“ | Why is it that this whole continent was ruled by humans? Is it because we are a race that specializes in violence? We can't use magic like the elves, nor are we physically strong like the warbeasts, nor do we have the longevity of the Flugel. Why were we able to rule the continent? Is it because we were masters of war? I tell you it is not! We fought and survived because we are weak! | „ |
Summary
Sora (空, Sora) is a brilliant NEET (Not in Education, Employment, or Training) shut-in gamer along with his little sister, Shiro, with whom he forms 『 』 , a legendary identity said to have never lost a single game. He is the main male protagonist of No Game No Life and forms the strategic and manipulative half of the Blank duo.
Powers and Stats
Tier: 10-B
Name: Sora
Origin: No Game No Life
Gender: Male
Age: 18 (Volume 1 - 11), 19 (Volume 12)
Classification: Human, King of Elkia, King of Commonwealth of Elkia, Representative of the Immanity
Powers and Abilities: Genius Intelligence, Expert Marksman, Social Influencing, Masterful Analytical skills, Can expertly predict others' behavior, Extreme Luck, Master Strategist, Enhanced Senses (Can see through Plum's stealth magic), Resistance to Mind Manipulation (Being able to withstand Laila's mental-based magic which is theoretically not possible for them)
Attack Potency: Human level (While abnormally healthy for his lifestyle, he's physically unremarkable overall)
Speed: Average Human with Peak Human reactions
Lifting Strength: Unknown
Striking Strength: Human level
Durability: Human level
Stamina: Superhuman (Has played video games for five days straight)
Range: Standard Melee Range
Standard Equipment: Unknown
Intelligence: Supergenius
Along with his little sister, Shiro, Sora is arguably one of the most intelligent characters in his setting. While not as skilled as Shiro when it comes to calculating information, he has an eidetic memory that allows him to accurately retain large amounts of information. While Shiro relies on mental calculations, Sora determines his opponent's actions by reading their behavior, actions, and motivation through "cold reading". His observational and deductive skills are so exceptional that he can come up with complex plans quickly, and his superhuman charisma allows him to easily manipulate others. Sora also learned the entire written language of Imanity in less than a day, and quickly fixed all of Elchea's problems, from economical to agricultural, within only a few weeks. He is also a skilled shooter, having refined his skill in FPS games. Along with Shiro, he can plan out and execute incredibly complex and long-term plans and carefully guide and manipulate others towards their goal. Together with Shiro, they can plan and execute complex and long-term plans, carefully guiding others towards their goals. Together, they were able to outsmart and defeat an Ex-Machina cluster consisting of numerous units of transcendental computers. These units, when at their peak, were capable of repeatedly calculating abstract calculations at a speed reaching one fraction of a second. They easily outscored the cluster who are capable of running calculations times in an extreme chess game where the 10120 possible moves of chess extended to infinity as this game involved prediction based on clear rules mixed with uncertainty, making it impossible to win even for a god who could read the convergence of all possible worlds to determine the indeterminate[1]. |
Weaknesses: He is reliant on Shiro. He also has trouble with crowds but can handle them when he is with his sister. If he is separated from Shiro, he loses his confidence and becomes terrified of everything, reduced to fits of shaking and profuse apologies.
Notable Attacks/Techniques:
- Cold Reading: A technique frequently used by fortune tellers and other swindlers in the real world to quickly gain an understanding of, or trick, others. By observing things such as body language, hair and clothes style, gender, age, manner of speech, etc., and asking vague or broad questions it is possible to learn large amounts about others quickly. Sora uses this information with his incredible intelligence and knowledge of psychology to predict and manipulate the actions of others.
- Charisma: Due to his charisma and understanding of psychology and emotions, Sora is very skilled at misleading and is said to be capable of bringing anyone to his side. Using this he has performed feats such as bringing an entire kingdom of people to support him and turning a portion of an army of sentient chess pieces against their leader and their king.
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Sora (No Game No Life) |
- ↑ Volume 9, Chapter 4