-two variants of Kraata and, thus, Rahkshi. Some of these powers are already provided otherwise due to his nature as a Makuta, such as shapeshifting and mind reading. He can only have one of these powers active at a time, but he can easily and rapidly switch between them.

  • Accuracy: Regardless of the environment and its condition, or the distance of its target and its size, Spiriah can strike with pinpoint accuracy. He can also effectively use virtually any object as a projectile.
  • Adaptation: Spiriah can instantly adapt in any situation so as to gain any advantage possible.
  • Anger: Spiriah can easily turn even the closest allies against each other by filling their hearts with uncontrollable rage, making it difficult for them to see reason. Even the slightest differences in opinion lead to fights when this ability is active.
  • Chain Lightning: Spiriah can control powerful bolts of lightning that jump between multiple targets.
  • Chameleon: By blending into his environment, Spiriah can become essentially invisible.
  • Confusion: Spiriah can form an aura that can reduce even the Toa Nuva to mindless fools.
  • Cyclone: Like a Toa of Air, Spiriah can manipulate the wind to form powerful gale-force winds, tornadoes, and cyclones.
  • Darkness: Spiriah can absorb all the light in an area, snuffing out even the smallest flames and leaving nothing but pure darkness.
  • Density Control: Spiriah has absolute control over his own density, allowing him to make himself as hard as Protosteel, decrease his density to increase his agility, or even render himself temporarily intangible, allowing him to phase through matter. He can manipulate the density of others as long as he can make contact, as well. Objects and beings that are rendered intangible for long enough will cease to exist.
  • Disintegration: With ease, Spiriah can reduce even the most durable of objects to dust, breaking down their molecular structure.
  • Dodge: Through this ability, striking Spiriah becomes even more difficult, as he gains the ability to dodge even the swiftest of attacks.
  • Elasticity: Spiriah can stretch his body to great lengths with ease, and can make himself flexible and elastic enough to simply snap back from physical blows and stretch around blades.
  • Electricity: Spiriah can surround himself with an electric field, which he can manipulate to make forcefields and electrocute his opponents.
  • Fear: Those in Spiriah’s presence are assaulted by a petrifying fear that can reach the hearts of even the great Toa Nuva, rendering them too horrified to fight back.
  • Fire Resistance: Spiriah can survive in the deepest reaches of a volcano and bathe in magma without being harmed in the slightest.
  • Fragmentation: Spiriah can cause objects to explode on contact, or from a distance, by firing beams of energy that cause what they strike to shatter.
  • Gravity: Spiriah can manipulate gravity to lift and move around objects and opponents, potentially even eliminating gravity altogether, or to crush others with intense gravitational forces.
  • Heat Vision: Spiriah can project long-range, high-power beams of heat from his eyes to ignite anything within his vision.
  • Hunger: With but a touch, Spiriah can drain all the strength of an opponent and take it for himself. This takes effect near-instantly, rendering his victim incapable of making even the smallest movements as all of their energy has been lost.
  • Ice Resistance: Spiriah can survive long periods of time spent frozen solid without harm.
  • Illusion: Spiriah can shape complex, realistic, and long-term illusions to haunt and immobilize his foes.
  • Insect Control: Spiriah can summon and control insects from across the Matoran Universe to serve and protect him, even entire hives of great, powerful insects.
  • Invulnerability: This power greatly increases Spiriah’s resilience, granting him resistance to the powerful elemental attacks of Toa and making physical attacks almost useless.
  • Laser Vision: Spiriah can fire high-power concentrated laser beams from his eyes.
  • Magnetism: Spiriah can use magnetism to manipulate metals from his surroundings, shaping them into weapons and armor, or reducing them to an unrecognizable scrap.
  • Mind Reading: Spiriah can invade the minds of the strongest Toa and Turaga and read their minds as if they were open books, allowing him to react to attacks before they occur.
  • Molecular Disruption: Spiriah can completely disintegrate any inorganic object with a touch, and can form disruption fields that eat away at his surroundings.
  • Plant Control: All the plants in Spiriah’s surroundings bow to his will, allowing him to grow and use them as he pleases. He can form toxic, poisonous thorns, and creepers that rapidly grow and ensnare his opponents.
  • Plasma: Spiriah can fire superheated plasma to vaporize objects with ease, and can superheat the same objects on contact. He can also form solid constructs out of plasma.
  • Poison: Spiriah’s presence alone is toxic, poisoning his surroundings, even the soil, preventing plants from growing and making his opponents severely ill.
  • Power Scream: Spiriah can release a high-power scream that can be heard all across the island of Mata Nui, with enough power to shatter stone and deafen his opponents.
  • Quick Healing: Spiriah heals from wounds at a rapid rate, even serious ones, and can heal others just the same.
  • Rahi Control: Spiriah can control all the Rahi, the biomechanical lifeforms that make up the Matoran Universe’s wildlife.
  • Shapeshifting: Spiriah has complete control over his body’s shape, though he must absorb other beings to increase his mass.
  • Silence: Spiriah can surround himself with an aura of silence that absorbs all sound, deafening his opponents. He can even absorb sound with a touch.
  • Sleep: Spiriah can immediately induce a deep sleep in his opponents that can't be shaken off through normal means.
  • Slowness: With his presence, Spiriah can slow down his opponents, even completely stopping all movement in an area if he so wishes.
  • Sonics: Spiriah can manipulate and produce intense sound waves capable of shaking objects apart and disrupting their molecular structure.
  • Stasis Field: By making eye contact with an opponent, Spiriah can trap them nigh-indefinitely in a stasis field.
  • Teleportation: Spiriah can easily teleport great distances, to places he cannot see. He can also teleport others and even teleport projectiles and beams mid-flight.
  • Vacuum: Spiriah can manipulate vacuums to absorb air, to pull and push himself or his opponents around, to tear them apart with great concussive force, or to suffocate them.
  • Weather Control: At will, Spiriah can cause great rainstorms, thunderstorms and blizzards, or drape himself in a heavy fog.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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