Games | Classic • Adventure • Modern • Super Smash Bros. |
---|---|
Comics | Promo Comic • Archie Pre-Genesis • Sonic the Comic • Archie Post-Genesis |
Shows | AoSTH • SatAM • X • Boom |
Movies | OVA • Paramount |
Others | Evil Sonic (Archie) |

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“ | Talk about low budget flights, no food or movies? I'm outta here! I like running better. | „ |
~ Sonic as he escapes the G.U.N's helicopter.[1] |
“ | Okay then, let's get ready to do this. We'll show that creep the real superpower of teamwork! | „ |
~ Sonic as him and his friends are about to fight Metal Madness. |

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“ | What you see is what you get. Just a guy that loves adventure. I'm Sonic the Hedgehog! | „ |
~ Adventure Sonic to Adventure Shadow.[2] |
“ | Oh, it's nothing. Come on! Let's go home! To the planet that's as cool and blue as me! | „ |
~ Adventure Sonic to Adventure Amy. |

Credit to 517412515917825 Nibroc

Credit to Nibroc

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“ | The ultimate power is fueled by everyone's wish. Let me show you Super Sonic power! | „ |
~ Super Sonic to the Biolizard[3] |
“ | Did you really think you had a chance? | „ |
~ Super Sonic after defeating the FinalHazard[4] |

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“ | You actually thought you could defeat me... by transforming into a monster?! | „ |
~ Super Sonic to Metal Overlord[5] |
“ | Too bad it's all over... FOR YOU! | „ |
~ Super Sonic to Metal Overlord[5] |
“ | I'll never look back. I've got no regrets 'cause time doesn't wait for me. I choose to go my own way. | „ |
~ Sonic's philosophy on life |
Summary
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ Sonikku za Hejjihoggu ) is the main protagonist of the video game series sharing his name, being created by Yuji Naka and Naota Oshima in the 16-bit era of gaming and first appearing in 1990's Rad Mobile as a car ornament. He is the primary mascot of Sega, with his franchise being the core focus of its Sonic Team division.
After countless times of saving the world, most often from his nemesis Dr. Eggman, Sonic has become a world-renowned hero. He is a free spirit and never stays in one place for very long before he's off on another journey, although the constant dangers-- typically spurred by the mad scientist himself-- oftentimes has him in the presence of the various friends and allies that make the ensemble cast.
Some time after the events of the Classic Era, Sonic returned from a long journey of training and encountered Chaos.[6] When the God of Destruction attained the state of Perfect Chaos from using the negative power of the Chaos Emeralds by the journey's climax, Sonic used them to become Super Sonic and bring about the creature's defeat by neutralizing it's negative energy.
Ever since, Sonic has made new friends and enemies alike throughout his many travels and adventures across the world. While never the type to linger, Sonic is always around to ensure the planet's safety should the need ever arrive. After repairing the world Eggman split apart and defeating Gemerl,[7] Sonic moved on to new adventures and dangers; never losing his optimistic heroic and free spirit.
Powers and Stats
Tier: 4-B, higher with the Light Speed Attack and with 3 Power Cores | 4-B | 3-C | Varies. 2-C, up to 1-C
Key: Sonic Adventure - Sonic Heroes | Shadow the Hedgehog (2005) - Sonic Battle (Pre-Ultimate Emerl) | Sonic Battle (Post-Ultimate Emerl) - Sonic Advance 3 | Super Sonic
Name: Sonic the Hedgehog
Origin: Sonic the Hedgehog (Sonic Adventure)
Gender: Male
Age: 15
Classification: Anthropomorphic Hedgehog, Leader of Team Sonic, The Blue Blur, Big Blue (From Rouge)
Powers and Abilities:
All the Powers and Abilities of his Classic Self plus:
- Greater Superhuman Physical Characteristics
- Small Size (Type 0; Is 100 cm tall)
- Afterimage Creation (Skill; With Boost Mode)
- Greater Acrobatics (All Types; Sonic repeatedly shows great agility, dexterity, and fast-paced coordination. Regularly performs hypermobile movements with his body, complimented by his ability to curl into a ball[8] and perform techniques like the Spin Dash or Homing Attack. He can traverse a large variety of terrain with no issue at blazing speeds, from corkscrews and loop-de-loops[9] to exploding spaceships and hazardous volcanoes. Able to increase his forward and upward momentum[10] and utilize double jumps, as well as bring his momentum to a screeching halt both on the ground and in the air)
- Spin Dash (Advanced)
- Accelerated Development (Training, Battle, Leveling, Other; Physical Stats, Abilities & Other; After witnessing Shadow perform Chaos Control, Sonic was later able to replicate the use of the technique and perform Chaos Control himself with a fake Chaos Emerald[4]. Repeatedly noted to train[11] and grow faster[4] as well as stronger. Characters are capable of gaining experience per step taken,[12] with each level up increasing speed, jump height, and experience gained to a maximum of Level 134; through Rebirths, they can increase their base stats[Note 1])
- Greater Senses (Unlike Knuckles, noticed someone coming despite the tremors on Ark)
- Toon Force
- More Fourth Wall Awareness (In Shadow the Hedgehog. he acknowledges the start of an level or the end of an route. In Sonic Battle, when Shadow asks from Sonic to let him destroy Emerl, the player is given 2 options: "YES" and "NO". Even if the player chooses "YES", Sonic instead asks if he was really expected to agree and fights Shadow anyways)
- Hammerspace (Is able to store items into a reachable and invisible space. Has gathered large amounts of Rings to spend at the Chao Gardens. Can store Chaos Emeralds in a space[13] behind his back. Can hold countless Rings, Pets, Trails and vehicles in his hammerspace)
- Expert Hand-to-Hand Combatant (Adventure Sonic implements dancing moves with a balance of offense and defense in his fighting style.[14][15] Despite Emerl constantly fighting & learning from most cast during Sonic Battle, the hedgehog had still more teach him about combat by the end of the game[16][17])
- Analytical Prediction (Shown to notice patterns in his opponent's style and adapt to fight accordingly)
- Weapon Mastery (Sonic is skilled with a lasso[18])
- Vehicular Mastery (Able to pilot aircrafts, vehicles, and Extreme Gears expertly[12])
- Minor Danmaku (Sonic has homing air currents with Sonic Wind, which forms around an opponent, locks onto them, and ensnares them)
- Dimensional Travel (Noted to have returned to his world from the Arabian Night and World of Camelot alternate realities. Can travel towards Special Stages, which are stated to be other dimensions. Can travel to Special Stages, which reside in a separate dimension, simply by running[19])
- Statistics Amplification (Skill; Same as his Classic self plus; Boost Mode & Speed Up. Passively increases his defense to take less damage from attacks with Strength Support, increases his attack to deal more damage to his oponents with Attack Support and improve his acceleration with Acceleration Up)
- Air Manipulation (Ability; Has homing air currents with Sonic Wind, which forms around an opponent, locks onto them, and ensnares them)
- Explosion Manipulation (With Sonic Crackers, which are landmines[20])
- Healing, Forcefield Creation & Energy Restoration (With Sonic Heal, he can heal at supersonic speed from any damage he may have taken. With his Guard Skill, Sonic Guard, Sonic can defend himself by creating a pulsing purple barrier. Receiving damage, blocking attacks with his Guard Skill, and using his Heal Skill will generate energy for the Ichikoro Gauge[20])
- Damage Boost (The Ichikoro Gauge allows Sonic to knock out comparable opponents in one hit once enough energy is transferred to it[20])
- Inventory Duplication (Capable of earning multiple Rings per Ring through Rebirths)
- Magnetism Manipulation (Via Infinite Magnet)
- Space-Time Manipulation & Reality Warping (6-D, 1 Layer; Chaos Control is referred to as a reality warping skill and allows it’s user to control the fabric of the universe. Chaos Emeralds can stop time and freeze the likes of Sonic in place, who resists the Time Stones' effects, and can likewise freeze Shadow and Silver in place; each of whom were unaffected by White Space, a void that specifically needed Classic and Modern Sonic's speed to restore its flow of time. The Emeralds themselves are stated to be able to perform miracles and amplify the extent of this power)
- Sealing, BFR, & Teleportation (With Chaos Control, Sonic is able to control both time and space as a result. Like Silver and Blaze, he should be capable of stopping time and sealing others in a different dimension.[21] Sonic has shown the ability to use Chaos Control, even when hindered by having to use a fake Emerald.[22] Not only can he teleport himself, but other objects as well[23])
- Time Travel (By using Dual Chaos Control with another person capable of doing so, Sonic is able to create a rift that sends him to his desired location throughout time[24])
Unconventional Resistance to:
- Reality Warping & Greater Spatial Manipulation through Spatial Intangibility (4-D; When using Chaos Control, Shadow was unaffected by the shattering and warping of reality caused by the destruction of the Paradox Prism.[25])
All Resistances of his Classic Self plus:
- Curse Manipulation (Resisted the effects of being cursed)
- Corrosion Inducement (5-D; Can interact and fight with Void, whose darkness was corroding away the life within the Nature Zone before it was restored[26])
- Acid Manipulation (Can withstand the acid of poison frogs[27] and Slime Djinns with no negative side effects)
- Conceptual Manipulation (Type 1, Independent Universal Concept), Dream Manipulation, Empathic Manipulation, Mind Manipulation, Plot Manipulation, Text Manipulation & Information Manipulation (Type 2, Fundamental; Void is said to possess a power of darkness that can bring an end to Maginaryworld, which would include the Ancients' dream of persisting their legacy in Cyber Space, with Void himself being referred to as said darkness directly on multiple occasions while directly stating he is the dreams themselves, who Sonic can withstand attacks from[26]. Dreams would also encompass Erazor djinn's desire to absorb, rule and remake the Arabian Nights, a reality that is fundamentally made of texts/manuscripts and narratives, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Possibly Transmutation (Due to resisting being converted into a ring by Chaotix Recital, however this scenario can only occur in the multiplayer mode)
- Radiation Manipulation (Suffered no ill effects from entering and remaining close to the center of a power plant's fuel for an extended duration, and can even withstand falling in it[28])
- Higher Temperatures, Black Holes & Radiation Manipulation (Can survive falling directly into a star[26] and being in close proximity to black holes and resist their gravitational pull)
- Space-Time Manipulation (Able to move normally even after he activates a Time Switch, which freezes enemies in place and stops the in-game counter. Can withstand several chaos control techniques, which distorts space-time[20])
- Absorption (Of Rings) & Damage Transferal (Up to 1-C [6-D] AP with Rings; Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3. Achieving the max ring count in Sonic Frontiers grants Sonic the same speed for his boost that a default level 99 Speed Sonic has)
Sonic has access to all of his Classic Era monitors plus the following:
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
- Weapon Creation & Explosion Manipulation (Sonic can summon the Smart Bomb to cause all enemies in his field of vision to be destroyed)
- Forcefield Creation (With Shields; All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Damage Reduction (With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Statistics Amplification (Temporary; High-Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability. Passive with Power Cores. Noted by Dr. Starline, Power Cores are concentrated energy that amplify the user's abilities when harnessed[29])
All of Base Sonic's abilities on a vastly enhanced scale plus:
- Self-Sustenance (Type 3)
- Afterimage Creation (Super Sonic can crete constant afterimages by sheer speed)
- Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evil[30] from within himself that allows him to tap into a reserve of ehnanced Chaos Powers.[31] As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are verbatim statedto be invincible, indestructible and invulnerable.)
- Invulnerability Negation (Can harm other Super form users with this trait)
- Acausality (Type 4; Super forms can function in the Egg Reverie Zone, a dimension where time is constantly distorted and causes Base characters to float aimlessly displayed further when are left helpless once again upon reverting back. Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.[32] Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate[33])
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos Emeralds[34])
- Restoration & Purification (Metaphysical & Type 2; Super Sonic used the true power of the Chaos Emeralds to pacify Perfect Chaos from its fury and resentment it used to transform.)
- Greater Chaos Energy Manipulation (Super Sonic's ability to harness and manipulate Chaos Energy is greatly increased, allowing him to use in a multitude of ways)
- True Flight
- Limited Magnetism Manipulation (Super Sonic can attract nearby Rings towards him)
- Space-Time Manipulation (Can perform Chaos Control on a much larger scale than prior)
- Power Bestowal (Can pass Chaos Energy onto others, allowing them to achieve Super transformations of their own)
- Aura
- Forcefield Creation (Super Sonic can create a constant barrier himself)
- Heat Generation (A Super Form's Aura is so hot that it could instantly vaporize[35] the Metal Virus, even when it could constantly generate from Sonic's attempts to burn it off)
- Statistics Amplification (Able to use Chaos Energy to amplify his power to great extents, such as when he harmed Metal Overlord with his supercharged attacks despite Metal Overlord being immune to any damage from his regular attacks. When fully charged, his Arrow of Light can harm Solaris despite any less of a charge being utterly ineffective)
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic to bypass Solaris' regeneration, decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained[36])
- Dream Manipulation & Conceptual Destruction (Type 1, 6-D; Dreams have a fundamental nature within the multiverse due to it being where dreams become reality. The Chaos Emeralds are referred to as the super-substance of dreams,[37] with the power of dreams being capable of awakening Super Sonic,[26] and emotions are necessary for dreams to exist.[26]. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[36] that additionally encompasses the existence of Maginaryworld and all the dreams contained within Fourth Dimensional Space that in itself is Illumina's dream[26]. Dr. Eggman stated Solaris' plan was to swallow all timelines and destroy the very meaning of time itself,[36] which would include Maginaryworld as a whole)
- Empathic Manipulation & Nonduality (Type 2; Dreams & Nightmares) & Enhanced Abstract Existence (Type 1 for his energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of andmore abstract than abstract beings such as The End, Void, which is addtionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone)
- Mind Manipulation, Physics Manipulation, & Empathic Manipulation (Dreams can encompass parts of the mind of the ones dreaming, with some dreams having altered physics.[38] Other dreams exist as negative emotions and ideas, such as lust, monopolization, and domination[26])
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to absorb, rule and remake the Arabian Nights, a reality that is fundamentally made of texts/manuscripts and narratives, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Law Manipulation, Causality Manipulation, Soul Manipulation & Information Manipulation (Type 2; Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[39] a realm stated by The End to be a separate reality[40] and also referred to by Dr. Eggman as a digital dimension.[41] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[39] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories, even their souls.[42] When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[43] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)[44]
- Enhanced Non-Physical Interaction (Consciousness & Abstractions; Super Sonic can directly attack the consciousness of Solaris, can interact with and harm abstract entities such as The End)
- Stamina Regeneration (Super Forms passively regenerate their energy[45])
Resistance to:
- Memory Manipulation (5-D; Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at large[46][Note 2])
- Death Manipulation (Super Forms can withstand the Eyes of Solaris, which instantly kill those who touch it[36])
- Text Manipulation, Plot Manipulation, Nonexistent Erasure (Enhanced Nature Type 1; Aspects Types 1, 2, 3, 4 and 5 [History, Space-Time, Plot and Text]), Law Manipulation, Causality Manipulation, Information Manipulation (Type 2), Mind Manipulation, Empathic Manipulation, Soul Manipulation, Dream Manipulation, Conceptual Manipulation (Type 1) (2 Layers; Super Forms can withstand attacks from the likes of Solaris. Repeatedly, Solaris is inferred to want the destruction of all reality; that being Mephiles' craving for destruction, his desire to erase all of history, and Solaris' goal to swallow all timelines and destroy the very meaning of time itself. This level of destruction would extend to the Arabian Nights, White Space and its history, Cyber Space, and Maginaryworld)
- Cyber Corruption (Despite Sonic's corruption worsening throughout his journey across the Starfall Islands, becoming both more physically prominent and debilitating, transforming into Super Sonic always halted its progression)
- Disease Manipulation, Biological Manipulation, Transmutation, & Corruption (Type 1; Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[47] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot)
- Spin Dash (Unique; Via the Ancient Light, which allows Sonic to perform the Lightspeed Attack)
- Fire Manipulation (With the Flame Ring)
- Sealing (With Magic Hands)
- Time Manipulation (With Slow and Time Freezes)
Adventure Sonic doesn't have a specific Extreme Gear. For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.
- Technological Flight
- Acrobatics
- And several more as listed in the Extreme Gear page's universal abilities.
- Statistics Amplification (Of Damage, Speed, Jump Height, Energy, Oxygen, Luck, and Event)
- Greater Magnetism Manipulation (Certain Pets and Trails can increase the reach at which one attracts Rings and Chaos Orbs to them)
- Probability Manipulation (Non-Combat Applicable; via the Luck Stat)
- Power Bestowal
- Greater Accelerated Development (Pets and Trails increase the Experience gained from Chaos Orbs and steps made)
- Greater Inventory Duplication (Pets can enable characters to collect hundreds of thousands of Rings with every Ring collected)
- Fusionism (Fast Friends can take up to 150% of all of your Pets best Power, Experience gain, and Ring counts)
- Aura (Several Trails emit an aura around the character)
- Possibly Power Bestowal, Statistics Amplification, and Shapeshifting (With the Wisp Pets, which can potentially bestow their abilities upon their wielder[Note 3])
- Aura (Explosive), Fire Generation, & Self-Destruction/Explosion Inducement (With Red Burst, which surrounds the user with an aura of fire. Users are able to cause a detonations of fiery energy that harm nearby opponents while leaving them and the Wisp unscathed[48])
- Flight (With Crimson Eagle, which grants the user flight for a limited time[49])
- Pseudo-Black Hole Creation, Gravity Manipulation, Absorption, Levitation & Transmutation (With Indigo Asteroid, which will break down matter and convert it into more substance for the Asteroid Ring that expands from and surrounds the user)
- Bodily Weaponry (Conventional) & Surface Scaling (With Pink Spikes, transforming the user into a ball covered in spikes that enable clinging to surfaces[50])
Attack Potency: Solar System level (Superior to his classic self. Repeatedly defeated Chaos after he absorbed up to four Chaos Emeralds,[51] where the energy produced from one alone could move planetary fragments or split the Earth[52][7][Statistics Values 1]), higher with the Light Speed Attack (The LSA is capable of letting Sonic one-shot enemies he normally takes several hits to destroy), higher with 3 Power Cores (As noted by Dr. Starline, Power Cores are concentrated energy that each double the user's attributes[53] upon harnessing it [an 8x increase at Max Level][Statistics Values 2]) | Solar System level (On par with Shadow by the time of the Black Arms invasion, who surpassed his previous threshold of strength. Fought Emerl after he gained all seven Chaos Emeralds, who had grown in strength with each one, and had a much easier time than Shadow did. While teaming up with Shadow, they fought Emerl at its full power as it had the Chaos Emeralds[54][Statistics Values 3]), higher with the Light Speed Attack | Galaxy level (Confronted Ultimate Emerl and inflicted enough damage to break him down,[55] who was stated to have surpassed his limits after having copied and captured the power of the Final Egg Blaster, made at least 128 times more powerful[Statistics Values 4] due to the 7 Chaos Emeralds he had amplified himself with, which each grant their user an amplfication superior to what Power Cores can provide. Fought Gemerl and repeatedly destroyed various Eggtech mechas comprised of him,[7] an upgrade of Emerl who was stated to be the ultimate fighting robot), higher with the Light Speed Attack | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels, with Sonic able to harness varying levels of positive energy), Low Multiverse level (12 universes. The Chaos Emeralds contribute half the power to destroy Sonic and Blaze's dimensions) up to Complex Multiverse level (Should superior to Classic Super Sonic, who destroyed the Phantom King and aided in the fight against the Time Eater. Superior to the power of the World Rings[Statistics Values 5])
Speed: Massively FTL (Superior to his classic self. Stated to instantly reach lightspeed[56] and is referred to as having warp-speed.[57] Outpaced the pull of a black hole.[26] Kept up with Chaos 6[Statistics Values 6]) to Massively FTL+ (Was stated to be moving faster than he ever did before alongside Shadow during their fight[58][Statistics Values 7]), higher reaction speed[Statistics Values 8], far higher with the Spin Dash & Super Peel Out[Statistics Values 9] and with 3 Power Cores (Each power cores amplifying his speed by two times)[Statistics Values 9] | Massively FTL+ (Should be faster than before. Kept up with Shadow during the Black Arms invasion and with several of his rivals in Sonic Battle, including Emerl after he acquired all 7 Chaos Emeralds[Statistics Values 10]) higher reaction speed[Statistics Values 11], far higher with the Spin Dash & Super Peel Out[Statistics Values 12] | Massively FTL+ (Can keep up with the Egg Mobile, Gemerl and Eggtech compromised of both,[7] the former of which traveled to the Nonagression zone[Statistics Values 13]), higher reaction speed[Statistics Values 14], far higher with the Spin Dash and Super Peel Out[Statistics Values 15] | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels, with the power harnessed depending on the levels of the users emotions and aptitude; Infinite (Faster than Darkspine Sonic, as he is empowered by the Chaos Emeralds, which are superior to the World Rings) to Immeasurable (Far faster than his Base. Should be far faster than his Classic self)
Lifting Strength: Class M (Toppled over the Egg Golem.[59] Provided a fourth of the strength necessary to stop the Riot Train, a massive locomotive[26][Statistics Values 16]) | At least Class M (Should be stronger than before) | At least Class M (Should be stronger than before) | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic. Superior to his Classic self)
Striking Strength: Solar System level (Can harm members of Team Dark and Team Rose[60]), higher with the Light Speed Attack and with 3 Power Cores | Solar System level (Can harm the likes of Shadow and Emerl[54]) ,[61] higher with the Light Speed Attack | Galaxy level (Fought Emerl at its strongest when the gizoid was Ultimate Emerl.[55] Can destroy Eggtech machines comprised of Gemerl[7]), higher with the Light Speed Attack | Varies, Low Multiverse level up to Complex Multiverse level[Statistics Values 5]
Durability: Solar System level (Can take hits from Adventure Shadow, his equal, higher with 3 Power Cores[62][60]) | Solar System level (Can take hits from the likes of Shadow and Emerl at his full power[20][63]) | Galaxy level (Can withstand attacks from Ultimate Emerl[55] and Gemerl, as well as Eggtech mechas which use the latter as a basis[7]) | Varies, Low Multiverse level up to Complex Multiverse level[Statistics Values 5]
Stamina: Superhuman (Went through days of straight adventuring across Sonic Heroes with little to no rest[60] Fought Shadow The Hedgehog until they were both on a similar level of exhaustion) | Infinite (Is powered by the Chaos Emeralds)
Range: Standard Melee Range, Hundreds of Meters with abilities | Standard Melee Range, up to Complex Multiversal with abilities[Statistics Values 5]
Standard Equipment: | |
Power Sneakers, Chaos Emeralds (Has collected and carried the Chaos Emeralds throughout various installments), Rings, Item Boxes, Light Speed Shoes, Crystal Ring, Bounce Bracelet, Flame Ring, Mystic Melody and Magic Hands, Sonic Crackers. Grind Shoes, Sonic Chao, His own Piko Piko Hammer, Slow Down Boots, Magical Card, Lasso, Cowboy Pistol, Forcejewels, Tornado, Cyclone, Eggmobile, Skateboard |
Intelligence: Gifted normally, Extraordinary Genius combatant (More experienced than his Classic self. Successfully created a unique fighting style that mixes up dance moves with his great speed that balances offense and defense.[14][15] Sonic has great perception skills, such as when he realized Shadow was using the Chaos Emerald to "warp"[64] despite never having encountered this ability prior, later on later replicated Chaos Control himself[65] in his first try of it with a fake Chaos Emerald, something that Shadow deemed impossible[2] despite his intricacies with Chaos Energy. While costing a lot for him to use it the first time, Sonic quickly improved upon it to continuously use it against[66] Shadow with no further repercussions. Sonic can "perfectly read" patterns, adapt and outperform[67][68][15][69][70] his opponents mid fight, even against master martial[71] artists[72] such as Knuckles, and Emerl, the latter of which being 4.000 year old war combat machine with its combative data alone having caused Gerald Robotnik's strongest computer to crash upon trying to load it, that then went on to scan the fighting style, skills and data of[20] the playable cast[73] down to their very poses, including Sonic himself, with the blue blur still being unimpressed[16] by Emerl and continued to teach him more.[17] When Emerl awakened to his Ultimate form, using a fighting style that mixed it up all of the moves he had scanned prior, Sonic was still able to adapt and beat him in less than 30 seconds.[74] Additionally, Sonic is also able to quickly learn how to use skillfully use weapons, such as a lasso,[26] on the fly. Continuously dwarfs Eggman, a super genius intellect, in battle)
Weaknesses: Sonic can be cocky and overconfident at times and has trouble in aquatic areas due to his inability to swim | None notable
Notable Attacks/Techniques: | |
Sonic Style: Sonic's unique fighting style, in which he specializes in a fluid, precise, and kinetic fighting style based on blitzing foes with a myriad of techniques that are based on all kinds of fighting styles ranging from Capoeira, to Kickboxing, to straight up MMA techniques, along with Sonic's personal fighting style based on his species' ability to curl into a ball. He also boasts great acrobatic skills and agility, along with enhanced reflexes that enable him to evade incoming hindrances with precise and delicate movements, as well as detect attacks beyond his field of vision.
Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Sonic to turn the tides of a losing battle. When all of the necessary energy is built up, Sonic flashes slightly. The next technique Sonic does will defeat his opponent in a single hit. There are several ways to build up energy for this.
Tag Actions (タッグアクション Taggu Akushon ) are unique moves that Sonic receives when teamed up with a partner, mostly differing depending upon whether it's done on solid ground or while in the air. When performing a Tag Action, his partner will perform a Spin Jump into his arms before it's performed.[7]
Hyper ModeUsing the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.
Chaos Energy Manipulation: In his Super form, Sonic's Chaos Energy based powers are enhanced on a tremendous scale. In addition, he gains new Chaos Powers. Due to being empowered by the Emeralds' Positive energies, Sonic is capable of neutralizing negative energies. He can also purify negative emotions, like when he reverted Perfect Chaos back to normal by purifying it of its anger and rage (rendering his will to fight inert). Also, Sonic can unleash powerful blasts of Chaos Energy and channel Chaos Energy to amplify the power of his strikes and form defensive barriers.
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Note 1: The topic of Invulnerability for Super Forms was discussed and agreed upon within a recent CRT (September of 2021). Look to the notes on the verse page for further info.
Gallery
Notable Matchups
Victories:
- Garou (One Punch Man) Garou's Profile (Both were 3-C, Sonic had access to Force Jewels, Enhanced Spin Dash (Unique), and 3 Rings; Garou was furious; Speed was equalized)
- SpongeBob SquarePants (SpongeBob SquarePants) SpongeBob's Profile (Both were 4-A; Speed was equalized)
- Meta-Cooler (Dragon Ball (Toei)) Cooler's Profile (Both were 3-C, Sonic only had access to the Blue Emerald and battle took place on New Namek; Speed was equalized)
- Cell (Dragon Ball) Cell's Profile (Both were 4-B; Super Perfect Cell and Pre-Ultimate Emerl Sonic were used; Speed was equalized)
Losses:
Inconclusive:
- Raiden Shogun (Genshin Impact) Raiden's profile (Pre-Ultimate Emerl Sonic was used; Battle took place near the base of Amakumo Peak; Starting Distance was 10 meters; Speed was equalized; Sonic's starting ring count was 5)
References
- ↑ Sonic Adventure 2 (Hero Story); [First cutscene]
- ↑ 2.0 2.1 Sonic Adventure 2; [After clearing through Final Rush]
- ↑ Sonic Adventure 2; [Last story: Sonic Recap]
- ↑ 4.0 4.1 4.2 Sonic Adventure 2
- ↑ 5.0 5.1 Sonic Heroes: Last Story Final Boss
- ↑ Sonic Adventure: Sonic's Story
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 Sonic Advance 3
- ↑ Sonic Heroes [Opening cutscene]
- ↑ Sonic Rush: Leaf Storm Zone 1 Act 2
- ↑ Sonic Advance 2: Music Plant Zone Act 1
- ↑ Sonic Battle: Sonic's Story;
- ↑ 12.0 12.1 Sonic Speed Simulator
- ↑ Sonic Unleashed: Mazuri Gaia Temple
- ↑ 14.0 14.1 Sonic Battle Japanese Website
- ↑ 15.0 15.1 15.2 Sonic Battle Saikyou Kouryaku Guide
- ↑ 16.0 16.1 Sonic Battle: Shadow Story
- ↑ 17.0 17.1 Sonic Battle: Emerl Story
- ↑ Sonic Shuffle: Ring Lasso (Mini Game)
- ↑ Sonic Advance 2
- ↑ 20.0 20.1 20.2 20.3 20.4 20.5 Sonic Battle
- ↑ Sonic the Hedgehog (2006): Silver's Story
- ↑ Sonic Adventure 2: Hero Story
- ↑ The Murder of Sonic the Hedgehog
- ↑ Sonic the Hedgehog (2006): Sonic's Episode
- ↑ Sonic Prime S1E7; "It Takes One to No Place"
- ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 Sonic Shuffle
- ↑ Sonic Heroes: Lost Jungle (Team Sonic)
- ↑ Sonic Heroes: Stage 04 - Power Plant (Team Sonic)
- ↑ Sonic the Hedgehog: Bad Guys #2
- ↑ Shadow the Hedgehog: Official Video Game Website
- ↑ Shadow the Hedgehog (2005)
- ↑ Sonic Frontiers (JP): Rhea Island
- ↑ Sonic Frontiers (JP): Vs The End
- ↑ Sonic Adventure: Last Story
- ↑ Sonic the Hedgehog #27
- ↑ 36.0 36.1 36.2 36.3 Sonic the Hedgehog (2006): VS Solaris (Last Episode)
- ↑ Sonic Chaos JP Manual
- ↑ Sonic Dream Team: Official Concept Art
- ↑ 39.0 39.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers: Kronos Island
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers (JP): Introduction Cutscene
- ↑ Sonic Frontiers
- ↑ Sonic 06: Official Game Guide pg. 320
- ↑ Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
- ↑ Sonic the Hedgehog #29
- ↑ Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
- ↑ Sonic Lost World: Desert Ruins Zone 1
- ↑ Sonic Colors: Planet Wisp Act 1
- ↑ Sonic Adventure: Chaos 4 Boss Battle (Sonic's Story)
- ↑ Sonic Unleashed
- ↑ Sonic the Hedgehog: Bad Guys #2
- ↑ 54.0 54.1 Sonic Battle Shadow's Story
- ↑ 55.0 55.1 55.2 Sonic Battle Emerl's story Final Boss
- ↑ Sonic Adventure Navigation Guide
- ↑ Sonic Adventure: Amaray Case Backside Description
- ↑ Sonic Adventure 2
- ↑ Sonic Adventure 2 Battle: Hero Story - Boss - Egg Golem
- ↑ 60.0 60.1 60.2 Sonic Heroes
- ↑ Shadow the hedgehog
- ↑ Sonic Adventure 2 Battle: Hero Story - Last Boss - Shadow
- ↑ Shadow The Hedgehog (2005)
- ↑ Sonic Adventure 2 (Hero Story): VS F-6t BIG FOOT
- ↑ Sonic Adventure 2 (Hero Story) Stage 16 Crazy Gadget
- ↑ Sonic Adventure 2 (Dark Story) VS Sonic
- ↑ Shadow 2005: VS Black Doom (Final Haunt)
- ↑ Sonic Battle: VS Knuckles (Sonic's Story)
- ↑ Sonic Encyclo-speed-ia: VS Erazor Djinn (Night Palace)
- ↑ Sonic & The Secret Rings Guidebook
- ↑ Sonic Adventure 2 Manual
- ↑ Sonic Runners
- ↑ Sonic Battle Manual
- ↑ Sonic Battle: Emerl Story (VS Ultimate Emerl
Notes/Explanations
- ↑ 30.1148117155 Foe
- ↑ 240.918493724 Foe
- ↑ 30.8375671967 KiloFoe
- ↑ 59.567 Zettafoe
- ↑ 5.0 5.1 5.2 5.3 6-D
- ↑ 185.6 c
- ↑ 1,484.8
- ↑ 5,939.2 c
- ↑ 9.0 9.1 11,878.4 c
- ↑ 1.5204352 Million c
- ↑ 6.0817408 Million c
- ↑ Far above 6.0817408 Million c
- ↑ Far above 7.068751424 Billion c
- ↑ 28.275005696 Billion c
- ↑ Far above 28.275005696 Billion c
- ↑ 4,389.10297 Metric Tons
- ↑ Rebirths are canonical, as Dr. Eggman accidentally rebirthed the entire timeline by using Rebirth Energy.
- ↑ This Sonic Channel story is linked to Windii's translation. For the official script, see here.
- ↑ The Possibly rating indicates the possibility of the Wisp bestowing their abilities upon the user, and not the abilities themselves being categorized as a possibility. As such, this extends to all Wisp pets from Sonic Speed Sim.
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