|“||No Uncle... It was mine. I wanted so dearly to be the hero this town expects me to be. But somewhere along the way, I've come to trust only my genie half... and looked down on my human half. But today I learned something. That without the help of my human friends, I'd be lost right now.||„|
|“||No thanks. I've got something else in mind. I'm only a half-genie... and I've never granted someone's wish before... But I think I'm ready to give it a try!||„|
|~ Shantae's catchphrase|
Shantae is the eponymous protagonist of the Shantae series. A half-genie and the guardian of Scuttle Town. Shantae works tirelessly to thwart the plans of the nefarious lady-pirate, Risky Boots, or other forces threatening the town.
Powers and Stats
Tier: Low 7-B
Origin: Shantae Series
Classification: Half-Human/Half-Genie, Belly Dancer
Powers and Abilities:
Superhuman Physical Characteristics, Magic, Hair Manipulation, Teleportation, Transformations, Master martial artist, Light Magic, Healing, Wish-Granting, Enhanced Speeds, Invisibility, Intangibility, Pseudo-Flight (via her bubble with her Beach Day outfit, riding on her Dream Cloud, and teleporting through her "Ninja costume"), Fire Manipulation, Lightning Manipulation, Sword Fighting, Attack Reflection, Absorption, Non-Physical Interaction (Can kill ghosts), Breaking the Fourth Wall, Statistics Amplification (with Twin Mints and Monster Milk), Resistance to Mind Manipulation (Was unaffected by Holly, who caused everyone in Scuttle Town to have amnesia), Creation, Invulnerability, Summoning, and Enhanced Senses
Attack Potency: Small City level+ (Can physically harm the Pirate Master, who created a storm over Scuttle Town. It was stated that this was caused by dark magic, which is the main source of the Pirate Master's power. Defeated Risky Boots several times, who amped herself with dark magic. Can easily defeat Cacklebats, who each contain dark magic. Can harm a dark version of herself)
Speed: Supersonic (Can dodge cannonballs and gunfire) with Massively Hypersonic reaction speed (Dodged and reacted to the Giga Mermaids lightning bolts)
Striking Strength: Small City Class+
Range: Standard melee range. Tens of meters with projectiles.
Standard Equipment: See Notable Attacks/Techniques
Intelligence: Average, but naive.
Weaknesses: She is naive and can be tricked by highly intelligent people, such as Risky Boots.
Hair Whip: Shantae’s main weapon is the long tuff of purple hair attached to her head. Amazingly she can swing this ponytail like a large whip like weapon to damage her opponents. Despite the ridiculous nature of these attacks, the speed and power of them are clearly superhuman, allowing her to easily destroy humanoid monsters, bust through armored opponents, and damage several story high monsters with little effort. Shantae can also reflect some projectiles with her hair whip, such as cannonballs, giving it some defensive properties
Light Magic: As a half genie, Shantae contains the ability to use “light magic”, a benevolent form of magic super effective against those who use a eviler derived “dark magic”(for example the Pirate King at the end of the pirates curse game used dark magic). Shantae typically manifests this magic through physical transformations or spells, which she can activate with magic belly dances. Her light magic can also be manifested through her hair during attacks for more direct dark magic enemy beat downs.
Fire Manipulation: Shantae can manipulate fire with the help of magic. She has 3 different uses for this. These are a magic spell that creates a large fireball about the size of Shantae’s body and sends in horizontally along the air towards opponents, A powerful magic spell that creates 3 balls of flame simultaneously and sends them horizontally away in a fan pattern and a magic spell that produces a constant stream of fire akin to that of a flamethrower.
Fighter Moves: Having received training from Bolo, Shantae can perform various martial arts techniques such as back dashes, aerial recoveries and several types of kick attacks (Power Kick, Drill Kick, Uppercut Kick)
Transformations: Shantae can change her physical form into several different ones with the use of her belly dancing. These forms resemble animals and mythical creatures. Each different transformation provides different abilities exclusive to them. These include...
-Monkey Belly dance: A belly dance transformation that allows Shantae to transform into a monkey. It’s great for climbing up walls or fitting through tight spaces. After collecting a talisman or totem called the monkey claw, Shanta can attack opponents with her claws in this form, and perform a powerful horizontal head-butt by flinging herself off a wall.
-Mermaid Belly dance: This belly dance transforms Shantae into a mermaid, perfect for underwater exploration and maneuvering. Shantae initially couldn’t attack in this form, but after gaining a separate talisman/relic called the mermaid bubble, she gained the ability to spit large explosive bubbles from her mouth as an attack. Due to being fish like, she can’t move well on dry land in this form, though nega Shantae (an evil counterpart of Shantae created when Risky took control of her genie half in the Risky’s revenge with a magic lamp) could jump in midair and spin while rapidly shooting bubbles as an offensive mermaid attack on dry land. Given nega-Shantae was a copy of the real one, Shantae could likely perform the same maneuver.
-Elephant belly dance: A belly dance that transforms Shantae in a large elephant. This form is notably slow and bulky but has enhanced strength that can allow Shantae to charge through large stone blocks/boulders with ease. After collecting a separate talisman/relic called the elephant tote, she can also perform a powerful ground pound move in this form as well. Her dark half nega Shantae could quasai teleport into the air to attempt to crush opponents multiple times with stomps during her boss fight. Given nega-Shantae was a copy of the real one, Shantae could likely perform the same maneuver.
-Spider belly dance: A belly dance that transforms Shantae into a large spider, which can climb up walls for extra maneuverability. After Shantae collects a talisman or relic called spider venom, she gains the ability to use venom based projectile attack in this form.
-Harpy belly dance: A belly dance that transforms Shantae into a harpy, which can fly freely through the air with no restrictions. This allows for greater mobility and air superiority over the enemy. After collecting a talisman or relic called the harpy’s claw, Shantae gains the ability to attack with the claws on her feet in this form.
-Tinker bat belly dance: A belly dance used to take on the form of the common minions used by Risky Boots, the tinker bats. This form allows Shantae to climb on walls, ram into objects at forces comparable to the elephant transformation and attack opponents with a sword cutlass like weapons.
-Crab belly dance In this form, Shantae gains the ability to freely move along surfaces underwater and descend slowly like a parachute in open water. Shantae also gains the ability to tuck into her shell when on a surface and is invulnerable in this state. Because this form is small, it can go through gaps the Mermaid form cannot pass. Gaining the Crab Claw lets this form attack and snip certain obstacles.
-Bat belly danceThis form allows Shantae to fly only horizontally. Gaining the Bat Sonar lets you see in the dark in a short radius.
-Mouse belly dance This form allows Shantae to enter very small passageways. Gaining the Mouse Bite lets this form attack.
-Blobfish belly dance This form has Shantae continuously bounce around as a blobfish. The bouncing damages enemies but one wrong move and Shantae gets damaged. It is not considered a water-based form despite being a fish.
-Gemjug belly dance This form allows Shantae to produce gems
Healing Dances: A hidden dance Shantae has learned. The dance allows Shantae to gradually heal herself at the cost of gems
Magic Armour: Doubles Shantae's magic supply, but makes her take 2x damage as her base outfit
Officer Wagon: A costume that gives Shantae ranged Pellet Gun attacks and increased armor (but may require power restoration by way of Heart Discs).
Ninja: A costume that gives Shantae additional speed, agility, and magic.
Beach Day: A costume that gives Shantae a few surprise moves (EX: throwing a beach ball at foes, sunbathe to restore Hearts).
Normal/Super/Mega Pike Ball: Cannonball/blade like objects that Shantae can create to spin around her to damage opponents. The pike ball produces one projectile. The super pike ball produces 2 Pike balls with the same concept as the Pike Ball. Mega Pike Ball produces 3 Pike Balls with the same concept as the Pike Ball. It can be near impossible to approach her without taking damage when she uses a mega variant.
Storm Puff: A cloud which rises into the air and strikes those below it with bolts of lightning.
Mega Puff: Variant of the storm puff that produces larger explosions. Shantae can push the mega puff around with hair whips attacks to change its position as it gets ready to detonate unlike the Storm Puff
Super Mega Puff: Allows Shantae to fire a continuous beam of electricity. She can change the trajectory of the beam as she's firing it.
Vanishing Cream: A special cream that renders Shantae completely invisible to enemy sight and perception. Has limited time of use.
Healing Items: Shantae has many healing potions at her disposal. She’s had about 3 different normal health restoring potions in her first game and sequels, a magic meter restoring potion in Risky’s Revenge, and a healing “auto” potion in pirates curse. She also had several health restoring food items in pirates curse, including flesh pops, meat chunks, bento boxes and lobster tails
Twin mints, monster milk, and super monster milk: Various items that temporarily increase Shantae's attack strength. The extent of these increases changes on a game by game basis, though typically it maxes out at slightly over 2x power.
Normal/Super/Mega Shampoo: Increases the power of Hair attacks for Shantae
Normal/Super/Mega Silky Cream: Increases the Hair whipping speed for Shantae
Magic Bracelet: Reduced Magic consumption by half
Metronome: Increases speed of Belly Dance Transformations
Bubble: Shantae creates a shield that absorbs incoming projectiles for a limited time
Mirror: Shantae creates a shield that reflects incoming projectiles for a limited time
Invincibility: Shantae creates a shield that makes her completely invulnerable for a limited time
Magic Tiara: Fills up Shantae's Magic Supply
Flintlock Pistol: Used for light ranged attacks. It has infinite ammo
Pirate Hat: A large pirate hat that can inflate to sizes large than the average human, and act as a makeshift parachute for slowed descent from the air. It’s useful for extending the length of jumps. Shantae can also use it to gain altitude by using it at the same place as updrafts of air and wind.
Scimitar: A large scimitar blade used for stronger melee attacks and powerful jumping downward thrusting attacks.
Risky's Boots: A set of boots that allows Shantae to enter a powerful dash after traveling in the same direction for a few seconds. At top speeds she can run over lava, water and spikes with no problems. She can even rapidly drive through layers of rock and stone.
Cannon: A powerful cannon that Shantae can shoot below herself in midair to damage ground laden enemies and boost herself upwards as a form of a double jump. She can shoot 3 cannonballs before landing, allowing her to boost her jump 3 times. She can get a few stories of altitude this way.
Obliterate: A spell that allows Shantae to destroy all objects and any non-boss opponents (Though still does a large amount of damage to bosses) in a large explosion.
Wish Granting: Shantae is capable of granting wishes due to being a half genie, however the only example of her doing this is at the ending of pirates curse, where she used her magic to return Scuttle town to normal. Shantae herself has also mentioned that she hasn’t really experimented with this ability, so it’s unlikely she would use it in combat.
Tony Tony Chopper (One Piece) Chopper's profile (Speed was equalized, Both are Low 7-B, Battle took place on the Thousand Sunny at Sea. Starting distance is 10 meters. Both had some prior knowledge. No preparation time)