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MMPR Shellshock
Wait till these teenage mutants see what a full-grown turtle can do!
~ Shellshock, after being enlarged


Powers and Stats

Tier: At least 5-A

Name: Shellshock

Origin: Power Rangers: Mighty Morphin

Gender: Male

Classification: Giant turtle

Powers and Abilities: Superhuman Physical Characteristics, Paralysis Inducement, several weapons

Attack Potency: At least Large Planet level (Was able to overpower the Tyrannosaurus Dinozord), Can also ignore durability with the Red Traffic Light Beam.

Speed: FTL to Massively FTL+ combat speed

Lifting Strength: Class K

Striking Strength: At least Large Planet Class

Durability: At least Large Planet level (survived a beating from the Tyrannosaurus Dinozord and Dragonzord)

Range: Extended melee range, a few miles with his ranged attacks

Standard Equipment: Baseball bat, cannon, hook

Intelligence: Average

Weaknesses: Deandra flowers

Notable Attacks/Techniques:

  • Green Traffic Light Beam: A green laser beam that, when hit on contact, will force foes to move non-stop.
  • Yellow Traffic Light Beam: Unknown.
  • Red Traffic Light Beam: A red laser beam that, when hit on contact, can stop and freeze foes in place.
  • Baseball Bat: Can pull a baseball bat out of his shell and hit baseballs at his foes.
  • Head Cannon: Can pull a cannon out of his shell to fire energy blasts. 
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