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I wonder if we might find a few thousand vacant square kilometres nearby... I would very much like a TRUE contest of strength between us.
~ Slayer to Sol

Summary

Slayer (スレイヤー, Sureiyā) is a playable character in the Guilty Gear franchise, who made his first appearance in Guilty Gear XX. He is one of two Nightwalkers, beings endowed with extraordinary physical power and cursed with a hunger for human blood. He is the founder and first leader of the Assassin's Guild, and an incredibly powerful fighter, but he is also a refined gentleman who practices the philosophy of "dandyism" and enjoys poetry. He has frequently meddled in the affairs of Sol Badguy and other important figures simply because he believes they could use his advice.

Powers and Stats

Tier: 5-A

Name: Slayer

Origin: Guilty Gear

Gender: Male

Age: At least 200, likely thousands of years old

Classification: Nightwalker, Vampire, Founder and former leader of the Assassin's Guild

Powers and Abilities: Superhuman Physical Characteristics, Magic, Flight (Can grow wings to fly), Air Manipulation (Can manipulate air with his punches), Shapeshifting (Can transform parts of his body), Shadow Manipulation, Teleportation, Can alter his musculature at will and control severed limbs remotely, Can control the shape and rigidity of his cloak, Immortality (Types 1, 3 and 7), Self-Sustenance (Type 2), Regeneration (High-Mid), Able to drain vitality to heal himself (This is not limited to blood, and can be triggered by any contact), Energy Shields and Energy Blasts of unknown nature, Magic as Information Manipulation, Smoke Manipulation (Can make smoke as tangible shields), Precognition (He can predict the next move of his opponent by analyzing their movements), Non-Physical Interaction (Able to hit souls), Possible Intangibility and Telekinesis

Attack Potency: Large Planet level (One of the strongest characters in the series and is easily comparable to Limiter Off Sol, even when holding himself back for the sake of sportsmanship)

Speed: At least Relativistic+, possibly higher (Likely faster than Johnny and Justice)

Lifting Strength: At least Class P (Kicked a 14-trillion-ton antimatter Gear out of the atmosphere with no leverage)

Striking Strength: Large Planet level

Durability: Large Planet level (Tanked an attack prepared specifically to kill beings like himself with no difficulty. Completely nonplussed by Dizzy's Gamma Ray)

Stamina: Extremely high given Guilty Gear standards. He has never been shown to be properly defeated or even fatigued, only bowing out of a fight if he feels that his opponent has fought well.

Range: Standard melee range, thousands of kilometers with attacks and teleportation.

Standard Equipment: His pipe and cape

Intelligence: Gifted (Possesses more experience than everyone else in the series barring Raven and possibly Nagoriyuki. Rather knowledgeable on magic and various other subjects)

Weaknesses: Limits his strength for a fair fight, to such an extent that he allows himself to be "defeated" if his opponent is good enough.

Notable Attacks/Techniques:

  • Mappa Hunch: Slayer lunges forward with a punch.
  • Bloodsucking Universe: Slayer grabs his enemy and bites their neck, draining their vitality.
  • Dandy Step: Slayer rapidly steps either forward or back, then returns to his original position. During the steps, he can perform a number of techniques.
    • Pile Bunker: Follow-up to Dandy Step. A devastating attack where Slayer channels his energy into one powerful punch.
    • Crosswise Heel: Follow-up to Dandy Step. Slayer does a twisting somersault, attacking with a kick.
    • Under Pressure: Follow-up to Dandy Step. Slayer swipes forward with one hand.
    • It's Late: Follow-up to Under Pressure. Slayer raises his fist into the air, then punches diagonally downward.
    • Helter Skelter: Follow-up to Dandy Step. Slayer jumps into the air and stomps downward with both feet.
  • Footloose Journey: Slayer uses his cape to glide in the air, which can damage the enemy.
  • Undertow: Slayer raises his hands and does a slashing motion.

Overdrives:

  • Dead on Time: Slayer lunges forward with a powerful punch at a slight diagonal angle.
  • Eternal Wings: Slayer's cape transforms into a pair of wings and he rises into the air, leaving trails of energy behind.
  • Straight-Down Dandy: Slayer dives from the air into the ground to damage anyone coming in contact.

Instant Kill:

  • All Dead: Slayer performs a giant uppercut that punches the enemy out of the galaxy, sending them flying at hundreds of billions of times the speed of light.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Slayer (Guilty Gear)
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