Games | Classic • Adventure • Modern • Super Smash Bros. |
---|---|
Comics | Promo Comic • Archie Pre-Genesis • Sonic the Comic • Archie Post-Genesis |
Shows | AoSTH • SatAM • X • Boom |
Movies | OVA • Paramount |
Others | Evil Sonic (Archie) |

![]() |
“ | Sonic races through the green fields. The sun races through a blue sky filled with clouds. The ways of his heart are much like the sun. Sonic runs and rests; the sun rises and rests. Don't give up on the sun. Don't make the sun laugh at you. |
„ |
~ [6] |
“ | To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong. The first thing you must do to live a life of power is to find courage. You must be ready to reach beyond the boundaries of Time itself. And to do that, all you need is the will to take that first step.... | „ |
~ Classic Sonic.[3] |
Summary
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu ) is Sega's mascot and the eponymous protagonist of the Sonic the Hedgehog video game series that made his debut in 1991. He is an anthropomorphic hedgehog born with the ability to run at the speed of sound and beyond, hence his name, and possesses lightning-fast reflexes to match. Quick to rush in against those perpetrating harm and subjugation against the innocent, yet also being a championing bastion of peace, Sonic uses his abilities to defend the world from harm. As being a member of his species might imply, he also has the ability to curl up into a concussive ball. Notably, he does so to attack the many machinations of Dr. Eggman.
One of their most notable early encounters was on South Island, though not the first, spurred by hearing rumors that Dr. Eggman was harassing the residents of South Island in search of the dormant Chaos Emeralds. Quick to rush over, only to discover that the critter inhabitants of the island were turned into Badniks, it would be this event that would fuel the battle between archnemeses for years to come.
Sonic has since underwent several other adventures while exploring the world, making new allies and enemies alike across both time and space. His most recent major adventure was on the Northstar Islands where he pursued Dr. Eggman once more who, with the help of old enemy Fang the Hunter, planned on unleashing an ancient evil to try and conquer the world once more. Some time after these events, Sonic would undergo a long training journey to better himself. Upon his return, he came back just in time to face newer and deadlier adventures.
Powers and Stats
Tier: High 5-A | 2-C | Varies, 2-C, up to 1-C | 1-C
Key: Base | Base (Modern Era Appearances) | Super Sonic | Hyper Sonic
Name: Sonic the Hedgehog, "Classic" Sonic
Origin: Sonic the Hedgehog (Sonic 1)
Gender: Male
Age: 15
Classification: Anthropomorphic Hedgehog, The Fastest Thing Alive, World's Fastest Hedgehog
Powers and Abilities:
- Acausality (Type 1; Existed normally despite his entire timeline being erased by the Time Eater while he was in it[7])
- Small Size (Type 0; As tall as Classic Metal Sonic, who is 76.54 cm tall[8])
- Superhuman Physical Characteristics
- Spin Dash (Advanced)
- Acrobatics (Hypermobility, All-Terrain Mobility & Surface-Running; Boasts incredible leaping capabilities and profound acrobatic skills and agility, along with enhanced reflexes that let him avoid any incoming obstacles[9] and attacks with precise and delicate movements.[10][11][12][13][14][15][16][17][18][19][20]Is capable of running along vertical surfaces, ceilings, and even treading across water. His fighting style heavily emphasizes evasion and momentum-fueled strikes)
- Free Movement (Water Walking; Through sheer speed, and can navigate difficult terrain with little issue)
- Non-Standard Breathing (Type 1; He can breathe in the vacuum of space)
- Space Survival (Capable of surviving in the vacuum of space)
- Restoration (Immaterial, Metaphysical & Temporal; While traveling through each area, Modern and Classic Sonic were restoring time/fixing space that ultimately restored the bodies & consciousness of their friends[7])
- Enhanced Non-Physical Interaction & Nonexistence Interaction (Enhanced Nature Type 1, All Aspects [Other: History, Narrative, Space-Time & Text]; His speed can interact with White Space, a realm of Nonexistence)
- Toon Force
- Elasticity (Has survived being flattened and recovered immediately multiple times. Can grow his hands or feet to deal more damage.)
- Breaking the Fourth Wall (Sonic's idle animation waits for the player to move him. He causes game overs in Sonic CD when he becomes impatience with the player. Has acknowledged being in a game and greeted the player in later games.)
- Hammerspace (Can store Chaos Emeralds and Rings in such a space. Additionally, he has reached into his enemies personal hammerspace to take access their weapons. Can hold countless Rings, Pets, Trails and vehicles in their hammerspaces)
- Limited Floating (Can briefly float mid air)
- Non-Physical Interaction (Ghost & Spirits; Can tag the Hyudoros and Boos with his attacks[21] as well as harm the Boos, the ghosts of Pumpkin Hill[22])
- Indomitable Will (Should have similar willpower to his Modern counterpart)
- Expert Hand-to-Hand Combatant (Bested in 1v1s Mirror Fighter, a clone of himself; Metal Sonic and later the E-Mech under 20 seconds. Fought and defeated the Egg Dragoon alone, a machine with years of research into Modern Sonic's movement patterns, with very little issue despite his comparative youth),[23]
- Superhuman Precision (Has excellent aim, being able to launch a rock with nigh impossible curvatures with incredible precision)
- Skilled Pilot (Can drive race cars, ride skateboards, pilot bi-planes and rockets. All characters in Sonic Speed Simulator are able to pilot aircrafts, vehicles and Extreme Gears with immediate expertise[22])
- Accelerated Development & Power Mimicry (Training, Battle, Leveling, Passive & Other, Physical Stats, Abilities, Techniques & Other [Fighting Skill]; Constantly stated to get stronger and faster over time. Sonic has the uncanny knack of quickly replicating moves he sees performed from his older counterpart, such as when he replicated the Homing Attack and Modern Sonic's Boost to a limited extent.[7] He was able to quickly reach Modern Sonic's level in his aid to the Resistance and even outpaced him with a surprise head start.[7] Improved upon his Homing Attack, could fully sustain his own Boost, and participated in a new Triple Boost during his encounter with the Death Egg Robot.[24] Fought and defeated an exact copy of himself, as well as Metal Sonic, in 30 seconds, even with the latter having copied the skills of Sonic himself, Amy, Tails, knuckles, Bark, Bean, Fang and Honey combined.[25] Fought toe-to-toe with and defeated the Egg Dragoon with ease[23] despite being a machine noted to have years of research on Modern Sonic's movement patterns, Classic’s future self that is far superior to him in skill and that had experienced all Classic had up till Forces. Characters are capable of gaining experience per step taken,[22] with each level up increasing speed, jump height, and experience gained to a maximum of Level 134; through Rebirths, they can increase their base stats[Note 1])
- Boost (Standard, Double & Triple Boost)
- Enhanced Senses (Hearing & Reflexes; Can maneuver around perfectly in pitch black conditions)
- Forcefield Creation/Negation & Attack Reflection (Sonic's Insta-Shield is capable of bypassing forcefields to hit his opponent. It can also reflect small projectiles off of it. He can also create barriers by guarding)
- Statistics Amplification (With the Hyper Mode, Super Peel Out and Boost)
- Regeneration Negation (High-Mid, possibly Mid-High; Defeated a Phantom Ruby clone of Chaos 0 in a single strike, leaving it unable to reform despite its clones retaining the original's physiology)
- Inventory Duplication (Capable of earning multiple Rings per Ring through Rebirths)
- Magnetism Manipulation (Via Infinite Magnet)
- Momentum Manipulation (Via Power Break, which allows him to stop on a dime regardless of his speed.[27] Also with Long Spin Dash, which extends the distance his Spin Dash covers when used[28])
- Enhanced Acrobatics (Via Sure-Footed, which allows him to always land on his feet when he gets hit.[29] Also Via Athleticism, which allows him to lose less speed when traversing elevated surfaces and underwater[30])
- Resurrection (Via Last Chance, which allows him to revive after he is killed[31])
- Summoning (Via Safety Net, which allows him to summon 10 rings after he is revived.[32] Can also summon his Elemental Shields,[33][34][35][36] Power Sneakers[37] and a Skateboard[38] at will)
- Extrasensory Perception (Via Treasure Scanner, which allows him to see hidden item he couldn’t see before[39])
- Statistic Amplification (With Hercules Muscles, which amps his lifting strength to push objects faster[40])
- Time Manipulation (Via Time Break, which allows Sonic to slows down time[41][42])
- Transmutation Aura (Via Ring Time, Sonic turns surrounding enemies into Rings[43][44])
- Poison & Chemical Products (Can travel through the most dangerous areas of Chemical Plant Zone without any trouble[45]. Capable of traveling through the Chemical Plant without repercussions,[46] which is filled with deadly toxins and the purple pollution water[47][48][49][50][51])
- Extreme Temperatures & Cosmic Radiation (Unfazed by neither the volcanic temperatures of Lava Reef Zone nor by the environment of outer space. Can withstand getting blasted by magma and break free from being frozen solid[52])
- Time Manipulation (Unaffected by Eggman's rewinding of time)
- Void Manipulation, Existence Erasure, Time Manipulation & Age Manipulation (6-D; Can traverse the Special Stages of the Time Stones, which alter and remove time from their stages. The mysterious Time Stones are also said to be able to turn a desert into a jungle, and a polluted lake into a beautiful lake by crossing through time. When the Time Eater erased history and left everything as a colorless timeless void known as White Space, it was specifically noted that White Space needed Classic and Modern Sonic's speed to restore its flow of time to restore their friends[7])
- Nonexistence Erasure (Enhanced Nature Type 1, Aspect 5 [Other: History]) , Plot Manipulation, Text Manipulation, Dream Manipulation, Enhanced Conceptual Destruction (Type 1 [6-D]), Mind Manipulation, Soul Manipulation, Emphatic Manipulation & Information Manipulation (Type 2 [6-D], 1 Layer; Unaffected by the Time Eater erasing history and all space-time/reality, which would include places such as Maginaryworld, leaving everything as a colorless timeless void. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends, including Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks)
- Extreme Temperatures & Cosmic Radiation (Unfazed by being near lava in Hill Top Zone. Capable of breaking out of being frozen solid by Dr. Eggman's Emerald Hill Mech and is capable of surviving outside the Space Colony ARK[Note 2])
Pseudo-Resistance to:
- BFR (Simply having a Chaos Emerald allows Sonic to be warped out of the Special Stage, which resides in a different universe as a trap)
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
General Items
- Dimensional Travel (The Chaos Emerald monitor sends the user to a Special Stage that holds a Chaos Emerald[53])
- Statistics Amplification (Temporary via Speed Shoes. This item greatly increase the user's speed. Invincibility greatly enhances the user's durability. Hercules Muscles increase the user's strength)
- Flight (Technological; With the Rocket Shoes, which grant the user temporary flight[54][53])
Invincibility Monitor:
- Damage Reduction (Temporary; With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)
- Resistance to: Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack[55])
- Pain Manipulation & Likely Death Manipulation (Self-Afflicted; When breaking open a Robotnik Item Box, it deals the same amount of damage to the user as a Badnik. Hitting with a shield power up will take it away, hitting it with rings will cause them to be dropped, and breaking it open without rings will kill the playable character[56])
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; The Aqua Shield allows the user to breathe underwater without worrying about air[57])
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation, Resistance to: Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[56])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[57])
Rings:
- Damage Transferal (Up to 1-C [6-D] AP with Rings; Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3. Achieving the max ring count in Sonic Frontiers grants Sonic the same speed for his boost that a default level 99 Speed Sonic has)
- Duplication (With Avatar, which can create a swarm of duplicates to rush in when utilizing the Blue Emerald; be it to block attacks from reaching the real one, destroying environments, or overwhelming an opponent with sheer numbers[58])
- Extrasensory Perception (With Vision, which allows the user to see hidden platforms and objects that would otherwise be invisible[58])
- Plant Manipulation & Platform Creation (With Ivy, which makes a large vine which grows out of the ground that the user grips to ascend to higher places when utilizing the Green Emerald[58])
- Time Manipulation (With Slow, which slows down time for everything around the user except their allies[58])
- Homing Attack (With Extra, Sonic gets early access to the Homing Attack[58])
- Inorganic Physiology (Type 1) & Elemental Shapeshifting (Full Conversion)
- Intangibility (Elemental) & Limited Water Manipulation (With Water, which changes one's entire physiological makeup to liquify themselves and move within bodies of water)
- Acrobatics (Self-Momentum) & Limited Magma Manipulation (With Bullet, which allows one to shapeshift into a ball of magma and change quickly change their direction in midair)
With Color Powers:
- Transformation
- Bodily Weaponry (With Purple Frenzy)
- Sound Manipulation (With Magenta Rhythm)
- Fire Manipulation & Explosion Manipulation (With Red Burst and Black Bomb)
- Vibration Manipulation (With Blue Cube and Gray Quake)
- Electricity Manipulation (With Ivory Lightning)
- Black Hole Creation & Gravity Manipulation (With Violet Void and Indigo Asteroid)
- Intangibility (With Violet Void, Ivory Lightning, Red Burst, Cyan Laser & Jade Ghost)
- Deconstruction & Transmutation (With Indigo Asteroid and Blue Cube)
- Surface Scaling (With Pink Spikes and Gray Quake)
- Absorption & Size Manipulation (With Purple Frenzy & Violet Void)
- Flight & Levitation (With Crimson Eagle, Red Burst, Yellow Ivory, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, Jade Ghost, Purple Frenzy, Cyan Laser and Violet Void)
Classic Sonic doesn't have a specific Extreme Gear. For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.
- Technological Flight
- Acrobatics
- And several more as listed in the Extreme Gear page's universal abilities.
Pets and Trails:
- Statistics Amplification (Of Damage, Speed, Jump Height, Energy, Oxygen, Luck, and Event)
- Greater Magnetism Manipulation (Certain Pets and Trails can increase the reach at which one attracts Rings and Chaos Orbs to them)
- Probability Manipulation (Non-Combat Applicable; via the Luck Stat)
- Power Bestowal
- Greater Accelerated Development (Pets and Trails increase the Experience gained from Chaos Orbs and steps made)
- Greater Inventory Duplication (Pets can enable characters to collect hundreds of thousands of Rings with every Ring collected)
- Fusionism (Fast Friends can take up to 150% of all of your Pets' best Power, Experience gain, and Ring counts)
- Aura (Several Trails emit an aura around the character)
- Possibly Power Bestowal, Statistics Amplification & Shapeshifting (With the Wisp Pets, which can potentially bestow their abilities upon their wielder[Note 3])
- Aura (Explosive), Fire Generation & Self-Destruction/Explosion Inducement (With Red Burst, which surrounds the user with an aura of fire. Users are able to cause a detonations of fiery energy that harm nearby opponents while leaving them and the Wisp unscathed[59])
- Flight (With Crimson Eagle, which grants the user flight for a limited time[60])
- Pseudo-Black Hole Creation, Gravity Manipulation, Absorption, Levitation & Transmutation (With Indigo Asteroid, which will break down matter and convert it into more substance for the Asteroid Ring that expands from and surrounds the user)
- Bodily Weaponry (Conventional) & Surface Scaling (With Pink Spikes, transforming the user into a ball covered in spikes that enable clinging to surfaces[61])
Miscellaneous:
- Flight (With Hovercrafts, Balloons and Rocket Shoes)
- Time Travel (With Time Stones)
- Power Nullification (The Muteki Monitor makes him invulnerable to physical harm and immune to the abilities of other racers)
All abilities of base form significantly enhanced plus:
- Self-Sustenance (Type 3)
- Afterimage Creation (Super Sonic can create constant afterimages by sheer speed)
- Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evil[62] from within himself that allows him to tap into a reserve of enhanced Chaos Powers.[63] As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are verbatim stated to be invincible, indestructible[64] and invulnerable)
- Invulnerability Negation (Can harm other Super Form users with this trait)
- Acausality (Type 4; Super forms can function in the Egg Reverie Zone, a dimension where time is constantly distorted and causes Base characters to float aimlessly displayed further when are left helpless once again upon reverting back. Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.[65] Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate[66])
- Law Manipulation, Causality Manipulation, Soul Manipulation & Information Manipulation (Type 2; Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including the Cyber Space,[67] a realm stated by The End to be a separate reality[68] and also referred to by Dr. Eggman as a digital dimension.[69] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[67] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories, even their souls.[70] When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[71] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)[72]
- Dream Manipulation & Conceptual Destruction (Type 1 [6-D]; Dreams have a fundamental nature within the multiverse due to it being where dreams become reality. The Chaos Emeralds are referred to as the super-substance of dreams,[73] with the power of dreams being capable of awakening Super Sonic,[74] and emotions are necessary for dreams to exist.[74]. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[75] that additionally encompasses the existence of Maginaryworld and all the dreams contained within Fourth Dimensional Space that in itself is Illumina's dream[74]. Dr. Eggman stated Solaris' plan was to swallow all timelines and destroy the very meaning of time itself,[75] which would include Maginaryworld as a whole)
- Empathic Manipulation & Nonduality (Type 2 [Dreams & Nightmares]) & Enhanced Abstract Existence (Type 1 for his energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of andmore abstract than abstract beings such as The End, Void, which is addtionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
- Mind Manipulation, Physics Manipulation & Empathic Manipulation (Dreams can encompass parts of the mind of the ones dreaming, with some dreams having altered physics.[76] Other dreams exist as negative emotions and ideas, such as lust, monopolization, and domination[74])
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to absorb, rule and remake the Arabian Nights, a reality that is fundamentally made of texts/manuscripts and narratives, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Stamina Regeneration (Super Forms passively regenerate their energy[77])
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle[78] gems that perform[79] miracles[75] once they are all gathered together, the result of which result is the Super form)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos Emeralds.[80] A Chaos Emerald is often said to turn people's thoughts into power[79] and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength[81])
- Restoration (Physical, Metaphysical, Energy & Temporal; Super Sonic used the true power of the Chaos Emeralds to pacify Perfect Chaos from its fury and resentment it used to transform. Super Sonic purified Mother Wisp returning her to normal, after she was corrupted into a Nega-Wisp from having her energy drained by Eggman. He and his Modern Self were able to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time.)
- Enhanced Non-Physical Interaction, Nonexistence Interaction & Nonexistence Erasure (Enhanced Nature Type 1, All Aspects [Other: History, Space-Time, Narrative & Text]; Super Sonic can directly attack the consciousness of Solaris. The Chaos Emeralds could interact and restore all of White Space, a realm of Nonexistence. After powering himself up with the Chaos Emeralds, Solaris almost destroyed/consumed all of existence on a scale that would encompass "everything" which would include White Space, with the end result of its destruction being the End of the World)
- Chaos Energy Manipulation
- True Flight
- Limited Magnetism Manipulation (Super Sonic can attract nearby Rings towards him)
- Aura
- Forcefield Creation (Super Sonic can create a constant barrier himself)
- Heat Generation (A Super Form's Aura is so hot that it could instantly vaporize[82] the Metal Virus, even when it could constantly generate from Sonic's attempts to burn it off)
Resistance to:
- Memory Manipulation (Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at large[83])
Greater Resistance to:
- Disease Manipulation, Biological Manipulation & Transmutation (Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[84] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot[85])
- Text Manipulation, Plot Manipulation, Nonexistence Erasure (Enhanced Nature Type 1, All Aspects [Other: History, Space-Time, Narrative and Text]), Law Manipulation, Causality Manipulation, Information Manipulation (Type 2), Mind Manipulation, Empathic Manipulation, Soul Manipulation, Dream Manipulation, Conceptual Manipulation (Type 1 [6-D], 2 Layers; Super Forms can withstand attacks from the likes of Solaris. Repeatedly, Solaris is inferred to want the destruction of all reality; that being Mephiles' craving for destruction, his desire to erase all of history, and Solaris' goal to swallow all timelines and destroy the very meaning of time itself. This level of destruction would extend to the Arabian Nights, White Space and its history, Cyber Space, and Maginaryworld)
- Cyber Corruption (Despite Sonic's corruption worsening throughout his journey across the Starfall Islands, becoming both more physically prominent and debilitating, transforming into Super Sonic always halted its progression)
All previous abilities are enhanced even further plus;
- Light Manipulation (Can produce omnidirectional, blinding flashes of light that damage or destroy all enemies within range)
- Underwater Breathing (Type 2; Hyper Sonic can survive underwater indefinitely without needing to use air bubbles or Aqua Shield)
Attack Potency: Brown Dwarf level (Broke the chains that were holding back Little Planet, yielding this much force. Later grew in power to defeat the Death Egg Robot, having done so on several occasions[86][87][88][89], which scales above the Death Egg, a planet destroying weapon and a "Doomsday Machine", with Earth being able to withstand this much power[Statistics Values 1]) | Low Multiverse level (12 universes. Defeated a clone of Chaos 0 in a single strike. Wrecked the Egg Dragoon. Damaged the Death Egg Robot alongside Modern Sonic and The Rookie) | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[90] with Sonic able to harness varying levels of positive energy), Low Multiverse level (12 universes. Superior to the power of the seven World Rings and the Paradox Prism, as he is powered by the Chaos Emeralds, which are comparable to the Sol Emeralds that when didn't had a user controlling them, could forcefully make 2 Universes fuse and be destroyed. Destroyed the Phantom King), up to Complex Multiverse level at his peak (Defeated the Time Eater alongside his Modern counterpart and reversed the damage done across all of space-time and all of reality as a whole, which includes with a multiverse with innumerable, potentially infinite timelines[91][92][93][Statistics Values 2]) | Complex Multiverse level (Vastly above Super Sonic. Powered by the seven Super Emeralds, which are far above the Chaos Emeralds[Statistics Values 2])
Speed: FTL (Could reach lightspeed as early as Sonic CD. Stated and shown to be capable outspeeding laser beams[Statistics Values 3]. As early as Sonic 1 he was was stated to be the "the fastest critter the world has ever seen", making him faster than Tails during Tails Adventure, who could outpace lasers at these speeds), FTL+ reaction speed (Sonic constantly manages to react[94] to the V. Maximum Overdrive Attack and dodge it,[95] with the V. Maximum Overdrive Attack increasing Metal Sonic's speed by four times[Statistics Values 4]), far higher with the Spin Dash and Super Peel Out (The Spin Dash is a technique that allowed Modern Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them,[96] and the Super Peel Out referred to as faster than the Spin Dash[97][Statistics Values 5]), even higher with the Boost | Infinite (Beat Modern Knuckles and Modern Amy in a race. Able to gather Chao faster than Cream, and can dodge bombs from Rouge. Kept pace with the Death Egg Robot and dodged its attacks, which was stated to surpass Infinite by both Doctor Eggman and Tails), far higher with Color Powers (Able to tag Blaze with assistance from the Spike Wisp), Immeasurable by accelerating through erased time (Sonic is stated by Tails to be accelerating through time by running through the zones in White Space) | Varies; Infinite (Superior to Darkspine Sonic, as the Chaos Emeralds are superior to the World Rings, as well as being comparable or superior to Modern Base Sonic as of Generations) to Immeasurable (Blitzed the Time Eater alongside his modern counterpart and easily avoided attacks from him), higher with the Super Sonic Boost | Immeasurable (Faster than Super Sonic)
Lifting Strength: At least Class K (Can push rocks larger than him. Should be superior to Dr. Eggman) | At least Class K, possibly far higher | At least Multi-Stellar (The power that 7 Chaos Emeralds grant should be far superior to an individual one, which can shift a massive continent at great speeds[Statistics Values 6]) up to Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic and that could move 2 universes to one another) | Immeasurable (Far stronger than anything empowered by the Chaos Emeralds)
Striking Strength: Brown Dwarf level (Able to harm individuals comparable to him, such as Classic Knuckles) | Low Multiverse level (Defeated a clone of Chaos 0 in one strike) | Varies, Low Multiverse level, up to Complex Multiverse level[Statistics Values 2] | Complex Multiverse level[Statistics Values 2]
Durability: Brown Dwarf level (Can tank hits from Metal Sonic, a robotic duplicate of himself, as well as attacks from the likes of Knuckles and Mecha Sonic Mk. II), higher with forcefields. Up to Complex Multiverse level Damage Transferal with several Rings (Having enough Rings shields damage from those as strong as Supreme[Statistics Values 2]) | Low Multiverse level (Can withstand strikes from the Egg Dragoon and the Death Egg Robot, the latter of which was stated to have surpassed Infinite), higher with his Boost. Up to Complex Multiverse level Damage Transferal with several Rings[Statistics Values 2] | Varies, Low Multiverse level, up to Complex Multiverse level (Unharmed by attacks from the Time Eater. Can take attacks from enemies on his level or higher without taking any damage[Statistics Values 2]. Invulnerability makes it difficult to conventionally harm him) | Complex Multiverse level (Far superior to anything empowered by the Chaos Emeralds[Statistics Values 2])
Stamina: Superhuman (Sonic possesses an indomitable force of will; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders) | Superhuman (Same as prior) | Infinite (Is powered by Chaos Emeralds) | Infinite (Far superior to anything empowered by the Chaos Emeralds)
Range: Standard Melee Range, Hundreds of Meters with his abilities. Low Multiversal with Chaos Emeralds (Constantly travel to the Special Stages, other universes), up to beyond baseline Complex Multiverse level with Double and Triple Boost (Used the Triple Boost to escape Null Space alongside Modern Sonic and The Avatar, a realm far beyond the reaches of the cosmology) | Standard Melee Range. Up to Complex Multiverse level with abilities (Able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void[Statistics Values 2]) | Standard Melee Range. Several Meters with Hyper Flash. Complex Multiverse level with abilities[Statistics Values 2]
Standard Equipment: Power Sneakers, Rings (up to a max of 999), Chaos Emeralds, Item Boxes | Item Boxes and Rings (up to a max of 999) | Chaos Emeralds | Super Emeralds
- Optional Equipment: Time Stones, Slow Down Boots, Vehicles (Extreme Gear, Tornado, Dark Rider, Cyclone, etc.), Infinite Magnet, Red Star Rings, Pets/Friends/Fast Friends (Chao, Animals, Koco, certain Wisps, Black Doom's Eye, etc.), Trails | Wisps | same as before | same as before
Intelligence: At least Above Average, Genius Combatant (Due to full control of his momentum,[98] Sonic excels in applying his speed and agility into evasive maneuvers[99] and offensive techniques[100] fueled by momentum-based[99] combat. Beyond clever applications of Sonic's speed is his capacity for adaptability and quick learning; Such as when he perfectly copied in mere moments the Homing Attack from his Modern self after only seeing it once for the first time, and later on even his Boost[7][101] while improving on them both later on.[24] Sonic is also able to quickly adapt to beat opponents who know his fighting style perfectly, such as when he defeated a copy of himself under 30 seconds and in his constant fights against Metal Sonic, a robot designed to replicate him in every way, but even still losing to Sonic in 30 seconds as well[102] despite the fact of it having the combined skill and abilities of the entire cast of Sonic the Fighters cast. Able to dwarf Eggman and his machines even when striped from his usual speed and being limited to only walking. With this extending to even enemies that fought future versions of himself, like the Egg Dragoon, a machine that he fought toe-to-toe with and defeated with ease[23] despite being a machine noted to have years of research on Modern Sonic's movement patterns[103], with Modern Sonic being Classic's future self who experienced most of what he did up until Sonic Forces at the time. In the years they have fought one another, with Sonic constantly defeating Eggman even with the Doctor's supergenius intellect.)
Weaknesses: Has trouble in aquatic areas due to his inability to swim.
Notable Attacks/Techniques: | |
Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;
Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each. For a full reference of different Pets and their impact, see here. Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;
Unlike Pets, only one trail can be equipped at any given time. For a full reference of Trails and their impact, see here. Credit and thanks to the Sonic Speed Simulator wiki.
Using the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.
|
Gallery
Notable Matchups
Victories:
Losses:
- Knuckles the Echidna (Game) (Main Sonic Continuity) Knuckles' Profile (Both were in Hyper form; Speed was equalized)
Inconclusive:
References
- ↑ Sonic the Hedgehog (JP) Manual (1991)
- ↑ Sonic 3D Blast Ending
- ↑ 3.0 3.1 3.2 Sonic CD (JP) Amaray Case Backside
- ↑ 4.0 4.1 Sonic the hedgehog 1 Genesis Version (1991) (JP) Box art
- ↑ 5.0 5.1 Sonic the hedgehog 2 Genesis Version (1992) (JP) Box art
- ↑ Sonic & Knuckles (JP) Manual
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Sonic Generations
- ↑ Sonic the Hedgehog CD Japanese instruction booklet, pg. 7.
- ↑ Sonic Generations: Metal Sonic Rival Battle
- ↑ Amy's 30th Anniversary Special, page 27
- ↑ Fang the Hunter #4, page 18
- ↑ Sonic's 30th Anniversary Special, page 13
- ↑ Sonic's 30th Anniversary Special, page 25
- ↑ Sonic's 30th Anniversary Special, page 27
- ↑ Sonic's 30th Anniversary Special, page 39
- ↑ Sonic's 30th Anniversary Special, page 52
- ↑ Sonic's 30th Anniversary Special, page 53
- ↑ Sonic's 30th Anniversary Special, page 54
- ↑ Sonic's 30th Anniversary Special, page 61
- ↑ Tail's 30th Anniversary Special, page 28
- ↑ Sonic & Knuckles: Sandopolis Zone
- ↑ 22.0 22.1 22.2 Sonic Speed Simulator
- ↑ 23.0 23.1 23.2 Sonic Forces: Stage 11 - Green Hill (VS. Eggman)
- ↑ 24.0 24.1 Sonic Forces: Eggman Empire Fortress (VS. Death Egg Robot, Stage 30)
- ↑ Sonic the Fighters
- ↑ Sonic CD Opening
- ↑ Sonic Generations: Power Break Description
- ↑ Sonic Generations: Long Spin Dash Description
- ↑ Sonic Generations: Sure-Footed Description
- ↑ Sonic Generations: Athleticism Description
- ↑ Sonic Generations: Last Chance Description
- ↑ Sonic Generations: Safety Net Description
- ↑ Sonic Generations: Thunder Shield Description
- ↑ Sonic Generations: Aqua Shield Description
- ↑ Sonic Generations: Flame Shield Description
- ↑ Sonic Generations: Shield Description
- ↑ Sonic Generations: Power Sneakers Description
- ↑ Sonic Generations: Boardmaster Description
- ↑ Sonic Generations: Treasure Scanner Description
- ↑ Sonic Generations: Hercules Muscles Description
- ↑ Sonic Generations: Time Break Description
- ↑ Sonic Generations: Time Break Challenge
- ↑ Sonic Generations: Ring Time Description
- ↑ Sonic Generations: Ring Time Challenge
- ↑ Sonic the Hedgehog 2: Chemical Plant Zone
- ↑ Sonic Speed Simulator: Chemical Plant
- ↑ Sonic Generations Strategy Guide pg. 46
- ↑ Sonic the Hedgehog Encyclo-speed-ia pg. 253
- ↑ Sonic the Hedgehog 1 & 2: Sega's Official Players Guide pg. 83
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 14
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 50
- ↑ Sonic CD
- ↑ 53.0 53.1 Sonic the Hedgehog Triple Trouble
- ↑ Sonic the Hedgehog Chaos
- ↑ Sonic Drift 2
- ↑ 56.0 56.1 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
- ↑ 57.0 57.1 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
- ↑ 58.0 58.1 58.2 58.3 58.4 Sonic Superstars
- ↑ Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
- ↑ Sonic Lost World: Desert Ruins Zone 1
- ↑ Sonic Colors: Planet Wisp Act 1
- ↑ Shadow the Hedgehog: Official Video Game Website
- ↑ Shadow the Hedgehog (2005)
- ↑ Sonic the Hedgehog Sticker Collection Page5
- ↑ Sonic Frontiers (JP): Rhea Island
- ↑ Sonic Frontiers (JP): Vs The End
- ↑ 67.0 67.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers: Kronos Island
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers (JP): Introduction Cutscene
- ↑ Sonic Frontiers
- ↑ Sonic Chaos JP Manual
- ↑ 74.0 74.1 74.2 74.3 Sonic Shuffle
- ↑ 75.0 75.1 75.2 Sonic the Hedgehog (2006): VS Solaris (Last Episode)
- ↑ Sonic Dream Team: Official Concept Art
- ↑ Sonic 06: Official Game Guide pg. 320
- ↑ Sonic the Hedgehog (2006) Sonic's Story Intro Cutscene
- ↑ 79.0 79.1 Sonic the Hedgehog (2006) Silver's Story: White Acropolis
- ↑ Sonic Adventure: Last Story
- ↑ Sonic Channel: Wall Cover Story (Sonic & Silver Part 2)
- ↑ Sonic the Hedgehog #27
- ↑ Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
- ↑ Sonic the Hedgehog #29
- ↑ Sonic the Hedgehog issue #13
- ↑ Sonic the Hedgehog 2: Death Egg Zone
- ↑ Sonic Mania: Green Hill Zone Act 2
- ↑ Sonic the Hedgehog 4 Episode I: E.G.G. Station
- ↑ Sonic Generations: Boss Battle (Death Egg Robot)
- ↑ Sonic the Hedgehog #12
- ↑ Sonic Generations Official Strategy Guide
- ↑ Sonic the Hedgehog Encyclo-speed-ia
- ↑ TailsTube #4 (feat. Amy Rose).
- ↑ Sonic the Hedgehog Triple Trouble: Atomic Destroyer Zone Act 3
- ↑ Sonic Mania: Stardust Speedway Zone Act 3
- ↑ Sonic Prime; Episode 3, "Escape from New Yoke"
- ↑ Sonic Origins Manual, Pg. 13
- ↑ Sonic the Hedgehog CD: Introduction Cutscene
- ↑ 99.0 99.1 Sonic the Hedgehog CD; "Outro"
- ↑ Sonic Unleashed; "Windmill Isle Act 2"
- ↑ Sonic Generations (3DS)
- ↑ Sonic the Fighters
- ↑ Sonic Unleashed bestiary Egg Dragoon
- ↑ Sonic the Hedgehog: Triple Trouble
- ↑ Sonic the Hedgehog #7
- ↑ Sonic the Hedgehog #2
Notes/Explanations
Statistics Values | |
Notes | |
|
Discussions
Discussion threads involving Classic Sonic |