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Articles about Spider-Man
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With great power there must also come great responsibility!
~ Spider-Man's motto.

Summary

Peter Benjamin Parker, more well-known as Spider-Man, was once just a nerdy teenager in High School. But after he was bitten by a radioactive spider at a science exhibition, he gained the proportionate strength, speed, and agility of a spider alongside a special precognitive ability known as the "Spider Sense" to warn him of incoming danger. However, after using his powers to in a wrestling match to earn money yet not prevent a burglary going on backstage that he had witnessed first-hand, he later returned home to find out that his Uncle Ben was murdered by someone who broke into their house.

After he went to confront the murderer who had done the deed, he discovered it was the same man that he didn't stop at the arena. Thus, after those events unfolded, he found that with great power comes great responsibility.

Powers and Stats

Tier: High 8-C physically, higher with equipment, even higher with Web Punch | At least High 8-C physically, higher with equipment, even higher with Web Punch | At least High 8-C, at most 8-B physically; higher with Web Punch

Key: Base | The Other | Mark IV

Name: Peter Benjamin Parker, Spider-Man

Origin: Marvel Comics

Gender: Male

Age: 27 (Has been Spider-Man for about 12 years, and was 15 when he started)

Classification: Human mutate, Photographer (Former), High School Science Teacher (Former), Scientist

Powers and Abilities:

  • Regeneration (Mid-Low; can regenerate broken bones in hours)
  • Acrobatics (Can easily leap several stories high. States he can achieve perfect equilibrium in any position imaginable and that he's without peers when it comes to any acrobatic acts. Unaffected by a nausea-inducing blast from Vertigo)
  • Vehicular Mastery (Can drive many different vehicles, such as the Spider-Mobile and the Hydro Spider)

All previous abilities, plus:

  • Bodily Weaponry (His stingers are natural weapons that come from his wrists)
  • Enhanced Adhesivity (Is adhesive along his entire body, Can produce organic webbing)
  • Regeneration (At least Mid-Low; his regeneration is better than before. Likely Low-Mid through molting; regenerated a lost eye and returned to life after having seemingly been killed)

All abilities of base, plus:

  • Homing Attack (Can fire a shot that locks onto a Spider-Tracer, which is capable of following an enemy after teleportation)

  • Flight (Through several suits)

  • Energy Absorption (By extending a piece of the Iron Spider suit, Spider-Man is capable of absorbing energy like a siphon and redirecting it back at his opponent)


Attack Potency: Large Building level (Destroyed two tanks. Can trade blows with the likes of Venom and Carnage), higher with equipment (Has created various suits and weapons that upscale from his normal level of strength), Large Building level+ with Web Punch (Was able to one-shot Tombstone despite not harming him at all with his prior attacks[1]) | At least Large Building level (Stated himself to grow faster and stronger, though to what degree is unknown), higher with equipment (Has created various suits and weapons that upscale from his normal level of strength), Large Building level+ with Web Punch | At least Large Building level+ (Can easily stop Rhino when he's charging. Capable of easily overpowering Doc Ock's tentacles. Should be superior to his Mark III armor, which broke through an upgraded version of Doc Ock's tentacle arms made from Carbonadium that were a foot thick with no leverage), at most City Block level (Scales to the Collective Man), higher with Web Punch

Speed: At least Hypersonic, likely far higher combat, movement and reaction speed (One of Spider-Man's greatest attributes is his speed, being able to consistently outspeed and blitz characters with analytical prediction abilities, such as Daredevil's senses[2] and Domino's luck powers,[3] with both admitting they can barely keep track or even see him. His spider-like agility and mobility makes him hard to predict and hit, as he can weave through multiple snipers shots;[4] Avengers Mansion automatic defenses[5] and Fantastic Four's defenses[6] as well as Stark technology with multiple projectiles from all angles,[7] like bullets and missiles. Spidey is also able to outclass almost everyone he fights, such as Daredevil, Domino, Wolverine, Nightcrawler,[8] Black Panther[9] and a full Avengers formation with with characters such as Iron Man, Blade and Captain America. He's also able to play with gunfire,[10] since it barely represents a threat to him,[11] dodging every single bullet shot at him,[12] be it sniper bullets[13] or regular gunfire,[14] regardless of how many bullets, guns or different angles he is facing)

Lifting Strength: Class M | Class M (Stronger than before) | Class M (Far stronger than his base)

Striking Strength: Large Building level, higher with equipment, Large Building level+ Web Punch (Was able to one-shot Tombstone despite failing to harm him with his normal blows) | At least Large Building level, higher with equipment (Has created various suits and weapons that upscale from his normal level of strength), Large Building level+ with Web Punch | At least Large Building level+ (Can easily halt the Rhino in his tracks with a kick), at most City Block level (Scales to the Collective Man), higher with Web Punch

Durability: Large Building level (Withstood the Daily Bugle falling onto him as well as an explosion of this size), higher with equipment (Has created various suits that increase his resilience) | At least Large Building level, higher with equipment | At least Large Building level+ (The suit is bulletproof and can deflect lasers off of it. Superior to his Mark III Armor, which can withstand hits from Rhino), at most City Block level (Can survive attacks from the Collective Man, who can hit with the force of everyone in China)

Stamina: Superhuman (Spider-Man is capable of holding his breath for ten minutes while weakened. Can go on for days without sleep and 96 hours of no sleep alongside a day without food. Capable of fighting for twelve hours straight. Continues to fight with a broken hand and ribs. Able to withstand days of torture with no water)

Range: Standard Melee Range, Extended Melee Range to Tens of Meters with webbing

Standard Equipment: Web-Shooters, Nose-Filters, Spider-Tracers, a Spider-Signal.

  • Optional Equipment: Spider-Armor Mark III, Spider-Armor Mark IV, Iron Spider Suit, Stealth Suit, Heat-Producing Exo-Suit, Itsy Bitsy Suit, Enervator, Genetic Dampener, Anti-Sonic Inverter, Anti-Sonic Earplugs, Explosive Spider-Tracers, Spider-Mobile, Spider-Glider, Hydro-Spider

Intelligence: Extraordinary Genius (With high enough general intelligence to match test scores with a younger Reed Richards, be a part of the Future Foundation's think-tank, and having experience fighting all kinds of opponents from street thugs to cosmic threats, Spider-Man has shown vast intellectual capability. He has handled topics like metaphysics, a topic that brings trouble to even Tony Stark, can solve quantum physics equations of the highest order, can assist Reed Richard on a ship from the year 3,141,592,653, has made Hank Pym consider him as an intellectual superior, and has made Reed Richards envious of his expertise in Biology. Spider-Man is also a very quick thinker on his feet, being able to disable Iron Patriot's armor during combat, once made a solution to dissolve mystical gold in minutes, can do weight distribution calculations on the fly, can find the correct trajectory to fall from orbit to Paris while freefalling, and can create a jammer in ten minutes to block enhanced senses as strong as his own. Reed Richards even once commented that if Spider-Man had devoted his life to science, he would have rivaled him)

Weaknesses:

  • Spider-Sense Disruption: Spider-Man's Spider Sense can lose its effectiveness if it is blocked or temporarily weakened by specialized equipment or certain drugs. It also would not trigger if it detects something that is not registered as a threat like the Spider-Man clones or the Venom symbiote and its offspring and Anti-Venom. When deprived of his spider-sense, Spider-Man becomes vulnerable to surveillance and attack, and web-slinging requires most of his concentration. This weakness is resolved after embracing The Other, making it harder for his Spider Sense to be disrupted.
  • Ethyl Chloride: Perhaps as a side effect of gaining his powers, Spider-Man is susceptible to the pesticide ethyl chloride. This chemical is frequently used as a weapon by the Spider-Slayers.

Notable Attacks/Techniques:

Spider-Sense: Spider-Man's greatest known asset is his precognitive ability at his disposal. While commonly known for simply warning him of oncoming danger, it does much more. The Spider-Sense allows Spider-Man to know which scenarios of a fight are good and bad for him, takes a 360 degree snapshot of his surroundings, helps him aim while blinded, lets him know when something is about to explode, keeps him aware of everything in his vicinity even while asleep, and his Spider-Sense can also help him move his body to minimize damage from unavoidable attacks.

  • Mark of Kaine: Spider-Man concentrates his adhesive powers into his hand and rips the skin off of the opponent's face.
  • Web Shooters: Canisters using a special web fluid that he designed himself, they spray webbing that is stronger than steel and even people as strong as The Thing has had trouble breaking out of it. It can be used to incapacitate enemies, distract enemies, swing from high places, grab objects, create shields to defend himself, and many other uses.
    • Web Bullets: Compressed webs shot at high speeds to deal blunt damage at a range.
    • Web Fist: Spider-Man can wrap his hand in webbing for a more powerful strike capable of knocking out opponents that can match him.
    • Web Shield: Spider-Man makes a shield of webbing that can block projectiles and bullets, and can even withstand highly acidic substances and flames from an angered Human Torch).
    • Web Slam: Spider-Man webs up the face of an opponent and uses their own momentum to slam them into the ground, and has even used this technique against Morlun.
    • Web Zip: Spider-Man uses webbing from both arms to latch onto the ground or nearby walls and uses the elasticity of his webs to propel himself forward at high speeds, either towards heavier and stronger opponents or to travel far distances very quickly.
  • Fighter's Instinct: A sense that Spider-Man used in the absence of his Spider-Sense after it was lost, which allowed him to fight toe-to-toe with and avoid attacks from Madame Web (Julia Carpenter) despite her precognitive ability to see the future while lacking his own precognition.
  • Way of the Spider: After Spider-Man went to Shang Chi during the events of Spider-Island for martial arts training to compensate for the loss of his Spider Sense, together they created the Way of the Spider. It's a modified version of Peter's combat style and combined his superhuman capabilities, his mastery of acrobatics, his combat training with Captain America, and his additional training from Shang-Chi to create it. His skill with his fighting style was later increased with the return of his Spider-Sense.

Physical Mutations: After he had accepted"The Other", Spider-Man had gained several different mutations from his Spider side. He gained fangs, night vision, and retractable stingers.

  • Organic Webbing: After his confrontation with The Other, Spider-Man gains organic webbing that comes directly from his wrists. He can even release all of his webbing in one go to ensare stronger opponents.
  • Stingers: Two venomous stingers erupt from Spider-Man's wrists and extend past his arms. They're potent enough to only take seconds to affect superhumans and leave others hospitalized, and can pop out of his wrists within a moment. As seen within a What-If showcasing them, they can even pierce the skin of Luke Cage.

  • Spider-Armor Mark IV: A neurokinetic suit with limited self-regenerative capabilities and stealth modes that is resistant to EMPs, which increases Spider-Man's strength and responds to Spider-Man's thoughts and words. The suit has electric defenses that can make others temporarily lose control of their motor functions (similar to a lobotomy). It also has various stealth modes, can quickly repair itself, and is bulletproof.

  • Web Cartridges: Spider-Man has a variety of different webbings for multiple scenarios. Things such as standard webbing, acid webs, Sonic Disruptors, Micro-Coiled Z-Metal capable of disabling stealth technology, and several others.
  • Webware: The Webware is a wrist device invented by Parker Industries made of nanotech computers, which allows individuals who own it to have affordable internet access with clear reception and unlimited data anywhere on Earth. The technology is advanced enough to run LYLA, a holographic assistant from the year 2099, and can recognize when it's being hacked and physically reconfigure it's hardware while also rewriting it's software to make it very difficult to hack. It can also rework, improve, and steal all of the info from other technology.
  • Drones: The Mark IV armor is equipped with Spider-Drones to attack enemies alongside him.
  • Filtration Systems: The Mark IV is equipped with mask filters, allowing Spider-Man to be unhindered by such inconveniences.
  • Sensors: The Mark IV armor comes with X-Ray sensors, thermal sensors, medical scanners, explosive sensors, magical sensors, targeting capabilities, a GPS display, and can display data/information.

  • Iron Spider: A suit made of liquid metal nano-fiber created by both Iron Man and Spider-Man, which responds to neurochemical impulses with technology so advanced that it can adapt to microbiology from 2211 and neutralize it and has many different aspects to it. This suit also greatly increases Spider-Man's defenses, making him impervious to things like gunshots.

    • Spinnerette/Stinger Access Ports: Through development of nano-crystal growth topology, the Iron Spider suit grows numerous configurations. It allows full interface from any surface, independent of occupant when necessary, and due to this design ports auto dilate to allow organics to pass. This includes Spider-Man's natural Webbing and Stingers.
    • Waldoes: The Iron Spider Armor possessed three mechanical spider-arms, or "waldoes," created from rapidly grown mono-atomic iron alloy crystal. These could be used to see around corners through cameras in the tips and to manipulate objects indirectly. When in the stowed position, the arms remain within the gold "circle" on Spider-Man's back. These arms are rapidly grown at the rate of 90 inches per second, Hollow construction allows for all material to be stored within the small back-mounted pack, and the command for growth is achieved via fast neural net-detection and amplification. The waldoes even have small grippers at the tips working as pseudo fingers.
    • Glider Device: It could glide via mesh webbing on its arms. The pseudo web form is a biodegradable filament generator. This allows for controlled gliding. Near invisible gossamer filaments extend for 20 meters- rapid growth and detachment.
    • Enhanced Chestpiece: A foamed titanium nitrile fabric chestpiece has body contoured and articulated panels to support the occupant. The chestpiece contains the highest concentration of Kasimir Plate Batteries-- nano-scale power generating devices that exploit "zero point" energy. Can generate 1.2kWatts at peak demand.
    • Mask Filter: A self-cleaning electrostatic precipitation system allows for full Nuclear, Biological and Chemical Filtration. It also had an 8 minutes worth compressed air capacity, which helped in situations underwater.
    • Enhanced Lenses: The Headpiece contains large area holographic lensing to allow for long eye-relief and panoramic real-world/-time viewing. Includes several optical spectrum modes with synthesized information overlay.
    • Constituent Costume Containment: Part of the costume that can detach itself to cover an object too dangerous to touch, such as a radioactive asteroid.
    • Multifunctional Layers: The Iron Spider Armor has a total of 17 layers throughout its workings, with each performing a different, separate and important function.
      • Transpirable Teflon-Based Temperature Control: Controls the Internal Temperature of the Wearer.
      • Moisture Pump: Occupant Cooling.
      • Conductivity Control: Low Infrared Signature.
      • Sensor Layer: Able to transmit data from kinisthetic analysis of occupant.
      • Suit Tension Layer Super-Conducting Plastic Opto-Electrical Hybrid Computer 4.2 Teraflop Speed CPU: Proprietary Stark Industries Operating System. Multi-decision making sub-routine strategy prevents tech attack. Suit is semi-autonomous when unoccupied. Passcode activated lockdown.
      • Repair Layer: Self-repair/limited mechanical repair. Also first aid with limited external first aid.
      • Musculature Motility Layer: Follows occupant's motion.
      • Communications: All band transceiver GPS/Microwave including ELF.
      • Emission Control Power Management Impact Layer: National Institute of Justice Threat Level III Resistant. Heat-resistant Kevlar micro-fiber stops small arms fire. Shear Detection Enabled Spidey to see in the infrared and ultraviolet portions of the electromagnetic spectrum.
      • Antenna: Fractal design allows for simultaneous wavelength propagation. Allows for "speed of thought" suit control. Also allowed Spider-Man to listen to police, fire and/or emergency broadcasts.
      • Synthetic Aperture Camera Layer: Stores Cameras Optical to RADAR.
      • Light Emitting Plastic Layer: Allows for camouflage (the darker the surface that Spider-Man blends to, the better the camouflage) and also allows Spider-Man to change the color and style of his suit (e.g. he changed it to the symbiote suit color, his normal red and blue, then back)
      • Diamond Nitrile Overcoat: Epitaxially deposited in chain mesh form; Transparent to Spider Effect and allow for normal surface adhesion method.s

    Stealth Suit (Big Time): A suit created with Omni-Harmonic Mesh with wave bending properties, which can only be seen with a specific earpiece and goggles and with cloaking that can't be detected by Iron Man and can't be broken by Starktech. Not only are his footsteps completely silent and bends light around him for invisibility, the suit even has a secondary mode to block harmful sonic frequencies.

    Spider-Armor Mark III: A suit created by Spider-Man specifically designed to combat the Sinister Six, such as being Electro-proof, seeing through Mysterio's illusions, detecting specific heartbeats, and using a cyber-control helmet to take over Doctor Octopus' arms. It also has flight capabilities, invisibility, repulsor technology, ice pellets that can freeze things solid on contact, and increases Spider-Man's strength and speed.

    Superior Suit Mark III (Heavy Assault Suit): A suit directly upgraded from Doc Ocm's previous Superior Suit and used in an attempt to kill Itsy Bitsy, a woman who was injected with genetic samples of Deadpool and Spider-Man in order to mutate her body.

  • Spider-Arms: The spider-arms on Otto's version of the suit were upgraded to include a secondary claw on each arm. Spider-Man also added the ability to shoot lasers from the arms, comparing their power output to a "shoulder-mounted power plant" which could dissect things at an atomic level.
  • Web Wings: Spider-Man added web wings to the suit for it to have inprobement in gliding accuracy and capabilities.
  • Laser Beams: In addition to the lasers in the Spider-Arms, there were separate laser units that could shoot more focused and concentrated lasers.
  • Nerve Hacking Technology: Spider-Man added technology that could wirelessly stimulate the nervous system, such as when he used it to beam a message into Deadpool's aural nerve.

  • Ricochet Suit: The first alternate persona Spider-Man made after he was framed for murder. This suit showcased his acrobatic abilities and stored bouncing disks which he could use as weapons.

    Hornet Suit: The second persona Spider-Man used after he was framed for murder. It's a battle armor that provides additional protection and utilizes a jet pack designed by Hobie Brown, as well as sedative darts.

    Dusk Suit: The third persona Spider-Man used after he was framed for murder. It's adapted from a suit Spider-Man acquired in the Negative Zone, and allowed him to blend into the shadows for greater stealth and fly.

    Prodigy Suit: The fourth and final persona Spider-Man used after he was framed for murder. It consists of gold armor and a bulletproof vest, and has the ability to let Spider-Man fly.

    Notes

    Others

    Notable Victories:

    Tie Mu Zhen (Yin Zhi Shoumuren) Tie Mu Zhen's Profile (Spider-Man's first key was used and speed was equalized)

    Geralt of Rivia (Witcher) Geralt's Profile (Spider-Man's first key versus Wine Geralt. Geralt had access to all his equipment, mutagens, and potions while Spider-Man had all his webbing types and the Spider Armor MK4. Speed was equalized)

    Kirito (Sword Art Online) Kirito's Profile (Base Spider-Man and Aincrad Kirito were used. Speed was equalized)

    Naughty Bear (Naughty Bear) Naughty Bear's Profile (Speed was equalized and the fight started with each combatant 150 meters apart)

    Sonic the Hedgehog (AoSTH Sonic Continuity) Sonic's Profile (Speed unequalized, optional equipment restricted, Mark IV Spider-Man used)

    Notable Losses:

    Inconclusive Matches:

    References

    1. Spectacular Spider-Man #206 (1993)
    2. Amazing Spider-Man #438
    3. Contest Of Champions II #4
    4. Amazing Spider-Man #284
    5. Marvel Knights: Spider-Man #2
    6. Marvel Team-Up #132
    7. Amazing Spider-Man #237
    8. Marvel Superheroes Secret Wars #3
    9. Peter Parker: The Spectacular Spider-Man #299
    10. Marvel Knights: Spider-Man #6
    11. Amazing Spider-Man #637
    12. Amazing Spider-Man Annual #36
    13. Spectacular Spider-Man v2 25
    14. Spectacular Spider-Man v1 #252

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