“ | In life, Specter Knight was a cruel and cunning warrior. And although his blood is now icy cold, he is no less formidable as a phantasm. The most begrudgingly loyal knight of the Order, Specter Knight follows the Enchantress only because she is capable of magically extending his undeath. Clutching a grim Scythe in his shriveled claws, Specter Knight commands his weapon with uncommon cunning... and his next target is Shovel Knight. | „ |
~ Official Bio |
Summary
Specter Knight is a minor antagonist in the Shovel of Hope storyline of Shovel Knight, appearing as one of the Order of No Quarter, a group of knights who pledged allegiance to the evil Enchantress. However, he plays the tragic protagonist in the Specter of Torment campaign, a prequel where he reigns together with the Order to fight under the Enchantress to gain a locket that may revive his lost friend, Luan[1]
Prior to becoming the 8th knight of The Order of No Quarter, Specter Knight was Donovan, a thief and an adventurer who had to sacrifice his own free will to The Enchantress in order to restore Reize Seatlan's humanity[1]
Powers and Stats
Tier: 8-C
Name: Specter Knight, Donovan
Origin: Shovel Knight
Gender: Male
Age: Unknown
Classification: Former Thief, Undead, Phantasm, Knight of the Order of No Quarter
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery (Of his scythe), Flight, Teleportation (Teleports to either side of his arena[2]), Necromancy (Can animate Brittle Boneclangs[2] and Skeletal Sentries[1]), Immortality (Types 4 and 7; Was cursed with undeath by The Enchantress[1]), Weather Manipulation (Can summon lightning[2]), Darkness Manipulation (Uses Darkness for his Curios.[1] Can turn his arena pitch-black[2]), Time Manipulation (Via Chronos Coin, which slows down time), Soul Manipulation (Via Bounding Soul, which attacks with a soul that bounces off of objects), Duplication (Via Shadow Mirror), Forcefield Creation, Absorption, and Fire Manipulation (Via Barrier Lantern, which creates a barrier of fireballs that absorbs projectiles to become stronger and can be fired as a projectile), Intangibility (Via Judgement Rush, which can go through walls), Healing (Can regain his Will, which acts as health in Specter of Torment,[1] via Will Skull), Explosion Manipulation (Via Skeletal Sentry, which can be detonated), Self-Sustenance (Type 1; Does not breathe, as evidenced by air bubbles not emerging from his mask in Treasure Knight's stage[3]), Damage Transferal (Via Chains, which allow Specter Knight's attacks to transfer between nearby enemies of the same type next to each other), Limited Creation (Via Gem Meter, which causes more gems to be obtained from encounters)
Limited Probability Manipulation (With Bomb Seed Bag, which causes the wielder to find more bombs, Gem Chain, which causes the wielder to find more gems from chains, and Gold Leaf Clover, which increases the chances of finding rare items), Enhanced Senses (With Snoutin' Charm, which lets the user sense gems in blocks), Time Manipulation (With Chronos Glass, which freezes time at the beginning of a fight or when the board is nearly full), Life Absorption (With Desperation Talon, which lets the user's fatal blows absorb health when at low health), Statistics Amplification (With Diamond Dust, which increases item damage and their durability, as well as Meal Ticket and Premium Meal Ticket, both of which increase health), Explosion Manipulation (With Dynamallet, which gives the next Chain an explosive effect), Resurrection and Summoning (With Fenix Feather, which revives the one holding it upon death, though only once. As this happens, a phoenix also appears and destroys everything on screen), Healing (With Divine Liquid, which causes 10+ Chains to recover all health), Rage Power (With Fury Horns. After scoring a fatal blow with a Chain, the next attack will inflict more damage), Damage Boost (With Five String, which inflicts extra damage every fifth hit, Power Pail, which inflicts extra damage at max Gem Meter, Obsidian Drill, which deals extra damage to all blocks, Single Glove, which inflicts extra damage to single foes, Swift Dagger, which causes the first strike of a battle to inflict extra damage, and Third Amulet, which causes every 3rd hit on the same foe to inflict extra damage), Fire Manipulation (With Fizzle Wand, which leaves a damaging trail following the user's path), Holy Manipulation (With Divine Liquid, which inflicts extra damage to undead), Flight (With Nimbus Balloon, which allows one to hover just high enough to avoid floor hazards), Poison Manipulation (With Toad Totem, which causes attacks to poison foes), Limited Transmutation (With Too Big Bomb, which turns bombs into much bigger and more powerful ones), Empowerment (With Shockproof Socks, which inflicts extra damage upon taking ten steps), Resistance to Explosion Manipulation and Electricity Manipulation (With Bomb Seed Bag and Shockproof Socks, which give immunity to bomb explosions and electric attacks, respectively)
Attack Potency: Building level (Capable of harming Shield Knight and Shovel Knight)
Speed: Subsonic with Massively Hypersonic combat speed and reaction speed (Comparable to Shovel Knight, who can avoid cannonballs fired by Propeller Knight's ship and dodge cloud to ground lightning strikes from Phantom Striker and Baz)
Lifting Strength: Class K (Should vastly upscale from King Knight's mice, who could do this)
Striking Strength: Building level
Durability: Building level (Can tank blows from Shovel Knight and the Order of No Quarter)
Stamina: High as Donovan. Physically Limitless as Specter Knight (His stamina is not represented by his physical state, but how much will he has to keep going)
Range: Extended Melee Range normally, varies from Extended Melee Range to Tens of Kilometers with abilities
Standard Equipment: His sword and Caltrops as Donovan. His scythe, Crimson Cloak, Dread Talon, Throwing Sickle, Will Skull, Spider Scythe, Chronos Coin, Bounding Soul, Shadow Mirror, Barrier Lantern, Hover Plume, Judgement Rush, Skeletal Sentry, and Caltrops as Specter Knight
- Optional Equipment: Multiple different Cloaks, being the Cloak of Clemency, Rail Mail, Striker's Shawl, Raiment of Risk, Ghostly Garb, and Donovan Set. Relics only available in Shovel Knight: Pocket Dungeon, which are:
- Bomb Seed Bag: Find more Bombs + bomb resistance.
- Chronos Glass: Freezes time on room enter or when board is nearly full.
- Desperation Talon: Fatal blows recover 2HP at low health.
- Diamond Dust: +1 Item damage and their Durability.
- Divine Liquid: +1 damage to Undead. 10+ Chains recover all health.
- Dynamallet: Your next Chain explodes. Recharges when opening chests.
- Fenix Feather: This feather will destroy everything and restore your Health if you fall in battle. But only once!
- Five String: +1 damage every fifth hit.
- Fizzle Wand: This broken Flare Wand leaves a damaging trail wherever you walk.
- Fury Horns: After you score a fatal blow with a Chain, your next hit will pack a furious wallop!
- Gem Beet: Slows down Gem Meter depletion and slain foes grants more Gem Meter.
- Gem Chain: More Gems from Chains.
- Gold Leaf Clover: Find rarer items.
- Meal Ticket: +2 Health.
- Mentor Manual: If you know the way, you can get out of the Dungeon faster!
- Nimbus Balloon: Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards.
- Potion Napkin: Does not Chain Potions, letting them being drink singularly.
- Power Pail: +1 damage at max Gem Meter.
- Premium Meal Ticket: +3 Health.
- Obsidian Drill: Deal extra damage to all blocks.
- Shockproof Socks: Resist electric damage. +1 damage every 10 steps.
- Single Glove: +1 damage to single foes.
- Snoutin’ Charm: Find Gems in Blocks.
- Swift Dagger: First strikes do +1 damage.
- Third Amulet: +1 damage every 3rd hit on the same foe.
- Toad Totem: Attacks poison foes.
- Too Big Bomb: Bigger bomb explosion.
Intelligence: Above Average (A skilled thief and thrill-seeker in life. Can match Shovel Knight in combat and was able to single-handedly defeat each other member of the Order of No Quarter)
Weaknesses: If he loses the will to live, the spell keeping him undead will break and he will die.
Notable Attacks/Techniques:
- Dread Talon: Purple energy engulfs Specter Knight's hand in the form of a claw, allowing for a swift and powerful melee strike.
- Will Skull: Allows the user to regain Will by clutching it, Specter Knight's equivalent of health.
- Throwing Sickle: Throws a boomerang-like projectile that travels a short distance in front of the user before looping back.
- Spider Scythe: Throws a scythe that latches onto surfaces and travels forward, climbing up vertical walls.
- Chronos Coin: Slows everything around Specter Knight significantly, implied to affect time itself.
- Bounding Soul: Frees a lost soul that bounces off of surfaces and deals light damage to enemies it touches.
- Shadow Mirror: Casts a reflection of Specter Knight that allows him to attack from a greater distance and deal higher damage overall.
- Barrier Lantern: Creates a barrier of flames around Specter Knight similar to Reize's ability, which can be released as a projectile attack. It charges energy while blocking attacks making it more powerful when released.
- Hover Plume: Allows Specter Knight to hover for a short time.
- Judgment Rush: A jewel that can be grasped to activate a powerful forward thrusting attack that bypasses walls and floors alike.
- Skeletal Sentry: Summons an archer skeleton that can be self-detonated for an explosion.
- Caltrops: An old weapon of Donovan that sets damaging traps on the floor.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Specter Knight |