ShineGreymon is a Light Dragon Digimon which fights with the red-hot solar energy it accumulates.
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It dances a scorching waltz born of sunlight!
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~ Re-142
A Shine Greymon that has temporarily reached the limits of its abilities through Burst Evolution, it is a unique form which wears an aura of solar-class high-energy flames.
Shine Greymon that is capable of exerting its maximum power with the help of dark energy. It is unable to control the power it is exerting.
The Crest of the Sun shines and overflows with so much energy that it spurts out from all over its body. The claws on its hands and feet have become beam blades that utilize that energy, and it can quickly use them in close combat. Also, its Trident Revolver has transformed into a gunsword, and its slash technique "Zan Thrust" has extraordinary sharpness.
A Cyborg Digimon that has mechanized more than half of its body. Despite its large build it flies to the sky to attack the enemy. The offensive power fired from the gigantic revolver on its left arm is said to rival that of a single nuclear warhead, and due to its tremendous power and recoil, it is normally impossible to rapid-fire. In addition, the gun barrel is made from Chrome Digizoid in order to withstand that power.
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This Cyborg type Digimon's left arm has been converted into a huge gun!
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~ Re-28
A unique Digimon that is conjectured to be a subspecies of Greymon. Its body and the carapace on its head have also developed like a full-length lethal weapon, and its appearance has become more aggressive.
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Its Mega Burst razes everything to the ground!
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~ Re-27
A unique Agumon which has bound red leather belts around its arms, its maturation is presumed to differ from its traditional evolutions. As it's still growing, its power is weak, but it has grown hard, sharp claws on its hands and feet, and demonstrates its power in battle.
Powers and Stats
Tier:High 8-C | 6-C | At least High 6-C | At least High 6-C | 5-B, 1-C with Burst Mode | 1-C
Attack Potency:Large Building level+ (Should scale to other Rookie Digimon such as Guilmon) | Island level (Equal to if not superior to Folder Continent Meramon) | Large Island level (Ultimate level Digimon should be astronomically superior to Devimon who could split File Island apart) | At least Large Island level (Far superior to base) | Planet level (Mega Digimon should be at least comparable to Ebemon who is capable of destroying entire planets), Complex Multiverse level with Burst Mode (Has temporary maximized its base power making it far superior to its base form. Burst Mode has consistently been shown to allow Digimon to keep pace with Digimon such as Belphemon and Royal Knight level enemies. Even Chaosmon who is the Jogress of BanchoLeomon and Darkdramon needs the Creation Energy of Burst Mode to stay alive) | Complex Multiverse level (Comparable to Burst Mode).
Speed:Massively Hypersonic+ (Comparable to Elecmon) | Massively Hypersonic+ (Superior to Rookie Digimon and should be comparable to Wizardmon) with Relativistic reactions (Champion level Digimon should be able to move and react to Aiba) | Relativistic (Should be equal in speed to Takumi Aiba) with FTL Combat and Reaction speed (Should be comparable to Peckmon who could dodge Sunflowmon's Sunshine Beam from a close distance) | Relativistic+ (Should be comparable in speed to Rapidmon) with FTL reactions (Far superior to Ultimate level Digimon), Immeasurable with Burst Mode (Comparable to members of the Seven Great Demon Lords such as Belphemon) | Immeasurable (Comparable to Burst Mode)
Striking Strength:Large Building level+ | Island level | At least Large Island level | Planet level, Complex Multiverse level with Burst Mode | Complex Multiverse level
Durability:Large Building level+ | Island level | At least Large Island level | Planet level, Complex Multiverse level with Burst Mode | Complex Multiverse level
Weaknesses: Earth and Water based skills. Abilities effective against dragons. Data Digimon | Darkness based attacks for ShineGreymon | Ruin Mode will eventually die over the course of the battle due to its out of control power.
Baby Flame/Pepper Breath: Spits fire out of its mouth.
Baby Burner/Spitfire Blast: Takes a large breath, and then exhales a large amount of fire forward.
Baby Volcano: Breathes out a fireball that causes a huge explosion.
Raging Flame: A blast of fire that lowers the opponent's resistance to fire attacks.
Mega Napalm: Launches out three fireballs that create fire pillars when they hit something.
Giga Breath: Unleashes a large fireball that should be significantly stronger than Baby Flame.
Wolkenapalm I: Causes a burst of fire to appear from under the foe.
Rainbow Spit: Spits a rainbow colored mysterious foam at an enemy.
Lullaby: Sings a song that puts all enemies to sleep.
Saint Knuckle I: Punches the foe with a fist of Holy Power.
Wind Claw I: Slashes the foes with claws covered in wind.
Mega Flame: Breathes out high-temperature flame breath that incinerates virtually anything in its path.
Mega Burst: Uses Mega Flame after enhancing it to its limit in its mouth.
Horn Impulse: Strikes the foe with its horn.
Mega Shot: Fires a blast from the mouth.
Mega Roar: Attacks with the blast of a war cry.
Mega Volcano: Breathes out a huge fireball and causes a huge explosion.
Cross-Counter: Takes a stance that allows it to instantly counter a physical attack.
Dramon Claw: Slashes the foes with claws enveloped in the flames of a dragon.
Attack Charge: Boosts its Attack Potency by 15%. Can stack.
Dark Fire: Launches a flame made of darkness at the opponent.
Metal Cannon: Launches iron balls from the mouth.
All Rounder: Passively gives its Attack Potency, Durability, Magical Power, Magical Defense and Speed a 5% boost.
Raging Beast: A tackle that lowers the opponent's resistance to earth based attacks.
Beast Coat: Uses the power of a beast to raise its resistance to earth based attacks.
Battle Sense: When GeoGreymon is near death, its Attack Potency is boosted by 50%.
Comet Hammer I: Drops large boulders on top of the opponents to damage them.
Venom Trap: A plant attack that instantly poisons the opponent, draining their health for each movement until they die.
Anti-Poison: Heals poison while restoring a small bit of health.
Zekkou Shou: Flashes blinding light from its earring that damages the opponent.
Holy Light I: Blasts the foes with holy energy.
Flash Ray: Releases a flash of light that causes the opponent to be confused and attack themselves or their allies.
Trident Revolver: Fires 2 High-speed shots from its revolver at the limit of the Chrome Digizoid's endurance.
Rising Destroyer: Fires a beam barrage from its chest-cannon and the three beam cannons extending from its wings.
Solid Strike: Charges at the opponent and knocks them out with the extraordinary impact strength of its gigantic revolver.
Crack Bullet: Fires a barrier-piercing bullet.
Barrel Smash: Strikes the foe with its revolver.
Meteor Fall II: Drops a blazing meteor on top of the opponent.
Chrono Breaker: Wears away the opponent's body by stopping time or destroying it.
Shooting Star: Creates a void of space inside both of its wings, and sends out shooting stars
Meteor Squall: Summons a rain of tiny meteors from the sky.
Saiminjutsu: Puts the enemy to sleep using strange radio waves.
Mind Scan: Uses telepathy to dazzle the opponent.
Hypnotizer: Hypnotizes the opponent with its eyes before shooting a star-shaped laser beam at them from its face.
Star Seeker: Withdraws its limbs to become a spinning star that flies into the opponent while glowing.
Darkness Gear/Cog Crusher: Shoots black cogs from its face that can control Digimon they're embedded in.
Lullaby Bubble: Spits out a stream of bubbles that can put opponents to sleep.
Acceration Boost: Doubles the power of its next attack.
Sunrise Buster: Charges energy to its maximum, and fires it from the Trident Revolver.
Zan Thrust: A slash technique that has extraordinary sharpness.
Bolt Break: Lightning sorcery powerful enough to cause things to disintegrate at the quantum level using both of its hands.
Dark Song: Screams to lure the enemy to death or release darkness that stuns them.
Pillar of Fire: Creates a wall of flames.
Night of Blizzard: Attacks the enemy using a dark blizzard or shards of ice.
Summon: Summons spirits of fire and/or ice, sometimes combining them to create a ball of ice and fire or a sphere of darkness to shoot at the enemy.
Idle Bubble: A magic water attack that puts the foe to sleep.
Magic Game: Releases blue lightning from its staff or turns itself invisible.
Terror Illusion: Exploits the enemy's fears.
Glorious Burst: Spreads its huge wings, concentrating its accumulated energy of light to its extreme limit, then shoot.
Shining Blast: Mows down the opponent with shining light.
GeoGrey Sword: Summons the sword GeoGrey Sword from the earth for melee combat.
Heaven's Gate: Opens a portal to another dimension that sucks in the enemy and seals them away, or blasts the enemy with light from the gate that has a chance to instantly kill the target.
Atomic Burst: Wraps its body in light, like a barrier and then charges into the opponent. Those who suffer this technique are disassembled into digital data composed of "0"s and "1"s, the smallest units of data, and never return to their original state.
Miracle Creation: Due to the properties of the Digi-Egg of Miracles, ShineGreymon has a miraculous ability to overcome any predicament placed before him, thus enacting a "miracle" as the origin his power implies. As a result, a series of coincidences will occur that will guarantee Rhinomon's victory no matter what odds he faces.
Lunatic Dance: Bewitches its enemy with a dance before slashing them.
Moon Night Bomb: Throws a hypnotic water bubble putting the foe to sleep.
Ice Arrow: Discharges a breath of absolute zero-temperatured water, which freezes the enemy solid upon contact.
Atomic Blaster: Fires beams that destroy the enemy at the atomic level.
Corona Blaze Sword: Fuses its flaming sword and shield into a massive greatsword with explosively increased power.
Final Shining Burst: Puts its body and soul into inducing a massive eruption.
Torrid Weiß: Continually shoots a barrage of incandescent flame
Acceleration Boost: Doubles the power of its next attack.
Aura: Heals him or an ally.
Attack Break Field: Lowers the opponent's attack potency by 15%. Can stack.
Status Barrier: Creates a barrier that prevents status effects.
Torrid Weiss: Randomly attacks with flames of darkness.
Destroy Cannon: Blasts the opponent with a dark blast that also destroys space-time.
Chaos Slash: Slashes the foe(s) with the power of chaos, causing the opponent to get confused.
Chaos Blast: Lauches 3 energy balls of darkness and chaos.