Games | Classic • Adventure • Modern • Super Smash Bros. |
---|---|
Comics | Promo Comic • Archie Pre-Genesis • Sonic the Comic • Archie Post-Genesis |
Shows | AoSTH • SatAM • X • Boom |
Movies | OVA • Paramount |
Others | Evil Sonic (Archie) |

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“ | I won't stop until I've saved everyone you've captured! I'll never stop until I've honored the sacrifices of everyone who's fallen along the way! And I won't be through until I've kicked your flabby behind once and for all! So you just keep pushin' me, doc! I'll push right back! | „ |
~ Sonic's declaration to Dr. Eggman.[1] |

“ | Stop! I believe! I believe! What do you want? |
„ |
~ Sonic tricks Dr. Robotnik into thinking he's a ghost.[2] |

“ | I m-must... c-cannot... m-must... | „ |
~ Mecha Sonic, struggling to fight against Robotnik's programming.[3] |

“ | I'm Wild! I'm Electric! If you thought I was "Super" before... Check this out! I've got Invincibility and Super Sneakers! Look at me spark! | „ |
~ Super Sonic's 1st appearance outside the Games.[5] |
Summary
Sonic the Hedgehog, born Maurice Hedgehog, is the eponymous protagonist in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, of the same name.
He is a mobian hedgehog gifted with incredible speed and the power to harness Chaos Energy. Known for an overconfident streak, a love of chili dogs, and a tendency to drop quippage, he's also widely considered the greatest hero within the Knothole Freedom Fighters, co-leader with Sally Acorn. Sonic has foiled the villainous schemes of the former Royal Warlord, Dr. Ivo "Eggman" Robotnik, for as long as he could remember to protect his friends and the innocents of his world from the tyrant and those who would want subjugate Mobius's peace.
Sonic is the one true Sonic of all realities, and is destined to become the most pivotal hero of all time and space.
Powers and Stats
Tier: 2-C, possibly higher | 2-C, possibly higher | 1-C | 1-C
Key: Base | Mecha Sonic | Super Sonic | Ultra Sonic
Name: Sonic Maurice Hedgehog,[8] True Blue[9] (Knuckles), Blue[10] (Scourge)
Origin: Sonic the Hedgehog (Archie Pre-Genesis Wave)
Gender: Male
Age: 17 physically, 18 chronologically
Classification: Sonic Prime, Mobian Hedgehog, Freedom Fighter, The Fastest Thing Alive, The Blue Blur, Embodiment of Chaos, Chosen Hero of The Multiverse, Blue Immortal (By the Azurites)
Powers and Abilities:
Passive
- Superhuman Physical Characteristics (Became knighted for his efforts for the 1st Robotnik War and 2nd Robotnik War. Is known as the 'Hero of Mobius', quoted to be the strongest guy on planet and the one true Sonic of the Multiverse. He narratively is Kingdom of Acorn's greatest warrior who can truly handle Dr. Eggman Robotnik. Led to becoming co-leader of the team, the Freedom Fighters, a group that could potentially single-handily conquer their world like their Moebius twins. Said to have exceeded the limitations a sentient living being is normally capable of by Issac)
- Toon Force & Fourth Wall Awareness (Shown to consistently talk to the readers, such as telling them they could play Game Sonic to experience his off-panel journey or turn the page. Outran the artists. Recognizes Jaleel White's voice. Can leave the panel and almost hit the reader once. Communicates with his real world audience through Archie Comics' mail, even becoming friends with Amy Rose through Sonic Grams. Is aware of the narrative he operates under, such as the puns, cliffhangers, and Dr. Robotnik getting away. Remained aware of the 4th Wall while the comicbook's narrative switched to becoming serious, moving his antics to the existing Off Panel section where the avatars of Archie's staff resided. Can tell when a new continuity is coming, with his 4th Wall-self surviving the transition and remaining as the same character. Attempted to switch himself over to Mega Man's stories. Is able to encourage the reader themselves to attack his enemies)
- Blessed (Protection; Given to him by The Ancient Walkers through his One Billionth Ring Aura)
- Immortality (Types 3 & 8) & Regeneration (Low-Godly. Body & Soul; The latter is reliant on Sonic's One Billionth Power Ring Aura, which allowed him to recover from being erased from existence by the Ultimate Annihilator after it overloaded. Was vaporized by Robotnik's Swatbots, something supported and explicitly stated by the Narrator, which put him in a limbo-like area before being able to return later on. Sonic's Aura is confirmed to be able to return his physical and spiritual essence, with each comeback being more potent than the last)
- Power Nullification (Sonic's Aura can passively negate Curses and Magic used against him, negating Finitevus' hex on the Master Emerald and harnessing its power despite it being locked away)
- Unconventional Resistance to Life-Force & Mind Destruction (Sonic's Aura is stated to absorb and retain his Life Force and thus his Personality/Mind, acting as an internal shield)
- Chaos Manipulation, Matter Manipulation (Quantum), Limited Acausality Negation & Fate Manipulation (Passive, 7-D; Due to the amount of Chaos Energy that Sonic has been exposed to, he has become the Embodiment of Chaos. As referred to by Dr. Eggman Mark 2, he is the patently unpredictable, the constant inconsistency, the hiccup on the quantum level that throws everything off to ensure his victory, the quantum variant which disrupts even the soundest of plans, with Mammoth Mogul seeing the failures of both of his tenures as Master Mogul to be fate itself intervening as results of Sonic's involvement)
- Magic & Reality Warping (Limited; His Aura is stated to override reality in a ripple of magical energy)
- Damage Reduction (Due to the amount of Power Rings he had once collected, Sonic can last longer in fights than should be reasonably possible[11])
- Enhanced Senses (Unlike his robotic relatives, he heard trouble inside Castle of Acorn when Eggman activated his sleeper agents)
- Omnilingualism & Minor Cyborgization (Sonic has an implant connected to his nervous system called "Babble Node",[12][13] that allows him to understand any language, ranging from aliens to his own dog)
- Non-Physical Interaction (Shadows; Capable of interacting, fighting and outpacing his own shadow[14])
- Accelerated Development (Battle; Physical Stats, Abilities & Other [Skill] - Went from being unable to do anything to a regular Mecha Sally to be able to grapple with an Upgraded, Ring Powered version of her. Went from barely being able to keep up with Mecha to almost blitzing her, only losing because of an unforseen move. Can continuously keep up with Knuckles' own Accelerated Development, with the Echidna going from being unable to defeat Snively's Egg Lobster to tearing apart Eggman's Egg Beater, the most powerful mech doctor created at the time. Seemingly went from being unable to do anything to Iron King to knocking him off his legs and stopping to feel pain from impacts with him. Seemingly went from being unable to do substantial damage to Croctobot with homing attack to easily tearing through him later. Was capable of outpacing, outmanevering and tricking E.V.E's forms despite her containing the most powerful A.I of all of Robotnik's creations, thousands of pages worth of information and data on Sonic and being able to rapidly evolve and improve as she changed forms, Sonic would later on outpace and seemingly damage parts of her final form in Space. Quickly learned Extreme Gear Riding in a single day, easily matching the master of the craft - Jet the Hawk. While having no true experience of fighting with swords, he very easily got a hold of Sword of Light and even combined it with his other techniques. Likely learned Chaos Control after witnessing Shadow doing it like in the games. Casually blitzed Heavy and Bomb, who were chosen and trained by Geoffrey St. John as parts of his secret service, and would later become comparable, if not superior to Shard through Naugus and Metal Sonic v3.8, who previously was overwhelmingly faster than him and could likewise blitz newer, faster versions of Heavy, Bomb and Metal Sonic v3.6. After transforming into Ultra Sonic, Sonic had mastery over the elements without prior training or knowledge on the matter, where as others, like Geoffrey struggled to learn it with no help from Naugus)
- Instinctive Action (His body is able to move on its own without Sonic's direction. Sonic Spin/Burrowed on instincts, despite suffering amnesia.[15] Capable of using a multitude of fighting techniques and pulling off evasive maneuvers without forethought, as his thoughts were dominated by non-combative issues[16])
- Rage Power (Grew angry enough to far surpass the calculated limit that was estimated from him by Eggman)
- Absorption (Of Power Rings and Chaos Energy)
- Transformation (Can transform through the Chaos Emeralds, Power Rings, Chaos Energy, or a Super Emerald to achieve various transformations)
Mobility
- Speed Amplification (Sonic had develop self-made speed increase techniques during the 1st Robotnik War, the Figure-Eight Peel Out, Spin-Dash and Supersonic Spin.[17] The Figure-Eight Peel Out greatly increase his travel speed and amplify his attack power[18][11], Spin-Dash, when used seriously allows him to blitz an initially even opponent, while the Supersonic Spin increases his speed when burrowing underground and is referred to by Sonic as faster than his Spin Attacks. Sonic can utilize both Super Peel Out and Supersonic Spin at once[19] to rush into a fight. His increases continuously exceed the expectations made by calculations from the Super-geniuses of the verse, such as Uncle Chuck, Dr. Ivo Robotnik Prime and Dr. Eggman Mach 2[20][21][11])
- Free Movement (Water-Walking; Can run across water and blast through ocean waves without losing balance.[20] Stated himself he could catch up to Mina Mongoose, who was running to at least to the center of the ocean in a short amount of time relative to Sonic[22] as he wouldn't have been able to catch her in time if he went for someone else first)
- Acrobatics (All Types; Repeatedly shows great agility, dexterity, and coordination.[23] Can perform hypermobile movements with his body,[20] such as when he uses his Sonic Spin. Easily scaled a moving robotic dragon, matched Shadow in a speed battle around trees. Can hop on missiles. Has perfect control over his speed and momentum. Capable of running along many different types of surfaces and giving himself additional height mid-air)
- Pseudo-Flight (The Super Peel Out has been shown capable of allowing Sonic to launch himself up above the ground, as well as keeping him aloft[24][25][26][27][28])
- Surface Scaling (Can use his speed to scale walls and buildings)
- Underground Mobility (With his nature as a hedgehog and unparalleled speed, Sonic utilize his Sonic Spin to swim beneath layers of ground. It gives him different opportunities for tackling combat, like for beating up forcefield, dome cities or dodging large-scale attacks[29][17][15][30][31][19][note 1])
Skills
- Genius Intelligence
- Hacking (Capable of hacking and repurposing[32] Dr. Robotnik's technology)
- Expert Hand-to-Hand Combatant (Outfought all of Dr. Robotnik's badniks, who overwhelmed the Royal Guards of the Kingdom of Acorn fresh off the Great War. Fought and defeated the Freedom Fighters and the Chaotix by himself. Matched Geoffrey St. John several times early into the story, with the Skunk having experience in every method of armed and unarmed combat, as well as skill-stomping all other Freedom Fighters, being capable of outmaneuvering and outfighting them at once and back to back without being hit once. Is able to fight with and land hits on Knuckles, who is able to dodge dozens of traps activating at the same time unscathed. Despite other characters being able to harm him, Sonic is considered the strongest fighter on the planet)
- Paralysis Inducement (By precisely striking nerve clusters with fast-paced pressure point strikes, Sonic is able to take down physically superior opponents and cause paralysis[33])
- Master Swordsman (Has fought with and consistently wield[34][35][36] swords, being able to proficiently weild Sword of Light despite seemingly have never used swords to actually fight someone)
- Vehicular Mastery (Piloted things from Space Ships, to Giant Robots, especially good at Extreme Gear riding, with the moment he picked up the board being him already being able to match master of the craft - Jet the Hawk)
- Body Control, Natural Weaponry (Able to control the sharpness of his spines. Can replicate buzzsaws with his hands)
- Spin Dash (Is the most experienced user of Spin Attacks, claiming to be the one who invented them)
- Matter Manipulation (Molecular; His Sonic Spin can affect the molecules of an object)
Activated
Speed
- Defensive Aura (Sonic can use his boost technique to barrel into enemies and obstacles without danger to himself)
- Afterimage Creation (Sonic can make mirages of himself to confuse opponents)
- Invisibility (Able to spin himself fast enough to the point that he appears invisible)
- Vibration Manipulation & Intangibility (Phasing; Shown to be capable of vibrating his molecules to phase through barriers, restraints, and opponents alike)
- Portal Creation (Can move through the Cosmic Interstate freely when its open. Only those with his speed has done so on their own, as the Destructix needed assistance from Warp Rings)
- Air Manipulation (Has created numerous large tornados repeatedly, alongside direct and concentrated blasts of wind,[37][38][16][35][39] to break up armies)
- Oxygen Deprivation (Using his speed, he can spin around an individual to rid them of oxygen[24][40])
- Status Effect Inducement (Can induce Dizziness)
- Heat Manipulation (Can generate heat by running, such as when he turned sand into glass)
- Fire Manipulation (Can create scorching flames with his speed)
- Electricity Manipulation (Can charge up static to perform electrical attacks)
- Limited Water Manipulation (Can throw balls of water before the physics of displacement can take effect)
Hax
- Forcefield Creation & Attack Reflection (Sonic has the ability to spontaneously create an energy shield in order to protect himself from attacks, reflecting them in the process)
- Space-Time Manipulation (With 1 Chaos Emerald, Sonic is capable of manipulating or warping the fabric of space and time through Chaos Control. The extent of Chaos Control is dependent on how much Chaos Energy is added to its usage)
- Portal Creation (Can be used to Create Portals)
- Teleportation (Chaos Control is foremost associated with the ability to instantaneously warp across space, allowing users to teleport from one place to another. With enough energy, users can teleport objects as large as the Space Colony ARK)
- Dimensional Travel (With at least one Chaos Emerald [or an equivalent source of Chaos Energy], users are capable of teleporting between the infinite universes that comprise the multiverse, alongside Mega Man's own separate multiverse)
- BFR (Using Chaos Control, the user can warp objects across space and time without going with them)
- Assisted Time Travel (By using two Chaos Emeralds, Sonic, Silver and Shadow can travel in time, due to having two Sol Emeralds)
- Time Stop (1 Layer; Users of Chaos Control can freeze opponents in time for years)
- Sealing & Possibly BFR (Duke of Soleanna used the Chaos Emerald to seal Iblis inside Elise, possibly capable of sealing others in another dimension, like the games)
- Technology Manipulation (With one Emerald users can disable technology)
- Statistics Amplification (One's abilities gets massively enhanced with a Chaos Emerald)
- Summoning (By vibrating his vocal cords and whistling at a high pitch that only certain beings can hear, Sonic can summon Dulcy the dragon to aid him in combat, with her having the following:)
- Fire Manipulation
- Ice Manipulation
- Air Manipulation
- Natural Weaponry
- Flight
- Enhanced Senses
- Resurrection (Low-Godly; Non-Combat Applicable)
- Plot Manipulation & Immersion (Capable of scripting, playing out, and leaving his own stories).
Resistance to:
- Mind Manipulation (1 Layer; Freed himself from Verti-Cal's and Horizont-Al's mind control thanks to his friendship with Tails. Was completely unaffected by the incredibly powerful brainwashing hex of Dr. Finitevus, which allowed him to possess Knuckles)
- Precognition (Caused a disturbance and unforeseen event to the Source Of All and the Sword of Acorns, both of which can see all events that have already happened, is happening, and will happen alike, which resulted in the destruction of the last bit of the Source of All. Is referred to by Dr. Eggman Mark 2 as "patently unpredictable")
- Extreme Cold (Remains indifferent to being trapped and partially encased in ice, traversing through arctic climates, and being within the vacuum of space)
- Extreme Heat (Only slightly bothered by contact with molten lava. Brushed off a Plasma blast. Can survive the heat of falling directly into a star)
- Limited Ice Manipulation (Can break his legs free from ice)
- Poison & Radiation Manipulation (Unaffected during and after his travels through toxic wastelands and areas with radioactive waste potent enough to cause mutations to machines. Can walk on the moon unprotected from cosmic radiations)
- Toxins & Chemical Products (Can travel through Chemical Plant with no repercussions, which have similar qualities to its Game Counterpart)
- Magic & Curses (Nullifies both, such as the curse hex that nullified access to the power of the Master Emerald)
- Electricity Manipulation (Endured 20000 Volts, fairly quickly recovering)
- Disease Manipulation (Unaffected by French Frirus, which made the rest of the Freedom Fighters deathly ill)
- Gravity Manipulation (Keeps a Spatial Stabilizer concealed on his person, which allows him to walk right-side up in the Perpendicular Zone, a universe that exists a 90° angle to other dimensions where everyone stands horizontally. Can resist the pull of a Black Hole)
- Time Manipulation (Unaffected by being in Time Immobilizer Ray's way, which Robotnik stated would freeze anyone in its path, freezing entire Knothole. Passed through the temporal barrier surrounding Knothole with no ill repercussions, which was forcing time to flow backwards)
- Conceptual Destruction (Type 1, 5-D), Corrosion Inducement (5-D), Dream Manipulation & Empathic Manipulation (Can fight Void, who has these abilities to destroy Maginaryworld)
With a Chaos Emerald
- Biological Manipulation, Matter Manipulation (Atomic) & Transmutation (The Death Egg Mark 2's Power Ring matrix rendered it immune to the Crystalline Magic of Ixis Naugus, which works on Atomic level. The energy of a single Chaos Emerald later reverted Bunnie's Roboticized limbs back to normal, and reverted mutations)
- Life Force Absorption, Mind Erasure, Soul Erasure, Madness Manipulation, Memory Manipulation, Biological Manipulation, Power Nullification & Poison Manipulation (Both Mammoth Mogul and Enerjak were subjected to Egg Grape chambers and resisted their effects without lasting repercussions, the latter due to the power of a Chaos Emerald. The Egg Grape chambers erases the victim's mind and soul, deletes the "Biofield", infuses them with toxins and saps them of their energy, with even the briefest exposure to them causing severe dips in mental capability and driving Naugus to insanity)
- Madness Manipulation (The power of a Chaos Emerald restored Naugus' broken mind)
- Power Nullification (Due to being all-powerful within the Special Zone, the godlike Feist was able to disable Shadow's affinity for Chaos Energy, nullifying his ability to harness Chaos Energy despite there being an abundance to tap into. Upon obtaining a Chaos Emerald, Shadow is able to overcome Feist's nullification entirely and escape the Special Zone via Chaos Control)
- Magical Properties
- Power Bestowal (Can provide as an energy source to various machinery and grant protection from abilities. Monkey Khan upon putting on a Power Ring gained abilities to summon lightning and a nimbus cloud to ride on, with these abilities remaining even after Ring was taken off)
- Statistics Amplification (The more Power Rings a person has, the greater their strength is amplified. Sonic noted to be able to move faster with ring in hand)
- Stamina Recovery (Can be used to regain stamina)
- Power Nullification (A single ring was used to inhibit Dulcy's ability to breathe fire)
- Wish Granting
- Clairvoyance (Power Rings are capable of bestowing knowledge)
- Healing & Resurrection (A Power Ring enabled Sonic to revive his father)
- Age Manipulation (Allowed Amy Rose to increase her age by several years)
- Dimensional BFR (Power Rings have the capability of sending the desired target to any place that the wielder chooses)
- Purification (Types 2 and 3; Power Rings have been shown to be capable of removing the negative energies of corruptive mind control, as well as aid Sonic in restoring his speed when it was impaired)
- Creation (Can be used to wish for items like Amy's Piko Piko Hammer)
- Telekinesis (Users can wish for items to be telekinetically moved)
- Cloth Manipulation (Besides aging her up, Ring of Acorns also transformed Amy's clothes)
Abundant
At least 50 Rings grant following:
- Invulnerability (Makes users invulnerable to attacks, with Sonic and Knuckles upon having 50 Rings, being able to tank hits from Master Mogul and Robotnik claiming that 52 Rings powering his Death Egg would make it Invulnerabile to attacks)
- Absorption (With the energy of 50 Power Rings covering each arm, users can absorb energy from the opponent to transform and become relatively similar in power)
Resistance to:
- Corruption (Type 2; The Iron Queen could only corrupt Monkey Khan after the Power Ring was taken off)
- Magic (Power Rings grant protection from magic)
- Speed Reduction (The energy of three Power Rings restored Sonic's lost speed)
- Conditional Soul Manipulation (The energy of Power Rings combined with his sheer mental will prevented Mogul's disembodied spirit from "dissipating into the immaterial")
- Mind Manipulation (A Power Ring can restore or block out manipulation to the mind)
50 Rings
- Extrasensory Perception (Sonic, Knuckles, and Tails were able to evade the scope of Master Mogul's power to visualize reality with his sixth sense, using an abundance of Power Rings, allowing them to catch him off guard)
All natural abilities of Base plus:
- Self-Sustenance (All Types), Roboticized (Full) & Inorganic Physiology (Type 2; upon Roboticization, Sonic transformed into a robotic being)
- Flight (Energy propulsion at the bottom of his feet, letting him soar the skies)
- Energy Projection (Can shoot beams from his eyes)
- Explosion Manipulation (Capable of firing missiles)
- Enhanced Senses (Sight; Has Infrared Vision)
- Analytical Prediction & Accelerated Development (Transformative, Intelligence; Sonic's transformation to Mecha Sonic allows him to do quick mental calculations that allows for him to predict his opponent's movements)
Resistance to:
- Greater Extreme Heat (Both Mecha Sonic and Mecha Knuckles were unaffected by immense heat of an entire stockpile of nuclear weapons)
All previous abilities on a vastly enhanced scale and all of the abilities from Power Rings due to them being by-products of the Chaos Emeralds. Super Sonic is fueled by immense amounts of Chaos Energy, granting him:
- Self-Sustenance (Type 1; Super Forms have shown the ability[41] to live indefinitely without oxygen[42] & Type 3; A quality of the Super Forms is their ability to never tire for the entire duration that it lasts, as physical manifestations of the Chaos Force (such as the Chaos Emeralds) allow direct access to limitless energy for the user. Super Sonic was even shown to battle Enerjak Knuckles from day to night, with no signs of fatigue whatsoever for the entire duration of their showdown. Barring cases where one transforms via Anarchy Beryl, it is stated that whenever a Super State user reverts to their base forms they are left in peak physical condition[43] and even given a small boost, further showcasing that they do not tire for the duration of their Super Form)
- Conceptual Manipulation (Type 1; All Chaos Energy, be it basic blasts or advanced techniques, can affect, manipulate, and destroy the concepts that shape reality)
- Energy Manipulation (Through harnessing Chaos Energy. Can shoot blasts of Chaos Energy, can create energy shields, or both)
- Higher-Dimensional Manipulation (Those who wield Chaos Energy can affect and destroy higher-dimensional beings and spaces, such as Master Mogul dealing a mortal blow to the Ancient Walkers)
- Quicker Regeneration & Supernatural Willpower (At least Mid-Low, possibly Low-Godly; With enough Chaos Energy, beings can quickly regenerate wounds, possibly even regenerate from their life essence, however, a lack of chaos energy and will to survive would prevent them from regenerating from that state.)
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic to bypass Solaris' regeneration, decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained)
- Empowerment (Chaos Energy is strengthened by the emotions and wills its users)
- Positive Aura, Statistics Reduction & Holy Manipulation (His Positive Aura passively neutralizes negative energies and weakens those affected)
- Empathic Manipulation, Purification (Type 2) & Morality Manipulation (Super Sonic is able to revert evil opponents to a nicer state and render their will to fight inert. His positive aura can undo evil effects and bring back somebody's original personality)
- Reality Warping & Subjective Reality (Mega Man's desires to fix his multiverse while using Chaos Control ultimately did so, to which Sonic scales above in skill and would've done the same had Eggman not interrupted. Wielders of Chaos Energy can change reality in accordance to their thoughts. The power of only a single Chaos Emerald is considered capable of doing anything)
- Matter Manipulation (Molecular & Quantum; Altered the molecular make-up of everyone in the new reality. Dr. Eggman assumed Sonic's inability to lose was a result of a hiccup on a quantum level, the quantum variant which disrupts even the soundest of plans, which led him to rewrite reality in an attempt to get rid of it. Although he failed to do so with both Genesis Waves, with combination of Super Genesis Wave and Sonic's Chaos Control, Sonic's fate aura disappeared in Post-SGW reality)
- Memory Manipulation (Super Armor Mega Man upon restoring his reality made everyone, even himself, forget about what happened)
- Dream Manipulation & Empathic Manipulation (The Super Genesis Wave and Super Sonic's distorted Chaos Control affected and erased Maginaryworld from existence, a Zone which is made up entirely of the dreams of those from other dimensions, with some dreams existing as negative emotions and ideas, such as lust, monopolization, and domination)
- Soul Manipulation (6-D. Erased the Next Evolution, an entire spiritual higher plane of existence)
- Data Manipulation (Erased Digital Realms, which are physical and beings from them can affect those in the real world)
- Energy Projection (Users can cast Chaos Energy from their bodies in several different manners, including energy spheres, energy waves, concentrated laser beams, widespread barrages of attacks, or huge, destructive energy explosions. Depending on the intentions and power of the user, Chaos Energy discharges can cause cataclysmic damage, capable of having enough area of effect to cross vast distances and obliterate celestial bodies, or even destroy the space-time of whole dimensions)
- Electricity Manipulation: (With Thunder Arrow technique, which can disable machinery like Prelates)
- Explosion Manipulation (Via Chaos Blast)
- Forcefield Creation (Users can project forcefields of Chaos Energy for self-defense or to trap others. While enclosed in a forcefield, users are capable of simultaneous offense and defense)
- Telekinesis (Skilled Chaos Force users have repeatedly shown to be able to levitate objects through midair with their minds. By applying this onto opponents, users can freeze them in place)
- Weapon Creation (Skilled Chaos Force users can fashion melee weapons of energy, such as spears or hammers)
- Paralysis Inducement (Shadow with Chaos Control demobilized the army of Metal Sonic Troopers by raising his hand)
- Air Manipulation (Knuckles, using Chaos Energy produced a huge whirlwind)
- Radiation Manipulation (Knuckles generated a lot of radiation, leaving a room uninhabitable, even for Mobians)
- Gravity Manipulation (Chaos Energy can be used to negate the force of gravity on an object)
- Enhanced Space-Time Manipulation (7-D. Capable of bending the entirety of existence to his will with all seven Chaos Emeralds)
- Time Reversal (Chaos Control can be used to rewind time. After Super Sonic reverted the effects of the first Genesis Wave to restore the universe to its proper state, he rewound time by ten seconds, allowing him to avert Sally's apparent death)
- Duplication (Chaos Energy can be used to duplicate oneself or others, as displayed when Sonic unintentionally created a separate version of Super Sonic from the red Chaos Emeralds on Thoraxia and Mammoth Mogul created a doppelgänger of Tails. In both cases, the duplicates could only exist for a limited time[note 2])
- Enhanced Clairvoyance (A.D.A.M by connecting with 7 Chaos Emeralds was able to know exact locations of each Chaos Emerald in the universe)
- Pocket Reality Manipulation (With 1 Chaos Emerald, users can create, reshape and manipulate pocket realities. Dr. Eggman and Dr. Wily created the Skull Egg Zone, a pocket dimension. Through the power of the Chaos Emeralds, Feist reshaped the Zone of Silence to create the Special Zone and possesses complete dominion over the realm)
- Portal Creation (Users of Chaos Energy are capable of creating portals and levitating objects to other dimensions and the Zone of Silence)
- More Sealing (Adept Chaos Force users have shown to be able to seal their enemies in either bubbles of energy or Chaos Emeralds themselves. Mammoth Mogul trapped Turbo Tails in a bubble of Chaos Energy for months. The Guardians Locke and Sabre used their command of the Chaos Force to invert the power flow of the Chaos Emeralds as Mogul was absorbing them, resulting in the soul of Master Mogul being sealed within the newly formed Master Emerald)
- Pain Manipulation (Chaos Energy can be used to cause agonizing pain)
- Heat Generation (Chaos Energy can be used to heat objects up)
- Resistance Negation & Acausality Negation (Continued to weaken Enerjak with his Holy Manipulation despite him resisting its effects. Erased Enerjak and other Chaos Force beings despite them being resistant to Conceptual Manipulation and Existence Erasure. Comparable to power of Genesis Waves, which with one Emerald undid the Resistance to Roboticization that Bem placed on all Mobians by rewriting the rules of the universe. Genesis Waves additionally are capable of negating Silver's Acausality)
A Super Form naturally grants the following abilities:
- Aura (Those with Chaos Energy can enclose themselves in auras of the mystical force that allow them to barge into or through enemies and attacks without being physically affected)
- True Flight & Spaceflight
- Higher-Degree of Acausality (Type 4; Super Sonic and Super Mega Man were unaffected by the effects of Super Genesis Wave, with a much weaker one with one Emerald being able to affect a decoupled from time Silver)
- Intangibility (Super Forms can render themselves intangible)
- Invulnerability (Unscathed by the riptides of Perfect Chaos. Referred to himself as invulnerable in his fight with Knuckles. Shrugged off Enerjak's magic and physical strikes, alongside his blasts, and referred to himself as invulnerable multiple times throughout their fight. Told Mega Man he was now invulnerable once they became Super, and repeated the statement after he tanked an attack. Super Scourge also stated he was invulnerable, and users of Super Forms are officially stated to gain invulnerability in the transformation)
- Non-Physical Interaction & Causality Manipulation (Super Sonic, Super Shadow, and Super Silver's attacks struck and damaged Solaris throughout all points in time)
All resistances through Chaos Energy and Power Rings (Those who can enter a Super State receive up to High-Tier Resistances offered by Chaos Energy) which grants the following Resistances:
- Magic (Enerjak's magic merely annoyed Super Sonic)
- Greater Electricity Manipulation (The Thunder Arrow technique done by Enerjak was shrugged off by Super Sonic)
- Information Analysis (Nicole gravely underestimated the threat Enerjak posed despite being able to analyze cross-dimensional magic from another multiverse and the destruction of the infinite multiverse)
- Conceptual Manipulation (Type 1), Law Manipulation, Matter Manipulation (Molecular & Quantum), Dream Manipulation, Empathic Manipulation, Data Manipulation, Soul Manipulation (6-D), Memory Manipulation, Existence Erasure, Space-Time Manipulation, Causality Manipulation, Resistance Negation & Reality Warping (Super Sonic and Super Armor Mega Man, were unaffected by these things when the Super Genesis Wave activated during their battle)
- Death Manipulation (Super Forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
Everything prior on an unfathomably enhanced scale with a link directly to the Chaos Force that is constantly strengthening plus:
- Enhanced Accelerated Development (Passive, Physical Stats - Had used a Super Emerald to progress through his transformations, and was constantly getting faster and stronger with the amount of Chaos Energy he was being exposed to),
- Enhanced Time Manipulation (Was able to move time forward with sheer speed alone)
- Adaptation (Is shown and stated to change his form to match his environment, taking the forms of Polar Sonic, Solar Sonic, and Eco Sonic)
- Dimensional BFR (Can create portals to a zone of his choice that suctions enemies in, leaving them trapped).
Resistance to:
- Greater Time Manipulation (Tanked the Time Beam, which forced time to flow backwards)
Ixis Wizards have access to the elements of Mobius and more, with Ultra Sonic himself having near-perfect mastery over this branch of Chaos Energy. This grants him all previous abilities as Super Sonic as well as:
- Elemental Manipulation (Ixis Magicks are, as their namesake suggests, magical techniques invented by Mammoth Mogul)
- Air Manipulation (Can utilize gusts of winds and contained vortexes to blow others off of their feet)
- Darkness/Shadow Manipulation (Shadow-melding is an ability that allows Sonic to appear anywhere he desires when doing so)
- Earth Manipulation & Barrier Creation (Sonic can easily manipulate rocks and underground material for things such as creating and closing passageways or forming walls of granite as a means of defense)
- Fire Manipulation (The power of fire and brimstone can be used for offensive capabilities through blasts and combusting the air or defensive measures by a person turning themselves into scorching flames. Adapted to scorching heat, taking the form of Solar Sonic)
- Ice Manipulation (The applications of ice range from turning the area into a frozen wasteland to freezing a being on the spot. (Adapted to a freezing tundra, taking the form of Polar Sonic)
- Plant Manipulation (Adapted to the plantlife of a forest, taking the form of Eco Sonic)
- Smoke Manipulation
- Intangibility (Elemental; Repeatedly shown the capability of turning into and having a corresponding, intangible makeup to smoke)
- Water Manipulation (The element of water allows Sonic to use it for shields and other different applications)
- Weather Manipulation (Sonic is capable of summoning snowstorms that are thick and powerful enough to produce whiteouts)
- Possibly Crystal Manipulation, Matter Manipulation (Atomic) & Transmutation (Through Crystalline Magic, which can turn nonliving material into green crystal on Atomic level, that is especially efficient against cybernetics and robotic opponents)
- Statistics Amplification (Can enhance his speed with a Super Emerald, as well as his strength with Strength Stone and his leaping power with Leaping Stone)
- Extrasensory Perception (With the Ionic Residue tracer, Sonic can detect traces of magic despite Ixis covering his tracks to avoid him)
- Energy Projection (Capable of shooting lasers with the Laser Glove)
- Explosion Manipulation (Weilded several destructive bombs)
- Body Control & Regeneration (High-Mid; with the Elasticity Stone, which allows him to be nothing more than mush when flattened under a rock)
- Hacking, Information Analysis, Illusion Creation & Signal Tracking (With Handheld Nicole, who can hack machinery, analyze various things, create holograms to confuse opponents as well as track various signals)
- Stealth Mastery (With The Sneak outfit, which he used to sneak into Robotropolis, avoid being noticed by Royal Secret Service and was only noticed when he was forced to blow his cover)
- Non-Standard Breathing (Type 3) & Spaceflight (Via his Space Suit)
- Size Manipulation (With the Reduce/Enlarge component, which can shrink or enlarge himself or others)
- Air Manipulation (Via Fan of Fen Xing, which is said by Sonic to be able to send someone from New Mobotropolis to Northamer's west coast)
- Fire Manipulation (With Fire Sword)
- Forcefield Creation (Via Shield, omnidirectional field which despite being placed by Eggman doesn't seem to limit Sonic in any way and seems to protect him from attacks)
- Technology Manipulation & Paralysis Inducement (Can scramble machinery with a device made by Rotor, leaving them vulnerable to attack)
- Dimensional Portal Creation (With Zone-Link Generator)
- Power Nullification, Holy Manipulation & Invisible Barrier (With the Sword of Light, which negates dark magic and anything stemming from it while protecting him with an unseen barrier)
- Summoning & Wish Granting (With a Genie in a bottle [All following abilities explained in this link])
- Power Nullification & Bestowal (Can take away abilities of a target and giving them to others, taking away Sonic's speed and giving it to Muttski, a robot dog)
- Healing, Creation & Intelligence Amplification (Casually said to be able to grant health, wealth and wisdom)
- Flight (With Extreme Gear and Jetpack)
- Large Size & Flight (Piloted several giant Mechs)
- Energy Projection (With Giant Robotno)
- Forcefield Creation (With Giga-Bot Prime)
- All the abilities from the Sword of Acorns when wielding it.
Attack Potency: Low Multiverse level, possibly higher (Is an organic being from the Planet Mobius and scales evenly with his Moebius twin. Sonic's ancestors, including the echidnas, evolved their physical strength to fight Mammoth Mogul's almost limitless power gifted by the Chaos Emerald's infinite energy,[44][note 3] who Sonic once defeated back to a spiritual form so he can rescue Tails, with Chaos Emeralds being superior to the ore that powered Ultimate Annihilator. Is a consistent, combative equal to Knuckles the Echidna throughout the continuity, who can casually smash and shatter a Chaos Emerald[45] with his might and is compared to being a living Chaos Emerald.[46] Sonic detonating the Quantum Dial is seen by scientists from the future as more potent of an event leading to a disaster of cosmic proportions than explosion of Ultimate Annihilator. Is stated by Dr. Eggman to be the only thing capable of powering Giga-Bot Prime, his latest greatest creation, with the Doctor strapping Sonic to the robot later, planning to use him as a battery until he starves to death. Fought Ixis Naugus while he was given a massive boost by a Chaos Emerald, who also expanded the Zone of Silence beyond finite proportions.[47][48] Can fight evenly with Geoffrey St. John while suffering through days of fatigue, who is capable of taking on all and defeating all Freedom Fighters on his own. Should be comparable to Post-Iron Dominion Shadow, who can easily take hits from, physically harm and handle Amy, who previously proved to be a match for Iron King. Comparable to E-123 Omega through the likes of Shadow and Mecha Sally, who is stated to be more powerful than entire old Badnik Horde combined. Is said by Enchantra to possess incredible power, with Enchantra herself being able to shake the entire Other Realm casually just by being angry, a dimension containing a vast starry sky and once was one with Mortal Realm before the split), higher with Spin-Dash, Rage Power and Equipment (When using Spin-Dash and going for the kill, user can almost or fully one-shot an opponent that can take their or their peers' regular attacks. Destroyed what was left of Egg Beater in a single Spin Attack, which was stated to be the most powerful Battle Armor made by Eggman to date, making it superior to Eggs-o-Skeleton, which could fight Silver Sonic V1.0, a robot that stomped early Sonic, with both of them being powered by Death Egg MK1. Sonic's base power wasn't enough to damage Egg Beater's shield, but after a rage boost, he was able to notably dent it. Some of Sonic's equipment, like his mechs or bombs should be more powerful than his normal state) | Low Multiverse level, possibly higher (Stated by Dr. Robotnik Prime to be superior to his organic self, exactly two times stronger than before. Fought organic Knuckles, easily overwhelming and beating him to pulp fiction. Fought evenly with Bunnie, made her resort to using her shields to defend herself from his strikes, and eventually overwhelmed her. The idea of roboticized, Mecha Sonic was originally deemed to dangerous to risk[49][50]), higher with Spin-Dash and Rage Power | Complex Multiverse level (Super Sonic is a transformation powered by the Chaos Emeralds, which are at the least physical manifestations[51] of Chaos Energy. The form has been powered by 7 - 12 - 13 pre-Great Harmony Chaos Emeralds. Scaled equally with Hyper Knuckles when both were empowered by 7 pre-Great Harmony Chaos Emeralds.[52] Absorbed the energy of 12 Emeralds from Master Mogul's First Tenure, who used the remaining of his power to fatally cause the immortal demigods, The Ancient Walkers,[53] to start dying. Later became empowered by the Master Emerald of 13 Chaos Emeralds,[54] an artifact capable of destroying infinite realities and creating a new infinite multiverse after, to negate a spell and fight with a slightly weakened Enerjak, who casually defeated Shadow the Hedgehog after he took off his Inhibitor Rings to fully tap into the Chaos Force.[55][56][note 4] Possibly defeated Solaris alongside Super Shadow and possibly Super Silver, who consumed time itself when it awoke. Should be far stronger after the Great Harmony. Would've reverted the effects of the Super Genesis Wave had Eggman not interfered, accidentally causing the complete destruction of existence [including the Chaos Force]), higher with Spin-Dash and Rage Power[Statistics Values 1] | Complex Multiverse level, higher with Spin-Dash and Rage Power (Powered by a Super Emerald, with just one being vastly more powerful than the Chaos Emeralds[Statistics Values 1])
Speed: Infinite (Stated by WOG to be able to casually visit all the planets in the universe in a finite amount of time,[57] of which there are a countless amount. Is comparable to Zonic the Zone Cop through Scourge, who can keep track of an infinite number of Sonics through the whole multiverse. Is stated by Zonic to have contacted every Sonic in existence by traversing the entire Cosmic Interstate,[58][59] a space connected to all realities in the Infinite Multiverse. Fought Dr. Ivo Robotnik [Prime] to the death faster than the explosion of the Ultimate Annihilator,[60] which blast reached beyond the infinite universe to reach all other Zones, infinite universes in the infinite multiverse),[58][61] with higher Reactions (Comparable to Scourge and Knuckles, both of whom can easily dodge and react to his Spin-Dash. Claims himself to be able to know how to prevent Spin Attacks) higher with Spin-Dash (Spin-Dash, when used seriously allows the user to blitz an initially even opponent) and with Extreme Gear (Sonic claimed that Babylon Rogues' Extreme Gears were too fast for him, and by using Blue Star, Sonic was able to keep up), even higher with Supersonic Spin (Is referred to by Sonic as faster than his spin attacks), Super Peel Out (The Super Peel Out vastly increases his speed) and Boost (Blitzed Mega Man to the point he could't track him, who could track his spin attacks), far higher with Rage Power (Moved a lot faster than Eggman, a Supergenius, calculated he could. Can stack Super Peel Out on top of his Rage to achieve even higher speeds) | Infinite (Acknowledged that his speed was enhanced when fighting Knuckles), higher with Spin-Dash, even higher with Super Peel Out, Supersonic Spin and Boost, far higher with Rage Power | Immeasurable (Far higher than in base. Is capable of fighting and matching the likes of Master Mogul and Solaris, the latter being capable of moving to different time periods by movement alone), higher with Spin-Dash, even higher with Super Peel Out, Supersonic Spin and Boost, far higher with Rage Power | Immeasurable, higher with Spin-Dash, even higher with Super Peel Out, Supersonic Spin and Boost, far higher with Rage Power
Lifting Strength: At least Class G (Is a physical rival of Knuckles and has grappled with those comparable to the echidna on numerous occasions), higher with Equipment | At least Class G (Easily grappled and wrestled with both Bunnie and Knuckles) | Immeasurable | Immeasurable
Striking Strength: Low Multiverse level, possibly higher, higher with Rage Power and Equipment | Low Multiverse level, possibly higher (Easily fought toe-to-toe with Knuckles and Bunnie), higher with Rage Power | Complex Multiverse level (Harmed 1st Tenure Mammoth Mogul and traded blows with Enerjak), higher with Rage Power[Statistics Values 1] | Complex Multiverse level (Superior to Super Sonic, as he uses a Super Emerald as a power source), higher with Rage Power[Statistics Values 1]
Durability: Low Multiverse level, possibly higher (Withstood, and shortly recovered from, an AOE blast from Mammoth Mogul[62] with his Chaos Emerald, who was still fresh off of nearly destroying the whole multiverse. Casually tanked a roar that collapsed a universe.[63][note 5] Withstood multiple attacks from the Egg Beater, noted to have greater durability due to collecting a multitude of Power Rings. Can shrug off attacks from Metal Sonic while he was boosted by the Power Gem, who Sonic considered vastly superior to himself), higher with Equipment. Up to Complex Multiverse level with Power Rings (Sonic and Knuckles were both shown to take hits from Master Mogul due to carrying an abundance of Power Rings), higher with Rage Power. Damage Reduction, Regeneration and Fate Manipulation make him more difficult to kill | Low Multiverse level, possibly higher (Took a heavy hit from Bunnie with little issue and took a laser blast from her. Easily recovered from an attack by Knuckles. Survived a blast that was considered impossible to survive and was only left badly damaged but repairable), higher with Rage Power | Complex Multiverse level, higher with Rage Power (Invulnerability makes him very difficult to kill[Statistics Values 1]) | Complex Multiverse level, higher with Rage Power (Invulnerability makes him very difficult to kill[Statistics Values 1])
Stamina: Superhuman (Sonic is capable of taking large amounts of punishment with only mild annoyances. Sonic also boasts vast endurance as, throughout the course of several hours, he was captured and beaten on more than one occasion, was being continuously hunted, and makes note that he's physically and mentally exhausted and can barely continue moving. Only after all of that, along with ultimately fighting to the death with his greatest nemesis, did he finally pass out due to exhaustion) | Superhuman | Infinite | Infinite
Range: Standard Melee Range normally, Extended Melee Range with basic sword attacks; Tens of Kilometers with attacks and abilities | Standard Melee Range, Tens of Kilometers with attacks and abilities | Complex Multiversal[Statistics Values 1] | Complex Multiversal[Statistics Values 1]
Standard Equipment: | |
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Optional Equipment: | |
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Intelligence: Genius (Shown to be highly intelligent in his own right, doing things like quickly rebuilding the Tornado and piloting it, as well as being quite perceptive both in and out of combat. He has constantly outdone and outsmarted Eggman for years on end and is even capable of hacking Eggman's technology. Additionally, Sonic excels in combat prowess. His years of combat experience has made him very skilled and formidable despite his relatively young age, with nearly a decade of combat experience fighting a large variety of opponents in a short timeframe. His skill not only allows him to fight against and evade the attacks of multiple other Freedom Fighters at one time, but also match, land hits on and surpass the likes of Knuckles, Antoine and Geoffrey St. John, with Knuckles being able to dodge dozens of traps activating at the same time from different sides unscathed, and Geoffrey - a former member of the Secret Service who has trained in every method of armed and unarmed combat. Sonic is also a cunning and tactical fighter, specializing in split-second decision-making and quick thinking, has shown to use the environment to his advantage in multiple different ways, overwhelming opponents with momentum-fueled strikes, and several other tactics. Sonic also excels in swordsmanship, being knowledgeable on the abilities and different powers of the Sword of Acorns. Along with his combat methods comes his speed. Sonic has demonstrated flawless coordination, equilibrium and dexterity, pulling off fluid and graceful maneuvers regardless of his surroundings. He has created sculptures in seconds, has effortlessly ran across tightropes while holding somebody, has repeatedly dodged and maneuvered around Swatbots firing lasers at him in close quarters, easily dodged Sabrina's power pulses at a close range and has even displayed enough grace and nimbleness to run in between falling raindrops to stay dry. During his earlier years, he managed to continuously outpace, outmanever and trick 3 forms of a supercomputer and the most advanced A.I created by Robotnik - E.V.E, a colony of Nanobots based on DNA of both Sonic and Robotnik, as well as containing thousands of pages worth of raw data on Sonic's Statistics, continuously evolving with each new form taken. Along with that, Sonic seems to be an extremely quick learner, very quickly learning Extreme Gear riding in a single day and quickly becoming a match for Jet the Hawk, a master of Extreme Gear riding, with Extreme Gears themselves being noted to be a highly dangerous transport to those with no experience with extreme speeds. Despite him seemingly having never Truly using swords for fighting before, when wielding Sword of Light, Sonic showed himself to be proficient with it right off the bat, even combining it with his other techniques. Evenly matches Metal Sonic v3.8 despite him containing battle data of all previous models combined, retaining them after being rebuilt. After transforming into Ultra Sonic, Sonic had mastery over the elements without prior training or knowledge on the matter, where as others, like Geoffrey struggled to learn it with no help from Naugus)
Weaknesses: Sonic often needs an external source of Chaos Energy to access his Time Manipulation and Reality Warping powers. Sonic's One Billionth Ring Aura is not infallible, it merely acts to prevent Sonic's death and ensure an eventual victory. It does not prevent general inconveniences, as he can still "temporarily" lose, such as being knocked out, or incapacitated | As Mecha Sonic, he is susceptible to magnetization. Fighting against his programming will quickly sap him of his energy, but is only ever triggered when it comes to the safety of his friends. | Super Forms have a time limit, though it's unknown to how long the time limit is.
Notable Attacks/Techniques:
- One Billionth Power Ring Aura:
- A constant, invisible, passive aura that always surrounds Sonic at all times, gifted to him by The Ancient Walkers after collecting his Billionth Power Ring. It has been shown to act on its own volition to protect Sonic on several occasions. It has restored Sonic's physical and spiritual essence, absorbed and retained his Life Force, has nullified magic that's targeted him, and even brought him back after being erased from existence by the Ultimate Annihilator after it overloaded, as well when he was stated and shown to be successfully vaporized.
- Spin Dash:
- Homing Attack:
- Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target. This allows him to attack the same enemy repeatedly, or attack other enemies in his range.
- Super Peel Out:
- Also known as the Figure-Eight Peel-Out. Sonic can move his legs in a pattern similar to the "infinity" symbol for multiple purposes. He can build up speed while remaining stationary, can let him move at speeds faster than he's normally capable of, also allows Sonic to amplify the power behind his punches, and can be used to swiftly evade attacks.
- Sonic Spin:
- Sonic curls tightly into a ball and rams enemies as a concussive force or cutting disk. This move has been shown capable of effortlessly cutting through thick steel floors, as well as shearing off a cliff. He has also been shown capable of doing something similar with his hands to effortlessly shred handcuffs, and also helps Sonic defend himself from being grabbed. He has even used the Sonic Spin to effect the molecules of objects nearby.
- Supersonic Spin:
- Also known as the Triple-S Spin. It's a variation of the Sonic Spin used to launch Sonic into the air and allows him to burrow upwards.
- Whirlwind Spin:
- By spinning in tight circles, Sonic is capable of unleashing winds to blow away multiple enemies at once.
- Vortex Vacuum:
- Sonic circles around the opponent at high speeds to extinguish flames and cut off oxygen supply, effectively suffocating them.
- Boost:
- Accelerating to top speeds while coated in a blue aura, Sonic rockets forward as a highly destructive projectile to mow down anything in his way.
- Afterimages:
- A common tactic used by Sonic in order for him to confuse the enemy by leaving afterimages in his wake. Not only can he create afterimages, he can also make it seem as if there are duplicates of himself in a variety of different places over the battlefield.
- Burrowing:
- By using his Sonic Spin, Sonic is capable of burrowing through the ground at high speeds. This allows him to perform defensive maneuvers to escape troubling situations and hide from sight.
- Dust Clouds:
- By moving in circles around his enemies in a sufficient environment, Sonic can create clouds of dust to confuse and blind enemies.
- Fissures:
- Sonic runs circles around the opponent, cutting a hole in the ground to drop them in a trench and bury them alive.
- Enhanced Durability:
- Due to the amount of Power Rings Sonic has collected, he has greater durability than he normally should. A robot that spent three thousand years of studying life forms took note that he's exceeded the limitations that sentient life should be capable of. Sonic has also survived being thrown 849,000 light years across the universe in a short timeframe.
- Chaos Control:
- A technique utilized by Sonic the Hedgehog, which has a wide variety of effects. With a Chaos Emerald handy, Sonic is capable of warping the fabric of space-time by manipulating Chaos Energy. This can be used for a variety of different powers, such as to instantaneously teleport himself as well as other people objects across vast distances, open gateways (portals) through space-time to travel from one place to another, perform inter-dimensional and time travel, pause the flow of time to immobilize enemies for potentially decades, manipulate matter, and so on. The magnitude of this power depends on the amount of Chaos Emeralds Sonic has with him.
- A passive effect used to continuously weaken beings of negative or evil energies, such as when he did so with the angered Perfect Chaos or Enerjak.
- Super Sonic has been shown capable of effortlessly passing through his enemies, which leaves a disorienting after-effect on the person from his phasing.
- Enveloping himself in a golden aura, Sonic creates a protective forcefield around himself. This can also be used to fire multiple beams of Chaos Energy, which allows for simultaneous offense and defense.
- Sonic can create another version of himself, a separate being. This copy has all the abilities of Super Sonic but it has an unstable personality. While it obeyed the wishes of Sonic's to defeat his current enemy, when it was done, it turned on Sonic himself. It was ultimately defeated by the FateHax.
- The Chaos Emeralds have been shown to be able to seal beings inside of them, as done repeatedly before with Mammoth Mogul.
- Sonic can harness the power of Chaos Energy to turn "dreams into reality", as Chaos Energy is known for being able to shape entire worlds into how the user imagines. The power of the Chaos Emeralds' reality bending capabilities should be vastly superior to that of Power Rings, as they have a mere infinitesimal amount of their power.
- The Chaos Emeralds have been shown capable of erasing people from existence, making it as if that never existed in the first place.
- Sonic can manipulate the elements at the atomic level with his mind alone, as displayed when he fought against Ugly Naugus.
- By opening a portal, Sonic is able to use this to suction enemies. He can send others to the Zone of Silence, and presumably to any other location of his choice.
- Sonic can adapt to his surroundings, such as when he transformed to match the heat of a desert, the cold of a tundra, and the plant life of a forest.
The Sword of Light: A sword originally created by The Ancient Walkers to aid in defeating the users of dark magic, given to Sir Connory to do so. Sonic has wielded this sword on several occasions, and shows great proficiency with it.
- Holy Power:
- The Sword of Light is able to completely negate any and all attacks that stem from dark magic, and is even shown to form unsee barriers around the wielder.
The Sword of Acorns: A mystical sword forged in the Source of All. It is able to imbue others with powerful magical properties, and is capable of acting as an amplifier and conduit for magical power. Some abilities include:
- Healing:
- The Sword of Acorns wields mystical healing powers, which also allows it to restore free will and revert transfigurations.
- Power Absorption:
- The Sword of Acorns is capable of draining opponents, allowing users to steal their power while leaving the opponent a weak husk.
- Power Nullification/Statistics Reduction:
- The mere presence of the Sword of Acorns is capable of negating an opponent's abilities and greatly weakening them.
- Paralysis Inducement:
- The Sword of Acorns can stun opponents and lock them in place, even beings with the strength of the infinitely powerful Enerjak.
- Portal Creation:
- The Sword of Acorns can open rifts in reality.
Gallery
Notable Matchups
Victories:
- Anos Voldigoad (Maou Gakuin no Futekigousha) Anos Voldigoad's Profile (Base Sonic and Great Spirit Arc Anos were used, Anos could use <Venuzdonoa>, and speed was equalized)
- Knuckles the Echidna (Pre-Gen) (Archie Sonic Continuity) Knuckles' Profile (Both were at their strongest)
- Sonic the Hedgehog (Post-Gen) (Archie Sonic Continuity) Sonic's Profile (Both were Super Sonic and SBA was used)
- Tails (Pre-Gen) (Archie Sonic Continuity) Tails' Profile (Super Sonic and Titan Tails were used. Speed equalized)
- Super Shadow (Game) (Main Sonic Continuity) Shadow's Profile (Base Sonic and Super Shadow were used, Sonic has his Power Rings, and speed was equalized)
- MegaMan.EXE (Mega Man) MegaMan's Profile (Full Power MegaMan.EXE and Base Sonic were used, Speed was equalized)
- Sonic the Hedgehog (Game) (Main Sonic Continuity) Sonic's Profile (Base Archie Sonic and Modern Era Sonic were used. Battle took place on the video game continuity's Angel Island with a starting distance of 35 Meters. Both had optional equipment and speed was equalized)
Losses:
- Sally Acorn (Pre-Gen) (Archie Sonic Continuity) Sally's Profile (Both were Low 2-C, Sally had the Sword of Acorns and Sonic had the Power Rings, and the battle took place in the Green Hill Zone)
Inconclusive:
- Enerjak (Archie Sonic Continuity) Enerjak's Profile (Both were at their peak)
- Hypnos (Saint Seiya) Hypnos' Profile (Base Sonic was used)
References
- ↑ Sonic the Hedgehog issue #236
- ↑ Sonic the Hedgehog issue #20
- ↑ Sonic & Knuckles: Mecha Madness
- ↑ Sonic the Hedgehog issue #183
- ↑ Sonic the Hedgehog issue #4
- ↑ Sonic Free Comic Book Day 2011
- ↑ Sonic the Hedgehog issue #66
- ↑ Sonic the Hedgehog issue #53, "Unfinished Business"
- ↑ Sonic the Hedgehog issue #140, "Return to Angel Island Part: 3"
- ↑ Sonic the Hedgehog issue #165, "Leak"
- ↑ 11.0 11.1 11.2 Sonic the Hedgehog issue #175
- ↑ Sonic the Hedgehog issue #127
- ↑ Sonic the Hedgehog issue #134
- ↑ Sonic the Hedgehog issue #7
- ↑ 15.0 15.1 Sonic the Hedgehog issue #27
- ↑ 16.0 16.1 Sonic the Hedgehog issue #48
- ↑ 17.0 17.1 Sonic the Hedgehog issue #10
- ↑ Sonic Triple Trouble
- ↑ 19.0 19.1 Sonic the Hedgehog issue #217
- ↑ 20.0 20.1 20.2 Sonic the Hedgehog issue #54
- ↑ Sonic the Hedgehog issue #25
- ↑ Sonic the Hedgehog issue #186
- ↑ Sonic the Hedgehog issue #82
- ↑ 24.0 24.1 Sonic the Hedgehog issue #33
- ↑ Super Sonic vs Hyper Knuckles
- ↑ Sonic the Hedgehog issue #40
- ↑ Sonic Quest Miniseries issue #2
- ↑ Sonic the Hedgehog issue #170
- ↑ Sonic Miniseries issue #2
- ↑ Sonic the Hedgehog issue #91
- ↑ Sonic the Hedgehog issue #184
- ↑ Sonic the Hedgehog issue #16
- ↑ Sonic the Hedgehog issue #70
- ↑ Sonic the Hedgehog issue #90
- ↑ 35.0 35.1 Archie Sonic Super Special issue #4
- ↑ Sonic the Hedgehog issue #224
- ↑ Sonic the Hedgehog issue #32
- ↑ Sonic the Hedgehog issue #42
- ↑ Sonic the Hedgehog issue #62
- ↑ Sonic the Hedgehog issue #161
- ↑ Sonic the Hedgehog issue #124
- ↑ Sonic Universe issue #2
- ↑ Sonic the Hedgehog issue #196
- ↑ Sonic & Knuckles: Mecha Madness
- ↑ Sonic & Knuckles Special
- ↑ Knuckles the Echidna issue #25
- ↑ Sonic the Hedgehog issue #223
- ↑ Sonic the Hedgehog issue #224
- ↑ Sonic the Hedgehog issue #39
- ↑ Sonic & Knuckles: Mecha Madness
- ↑ The Complete Sonic Comic Encyclopedia; pg 124
- ↑ Super Sonic vs Hyper Knuckles
- ↑ Sonic the Hedgehog issue #56; "Immortality is forever...Life is Finite."
- ↑ Sonic the Hedgehog issue #183; "Enerjak: Reborn" - Part Three ("Desperate Times")
- ↑ Sonic the Hedgehog issue #182; "Enerjak: Reborn" - Part Two ("Fallen Angel")
- ↑ Sonic the Hedgehog issue #159; "System Reboot"
- ↑ Sonic the Hedgehog issue #5
- ↑ 58.0 58.1 Sonic Super Special issue #10; "Zone Wars: A Tale of Two Hedgehogs"
- ↑ Sonic the Hedgehog issue #19; "Night of a Thousand Sonics"
- ↑ Sonic Super Special issue #6; "For Whom the Bell Tolls"
- ↑ The Complete Sonic Comic Encyclopedia; pg 134
- ↑ Sonic the Hedgehog issue #163
- ↑ Sonic Blast
- ↑ Sonic the Hedgehog issue #104
Notes/Explanations
Note | |
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Discussions
Discussion threads involving Sonic the Hedgehog (Archie Pre-Genesis Wave) |