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Articles about Shadow the Hedgehog
Games Main Canon
Comics Archie Pre-GenesisLight MobiusArchie Post-Genesis
Shows XBoom
Other Black Knight

If the world chooses to become my enemy... I will fight like I always have!
~
Shadow's declaration to Mephiles stating Humanity will betray him.[1]
Don't bother to try and deceive me. I know who I am!
~
Shadow, responding to Mephiles' manipulations[1]

That's absurd. Whatever it is you wanna do, you can do it alone. I determine my own destiny.
~
Shadow refusing an ultimatum from Mephiles the Dark.[1]

I just can't stand the thought of power in the hands of fools.
~ Shadow, trying to take the Warp Topaz from Sonic.[2]

Zombot Shadow IDW

Credit to Nibroc.

I am the Ultimate Lifeform. I go where ever I want.
~ Shadow to Dr. Eggman

... I am not interested in peace. I don’t care what happens to others. I just can’t stand it when foolish beings do whatever they please on this planet. Whether it’s the Doctor or anyone else, including you. Don’t get the wrong idea.
~ Shadow to Sonic, after teleporting a bomb above Mission Street.[3]

G.U.N. is not my enemy tonight; just an obstacle in my way.
~ Shadow to Rouge.[4]

My name is Shadow. I'm the world's ultimate life form. There's no time for games... farewell.
~ Shadow's introduction to Sonic.[5]
Even if my memories are not real, it's still me! Shadow! And I will fufill my promise to Maria, that's the only thing that matters to me now...
~
Shadow to Rouge.[6]

There's no need to repeat past tragedies! Nobody else ever needs to go through the things that I have!
~ Shadow's plea at the end of the world.[7]
Maria, I just don't know anything anymore. I often wonder why I was created, what my purpose is for being here. Maybe if I go down there, uh... I will find the answers. Maybe...
~
Shadow, pondering the purpose of his creation with Maria.

I will release you from the chains of your past.
~ Shadow fighting Solaris

By ShadowLifeman
By ShadowLifeman
A Super-Dimensional being... Heh. This might even be a fair fight
~ Shadow fighting Solaris

Maria - this is what you wanted, right? This is my promise I made to you...
~ Shadow's last words prior to his 'death'.[8]

I must destroy all the evil the Professor has created.
~ Super Shadow to the Biolizard.[9]

This is the end of you and the end to my cursed past.
~ Super Shadow after defeating Devil Doom.[10]

Neo Devil Doom: You cannot deny what you are! We are one and the same!

Evolved Shadow: I am Shadow the Hedgehog. This is the destiny I choose!

~
The final exchange between Shadow and Neo Devil Doom.[11]
It's alright, Maria. I'm letting go of that destructive anger. But I will continue to fight. Fight... with your wish in my heart. Your wish for everyone to have a chance to be happy.
~
Shadow reassuring Maria of his promise to her.[12]

Metal Overlord: You can't hope to defeat me! Accept your fate, you fake hedgehog! I am now the true Sonic! The true Ultimate Life Form!

Shadow: "True Ultimate Life Form"? Don't make me laugh.

~ An exchange between Shadow and Metal Overlord.[13]

Welcome, Shadow, to the ultimate game of shadow tag!
~ Mephiles' response to Shadow's Doom Morph.[14]

Mephiles: No... I want... to exist...!

Shadow: There is no future for you. Ever.

~ Shadow, sealing away Mephiles once again.[14]

I'll overcome every obstacle with this power!
~ Shadow after activating Doom Wing

Death to all who oppose me!
~
Shadow filling the Dark Gauge.

Behold the ultimate power!
~
Shadow filling the Hero Gauge.

Summary

Shadow the Hedgehog (シャドウ・ザ・ヘッジホッグ Shadō za Hejjihoggu?) is an anthropomorphic hedgehog and recurring character that has appeared numerous times throughout the Sonic the Hedgehog video game series and its related media, debuting in 2001's Sonic Adventure 2 as the arch-rival of Sonic the Hedgehog and remaining that way since. He is a genetic hybrid between Hedgehog/Black Arms DNA created by Gerald Robotnik and the finalized result of Project Shadow (プロジェクトシャドウ Purojekuto Shadō?), a government experiment of the United Federation aboard the Space Colony Ark that claimed to be achieving mankind's ultimate eternal dream; immortality. The truth was far more sinister; to use said results in order to create weapons of untold destruction. However, when G.U.N. boarded the Space Colony Ark and began slaughtering workers and civilians alike, Shadow would be launched to Earth in an escape pod at the cost of his dearest friend's life.

Fifty years later, Dr. Eggman would discover and awaken Shadow from stasis during one of his many attempts to hold dominion over planet Earth. Despite working alongside the mad scientist for the majority of his first days after awakening, Shadow would aid the heroes at the eleventh hour upon realizing his memories had been tampered with by Gerald Robotnik long ago. No longer spurred on by vengeance, but instead to protect, he would assist Sonic the Hedgehog in stopping the original Project Shadow (the Biolizard) from crashing the Ark into the planet.

Despite his rough demeanor and preference of solitude, Shadow the Hedgehog is there to prevent harm from coming to the planet Maria loved so dearly.

Powers and Stats

Tier: 4-B, higher with the Light Speed Attack and with 3 Power Cores, even higher with his Hidden Potential | 4-B, higher with Chaos Energy, far higher with the Shadow Rifle and Hidden Potential | High 3-A, higher with Chaos Boost, far higher with his Hidden Potential | 2-C, far higher with his Hidden Potential | 2-C, higher with Chaos Energy and Doom Powers, far higher with his Hidden Potential | 2-C, higher with Chaos Energy, far higher with his Hidden Potential | 1-C, higher with Doom Wing | Varies. 2-C, up to 1-C, higher with Super Sonic Boost, far higher with his Hidden Potential

Key: Sonic Adventure 2 - Sonic Heroes | Shadow the Hedgehog - Sonic Battle | Sonic Riders - Sonic Riders: Zero Gravity | Sonic and the Secret Rings - Sonic Free Riders | Sonic Colors (DS) - Sonic Forces (Episode Shadow) | Sonic Forces (Post-Egg War) - Present | Evolved Shadow | Super Shadow

Name: Shadow the Hedgehog, Faker(By Sonic)

Origin: Sonic the Hedgehog (Sonic Adventure 2) | IDW Publishing's Sonic the Hedgehog #20 for Zombot Shadow

Gender: Male

Age: Over 50 (Is an ageless being[15][16] who has existed for over 50 years. He seems mentally comparable to a young adult otherwise)

Classification: The Ultimate Life Form, Project Shadow, Genetically Modified/Artificial Anthropomorphic Hedgehog, Black Arms Sample, The Black Blur, Fake Hedgehog(By Sonic, later by Metal Overlord[13]), Sonic's Grim Rival[17]

Powers and Abilities:

Resistance to:

Unconventional Resistance to:

Weapons:

Vehicles:

For a better look at Item Boxes as a whole, see here.

Both Adventure Shadow and Modern Shadow are capable of accessing Pets and Trails, as both are present in Sonic Speed Simulator.

A full list of all Pets in Speed Simulator can be found here and a full list of all Trails in Speed Simulator can be found here.

All previous innate abilities including:

Resistance to

Shadow starts with either a Skate-type (Darkness) or Board-type Extreme Gear (Black Shot). For a better, more comprehensive look at the abilities and capabilities of an Extreme Gear (in order to avoid redundancy in re-listing abilities), see the Extreme Gear page.

  • Flight (Technological) & Explosive Armaments (G.U.N. vehicles such as the Glider will allow Shadow to freely traverse the air, with the Glider itself being equipped with a missile launcher)
    • Hovering (The Hover Craft is able to float above both solid ground and above aquatic areas)
  • Speed Amplification & Explosive Armaments (The Armed Buggy G.U.N. vehicle has access to a Boost Dash, which increases it's speed. The Buggy is also equipped with a machine gun and twin missile launchers)

With Power-Ups from the Rivals series:

All previous innate abilities including;

Resistance to:

Enhanced Resistance to:

Item Boxes

Energy Cores

All previous innate abilities including:

All previous innate abilities (except his Zombot key) to a far greater degree including:

Resistance to:

Enhanced Resistance to:

Attack Potency: Solar System level (Fought Adventure Sonic to a standstill[Statistics Values 1]), higher with the Light Speed Attack (The LSA allows Shadow to destroy tougher enemies in a single hit when they would normally take several) and with 3 Power Cores (Each Power Core doubles his strength at minimum), even higher with his Hidden Potential (Prof. Gerald noted that removing his Inhibitors would cause him to "burn like a raging furnace of energy"/"brim with power like a blazing furnace of energy"[Note 5])

Speed: Massively FTL+ (He and Adventure Sonic were moving faster than Sonic ever had previously[132] and continued to be on par with him afterwards[Statistics Values 2]), higher Combat Speed (Consistently reacts to Sonic's Homing Attacks, which are referred to as mid-air Spin Dashes) and with the Spin Dash (The Spin Dash is a technique that allowed Sonic, Tails Nine, and Renegade Knuckles to blitz a group of Eggforcers that were initially blitzing them[133][Statistics Values 3]), even higher with Power Cores (With each Power Core Shadow holds, his speed increases alongside his strength[Statistics Values 4]), far higher with his Hidden Potential (Used Chaos Control to "warp" from Sonic's perspective, massively amplifying his speed[134][Note 6])

Lifting Strength: At least Class M (Superior to Classic Tails, who can throw a metal Ring with enough force to destroy several cubes at once, and Classic Sonic, who can leap from Little Planet back to Earth in a single bound[Statistics Values 5]), up to Class G with Power Cores,[Statistics Values 6] far higher with his Hidden Potential

Striking Strength: Solar System level (Equal to Adventure Sonic, as the clash of their Homing Attacks deflect one another.[135] Harmed the likes of Adventure Team Sonic and Adventure Team Chaotix with his strikes), higher with 3 Power Cores (Each Power Core doubles Shadow's strength), even higher with his Hidden Potential

Durability: Solar System level (Is Adventure Sonic's equal), higher with 3 Power Cores (Shadow can take hits from other heroes equipped with 3 Power Cores), even higher with his Hidden Potential. Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[79])

Stamina: Superhuman (Journeyed non-stop across 3 days during the events of Sonic Heroes, fighting Badniks, Super Badniks, and Dr. Eggman in various mechs all the while. Fought intensely with Sonic, to the point where both were gasping for air)

Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers. Interdimensional Teleportation with a Chaos Emerald (Used Chaos Control to escape the Chaotic Inferno Zone with Metal Sonic). Up to Low Complex Multiversal with Time Stop via Chaos Control (6-D Potency. Chaos Control can halt time in White Space[136] despite it repeatedly being stated that all of space-time was erased, including realms such as Cyber Space and Maginaryworld. Shadow intended to freeze the moment in time where Maria and Gerald were being restored to the timeline in order to prevent it[137][Statistics Values 7])

Attack Potency: Solar System level (Surpassed his previous strength with three Power Cores by the time of the Black Arms invasion. Despite being weakened from an injury, he managed to fight both Adventure Tails and Emerl despite the latter being powered by 2 Chaos Emeralds; both of whom together previously beat Adventure Rouge. With just one Emerald, Emerl managed to defeat Adventure Knuckles. Just after recovering from his injury, he fought Emerl with all 7 Chaos Emeralds and later fought him again to a standstill. Fought Emerl after giving the Gizoid the last Chaos Emerald needed, who grew stronger with each one[Statistics Values 8]), higher with Chaos Energy (With the Ichikoro Gauge, Shadow is able to defeat comparable opponents in a single strike[Note 7]), far higher with the Shadow Rifle (It's referred to as his strongest weapon, capable of one-shotting even the strongest Black Arms like Black Oaks) and Hidden Potential (Chaos Actions are referred to as his true power, with only these moves being able to destroy structures and enemies Shadow would otherwise be unable to damage)

Speed: Massively FTL+ (Superior to his previous Max Level Speed), higher Combat Speed (Able to react to Spin Dashes and Homing Attacks while in combat), with Shadow Run (With this running skill, Shadow is able to run faster than even Sonic) and with the Spin Dash (Like prior, it massively increases his speed for short bursts[Statistics Values 9]); even higher with his Hidden Potential

Lifting Strength: At least Class G (Stronger than before. Can effortlessly flip over a bus with one hand[138][Statistics Values 10]), far higher with his Hidden Potential

Striking Strength: Solar System level (Superior to his previous strength with Power Cores. Capable of harming Black Doom. Grew in strength, being able to combat Emerl even when the Gizoid has 7 Emeralds), higher with Chaos Energy (Able to defeat comparable enemies in a single attack with his Ichikoro Gauge), far higher with his Hidden Potential

Durability: Solar System level (Able to withstand attacks from Black Oaks, some of the strongest soldiers among the Black Arms. Withstood attacks from Emerl after he gained all 7 Chaos Emeralds), even higher with Shadow Guard (Shadow's Guard Skill allows him to tank attacks that would normally be able to strike him down in one hit), far higher with his Hidden Potential. Up to Complex Multiverse level (6-D) Damage Transferal with Rings

Stamina: Superhuman (Same as before)

Range: Standard Melee Range; Hundreds of Meters with Chaos Powers. Up to Low Complex Multiversal with Chaos Control

Attack Potency: High Universe level (Comparable to Sonic, who defeated the Babylon Guardian alongside the rest of Team Sonic and the Babylon Rogues), higher with Chaos Boost (Can easily repel Mephiles upon simply activating Chaos Boost, whom he can't even scratch without), far higher with his Hidden Potential (After removing his Inhibitor Rings, Shadow casually annihilated Mephiles and his army of clones, with the latter possessing three Chaos Emeralds at the time[Statistics Values 11])

Speed: Massively FTL+ (Equal to Modern Sonic on a regular basis[Statistics Values 12]) higher with the Spin Dash, far higher with his Hidden Potential (Attacked a large portion of Mephiles clones before they could even react[Statistics Values 13])

Lifting Strength: At least Class G (Stronger than before), higher with Chaos Boost (Activating his Chaos Boost will free him from Silver's psychokinetic hold and prevent it entirely[139]), at least Class T with his Hidden Potential (As his No-Inhibitor self is similar to his Chaos Boost in nature but on a much higher scale, it should amplify his Lifting Strength to a much greater extent[Statistics Values 14])

Striking Strength: High Universe level (Comparable to Sonic, who can harm the Babylon Guardian with his strikes), higher with certain Extreme Gears (Certain Gears allow Shadow to break down obstacles that are impervious to his normal strength), far higher with his Hidden Potential

Durability: High Universe level (Can endure attacks from Silver), far higher with his Hidden Potential

Stamina: Superhuman (Same as before)

Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal with Chaos Control

Attack Potency: Low Multiverse level (Sonic had suspected Sir Lancelot of being powerful due to having Shadow's appearance, and Shadow is constantly said to have comparable power to Sonic himself[Statistics Values 15]), far higher with his Hidden Potential

Speed: Infinite (Stated to have speed rivaling Sonic's own. Able to compete fiercely in Extreme Gear races with Team Sonic), higher Combat Speed and with the Spin Dash, far higher with his Hidden Potential

Lifting Strength: At least Class G (As strong as before), far higher with his Hidden Potential

Striking Strength: Low Multiverse level (Capable of harming Sonic with his blows), far higher with his Hidden Potential

Durability: Low Multiversal level (Can withstand attacks from Sonic, Jet, and Amy), far higher with his Hidden Potential. Up to Complex Multiverse level (6-D) Damage Transferal with Rings

Stamina: Superhuman (Same as before)

Range: Standard Melee Range; Hundreds of Meters with Chaos Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal with Chaos Control

Attack Potency: Low Multiverse level (Can harm Modern Sonic with Homing Attacks and Chaos Spears[140][Statistics Values 16]), higher with Chaos Energy (A Phantom Ruby clone of Shadow knocked Sonic's Homing Attack off-course. His Boost technique allows him to easily barrel into enemies for great damage) and Doom Powers, far higher with his Hidden Potential

Speed: Infinite (Regarded as equal to Sonic in speed), higher Combat Speed (Able to dodge Homing Attacks, block Spin Dashes, and counter one all in the heat of combat.[18] Can react to Sonic's Spin Dashes from a stationary position,[141] and can similarly react to Boost technique while his own isn't activated) and with the Spin Dash (Able to catch up to Sonic even when he has a head start[18]), even higher with his Boost (Has a Boost technique of his own that's comparable to Sonic's own,[142] and is capable of reacting to and dodging the latter combining it with his Spin Dash) and Hidden Potential

Lifting Strength: Multi-Stellar (Comparable to Sonic, who is now stronger than his Werehog self[Statistics Values 17]), far higher with his Hidden Potential

Striking Strength: Low Multiverse level (Equal to Modern Sonic. Kicked away Modern Espio), higher with Chaos Energy, far higher with his Hidden Potential

Durability: Low Multiversal level (Withstood several attacks from Sonic during their Rival Battle[140]. Enduring them much better than Silver), higher with Boost (Was the only rival that Sonic needed a power up against to overwhelm), far higher with his Hidden Potential. Up to Complex Multiverse level (6-D) Damage Transferal with Rings

Stamina: Superhuman (Same as before)

Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal with Chaos Control. Standard Melee Range as a Zombot

Attack Potency: Low Multiverse level (Fought evenly against Sonic[143] after his imprisonment aboard the Death Egg.[21] Quickly beat down Modern Neo Metal Sonic after disabling his transformation,[144] and is implied to be superior to the Babylon Rogues.[2] Aided Sonic in the battle against the Badnik Train.[145]), higher with Chaos Energy (Used a blast of energy to incapacitate the Babylon Rogues[2] By harnessing the power of the giant fake Chaos Emeralds, which are described as a "pale substitute" in comparison to the Chaos Emeralds, Shadow annihilated multiple Shadow Androids using an offensive application of Chaos Control[146]), far higher with his Hidden Potential. As a Zombot; Could fight on somewhat even terms with an infected Sonic, and easily tore open E-123 Omega[147][Note 8]

Speed: Infinite (Charged through several Phantom Ruby clones and sent them flying without them being able to react, who were comparable to Modern Sonic prior to his imprisonment. Matched[21] Sonic's speed[21] in and out of combat over their dispute of Mister Tinker. Kept up with Sonic in the chase of the Badnik train.[145]), higher Combat Speed (Threw a kick that Sonic noted was too fast for him to dodge.[3] Vice versa, Shadow can consistently react to and dodge Sonic's speed amps as well) and with the Spin Dash (Flew past Sonic despite having started behind him[148]), and with several Power-Ups, even higher with Boost and Hidden Potential. Slower Travel Speed as Zombot (Faster than other Zombots, but isn't as fast as his Base due to being incapable of using his Hover Shoes)

Lifting Strength: Multi-Stellar (Superior to Phantom Ruby clones of both himself and Chaos, the latter of whom can grapple with Pre-Imprisonment Modern Sonic using one hand), far higher with his Hidden Potential. (As a Zombot; Made an infected Sonic struggle against his grip[149])

Striking Strength: Low Multiverse level (Defeated a Phantom Ruby clone of himself and Modern Metal Sonic with a single kick each, who were capable of hurting Sonic prior to his imprisonment.[91] Harmed Sonic with his strikes during their engagement over Mister Tinker[21]. As a Zombot: Left Modern Knuckles reeling with a punch to the stomach[102]), far higher with his Hidden Potential

Durability: Low Multiverse level (Blocked a kick from a Phantom Ruby clone of Modern Metal Sonic. Withstood hits from Modern Sonic. Took a direct hit from Modern Knuckles as a Zombot and barely flinched), far higher with his Hidden Potential. As a Zombot Shadow his regeneration makes him difficult to kill[150]) Up to Complex Multiverse level (6-D) Damage Transferal with Rings

Stamina: Superhuman (Same as before)

Range: Standard Melee Range; Hundreds of Meters with Chaos Powers and Doom Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal with Chaos Control

Attack Potency: Complex Multiverse level (Noted and showcased to have increased power. Fought with Modern Devil Doom and pushed him into transforming), higher with Doom Wing (Fought on par with Neo Devil Doom, an empowered version of Devil Doom, and ultimately killed him)

Speed: Infinite (Evolved Shadow should be as fast his Base form by Sonic Generations, if not faster)

Lifting Strength: At least Multi-Stellar (Should be superior to his Base, but by how much is unknown)

Striking Strength: Complex Multiverse level (Harmed Devil Doom with his strikes), higher with Doom Wing (Harmed Neo Devil Doom with his strikes)

Durability: Complex Multiverse level (Invulnerability when Doom Wing is activated makes him difficult to conventionally harm and kill)

Stamina: Superhuman (Same as before)

Range: Standard Melee Range; Hundreds of Meters with Chaos Powers and Doom Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal (and 6-D potency) with Chaos Control

Attack Potency: Varies (Powered by the Chaos Emeralds; seven mystical gemstones which possess immense energies with fluctuating levels of power that Shadow is able to harness energy from to various degrees). Low Multiverse level (Should be comparable, if not superior, to Classic Super Sonic, who destroyed the Phantom King.), higher with Super Sonic Boost (Fought and defeated Final Hazard alongside Adventure Super Sonic, being depicted as comparable to the latter throughout the showdown), up to Complex Multiverse level at his peak (6-D. Super Shadow is referred to as one of the most powerful forces in Sonic's world, and having strength matched only by Super Sonic.[151] Defeated Solaris alongside Modern Super Sonic and Super Silver), far higher with his Hidden Potential (Capable of using his Dark Mode and Hero Mode states while in his Super Form, bestowing more Chaos Energy beyond what he already has while Super)

Speed: Varies (Powered by the 7 Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[152] with Shadow able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as he is empowered by the Chaos Emeralds, which are superior to the World Rings), up to Immeasurable at his peak (Stated to have speed matched only by Super Sonic.[151]), higher with the Spin Dash, Super Sonic Boost, and Turbo Boost (Able to outpace laser attacks that stem from Solaris' body and whose attacks are shown to be simultaneously throughout all of the time itself due to appearing in the past, present, and future alike), far higher with his Hidden Potential

Lifting Strength: Varies. At least Multi-Stellar (Far above his Base form[Statistics Values 18]) to Immeasurable at his peak (6-D. Comparable to Super Sonic, who can stagger Solaris), far higher with his Hidden Potential

Striking Strength: Varies. Low Multiverse level, up to Complex Multiverse level at his peak (6-D. Can damage enemies comparable to him with his strikes), far higher with his Hidden Potential

Durability: Varies. Low Multiverse level, up to Complex Multiverse level (Can survive attacks from Solaris), higher with Super Sonic Boost, far higher with his Hidden Potential (While Hero Mode/Dark Mode is active, Super Shadow is unable to be staggered). Invulnerability makes it difficult to harm him through conventional means

Stamina: Infinite (Powered by the 7 Chaos Emeralds, granting him direct access to unlimited energy)

Range: Standard Melee Range; Up to Complex Multiversal with abilities (Able to affect Solaris, who Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void[Statistics Values 7])


Standard Equipment:

  • Chaos Emerald: Same as before, although Shadow has also been seen with the Yellow Chaos Emerald.

Optional Equipment:

Weapons:

Special Weapons: Each weapon in this category leans on the other types of weapons, each being unique compared to one another with varying effects.


Vehicles:

  • G.U.N. Walker: Also called a Jump Vehicle, it allows Shadow to pilot a vehicle that can leap several meters into the air.
  • Dark Rider: Shadow's personal motorcycle made by GUN, first used by him during the events of Shadow the Hedgehog. Its the perfect vehicle for high speed chases.

Weapons:

  • Black Sword: The chosen melee weapon of the Black Arms, being used for much of their infantry and having decent reach.
  • Big Barrel: It has slightly more ammo than some of the other cannons while also doing slightly less damage, distinguishing this Black Arms weapon from its peers.
    • Black Barrel: A Black Arms cannon that does increased damage at the cost of range.
  • Flash Shot: A weapon of the Black Arms similar to a sub-machine gun, this automatic alien weapon shoots purple energy incredibly quickly with a lower level of damage.
  • Heavy Shot: A Black Arms handgun, low in power but carrying a decent amount of ammunition.
  • Light Shot: Another Black Arms handgun, particularly weak in the purple blasts it shoots compared to many of Shadow's other weapons.
  • Refractor: This particularly long Black Arms weapon shoots out red/velvet colored energy and shoots at a decent rate of fire.
  • Ring Shot: Shooting out purple rings that harm anything caught in its path, this Black Arms weapon is particularly deadly due to its large bullet radius and high rate of fire. Additionally, Shadow's speed when shooting this weapon determines the speed of the projectiles.
  • Satellite Gun: A lock-on weapon causes a giant laser strike to erupt from the sky to blast down on the opponent after a small, brief charge-up.
  • Splitter: Another Black Arms weapon, this one shoots out flat disk-like bolts of energy.
  • Worm Shooter: A compact Black Arms launcher, this weapon provides massive firepower for low ammunition.
    • Big Worm Shooter: This improved version of the previous Black Arms weapon hurtles blue, rock-like projectiles that explode upon making contact with something.
    • Wide Worm Shooter: This weapon is similar to the Big Worm Shooter, but purple in color.


Vehicles:

  • Egg Bazooka: A weapon of the Eggman Empire, nearly indistinguishable to the Bazooka aside from its colors and design
  • Egg Gun: One of the standard weapons of the Egg Pawn, a less powerful weapon but one that shoots with a rapid rate of fire (Gun).
  • Egg Spear: A lance-like weapon, typically wielded by infantry of the Eggman Empire.
  • Egg Vacuum: This weapon is able to suck in enemies, objects, and obstacles alike.

  • Ancient Light: A power-up that enables Shadow to use the Light Speed Attack. After a brief charging period, Shadow will emanate an aura and will automatically home in on any nearby enemies.[155]
  • Flame Ring: A band on Shadow's left wrist which lets him use the Fire Somersault, a technique that coats him in a fiery aura as he performs the Somersault.
  • Mystic Melody: A mystic flute that can be used near Ancient Ruins to either open certain doors or using the Ruins themselves to teleport between them.[156]

  • Rings: Golden rings containing mystical ring energy. With them in hand, Shadow can be shielded from damage against powerful foes, have his vitality replenished by collecting them, have his stats increased beyond normal, and more.

  • Miscellaneous:

    • Scepter of Darkness: The artifact used by Shadow the Hedgehog to seal Mephiles in the past, containing him until Shadow's encounter with it in Kingdom Valley.
    • Rings: Golden rings containing mystical ring energy. With them in hand, Shadow can be shielded from damage against powerful foes, have his vitality replenished by collecting them, have his stats increased beyond normal, and more.
    • Wisps: A race of alien beings that decided to live on Earth. With their help, Shadow can transform his body into a living laser, a drill, a black hole, and more.


    Vehicles:

    • Dark Rider: Shadow's personal motorcycle made by GUN, first used by him during the events of Shadow the Hedgehog and later upgraded in 06 and forward. Equipped with machine guns on each side, and a boost for higher speed, its the perfect vehicle for high speed chases.
    • Buggy: GUN's armed buggy, used by Shadow during Sonic 06, its equipped with heavy armor and missile launchers, made for combat.
    • Dark Reaper: Shadow's personal car made by Donpa Motors to participate in their tournament, it can be customized in many ways.
    • Glider: GUN's jet glider, made for flying in the sky, however its not fully defenseless since it possess missile launchers to blast away its enemies
    • Hover Craft: GUN's hover craft, made to travelling across water and sand and other terrain unsuitable for regular cars, its equipped with machine guns for defensive purposes.
    • *Extreme Gear: Shadow's personal Extreme Gear appears first as Darkness, an Extreme Gear bearing close resemblance to his own Air Shoes. Later variants appear as the Black Shot, the first being a more traditional-appearing Gear before lastly taking a thinner flat board appearance.


    Intelligence:

    Gifted (Was placed at an IQ of 200 in a test from the G.U.N. during 06. Without any formal driving or piloting lessons, Shadow skillfully operated military jeeps, motorcycles, and small walkers. Has expanded his vehicular skills later on the Modern Era, being capable of operating hovercrafts and jet-powered gliders while taking on multiple enemy robots as well as evading obstacles at the same time, additionally displayed notable prowess when driving buggies, breaking the record on the Buggy Ring Race and stopping several thieves escaping in cars and cleared a motorcycle license test rank that only a few people in Soleanna were capable of getting through). Extraordinary Genius Combatant (Even prior to G.U.N. training, Shadow could expertly wield a variety of firearms he found lying around on the ARK and during Black Arms invasion. These weapons include those used by military personnel, the Black Arms, or were created by Doctor Robotnik, although Shadow regular training as early as his beginning days at the Ark. Did exceptionally well in his G.U.N training, which was said to be the true test of his abilities, doing very well even early on with his results being so impressive that it reached the top brass of the organization even impressing their greatest spy/agent Rouge. Upon going through another G.U.N. Agent Test, Shadow topped his own record, another test regarded his IQ as being of 200. Even during his youth, Shadow was able to fight against and defeat[157] Emerl. Singlehandedly defeated Defense Squad Jackal, who were toted as the best mercenaries around. Stated to be Sonic's biggest rival by the blue blur's own word, with him being constantly stated to be a match for him in ability, and has fought him numerous times)

    Mindless (As a Zombot, Shadow loses the necessary awareness to utilize any of his Chaos Powers and becomes driven by the desire to infect organic life. Despite this, he is far more intelligent than the average Zombot and can perform acts such as wall-jumps to reach flying individuals[158])


    Weaknesses: His uncertainty regarding his past after Sonic Heroes made him somewhat vulnerable to manipulation, but is resolved by the end of Shadow the Hedgehog. Chaos Control drains Hero Mode quicker, and Chaos Blast does the same with Dark Mode. Removing his Inhibitors will drain his stamina quickly, but it takes a decent amount of time for him to burn out. He is prone to taking risks, dabbling with danger,[159] and will take extreme measures to achieve his goals;[151] though he is not above tactical retreats when need be. His past would sometimes cause inner turmoil, but no longer becomes an issue by the end of Sonic Battle. | Same as before. Chaos Boost lasts for a limited amount of time, and drains even faster for each level. | If Shadow attempts to remove his Inhibitor Rings while in his Evolved state, the surge in power will likely cause him to explode.[136] | Same as his Base Weaknesses before. As Zombot Shadow, he's mindless and thus unable to make use of his Air Shoes or perform his techniques. | None notable

    Notable Attacks/Techniques:

    Signature Moves: Attacks or techniques that form the backbone of Shadow's abilities.

    • Spin Attack: Shadow curls into himself while rolling along the ground, taking the appearance of a ball and giving him defensive measures against enemies so long as he doesn't unfurl.
      • Spin Jump: A variant of Spin Dash used to attack enemies mid-jump, granting him protection even while performing an offensive action.
    • Spin Dash: Shadow rolls in place to charge up, then dashes forward at high speed in ball form.

    Attacks:

    • Attack Combo: Shadow's basic attacks involve a right-left punch and crescent kick. When mid-air, he performs a jump kick with the aid of his Air Shoes.
    • Chaos Attack: Shadow first performs a Homing Attack, before following it up by unleashing a barrage of punches and kicks as he levitates in front of the enemy.
    • Dark Spin Dash: This move allows Shadow to gain access to the Black Arms' high-speed transport network.
    • Edge Attack: Shadow lowers himself down while running forward, turning off his Air Shoes and sweeping his legs in a 180 degree angle into his target to deal damage.
    • Flying Kick: Shadow performs a Homing Attack, then finishes it with a kick for greater damage.
    • Light Speed Attack: Shadow charged a Spin Dash before attacking all nearby enemies at high speed. Requires the Ancient Light.
    • Shadow Chop: Shadow swings out his fist with a forward lean as a chop, a potential opening attack in a string of combos.
    • Shadow Kick: Shadow performs a high spin kick, swinging his leg inwardly and kicking out his foot at head-level.
    • Slide: It is a technique where Shadow delivers a kick to his opponents while sliding along the ground.
    • Somersault: Shadow flips his body and attacks with his legs.
      • Fire Somersault: A variation of the somersault, imbuing Shadow's kicks with intense flames. Requires the Flame Ring.
      • Skid Attack: Shadow performs a somersault before sliding along the ground while striking his enemy with his feet first before coming to a halt. The range of this attack can be increased further by performing it while running at high speeds.
    • Spin Kick: When using this technique, Shadow performs a spinning kick on the ground.
      • Tornado: Performing 3 spin kicks consecutively creates a vortex.

    Movement:

    • Cartwheel: Shadow cartwheels to the left or right, appearing as nothing but a blur, and has proven useful for evading attacks.
    • Jumps: Shadow can perform all kinds of jumps due to his acrobatic nature and move-set, which varies depending on his environment and opponent in combat.
      • Double Jump: After Shadow performs a Spin Jump, he quickly follows up with a second Spin Jump to reach up to higher grounds.
      • Jump Dash: When performing this move, Shadow launches himself straight forward in midair with a burst of speed while usually leaving an yellow trail in his wake, before descending downwards in an arc.
      • Shadow Jump: When performing Shadow Jump, Shadow uses his Air Shoes to send himself into the air. While ascending during the jump, he does a backflip in midair, before falling back down.
      • Triangle Jump: Shadow latches onto a wall, typically that of a hallway or a similar set-up, allowing him to jump horizontally between two walls.
      • Wall Jump: Shadow is able to temporarily hold onto a wall in order to push himself off, either to a parallel wall or to change his course of direction.
    • Lightspeed Dash: A technique that Shadow to travel along a trail of Rings at high speed, even in mid-air.
    • Quick Step: While running at high speeds, Shadow performs a swift strafing movement to either his left or right that makes him appear as a blur and allows him to continue maintaining his speed.
    • Strafe: Shadow will remain facing the same direction while he moves around, allowing him to move and perform acrobatic flips to avoid enemy attacks while still being able to continue firing at an enemy.
    • Trick Action: While Shadow is in mid-air, he can perform a series of stunts which will give him extra height in the air and grant him energy for his Boost.

    Passive Techniques:

    • Attack Support 3: An inherent skill Shadow has which increases Shadow's attack power.
    • Speed Up LV 2: An inherent skill of Shadow's that increases his movement speed.
    • Strength Support 9: An inherent skill that increases Shadow's defense.

    • Air Ride: With the Extreme Gear, Sonic is able to take flight in mid-air.
    • Air Slide: With the Extreme Gear, this technique allows Sonic to take high-speed turns
    • Kick Dash: Sonic releases a burst of air from the rear of his Extreme Gear, resulting in him being propelled forward at high speeds.

    • Black Bomb: Using the power of a Black Wisp, Shadow becomes a living and incredibly dense bomb. He can then induce widespread explosions by detonating himself without causing self-harm.
    • Blue Cube: Using the power of a Blue Wisp, Shadow transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, he can emit destructive shockwaves by slamming into the ground.
    • Crimson Eagle: Using the power of a Crimson Wisp, Shadow turns into a crimson-colored eagle-like figure. As the Crimson Eagle, he can achieve flight and soar through the air unhindered.
    • Cyan Laser: Using the power of a Cyan Wisp, Shadow transforms into a cyan laser beam. As the Cyan Laser, Shadow gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Shadow can also bounce off them as if they were a reflective surface.
    • Green Hover: Using the power of a Green Wisp, Shadow turns into a green hovercraft. As the Green Hover, he gains the power of flight, allowing him to fly leisurely through mid-air.
    • Gray Quake: Using the power of a Grey Wisp, Shadow transforms into a grey iron ball with yellow eyes. As the Gray Quake, his body density is greatly increased, making them so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Shadow to scale walls despite his weight in this form.
    • Indigo Asteroid: Using the power of an Indigo Wisp, Shadow turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Shadow essentially becomes a miniature planet with a strong gravitational field. Shadow is, as such, capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Shadow the ability to levitate mid-air.
    • Ivory Lightning: Using the power of an Ivory Wisp, Shadow transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, he can move at lightning-fast speeds and with acrobatic movements as living electricity. He can also obtain electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
    • Jade Ghost: As the Jade Ghost, Sonic is able to turn himself invisible and enables him to move around without being visibly detected by opponents. The Jade Ghost also makes him intangible, thus allowing him to pass through obstacles and avoid unwanted attacks. In addition, the Jade Ghost allows Sonic to hover slightly above ground when using its power. It can even render Sonic intangible to those with Non-Physical Interaction.
    • Magenta Rhythm: Using the power of a Magenta Wisp, Shadow turns into a large magenta-colored eighth note. When in this form, he can bounce on air, allowing him to move through mid-air in semi-flight.
    • Orange Rocket: Using the power of an Orange Wisp, Shadow turns into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, he can create powerful jet propulsion from his back to launch themselves forward through midair at staggering speeds.
    • Pink Spikes: Using the power of a Pink Wisp, Shadow turns into a hot pink spiky ball. As the Pink Spikes, he gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, he can stick perfectly firm to any surface, allowing him to climb walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
    • Violet Void: Using the power of a Violet Wisp, Shadow turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Shadow essentially becomes a living black hole and can draw objects into himself from a distance and make them vanish without a trace. Because of the Violet Void smoke-like makeup, Shadow is granted a degree of intangibility, allowing them to pass through obstacles unharmed. As the Violet Void, Shadow is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into itself, allowing Shadow to grow larger the more he consumes until he reaches maximum size. Moreover, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Shadow to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a massive aircraft.
    • Yellow Drill: Using the power of a Yellow Wisp, Shadow turns into a yellow spiral drill. As the Yellow Drill, Shadow can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Shadow to move through water like a living torpedo.

    Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;

    • Experience (The amount of experience gained when defeating an opponent)
    • Rings (the amount of Rings gained per a single Ring)
    • Damage (the amount of damage dealt to bosses and powerful enemies).
    • Stamina (The amount of energy consumed when Boosting)
    • Air (The amount of time possible to spend underwater without air)
    • Luck (Non-Combat Applicable).

    Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each.

    For a full reference of different Pets and their impact, see here.

    Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;

    • Experience
    • Rings
    • Damage
    • Stamina
    • Air

    Unlike Pets, only one trail can be equipped at any given time.

    For a full reference of Trails and their impact, see here.

    Credit and thanks to the Sonic Speed Simulator wiki.

    Ultimate Life Form Anatomy: As noted within Gerald's personal journal, Shadow's ability to harness Chaos Energy stems partially from the Black Arms DNA within him that cleared any physiological hurdle.

    • Doom Powers: A type of power spawning from mutations occurring within Shadow's DNA influenced by Black Doom, drastically altering, improving, or bestowing several abilities.
      • Doom Spear: An enhancement of Shadow's Chaos Spear, with Shadow being able to shoot out 5 simultaneously and repeatedly.
      • Doom Blast: An attack that allows him to launch enemies forward in his desired path, be it crashing into or through obstacles before following them with a follow-up teleport to where they end up.
      • Doom Surf: When Shadow comes into contact with a body of water, a manta ray-like creation will be formed underneath. This allows Shadow to keep high mobility even in aquatic environments, as he can freely surf across the water.
      • Doom Morph: A state of being in which Shadow transforms into a squid-like form to navigate alongside abnormal surfaces (examples include the digital surfaces on Chaos Island and Mephiles' shadows)
      • Doom Wings: Two wings are unleashed from Shadow's back, granting him the ability to fly.

    Shadow firing several bolts of Chaos Spears
    Shadow firing several bolts of Chaos Spears

    Chaos Powers are specific techniques and innate abilities that channel Chaos Energy to accomplish a variety of effects. Shadow makes great use of these powers, implementing them in his fighting style

    • Chaos Spear: Shadow channels raw chaos energy, which can take the properties of electricity, light or a spear-like construct. The effect of the Chaos Spear can depends on the intention such as dealing damage, inducing paralysis. Shadow can charge the Chaos Spear to deal more damage or increase duration of paralysis.
    • Chaos Blast: An explosion of highly powerful negative Chaos Energy that damages anyone caught in its range. This attack can bypass stonewalling forcefields.
    • Boost: Upon hitting his top velocity, Shadow is surrounded by an aura that distorts space and allows him to barrel through enemies without fear of reprisal.
      • Air Boost: An airborne variation of the Boost, used to increase the Shadow's speed in midair and soar through the sky.
      • Stomp: While in the air, Shadow rockets directly downward, descending in a crouching position. Upon landing, he'll release a destructive shock-wave which damages the nearby surroundings and enemies.

    Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Shadow has with him.

    • Homing Attack: Shadow teleports to nearby enemies, striking them down.
    • Chaos Dash: A trail of light that appears during usage of Chaos Control's time stop that vastly increases Shadow's movement speed.[160]
    • Chaos Shift: A Chaos Control ability in which Shadow slows down time as he picks a desired direction, blasting off in a green aura after doing so.[96]
      • Double Chaos Shift: After completing Chaos Shift, Shadow can perform the move a second time.
    • Shadow Dash: When performing this move, Shadow utilizes his Air Shoes to launch himself forward with a quick dash at high speed. While dashing, the user then invokes Chaos Control to warp himself forward across space, before appearing again at a certain distance ahead of where the warp began, while still retaining a bit of momentum, enough to continue moving from it.
      • Shadow Slider: When performing technique, Shadow, while in a dash/leap, puts his feet down and plants them against the ground, sliding along it as he comes to a stop. While sliding, he aims his Air Shoes' thrusters at the opponent and unleashes fire at high temperatures from them, burning the opponent.
      • Shadow Teleport: When performing this move, Shadow invokes Chaos Control in mid-air to warp himself forward through space in mid-air, before appearing again a certain distance ahead of where the warp began.
    • Shadow Eagle: Should Shadow send an opponent flying, he can use this as a Pursuit Attack. Shadow performs a diving kick, following the target using Chaos Control as they're sent back before sending his opponent into the ground.
    • Ichikoro Gauge: The Ichikoro Gauge, as the name implies, is a special way for Shadow to turn the tides of a losing battle. When all of the necessary energy is built up, Shadow flashes slightly. The next special technique Shadow does will defeat his opponent in a single hit. There are several ways to build up energy for this.
      • Receiving Damage: With any amount of damage received, a small portion of it will be transferred as energy for the Ichikoro Gauge.
      • Defending Attacks: By blocking attacks, half of the damage received is instead transferred over into the Ichikoro Gauge.
      • Healing: Any healing being done allows for energy to gradually increase for the Ichikoro Gauge.
    • Shadow Guard: Shadow crosses both his arms to brace from oncoming attacks while using Chaos Control to power the guard, creating a spherical barrier.
    • Shadow Heal: Shadow stands firmly in one spot and closes his eyes, invoking Chaos Control and using its to power to heal any physical damage he may have received.
    • Chaos Burst: Shadow spins around and uses Chaos Control to hide away in an area of distorted space, disappearing. When emerging from the distorted space-time, he briefly creates a small white and purple bubble around himself that damages any opponents that contacts it.
    • Roaming Chaos: Shadow creates an orb of distorted space-time in the shape of a purple and white orb, before throwing the orb away in a horizontal swing. The orb of distorted space-time will then float in mid-air and try to get back to Shadow until either an opponent contacts it, which will knock the opponent into mid-air, or Shadow performs Roaming Chaos again, thus neutralizing the first orb.
    • Chaos Magic: Shadow snaps his fingers, creating an area of distorted space-time in front of him in the form of a violet, purple, and white spatial-temporal rift that knocks the opponents into the air.
    • Chaos Upper: Shadow backhands the opponent with his space-time distorted fist, knocking the opponent into the air.
      • Chaos Nightmare: Shadow grinds both his fists at his side while briefly ascending into the air, creating a purple aura of distorted space-time that damages enemies.

    Dark Shadow
    Dark Shadow

    Dark Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of evil. Once obtained, this form grants him full control over negative chaos energy. While in this form, Shadow gains the ability to utilize the powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, but it's duration can extended by dark deeds.

    Hero Shadow
    Hero Shadow

    Hero Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of justice. Once obtained, this form grants him full control over positive chaos energy. While in this form, Shadow can perform a large-scale version of Chaos Control to warp at high speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, but it's duration can extended by heroic deeds.

    Chaos Boost
    Chaos Boost

    Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.

    • Chaos Snap: An enhanced version of Shadow's Chaos Attack, his kicks, and punches being multiplied in power and speed due to Chaos energy. When performing this move, Shadow enters his Chaos Boost state and uses Chaos Control to warp between opponents, where he lands several fierce hits on them.
    • Chaos Lance: The Chaos Lance is similar to the Chaos Spear, but packs much greater power. When performing it, Shadow swings his right arm in mid-air and fires a long red energy bolt at his opponents that explodes upon impact.
    • Chaos Blast: The Chaos Blast is the most powerful attack of this transformation, which releases a powerful energy explosion.

    Super Shadow: Using all the 7 Chaos Emeralds, Shadow achieves this golden invincible state, tremendously boosting his stats and powers. Additionally, he can still use his previous transformations on top of this form.

    • Chaos Arrow: A weaker version of the Super State-enhanced Chaos Spear, where Super Shadow fires small bolts of chaos energy at his opponents.
    • Spear of Light: An augmented version of the Chaos Spear technique, where Super Shadow releases several Projectiles at once that homes onto his opponent.
    • Super Sonic Boost: Super Shadow surrounds himself in a golden aura of Chaos Energy before ramming the target with incredible speed, resulting in a rather devastating impact.
    • Turbo Boost: Super Shadow surrounds himself in a brilliant golden aura that amplifies his speed. This can be used for extensive maneuverability or deployed in short bursts to evade attacks.

    Gallery

    Notable Matchups

    Victories:

    Losses:

    Inconclusive:

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    153. Sonic X Shadow Generations: Gerald Robotnik's Journal (Entry #651)
    154. Sonic the Hedgehog Encyclo-speed-ia pg. 155
    155. Sonic Adventure 2: Wild Canyon (Dark Story)
    156. Sonic Adventure 2: Wild Canyon - Stage 02 (Hero Story)
    157. Sonic X Shadow Generations: Dark Beginnings Episode 1 - Shadow and Maria
    158. Sonic the Hedgehog #20 pg. 14
    159. Sonic the Hedgehog Zappar 2014 Interactive Annual App
    160. Sonic X Shadow Generations: Chaos Control Master

    Notes/Explanations

    Statistic Values
    1. This would scale Shadow above 30.1148117155 Foe, which Sonic upscales from at the time.
    2. Shadow scales above 1,484.8 c
    3. With his Spin Dash, Shadow scales to 5,939.2 c.
    4. With 1 Speed-Type Power Core, 2,969.6 c. With 2 Speed-Type Power Cores, 5,939.2 c. With 3 Speed-Type Power Cores, Shadow's speed increases to 11,878.4 c. This can be increased further by Shadow using the Spin Dash's 4x multiplier on top of the given values.
    5. Superior to 481,035.848 Metric Tons of force, Classic Sonic's jumping strength.
    6. With 1 Power Core, at least 962,071.696 Metric Tons. With 2 Power Cores, at least 1,924,143.39 Metric Tons. With 3 Power Cores, 3,848,286.78 Metric Tons.
    7. 7.0 7.1 6-D
    8. At the start of the key, Shadow scales to 240.918493724 Foe by virtue of being superior to 3 Power Cores. By Sonic Battle, Shadow would scale slightly above 30.8375671967 KiloFoe by fighting Emerl with all seven Emeralds.
    9. With the Spin Dash, Shadow reaches 47,513.6 c
    10. Shadow scales to at least 3,848,286.78 Metric Tons for surpassing him previous level of power with 3 Power Cores. As of Sonic Battle, Shadow scales to at least 492,580,708 Metric Tons for fighting Emerl with 7 Chaos Emeralds.
    11. This would put Shadow on a level at which he is far beyond those who are far greater than 8 times his normal strength.
    12. By Sonic Riders: Zero Gravity, Shadow scales to 5.1059486626578 Trillion c.
    13. This would put Shadow on a level at which he is far beyond those who are far greater than 8 times his normal speed.
    14. This would put Shadow on a level at which he is far beyond those who are far greater than 8 times his normal strength. This means his strength is at least 3,940,645,664 Metric Tons.
    15. This would scale Shadow to 2 Universes.
    16. This would scale Shadow to 12 Universes.
    17. Shadow scales to 2.8743514e+34 kg
    18. Super Shadow's minimum Lifting Strength upscales from 3.6791698e+36 kg., 128x above his Base value
    Notes
    1. Rebirths are canonical, as Dr. Eggman accidentally rebirthed the entire timeline by using Rebirth Energy.
    2. Despite gameplay containing a certain character, this is universally true of all playable characters in Sonic Speed Simulator.
    3. The Possibly rating indicates the possibility of the Wisp bestowing their abilities upon the user, and not the abilities themselves being categorized as a possibility. As such, this extends to all Wisp pets from Sonic Speed Sim.
    4. Base Shadow (Modern) has access to Doom Powers to the extent of Doom Spear, Doom Blast, Doom Surf and Doom Morph, as anything more results in a power increase that brings him to a higher Tier. The initial appearance of Doom Wing isn't included, as it was an involuntary act that Shadow couldn't access until becoming Evolved. Note that Evolved Shadow has access to all previous Doom Powers in his kit, as simply getting them, but not necessarily being in them, is what pushes him to this new form of power.
    5. Shadow's "Hidden Potential" refers to abilities that drastically increase Shadow's access to Chaos Powers. Shadow was said to have been created with infinite potential, with his true inner strength lying in Chaos Blast, Chaos Warp and Uninhibited Mode; these are referred to as his ultimate power, placing them above his normal capabilities.
    6. The Chaos Control that Shadow uses is identical to how Chaos Control functioned within the gameplay of Shadow the Hedgehog, that being to massively amplify his speed.
    7. Shadow's Ichikoro Gauge is considered Chaos Energy due to those abilities stemming from Chaos Control in Shadow's case.
    8. Due to Zombot Shadow's similarities to his Base in all but travel speed and intelligence, their physical statistics have been incorporated into a single key.

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    Discussion threads involving Shadow the Hedgehog (Game)
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