The world has voted you in as their sworn leader. Defender of truth, justice, and basic Sim rights, you—the Leader of the Free World—must work for the people more than ever. Beware of agents of evil, corruption within your government, and those not willing to serve the people above all else. This is your chance to leave your mark on the world, and it'd be a fair shame to squander it with scandal and shoddy decisions.


While little is known about the nation's history, SimNation is the game all of the sims games take place in.

Powers and Stats

Tier: 9-B, possibly 8-C for individual sims, the collective potential of the civilization is Unknown

Civilization Type: Interstellar Civilization (While minimally, SimNation possesses territory in outer space and has begun colonizing entire other planets)

Name: SimNation

Origin: Sims

Classification: Democratic Nations of Sims

Kardashev Level: Unknown

Age: Multiple Centuries at least

Population: 150,000,000

Territory: A large but unknown part of the sims home planet as well as a couple space colonies

Technology/Abilities: Superhuman Physical Characteristics, Morality Manipulation,Accelerated Development, Regeneration (Low-Mid) Breaking the Fourth Wall, Statistics AmplificationNon-Physical Interaction, Teleportation,Supernatural Luck, Transformation, Flight, Sleep Manipulation, Body Control, Duplication, Age Manipulation, Elemental Manipulation, Transmutation, can create robots, Hacking, Magic, Time StopPower Nullification, Weather Manipulation, Empathic Manipulation, Summoning, Necromancy, Memory Manipulation, Immortality (Types 1 [via magic or as a ghost/vampire/mummy/genie], 2 [as a ghost and vampire], 3, 4 [can resurrect themselves through several means], 5 [can make a deal with Death to leave him/her alone], 6 [as a ghost], 7 [as a mummy, zombie, ghost or vampire]], Acausality (Type 1), Time Travel, Resurrection, Telekinesis, InvisibilityTechnology Manipulation Possession, Heat Manipulation, Clairvoyance,

Attack Potency: Wall level, possibly Building level for individual sims, the collective potential of the civilization is Unknown. However, SimNation has devices and magic that can do things like change the season on the entire planet)

Power Source: Unknown, sometimes Magic

Industrial Capacity: Unknown but shown as extremely high

Military Prowess: Unknown, but large enough to fight wars against aliens

Notable Individuals: See here for a full list

Weaknesses: None Notable


Notable Victories:

Notable Losses:

Inconclusive Matches:

Start a Discussion Discussions about SimNation

  • SimNation upgrade?

    4 messages
    • I’m... not entirely sure how to quantify it TBH
    • Non-combat applicabel Reality Warping, Weather Manipulation or you can asked a calc group if it is possible and if it is then you mak...
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