
Summary
The Shotgun Farmer is a farmer with an arsenal of organic weaponry.
Powers and Stats
Tier: 9-B, Higher with some weapons | 9-B
Key: Farmer | Juggernaut
Name: Unknown
Origin: Shotgun Farmers
Gender: Male
Age: Unknown
Classification: Farmer, Species dependent on Outfit
Powers and Abilities:
- Body Control (The Farmer’s limbs are not physically attached, being capable of both falling apart and telekinetically reattaching)
- Possibly Non-Standard Breathing (Type 1), Space Survival (Moonside features a number of areas where Farmers walk around on the moon’s surface outside of buildings regardless of their outfit. The Season 2 lobby featured the Farmers standing on the moon’s surface)
- Non-Physical Interaction (Can wield the Grave Digger, a spectral shovel as well as interact with various spectral Pets. Can harm the Hellgrazer and Soul Harvester)
- Weapon Mastery (Can effectively wield a variety of guns as well as farming tools, axes, meat cleavers, baseball bats, brooms, silverware, hardware tools, maces, instruments, hammers, fishing rods, foods, toys, and other miscellaneous everyday items as weapons)
- Aura (In Crop Swap, the Farmer is surrounded by an aura after getting 14 kills)
- Creation (Can summon a variety of props for emotes)
- Minor Water Manipulation (Can summon water to create a static wave with the Surf’s Up Emote
- Minor Weather Manipulation (Shivering In My Boots summons a small snow cloud overhead)
- Limited Size Manipulation (The Big Head Snipers minigame features a massive head)
- Transformation (Can equip a variety of cosmetics that completely change the Farmer’s body. Turns into a variety of anthropomorphic animals and aliens via certain Outfits)
- Bio-luminescence (Various heads, including the Werewolf and zombies, feature glowing eyes)
- Immortality (Type 7) via the Bone Meal and various zombie Outfits)
- Bodily Weaponry (Conventional; via the Werewolf Outfit) (Unconventional; via the Imposter Outfit)
- Cyborgization (Partial via the RGB Farmer Outfit, Full via the Xb001, Xb002 Outfits
- Inorganic Physiology (via the Gold, Diamond, Gingerdead, Snowman, Scarekaw, Nutcracker, Lady Pigerty, and various Galaxy Outfits. Can replace their head with a miniature Earth or a miniature black hole)
- Resistance to the following:
- Temperature Manipulation (Can withstand being inside a volcano)
- Fire Manipulation (The Farmer can survive prolonged exposure to the Chilithrower, is unfazed by being ignited after drinking the Moolotov, can wear the Burning Bone Head mask, and can wield the Molten Shovel, Shotgun, and Sniper, which are made of magma)
- Ice Manipulation (Can walk around while wearing the Brain Freeze mask, which is a giant block of ice. Farmers can quickly recover from being frozen by Snowmen)
- Non-Standard Breathing (Assisted; via the Diving Suit, Space Explorer, Dark Explorer, and Crewmate Outfits)
- Minor Energy Projection via Cosmic Shovel
- Plant Manipulation (Grows his own weapons. When his weapons’ bullets hit the ground, they grow a new plant weapon in that place)
- Explosion Manipulation with explosives
- Gromato Launcher’s tomatoes bounce around until they either hit a player or the timer is reached
- Minor Smoke Manipulation (The Pineapplenade produces a smoke shield)
- Minor Biological Manipulation (The Lemonade blinds foes. The Onionade creates a cloud of gas that blurs the vision of those that walk through it)
- Double Jump via the Carrocket Launcher and Double Cob
- Healing (The Peavolver, M6Bean, Strawbowry, and Uzucchini can restore a small amount of health to teammates by shooting them)
- Minor Enhanced Senses via Sniperagus and Beet Action Rifle’s scopes
- Fire Manipulation, Status Effect Inducement (The Chilithrower ignites enemies, causing them to take additional damage. The Strawbowry can be ignited)
- Weapon Creation (The Hayk-47 has a small chance to fire a needle instead)
- Energy Projection via Uzucchini and Raydish Gun
- Explosion Manipulation with explosives
- Fire Manipulation, Status Effect Inducement (The Moolotov creates a wall of fire that ignites enemies on contact, causing them to take additional damage.
- Healing via Moonshine and MooMoo Milk
- Statistics Amplification via MooMoo Milk (Boosts the Farmer’s defense)
- Forcefield Creation via Shield items (Can possess shield up to 100% of their max HP)
- Forcefield Creation and Resurrection via Mini Milk (Grants the Farmer a forcefield worth 50% of their max HP and revives them when downed)
- Invisibility via Ghost Pepper
Attack Potency: Wall level (Should be superior to Bokboks, which can instantly flash-fry each other with snowballs), Can harm the giant bosses), Higher with some weapons (Various weapons are capable of oneshotting Farmers (Shovel when attacking from behind, Shotgun at close-range, Carrocket Launcher, Gromato Launcher, Pineapplenade, as well the Sniperagus, M6Bean, Strawbowry, and Beet Action Rifle via headshots) | Wall level+ (The Juggernaut’s axe oneshots Farmers)
Speed: Average Human movement speed with Supersonic combat speed via guns
Lifting Strength: Unknown (Can wield a silver, gold, or diamond Shovel and Shotgun. Can wear animal masks made of solid silver, gold, or diamond. Can carry a silver or gold chicken on his head)
Striking Strength: Wall level | Wall level+
Durability: Wall level (Is unharmed by projectiles thrown by Bokboks. Can survive attacks from a variety of oversized animals, including the Mega Zoink and Grizzwald) | Wall level+ (The Milk Jug helmet triples the Farmer’s health, allowing them to survive shots from all types of weapons)
Stamina: Peak Human (Never shows signs of fatigue, despite constant running around and intensive action)
Range: Standard Melee, Tens of meters with guns, Potentially hundreds of meters with Sniperagus | Standard Melee
Standard Equipment: Shovel, Meat Cleaver, Shotgun (Corn), Peavolver, Carrocket Launcher, Sniperagus, Gromato Launcher, Chilithrower, M6Bean, WatermeLMG, Strawbowry, Double Cob, Hayk-47, Beet Action Rifle, Uzucchini, Raydish Gun, Moolotov, Pineapplenade, Lemonade, Onionade, Bombkin, Moonshine, MooMoo Milk, Shields, Mini Milk, Ghost Pepper | Milk Jug Hat, Axe
Intelligence: Average (Is skilled with a variety of weapons and instruments)
Weaknesses: His guns must be grown, which takes time. The Double Cob grows regular Shotguns instead of more Double Cobs, but can be reloaded via Shotgun plants. Moolotovs can only be obtained by milking specialized MooMoos
Notable Matchups
Victories:
Losses:
Inconclusive
Discussions
Discussion threads involving Shotgun Farmer |