Games | Main Canon |
---|---|
Comics | Archie Pre-Genesis • Archie Post-Genesis |
Other | Black Knight |

“ | This world was devastated before I was born. A harsh bleak place, where we live in eternal darkness. Life is a struggle, and people live without hope. How did this happen? No one will answer me directly. But they always point to the flames. | „ |
~ Silver the Hedgehog |

“ | This time frame should be safe, as long as they're around... Those blue and black hedgehogs certainly are brave! | „ |
~ Silver at the end of his story in Sonic Rivals |

“ | Following his split with Blaze, Silver has grown stronger and discovered his true power. | „ |
~ Sonic Runners' description of ESP Silver |
Summary
Silver the Hedgehog (シルバー・ザ・ヘッジホッグ Shirubā za Hejjihoggu ) is the optimistic time traveller from the future in the video game series, Sonic the Hedgehog.
He is an anthropomorphic hedgehog hailing from at least two hundred years into the future where his role is to protect his time by changing the catastrophes of the past, thus preventing the ruining of his era. To aid him, Silver makes use of his psychokinesis, an ability from his time that is considered the norm, which allows him to move objects with the power of his mind.
Silver is a kind-hearted and well-meaning individual, driven by a strong sense of justice to right the wrongs of the past to uphold peace, though he is somewhat naïve and immature. Despite the monumental tasks he may have on hand, he is an optimist and will do whatever is required to protect the world.
Powers and Stats
Tier: High 3-A to 2-C, higher with Boost | Varies. 2-C to 1-C, higher with Boost
Key: Base | Super Silver
Name: Silver the Hedgehog
Origin: Sonic the Hedgehog (Debuted in the Sonic the Hedgehog (2006), first main timeline appearance was in Sonic Rivals)
Gender: Male
Age: 14
Classification: Anthropomorphic Hedgehog, Psychic Hedgehog, Silver Boy, Silv
Powers and Abilities:
- Superhuman Physical Characteristics
- Spin Dash (Standard)
- Acrobatics (All-Terrain Mobility, Hypermobility & Surface Running; Silver is an agile character, complimented by his ability to defensively curl into a ball. Even at high speeds, he is capable of running loop-de-loops,[1] grinding on vines, rails, and can run on roads at a 90 degree angle without issue[2])
- Space Survival (Capable of surviving in the vacuum of space)
- Enhanced Senses (Can easily maneuver in dark areas like Flame Core)
- Small Size (Type 0; Silver is 1 Meter tall[3])
- Absorption (Of Rings)
- Acausality (Type 1; Unaffected by changes made to the past, and can travel back in time without repercussions to his own existence. The Metal Virus wiped out all life on Earth 200 years into the future,[4] something that would’ve prevented him from being born, yet he continued to exist)
- Boost (Standard)
- Non-Physical Interaction (Ghost & Spirits; Can harm the Boos, the ghosts of Pumpkin Hill[5])
- Vehicular Mastery (Can contend against Team Sonic and others in races[6]. Able to pilot aircrafts, vehicles and Extreme Gears with immediate expertise[5])
- Stealth Proficiency (Could sneak around the guard of Soleanna to reach a station)
- Superhuman Precision (Quickly participated in the annual Soleannan Water Target tournament and got among the top scores in the tournament's 1500 years of history)
- Skilled Hand to Hand Combatant (Silver is very capable of physical combat without his powers, as he is shown to be able to go toe to toe with skilled combatants such as Shadow and Knuckles and have a chance at winning without the usage of his Psychokinesis.)
- Accelerated Development (Battle, Leveling, Other; Physical Stats & Abilities; Performed Chaos Control after witnessing Shadow do it.[7] Grew stronger and discovered his true power after his split with Blaze. Exceeded Infinite's expectations. Characters are capable of gaining experience per step taken,[5] with each level up increasing speed, jump height, and experience gained to a maximum of Level 134; through Rebirths, they can increase their base stats[Note 1])
- Aura & Psychokinesis (Silver has telekinetic abilities, often signified in a cyan hue that envelops his body[8])
- Flight (Silver has the ability to freely traverse the air through his Psychokinesis[9])
- Weapon Creation (Psychic Knife allows him to shoot energy blades)
- Energy Projection (Can fire balls of psychic energy[9])
- Forcefield Creation (Can encase others in a forcefield created by his powers),[10][11]
- Paralysis Inducement (A telltale sign of Silver's powers is its paralytic abilities; he can lock items into place from afar,[8] stun enemies with a grounded shockwave, can freeze crowds of robots in place simultaneously, and is even being capable of containing the wild Flames of Disaster and being used to project energy directly into somebody[9])
- Teleportation (Able to teleport[12] with his powers)
- Limited Telepathy (Can give his opponents a confused sense of direction and induce vertigo in his opponents through Psychic Control)
- Limited Intangibility & Spatial Manipulation (With his Teleport Dash and teleported Sonic away with his powers)
- Limited Precognition (Silver is shown to get a feeling of incoming danger that is mentioned to be a sort of precognition)
- Time Travel (Can freely travel between his time and Sonic's time through unknown means[13])
- Toon Force
- Hammerspace (Can hold countless Rings, Pets, Trails and vehicles in his hammerspace)
- Elasticity (Can survive and recover from being flattened)
- Breaking the Fourth Wall (In the Riders series, if Silver performs an amazing trick he'll turn around and congratulate the player)
- Body Control & Bodily Weaponry (Conventional; Like Sonic and his hedgehog physiology, Silver can sharpen his spines to perform Spin Attacks[1])
- Instinctive Action (Fought alongside Blaze without thinking[14])
- Self-Perception Manipulation & Attack Reflection (As ESP Silver, can use the Parry, which slows down his perception of time when he repels an attack[15])
- Inventory Duplication (Capable of earning multiple Rings per Ring through Rebirths)
On occasions can obtain a Chaos Emerald, which grants him;
- Space-Time Manipulation & Reality Warping (6-D, 1 Layer; Chaos Control is referred to as a reality warping skill and allows it’s user to control the fabric of the universe. Chaos Emeralds can stop time and freeze the likes of Sonic in place, who resists the Time Stones' effects, and can likewise freeze Shadow and Silver in place; each of whom were unaffected by White Space, a void that specifically needed Classic and Modern Sonic's speed to restore its flow of time. The Emeralds themselves are stated to be able to perform miracles and amplify the extent of this power)
- Sealing, BFR & Teleportation (With Chaos Control, Silver is able to control both time and space as a result. Like Blaze, he is capable of stopping time and sealing others in a different dimension.[16] Not only can he teleport himself, but other objects as well[17])
- More Time Travel (By using Dual Chaos Control with another person capable of doing so, Silver is able to create a rift that sends him to his desired location throughout time[18])
- Statistics Amplification (The Chaos Emeralds powers up his Psychokinesis when experiencing intense emotions)
Unconventional Resistance to:
- Reality Warping & Greater Spatial Manipulation through Spatial Intangibility (4-D; When using Chaos Control, Shadow was unaffected by the shattering and warping of reality caused by the destruction of the Paradox Prism.[19])
Psuedo-Resistance to:
- BFR (By just touching a Chaos Emerald, Sonic will escape from being trapped in closed off dimensions)
Contains Wisps, which grant;
- Statistics Reduction (Usage of the Violet Void near opponents will slow them down)
- Surface Scaling (With Pink Spikes and Gray Quake)
- Fire Manipulation & Explosion Manipulation (With Red Burst and Black Bomb)
- Vibration Manipulation (With Blue Cube and Gray Quake)
- Energy Projection (With Cyan Laser and Crimson Eagle)
- Electricity Manipulation (With Ivory Lightning)
- Invisibility (With Jade Ghost)
- Transmutation, Black Hole Creation, Gravity Manipulation, Size Manipulation & Absorption (With Indigo Asteroid, Violet Void, and Purple Frenzy)
- Intangibility (With Jade Ghost, Violet Void, Red Burst, Cyan Laser and Ivory Lightning)
- Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Jade Ghost, Magenta Rhythm, Orange Rocket and Violet Void)
- Gravity Manipulation, Deconstruction, Transmutation & Size Manipulation (With the Indigo Asteroid Wisp, which breaks down enemies and objects in its orbit and grows the more it consumes)
- Free Movement & Underground Mobility (With the Yellow Drill Wisp, which allows users of their energy to burrow underground and between gaps without issue as well as move through water at high speeds akin to a torpedo)
- Homing Attack (With Mines)
- Fire Manipulation (With Fire)
- Ice Manipulation (With Ice)
- Electricity Manipulation & Paralysis Inducement (With Lightning)
- Perception Manipulation (With Illusion)
- Limited Magnetism Manipulation (With Magnet)
- Damage Transferal (Up to 1-C [6-D] AP with Rings; Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings have repeatedly shown the capacity to protect Base characters from villains far stronger than them, ranging from the likes of Void to amped Titans such as Supreme[20])
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders seriescan amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3. A similar event occurs in Sonic Riders: Zero Gravity, where collecting enough rings allows for a Gear Change, which enhances the Extreme Gear by allowing more rings to be collected, or a higher speed cap, or other boosts.).
Silver starts with a Board-type Extreme Gear (Psychic Wave). For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.
- Technological Flight
- Enhanced Acrobatics
- Air Manipulation (By performing tricks in mid-air, Silver is able to generate Air for his Extreme Gear to use for several purposes)
- Statistics Amplification (By using Air to perform air boosts for quick bursts in speed)
- Transformation (With Gear Change, Silver can alter his Extreme Gear to different Gear types and parts in order to unlock new movement abilities)
- And several more as listed in the Extreme Gear page's universal abilities.
- Statistics Amplification (Of Damage, Speed, Jump Height, Energy, Oxygen, Luck, and Event)
- Enhanced Magnetism Manipulation (Certain Pets and Trails can increase the reach at which one attracts Rings and Chaos Orbs to them)
- Probability Manipulation (Non-Combat Applicable; Via the Luck Stat)
- Power Bestowal
- Enhanced Accelerated Development (Pets and Trails increase the Experience gained from Chaos Orbs and steps made)
- Enhanced Inventory Duplication (Pets can enable characters to collect hundreds of thousands of Rings with every Ring collected)
- Fusionism (Fast Friends can take up to 150% of all of your Pets' best Power, Experience gain, and Ring counts)
- Aura (Several Trails emit an aura around the character)
- Possibly Power Bestowal, Statistics Amplification, and Shapeshifting (With the Wisp Pets, which can potentially bestow their abilities upon their wielder[Note 2])
- Aura (Explosive), Fire Generation & Self-Destruction/Explosion Inducement (With Red Burst, which surrounds the user with an aura of fire. Users are able to cause a detonations of fiery energy that harm nearby opponents while leaving them and the Wisp unscathed[21])
- Flight (With Crimson Eagle, which grants the user flight for a limited time[22])
- Pseudo-Black Hole Creation, Gravity Manipulation, Absorption, Levitation & Transmutation (With Indigo Asteroid, which will break down matter and convert it into more substance for the Asteroid Ring that expands from and surrounds the user)
- Bodily Weaponry (Conventional) & Surface Scaling (With Pink Spikes, transforming the user into a ball covered in spikes that enable clinging to surfaces[23])
A full list of all Pets in Speed Simulator can be found here and a full list of all Trails in Speed Simulator can be found here.
- Gravity Manipulation & Psuedo-Black Hole Creation (With the Gravity Band)
- Paralysis Inducement (Via Stun)
- Transmutation (With Ring Time)
Resistance to:
- Poison & Chemical Products (Capable of traveling through the Chemical Plant without repercussions,[24] which is filled with deadly toxins and the purple pollution water[25][26][27][28][29])
- Intense Heat (Able to withstand the heat within a volcano[30]. Unfazed by being near lava in Hill Top Zone.)
- Cosmic Radiation (Can withstand the vacuum of space)
- Ice Manipulation (Able to break free from being frozen solid[1]. Capable of breaking out of being frozen solid by Dr. Eggman's Emerald Hill Mech and is capable of surviving outside the Space Colony ARK[Note 3])
- Soul Manipulation, Mind Manipulation & Possession (Resisted the Ifrit's passive hax abilities[2])
- Sound Manipulation, Electricity Manipulation & Transmutation/Deconstruction (Can withstand the effects of the Magenta, Ivory and Blue Wisps[6])
- Existence Erasure & Void Manipulation (5-D; Time Eater erased all of space-time/reality, which would include fifth-dimensional realms like Cyber Space and Maginaryworld, yet Silver did not need to be restored)
- Conceptual Erasure (Type 1 [5-D], 1 Layer; Withstood all of reality being erased from Time Eater erasing Dr. Eggman's past defeats, which would include the destruction of Maginaryworld. Even Amy, Tails, and Knuckles needed to be restored, who could withstand Void's darkness that threatened to destroy Maginaryworld)
- Memory Erasure, Soul Erasure, Data Erasure & Information Erasure (Type 2 [5-D]; Despite Time Eater erasing Cyber Space, a realm comprised of fundamental information with souls, memories, and data, Silver was unaffected)
- Emotion/Feeling Erasure, Dream Erasure & Mind Erasure (5-D; Time Eater destroyed the realm referred to as the Digital Dream, that being Cyber Space, and the destruction of Maginaryworld would include destroying the dreams that people have that are representations of parts of the dreamer's mind or the emotions they represent)
- Plot Erasure & Law Erasure (Able to withstand Time Eater's erasure despite having erased the Arabian Nights, a realm where what is written in the story becomes somebody's fate and destiny)
- Causality Manipulation & Time Manipulation (6-D; White space needed to have Classic and Modern Sonic restore its flow of time and counteract the effect, being constantly referred to as a timeless void/realm without time due to the erasure of all reality, meaning it would operate on hypertime. Despite that, Silver functioned normally in White Space)
All of his previous innate abilities on a massively enhanced scale, plus;
- Self-Sustenance (Type 3; Super forms draw their power from the Chaos Emeralds, a source repeatedly referred to as infinite, and never tire so long as the transformation lasts)
- Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evil[31] from within himself that allows him to tap into a reserve of enhanced Chaos Powers. As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are stated by multiple different sources to be invincible, indestructible and invulnerable)
- Invulnerability Negation (Super form users can harm other super form users with this trait)
- Acausality (Type 4; Sage noted Sonic was attempting to transcend causality by refusing to succumb to the cyber corruption which plagued him.[32] Despite its attunement being the ruling of everything in the universe that exists that has gone unchallenged since time immemorial, The End referred to its own defeat as something that transcends law and time.[33] Super Forms can function in the Egg Reverie Zone, a dimension where time is constantly distorted and causes Base characters to float aimlessly [displayed further when they are helpless once again upon reverting back][34])
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic and Shadow to bypass Solaris' regeneration entirely, shattering it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings[35], the damage to it remained)
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle[36] gems that perform[37] miracles[38] once they are all gathered together, the result of which result is the Super form)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos Emeralds.[39] A Chaos Emerald is often said to turn people's thoughts into power[37] and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength[40])
- Restoration (Physical, Metaphysical, Energy & Temporal; Super Sonic used the true power of the Chaos Emeralds to pacify Perfect Chaos from its fury and resentment it used to transform. Super Sonic purified Mother Wisp returning her to normal, after she was corrupted into a Nega-Wisp from having her energy drained by Eggman. He and his Classic Self were able to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time.)
- Enhanced Non-Physical Interaction, Nonexistence Interaction & Nonexistence Erasure (Enhanced Nature Type 1, All Aspects [Other: History, Narrative, Space-Time & Text]; Super Sonic can directly attack the consciousness of Solaris. The Chaos Emeralds could interact and restore all of White Space, a realm of Nonexistence. After powering himself up with the Chaos Emeralds, Solaris almost destroyed/consumed all of existence on a scale that would encompass "everything" which would include White Space, with the end result of its destruction being the End of the World)
- Dream Manipulation & Conceptual Destruction (Type 1 [6-D]; Dreams have a fundamental nature within the multiverse due to it being where dreams become reality. The Chaos Emeralds are referred to as the super-substance of dreams,[41] with the power of dreams being capable of awakening Super Sonic,[42] and emotions are necessary for dreams to exist.[42]. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[38] that additionally encompasses the existence of Maginaryworld and all the dreams contained within Fourth Dimensional Space that in itself is Illumina's dream[42]. Dr. Eggman stated Solaris' plan was to swallow all timelines and destroy the very meaning of time itself,[38] which would include Maginaryworld as a whole)
- Law Manipulation, Causality Manipulation, Soul Manipulation & Information Manipulation (Type 2; Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[44] a realm stated by The End to be a separate reality[45] and also referred to by Dr. Eggman as a digital dimension.[46] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[44] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.[47] Cyber Space also contains the souls of the Ancients. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[48] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time.[38] This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)[49]
- Chaos Energy Manipulation
- Flight (True Flight & Spaceflight)
- Aura (His Super State took the form of a constant forcefield against Metal Overlord[50])
- Heat (When Sonic and Silver entered their Super Forms, it immediately burned away the Metal Virus so badly that it did not regenerate back, even though before it could regenerate from Base Sonic burning it off)
- Light Manipulation, Forcefield Creation & Sealing (Silver can absorb light to strengthen himself and allow him to use the Shield of Light, a forcefield of psychokinetic energy that can catch projectiles and hurl them back with great force. He can use Shield of Light to trap opponents[38])
Resistance to:
- Memory Manipulation (5-D; Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at large[51][Note 4])
- Death Manipulation (Super Forms can withstand the Eyes of Solaris, which instantly kill those who touch it[38])
Greater Resistance to:
- Disease Manipulation, Biological Manipulation, Transmutation & Corruption (Type 1; Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[52] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot[53])
- Text Manipulation, Plot Manipulation, Nonexistence Erasure (Enhanced Nature Type 1, All Aspects [Other: History, Narrative, Space-Time & Text]), Law Manipulation, Causality Manipulation, Information Manipulation (Type 2), Mind Manipulation, Empathic Manipulation, Soul Manipulation, Dream Manipulation, Conceptual Manipulation (Type 1 [6-D], 2 Layers; Super Forms can withstand attacks from the likes of Solaris. Repeatedly, Solaris is inferred to want the destruction of all reality; that being Mephiles' craving for destruction, his desire to erase all of history, and Solaris' goal to swallow all timelines and destroy the very meaning of time itself. This level of destruction would extend to the Arabian Nights, White Space and its history, Cyber Space, and Maginaryworld)
- Cyber Corruption (When Sonic transformed into his Super State, his Cyber Corruption was halted, though it did not cure him outright)
Attack Potency: High Universe level (Had been consistently defeating Iblis alongside Blaze,[54] who is a threat to Sonic and Shadow. Was implied to be almost as powerful as Modern Shadow, stalemating in their first fight until Shadow used Chaos Control.[7] Can harm other Extreme Gear racers[55]) to Low Multiverse level (Comparable to Sir Galahad, who can directly combat Sonic and other Knights of the Round Table.[56] Possibly hinted to have defeated Sonic Doppelgangers.[57] Comparable to the likes of Modern Sonic, Shadow, and other members of the Resistance, who could defeat Phantom Ruby clones of Zavok, Shadow, Modern Metal Sonic, and Modern Chaos Zero. Destroyed various Badniks alongside his friends.[58][59] Superior to Whisper[Statistics Values 1]), higher with Boost | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[60] with Silver able to harness varying levels of chaos energy). Low Multiverse level (Comparable to Classic Super Sonic, who destroyed the Phantom King) to Complex Multiverse level (Alongside Modern Super Sonic and Modern Super Shadow, he managed to harm and eventually defeat Solaris[Statistics Values 2]), higher with Boost
Speed: Massively FTL+ (Kept up with a casual Modern Shadow in Sonic the Hedgehog (2006). Can keep with Modern Sonic, although he is somewhat slower) to Infinite (Able to keep up with Sonic for a few seconds on foot before falling behind. Could dodge attacks from and tag Dr. Eggman's Eggmobile. Caught Modern Metal Sonic and flung him away[10]), higher with his Psychokinesis (His power is hard to outmaneuver even for the likes of Sonic. When flying, he can race Sonic evenly during Generations. Flew at an even pace with Infinite for a brief time), even higher with the Spin Dash (Silver can utilize the Spin Dash[1] a technique that allowed Sonic, Tails Nine, and Renegade Knucks to blitz a group of Eggforcers that were initially blitzing them[61]), far higher with Boost (The Boost is a technique that enhances his speed by nearly 8x) | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[62] with Silver able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as he is empowered by the Chaos Emeralds, which are superior to the World Rings), up to Immeasurable at his peak (Able to outpace laser attacks that stem from Solaris' body and whose attacks are shown to be throughout all of time itself due to them appearing in the past, present, and future alike. Comparable to Modern Super Sonic, who is capable of attacking Solaris faster than it can even cross its arms to defend itself), higher with the Spin Dash and Boost
Lifting Strength: Class M physically (Comparable to Modern Metal Sonic, who at his weakest and considered in no shape to fight after being somewhat repaired by Modern Tails, was still capable of breaking the chains that were used to restrain it.[63] Can move a rock cube on his own). Multi-Stellar with Psychokinesis (Comparable to Modern Sonic, who is on par with- if not superior to- his Werehog self that grappled the Egg Dragoon. Can almost completely immobilize Sonic in his Psychokinetic grip. Held down Zavok with his Psychokinesis, albeit it required the majority of his attention[64]) | At least Multi-Stellar (Super Silver's strength is far superior to his Base form[Statistics Values 3]) to Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic), higher with Psychokinesis (Was capable of stopping projectiles hurled by Solaris’s Eyes and throw them back at him with enough force to damage him and shatter his armor)
Striking Strength: High Universe level (Can harm the likes of Iblis and Ifrit. Can trade blows with Modern Sonic and Modern Shadow during his first encounter with each.[54][7]) to Low Multiverse level (Can harm Sonic with his psychokinetic energy.[57] Comparable to Sonic and other members of the Resistance, who can strike down Phantom Ruby clones with one strike) | Varies. Low Multiverse level to Complex Multiverse level[Statistics Values 2]
Durability: High Universe level (Can take attacks from Iblis and Ifrit) to Low Multiverse level (Can take hits from Modern Sonic and Modern Shadow), higher with Psychokinesis (Can create barriers of light) and Boost. Up to Complex Multiverse level Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[20]) | Varies. Low Multiverse level to Complex Multiverse level, higher with Boost (Invulnerability makes it difficult to even harm him through conventional means[Statistics Values 2])
Stamina: Superhuman (Was able to fight Modern Shadow and not get too tired and has fought Iblis several times in his future no matter how many times he keeps coming back) | Infinite (Super Silver is powered by the Chaos Emeralds)
Range: Standard Melee Range; Hundreds of Meters to Kilometres with Psychokinesis, Up to Low Complex Multiversal with Chaos Control (6-D Potency. Chaos Control can halt time in White Space[65] despite it repeatedly being stated that all of space-time was erased, including realms such as Cyber Space and Maginaryworld. Shadow intended to freeze the moment in time where Maria and Gerald were being restored to the timeline in order to prevent it[66]) | Standard Melee Range; Up to Complex Multiverse level with abilities (Able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void. Can halt time in White Space, as Shadow intended to freeze the moment in time where Maria and Gerald were being restored to the timeline to prevent it, despite it repeatedly being stated that all of space-time was erased[Statistics Values 2])
Standard Equipment: None | The Chaos Emeralds
- Optional Equipment: Rings (maximum of 999), Chaos Emerald (takes the form of a pendant), Item Boxes, Power Bracelet, Heart of Wind, Shock Bracelet, Extreme Gears, Lightron, Vehicles (Extreme Gear, Tornado, Dark Rider, etc.), Infinite Magnet, Red Star Rings, Pets/Friends/Fast Friends (Chao, Animals, Koco, certain Wisps, Black Doom's Eye, etc.), Trails
Gifted (Could see through Dr. Eggman Nega's disguised, being complimented by him as being "very perceptive". Skilled with his telekinesis, as he has used it time and time again to solve various puzzles and create pathways for himself)
Extraordinary Genius (Silver is a combat pragmatist and will use his own abilities and whatever resources are available to guarantee a victory, being described as a smart fighter when compared to Sonic and Shadow. He has learned Chaos Control just from seeing it in action once by Shadow the Hedgehog much to his shock, similar to Sonic's own first attempt at the technique. His performance on a training course left a Soleannan Guard astonished, causing the latter to beg the young time traveler to become a guard of Soleanna. Instinctively fought with perfect coordination with Blaze, who he had no memories of at the time)
Weaknesses: Silver can be rather naïve at times, and overusing his telekinesis fatigues him. | None notable
Notable Attacks/Techniques:
- Psychokinesis: The primary application of his powers, Silver picks up nearby objects and throws them as projectiles to bombard an opponent from a distance. Should his opponent get close he can also target them directly and throw them back to force his foe to play catch-up. He can also use this ability on himself to simulate flight and can move at speeds comparable to Sonic and Shadow.
- Psycho Smash: One of his signature attacks, Silver charges up psychic energy in his body before releasing a powerful burst of psychokinetic power that knocks foes far away. Those caught in its path are paralyzed and flung helplessly across a distance proportional to the time spent charging. Silver can also condense this energy into his hand to smack at an opponent at close range.
- Psychic Knife: Flings a wave of psychokinetic energy that emits electrical charges, paralyzing foes on contact.
- Psycho Shock: Silver jumps into the air and charges psychokinetic energy in his hand. Once he lands, he places the palm of his hand onto the ground and releases a psychokinetic shockwave that paralyzes nearby enemies and knocks away their projectiles from him.
- Teleport Dash: The Teleport Dash is a psychic jump that warps space, allowing Silver to move quickly “through” an enemy or an enemy attack and avoid damage. This is a good move to use when facing multiple enemies that you must get close enough to use PK against them.
- ESP/Psychic Control: Silver places both hands on his forehead, charging up energy before releasing in it a massive dome that induces vertigo on all opponents, rendering them incapable of moving properly and allowing Silver to zip past them or pummel them without retaliation.
- Levitate: Silver uses his psychokinesis to move his own body through mid-air, granting him the ability of flight. When flying, Silver can move himself at extreme speeds, nearing those that Sonic can run at.
- Teleport Dash: Silver jumps mid-air and uses his psychokinesis to warp space, allowing him to teleport through the air at light speed.
- Meteor Smash: Silver uses his psychokinesis to pick up various debris and mashes them into a giant ball many times his own size. Silver then tosses the ball at his enemies as it tumbles along the ground. However, it will fall apart to pieces once Silver loses his concentration.
- Spin Attack: Like Sonic and Shadow, Silver can quickly curl up into a ball and spin while moving to attack opponents and mow down obstacles.
- Spin Jump: Silver leaps into the air and proceeds to perform a Spin Attack, a technique that allows Silver to attack a foe in quick succession, hit objects in a return-to-sender fashion, and deter charging opponents.
- Double Jump: After Silver performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
- Spin Dash: Silver curls up into a ball as he normally does but spins in place to build up speed for ramming a target at extremely high speeds.
- Homing Attack: An aerial version of the Spin Dash that homes in on its target.
- Drop Dash: Silver stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
- Spin Jump: Silver leaps into the air and proceeds to perform a Spin Attack, a technique that allows Silver to attack a foe in quick succession, hit objects in a return-to-sender fashion, and deter charging opponents.
- Boost: Upon hitting his top velocity, Silver is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
- Air Boost: An airborne variation of the Boost, used to increase the Silver's speed in mid-air and soar through the sky.
- Slide: Sonic falls back while running and slides along the ground with his feet in front of him.
- Trick Action: While Silver is in mid-air, he can perform a series of stunts which can charge up his Boost or gain extra height.
- Chaos Control: Silver uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Silver has with him.
Sonic Speed Simulator:
Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats[5];
- Experience (The amount of experience gained when defeating an opponent)
- Rings (the amount of Rings gained per a single Ring)
- Damage (the amount of damage dealt to bosses and powerful enemies).
- Stamina (The amount of energy consumed when Boosting)
- Air (The amount of time possible to spend underwater without air)
- Luck (Non-Combat Applicable).
Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each.
For a full reference of different Pets and their impact, see here.
Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;
- Experience
- Rings
- Damage
- Stamina
- Air
Unlike Pets, only one trail can be equipped at any given time.
For a full reference of Trails and their impact, see here.
Credit and thanks to the Sonic Speed Simulator wiki.
Color Powers:
- Cyan Laser: Using the power of a Cyan Wisp, Silver transforms into a cyan laser beam. As the Cyan Laser, Silver gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Silver can also bounce off them as if they were a reflective surface.
- Indigo Asteroid: Using the power of an Indigo Wisp, Silver turns into an orb-shaped body with striped, indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Silver essentially becomes a miniature planet with a strong gravitational field. Silver is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Silver the ability to levitate through mid-air.
- Yellow Drill: Using the power of a Yellow Wisp Silver turns into a yellow spiral drill. As the Yellow Drill, Silver can burrow and tunnel underground at remarkably high speeds and can be applied underwater, allowing Silver to move through the water like a living torpedo.
- Jade Ghost: As the Jade Ghost, Silver is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Silver intangible to those with Non-Physical Interaction.
Super Silver:
- Shield of Light: When performing this move, Super Silver uses his natural psychokinesis to form a large green shield of energy in front of him, which will grab any thrown projectiles that enter its radius. Once caught, Super Silver can then throw the projectile back at his foe with relative force.
- Super Sonic Boost: Super Silver surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
- Turbo Boost: Super Silver surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.
Gallery
Notable Matchups
Victories:
- Blaze the Cat (Game) (Main Sonic Continuity) Blaze's Profile (They both started in Base Form then they went to their Super/Burning Forms. It was a win via KO)
- Super Mecha Sonic Mk. II (Main Sonic Continuity) Mecha Sonic Mk. II's profile (Super Silver and Super Mecha Sonic Mk. II were used.; Battle took place on Angel Island; Speed was equalized)
Losses:
- Metal Overlord (Main Sonic Continuity) Metal Sonic's Profile (Both were Low 2-C; Battle took place on Angel Island; Starting distance was 50 meters; Speed was equalized)
Inconclusive:
- Super Shadow (Game) (Main Sonic Continuity) Shadow's Profile (Both were in their Super forms; Speed was equalized)
References
- ↑ 1.0 1.1 1.2 1.3 Sonic Rivals: Silver's Story
- ↑ 2.0 2.1 Sonic Rivals 2
- ↑ Sonic Channel JP
- ↑ Sonic the Hedgehog #25
- ↑ 5.0 5.1 5.2 5.3 Sonic Speed Simulator
- ↑ 6.0 6.1 Team Sonic Racing
- ↑ 7.0 7.1 7.2 Sonic the Hedgehog (2006): Vs Shadow (Silver's Story)
- ↑ 8.0 8.1 Sonic the Hedgehog (2006): Crisis City (Silver's Story)
- ↑ 9.0 9.1 9.2 Sonic the Hedgehog (2006): Silver's Story
- ↑ 10.0 10.1 Sonic the Hedgehog #14
- ↑ Sonic the Hedgehog #28
- ↑ Sonic Generations (3DS): Silver Boss
- ↑ Sonic the Hedgehog #8
- ↑ Sonic Channel Calendar “Otherworld Comedy” Story Act 8: Reunion With the Magical Princess (August 2023)
- ↑ SFAS
- ↑ Sonic the Hedgehog (2006): Silver's Story
- ↑ The Murder of Sonic the Hedgehog
- ↑ Sonic the Hedgehog (2006): Sonic's Episode
- ↑ Sonic Prime S1E7; "It Takes One to No Place"
- ↑ 20.0 20.1 Sonic Frontiers: Another Story (vs The End)
- ↑ Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
- ↑ Sonic Lost World: Desert Ruins Zone 1
- ↑ Sonic Colors: Planet Wisp Act 1
- ↑ Sonic Speed Simulator: Chemical Plant
- ↑ Sonic Generations Strategy Guide pg. 46
- ↑ Sonic the Hedgehog Encyclo-speed-ia pg. 253
- ↑ Sonic the Hedgehog 1 & 2: Sega's Official Players Guide pg. 83
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 14
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 50
- ↑ Sonic the Hedgehog (2006): Flame Core (Silver's Story)
- ↑ Shadow the Hedgehog: Official Video Game Website
- ↑ Sonic Frontiers Rhea Island (JP)
- ↑ Sonic Frontiers (VS The End) JP
- ↑ Sonic Mania: Egg Reverie Zone
- ↑ Sonic the Hedgehog (2006): Solaris Boss (Final Story)
- ↑ Sonic the Hedgehog (2006) Sonic's Story Intro Cutscene
- ↑ 37.0 37.1 Sonic the Hedgehog (2006) Silver's Story: White Acropolis
- ↑ 38.0 38.1 38.2 38.3 38.4 38.5 Sonic the Hedgehog (2006): VS Solaris (Last Episode)
- ↑ Sonic Adventure: Last Story
- ↑ Sonic Channel: Wall Cover Story (Sonic & Silver Part 2)
- ↑ Sonic Chaos JP Manual
- ↑ 42.0 42.1 42.2 42.3 Sonic Shuffle
- ↑ Sonic Dream Team: Official Concept Art
- ↑ 44.0 44.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers Kronos Island (JP)
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers Intro Cutscene (JP)
- ↑ Sonic Frontiers
- ↑ Sonic Heroes: Metal Overlord Boss (Last Story)
- ↑ Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
- ↑ Sonic the Hedgehog #29
- ↑ Sonic the Hedgehog #13
- ↑ 54.0 54.1 Sonic the Hedgehog (2006): Vs Sonic (Silver's Story)
- ↑ Sonic Riders: Zero Gravity
- ↑ Sonic and the Black Knight: Battle Mode
- ↑ 57.0 57.1 Sonic Generations
- ↑ Sonic the Hedgehog #8
- ↑ Sonic the Hedgehog #9
- ↑ Sonic the Hedgehog #12
- ↑ Sonic Prime; Episode 3, "Escape from New Yoke"
- ↑ Sonic the Hedgehog #12
- ↑ Sonic the Hedgehog #12
- ↑ Sonic the Hedgehog #30
- ↑ Sonic X Shadow Generations: Hub World
- ↑ Sonic x Shadow Generations: Final Cutscene
Notes/Explanations
Note | |
|
Statistics Values | |
- Whether or not this is true, it's possible Silver can utilize all of the wisps due to him being in Team Sonic Racing where all the wisps (Including a wisp named Jade Ghost) are present and can be used as items to help one's team get ahead in the race.
- The topic of Invulnerability for Super Forms was discussed and agreed upon within a recent CRT (September 2021). Look to the notes on the verse page for further info.
Discussions
Discussion threads involving Silver the Hedgehog |