Summary
The Shocker Lizard is small reptile while is able to produce none lethal shocks on its own but in groups their electricty becomes quite dangerous.
Powers and Stats
Tier: At least 9-B, likely 9-A
Name: Shocker Lizard
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Small Magical Beast, lizard
Powers and Abilities: Superhuman Physical Characteristics, Small Size (Type 1; Are 1 foot long[1]), Natural Weaponry (Although weak they can use their bite[2] in combat), Electricity Manipulation (They are able to release electric shocks[1]), Enhanced Senses (Have night vision[1] and are able to sense electricty[1]), Surface Scaling (Are capable climbers[2]), Stealth Mastery (Shown here[1]), Resistance to Electricity Manipulation (Shown here[1])
Attack Potency: At least Wall level, likely Small Building level (As a CR 2[1] monster in 3.5e they're on par with the Rothé)
Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows), higher via Improved Iniative[1]
Lifting Strength: Peak Human (Due to being a small creature with a strength score of 10[1] they can at max push 340.194 kg)
Striking Strength: At least Wall level, likely Small Building level
Durability: At least Wall level, likely Small Building level
Stamina: Superhuman (Comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and still manage to fight and press on)
Range: Standard Melee Range, Several Meters via its Electricity Manipulation when there's more than one
Standard Equipment: None notable
Intelligence: Animalistic
Weaknesses: None notable
References
Others
Notable Victories:
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Inconclusive Matches:
Discussions
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