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I swear I won't stop until I've scrapped each and every one of you!
~ Sharla after finding out her colony folk were murdered

Summary

Sharla (Japanese: カルナ, Karuna, Carna; English dub: /ˈʃɑːrlə/) is one of the seven playable characters in Xenoblade Chronicles, and a medic of the Colony 6 Defense Force and former fiancée to the soldier Gadolt.

As a field medic she assisted in Colony 6's battle against the mechon by providing her medical assistant to the wounded though while she was skilled at her craft, Colony 6 was no match for the mechon however and such was destroyed. Sharla took those who couldn't fight and established a refugee base on the Bionis Leg which is where she would meet Shulk and Reyn. With their help she manages to save both Juju's and Othoran's lives and liberate Colony 6 from the mechon.

Powers and Stats

Tier: Low 7-C | Low 1-C

Key: Mid Game | End Game

Name: Sharla

Origin: Xenoblade

Gender: Female

Age: 21

Classification: Homs

Powers and Abilities:

Superhuman Physical Characteristics, Weapons Master (Is a highly skilled Sniper), Elemental Manipulation (Has access to Blaze Attack, Lightning Attack and Chill Attack which allows for her attacks to also inflict apply these abilities through attacks), Sleep Manipulation (Sharla's use of the art Tranquiliser causes those she inflicts with it to fall asleep), Energy Projection (Is capable of firing blasts of energy), Acausality (Types 1, 2 and 4; Escaped the Passage of Fate thanks to Alvis which means that like Shulk they exist outside of it), Death Manipulation (The art Head Shot can inflict instant death), Purification (Type 3; Upscaled from Sharla's ether art Cure Bullet which cures the target of debuffs and grants them a temporary Immunity to them), Self-Sustenance (Type 1; Can breathe in Memory Space which is stated to resemble the vacuum of space), Limited Invulnerability (Sharla's ether art Shield Bullet which allows for the target to gain Damage Immunity), Explosion Manipulation (Sharla's ether shots cause explosions on hit), Statistics Amplification (Of Strength, Speed and Defences; Sharla can buff herself through various means such as Arts such Drive Boost, buff herself through ether gems or even through skills which happen passively), Statistics Reduction (Of Strength, Speed and Defences; Sharla is able to debuff her opponent's stats through varies means such as ether gems which allow for Sharla to debuff opponents through attacks), Paralysis Inducement (Can inflict paralysis through attacks via the paralysis ether gem), Passive Healing (Via many healing ether gems which allows Sharla to constantly get healed for even actions such as moving), Poison Manipulation (Via Poison Attack which allows for Sharla to poison enemies through attacks), Enhanced Senses (Via the Night Vision ether gem granting night vision), Probability Manipulation (Can increase her chances of setting off statuses, performing a critical hit, landing a hit on his opponent, etc), Durability Negation (Via Bleed Attack, which can make others bleed through attacks even when said attacks are unable to do so prior and can make others bleed when they couldn't normally can't conventionally), Damage Reduction (Is able to reduce physical and ether damage by up to 50% through Physical Protect and Ether Protect gems), Supernatural Luck (Via Unbeatable Gem, which can allow Sharla to survive a normally fatal blow with 1 HP), Social Influencing, Limited Empathic Manipulation (Via ether gems allow for Sharla to increase or decrease how aggro opponents are), Non-Physical Interaction (Can harm Nebulas, which lack any physical forms), Status Effect Inducement (Via Bind and Daze, bind prevents the target from moving though they can still attack, Sharla can inflict this through attacks via the Bind ether gem, is also able to forcibly daze an enemy through the daze status effect), Presence Concealment (Via Cloak Gems which allow for Sharla to be undetected by enemies), Damage Transferal (Via Spike Gems allow the user to send back the exact same damage they took to the attacker, allowing both parties to be equally damaged), Life Force Absorption (Via HP Steal which allows for Sharla to steal HP when damaging her opponents) and Reactive Power Level ("Tension" is an ability that passively makes a character grow stronger over the course of battle)

Resistant to the following: Fire Manipulation, Ice Manipulation, Poison Manipulation, Paralysis Inducement, Status Effect Inducement, Sleep Manipulation, Mind Manipulation, Death Manipulation, Damage Transferal, Statistics Reduction, and Power Nullification (The ether gems allows him to be resistant to these when equipped), Gravity Manipulation (Unaffected by Fiora's Zero Gravity Field), Radiation Manipulation (via Terrain Defence Gem), Empathic Manipulation (via Lock-On Resist Gem) and Acausality Negation (Type 4: Was unable to be seen by Zanza through his precognition despite Zanza being responsible for Shulk's visions originally), Space-Time Manipulation and Sealing (Able to withstand hits from The Monado which was used by A to damage and seal Fog Rifts which are rifts in space-time),

Attack Potency: Small Town Level+ (Comparable to Shulk) | Low Complex Multiverse level (Comparable to the rest of the party. Managed to damage Dickson)

Speed: Superhuman with Supersonic+ reactions (Can react to Telethia) | Massively FTL+, likely Infinite (Comparable to Shulk)

Lifting Strength: Class 100 (Comparable to the party who are able to topple characters such as Xord) | Immeasurable (Comparable to Shulk)


Striking Strength: At least Small Town level (Can harm a Telethia) | Low Complex Multiverse level

Durability: At least Small Town level+ (Can tank blows from a Telethia) | Low Complex Multiverse level (Can tank hits from Dickson)

Stamina: Superhuman

Range: Standard melee range. Hundreds of meters with her rifle.

Standard Equipment: Ether Rifle, various Ether Gems and equipment

Intelligence: Above Average

Weaknesses: Overuse of her weapon will cause it to overheat which will make it so it cannot be used for a short period of time (though this can be lessened through Ether Gems).

Notable Attacks/Techniques:

  • Cool Off: Releases the built-up heat from using other arts, emptying the talent gauge.
  • Heal Bullet: Restores some HP to a single party member.
  • Thunder Bullet: Two-hit combo, increased critical chance against flying enemies.
  • Shield Bullet: Absorbs a set amount of damage.
  • Cure Bullet: Removes debuffs from a single target and grants temporary debuff immunity.
  • Drive Boost: Reduces cooldown of all arts except Drive Boost, no auto-attack or movement.
  • Heal Blast: Restores a large amount of HP to a single party member.
  • Heal Round: Restores a medium amount of HP to all party members.
  • Head Shot: Guaranteed crit, may instantly kill a dazed enemy.
  • Metal Blast: Causes Break in a straight line, increased critical against flying enemies.
  • Aura Bullet: Extends duration of auras.
  • Heat Bullet: Increases tension of party members in a circle around the target.
  • Head Shaker: Dazes a toppled enemy.
  • Covert Stance: Decreases aggro permanently and nullifies aggro gain for the duration.
  • Heal Counter: Restores HP to the targeted party member each time he/she gets attacked.
  • Tranquiliser: Makes the enemy fall asleep.
  • Cure Round: Clears the entire party of debuffs and grants temporary debuff immunity.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Sharla
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