Games | Main Canon |
---|---|
Comics | Archie Pre-Genesis • Light Mobius • Archie Post-Genesis |
Shows | X • Boom |
Other | Black Knight |

“ | If the world chooses to become my enemy... I will fight like I always have! | „ |
~ |
![]() |
“ | Don't bother to try and deceive me. I know who I am! | „ |
~ |

![]() |
“ | That's absurd. Whatever it is you wanna do, you can do it alone. I determine my own destiny. | „ |
~ |

![]() |
“ | I am the Ultimate Lifeform. I go where ever I want. | „ |
~ Shadow to Dr. Eggman |

![]() |
“ | ... I am not interested in peace. I don’t care what happens to others. I just can’t stand it when foolish beings do whatever they please on this planet. Whether it’s the Doctor or anyone else, including you. Don’t get the wrong idea. | „ |
~ Shadow to Sonic, after teleporting a bomb above Mission Street.[3] |

![]() |
“ | G.U.N. is not my enemy tonight; just an obstacle in my way. | „ |
~ Shadow to Rouge.[4] |

![]() |
“ | My name is Shadow. I'm the world's ultimate life form. There's no time for games... farewell. | „ |
~ Shadow's introduction to Sonic.[5] |
“ | Even if my memories are not real, it's still me! Shadow! And I will fufill my promise to Maria, that's the only thing that matters to me now... | „ |
~ |

![]() |
“ | There's no need to repeat past tragedies! Nobody else ever needs to go through the things that I have! | „ |
~ Shadow's plea at the end of the world.[7] |
“ | Maria, I just don't know anything anymore. I often wonder why I was created, what my purpose is for being here. Maybe if I go down there, uh... I will find the answers. Maybe... | „ |
~ |

“ | I will release you from the chains of your past. | „ |
~ Shadow fighting Solaris |

“ | A Super-Dimensional being... Heh. This might even be a fair fight | „ |
~ Shadow fighting Solaris |

“ | Maria - this is what you wanted, right? This is my promise I made to you... | „ |
~ Shadow's last words prior to his 'death'.[8] |

“ | I must destroy all the evil the Professor has created. | „ |
~ Super Shadow to the Biolizard.[9] |
“ | This is the end of you and the end to my cursed past. | „ |
~ Super Shadow after defeating Devil Doom.[10] |

“ | Neo Devil Doom: You cannot deny what you are! We are one and the same! |
„ |
~ |
“ | It's alright, Maria. I'm letting go of that destructive anger. But I will continue to fight. Fight... with your wish in my heart. Your wish for everyone to have a chance to be happy. | „ |
~ |

“ | Metal Overlord: You can't hope to defeat me! Accept your fate, you fake hedgehog! I am now the true Sonic! The true Ultimate Life Form! |
„ |
~ An exchange between Shadow and Metal Overlord.[13] |
Summary
Shadow the Hedgehog (シャドウ・ザ・ヘッジホッグ Shadō za Hejjihoggu ) is an anthropomorphic hedgehog and recurring character that has appeared numerous times throughout the Sonic the Hedgehog video game series and its related media, debuting in 2001's Sonic Adventure 2 as the arch-rival of Sonic the Hedgehog and remaining that way since. He is a genetic hybrid between Hedgehog/Black Arms DNA created by Gerald Robotnik and the finalized result of Project Shadow (プロジェクトシャドウ Purojekuto Shadō ), a government experiment of the United Federation aboard the Space Colony Ark that claimed to be achieving mankind's ultimate eternal dream; immortality. The truth was far more sinister; to use said results in order to create weapons of untold destruction. However, when G.U.N. boarded the Space Colony Ark and began slaughtering workers and civilians alike, Shadow would be launched to Earth in an escape pod at the cost of his dearest friend's life.
Fifty years later, Dr. Eggman would discover and awaken Shadow from stasis during one of his many attempts to hold dominion over planet Earth. Despite working alongside the mad scientist for the majority of his first days after awakening, Shadow would aid the heroes at the eleventh hour upon realizing his memories had been tampered with by Gerald Robotnik long ago. No longer spurred on by vengeance, but instead to protect, he would assist Sonic the Hedgehog in stopping the original Project Shadow (the Biolizard) from crashing the Ark into the planet.
Despite his rough demeanor and preference of solitude, Shadow the Hedgehog is there to prevent harm from coming to the planet Maria loved so dearly.
Powers and Stats
Tier: 4-B, higher with the Light Speed Attack and with 3 Power Cores, even higher with his Hidden Potential | 4-B, higher with Chaos Energy, far higher with the Shadow Rifle and Hidden Potential | High 3-A, higher with Chaos Boost, far higher with his Hidden Potential | 2-C, far higher with his Hidden Potential | 2-C, higher with Chaos Energy and Doom Powers, far higher with his Hidden Potential | 2-C, higher with Chaos Energy, far higher with his Hidden Potential | 1-C, higher with Doom Wing | Varies. 2-C, up to 1-C, higher with Super Sonic Boost, far higher with his Hidden Potential
Key: Sonic Adventure 2 - Sonic Heroes | Shadow the Hedgehog - Sonic Battle | Sonic Riders - Sonic Riders: Zero Gravity | Sonic and the Secret Rings - Sonic Free Riders | Sonic Colors (DS) - Sonic Forces (Episode Shadow) | Sonic Forces (Post-Egg War) - Present | Evolved Shadow | Super Shadow
Name: Shadow the Hedgehog, Faker(By Sonic)
Origin: Sonic the Hedgehog (Sonic Adventure 2) | IDW Publishing's Sonic the Hedgehog #20 for Zombot Shadow
Gender: Male
Age: Over 50 (Is an ageless being[15][16] who has existed for over 50 years. He seems mentally comparable to a young adult otherwise)
Classification: The Ultimate Life Form, Project Shadow, Genetically Modified/Artificial Anthropomorphic Hedgehog, Black Arms Sample, The Black Blur, Fake Hedgehog(By Sonic, later by Metal Overlord[13]), Sonic's Grim Rival[17]
Powers and Abilities:
- Superhuman Physical Characteristics (Is often regarded to as Sonic's equal or vice versa, their battles often proving their comparability)
- Acrobatics (Exceptionally mobile, as he shares Sonic's athleticism and can thus perform most [if not all] of his acrobatics. Hypermobility - Able to curl himself into a tight ball and perform the Spin Dash, requiring tight contortion of the body. All-Terrain Mobility - Shadow is able to employ his speed and acrobatics in a myriad of different environments; this includes rocky, luscious hillsides,[18] snowy/icy terrains,[19] a stream of lava,[20] mountains,[21] through the Space Colony Ark as parts of it begin to explode and crumble,[22] different pocket dimensions[23] that are actively being warped,[24] and a reality that's actively falling apart.[25] Self-Momentum - Can effortlessly grab onto objects to launch himself[26] in his desired direction[27] and jump[28] between walls[29] or trees[21] in rapid succession,[30] alongside shifting his position in the air on his own.[31] With the Light Speed Dash, Shadow can follow a trail of Rings even when it's in the air.[22] Surface Running - Able to run without issue up a vertical surface[32] and down a vertical surface,[33] at a 90 degree angle,[34] and is able to easily adjust to gravity being altered)
- Immortality (Type 1; It is stated that Shadow has a body which never ages,[36] and is stated to be ageless[37][38])
- Space Survival & Self-Sustenance (Types 1 & 2; Can survive in outerspace for prolonged periods of time. Was shown to be alive in Silver's future while sealed[1].)
- Small Size (Type 0; Shadow is 1 meter tall[39])
- Non-Physical Interaction (Can tag the Hyudoros, Boos, and King Boom Boo)
- Supernatural Willpower (Defied Doom's mind control through sheer force of will[40] despite being more susceptible due to having Black Arms DNA, and should have a similar level of willpower to Sonic)
- Genius Intelligence
- Vehicular Mastery (Effortlessly utilizes various forms of both alien and military vehicles This extends to living beings that he can utilize for a similar purpose of travel.[40] All playable characters are capable of piloting aircrafts, vehicles and Extreme Gears with immediate expertise[35])
- Expert Hand-to-Hand Combatant (Shadow is an extremely skilled combatant, capable of matching Sonic directly in combat and proving to be a major threat to him on a consistent basis)
- Weapon Mastery (Is naturally gifted in the usage of weaponry, ranging from off-world technology[41] to basic military guns and EggTech; he has no issue adapting to weapons he's never used before)
- Air Manipulation (Can generate shockwaves with his sword-slashes)
- Analytical Prediction (Can read an opponent to predict their next attack, and observe patterns in their movement)
- Possibly Bodily Weaponry (Artificial; E-123 Omega theorized Shadow should be able to turn his hand into a gun[42])
- Danger Sense (Shown to be to sense trouble akin to Sonic he shares his abilities)
- Accelerated Development (Battle, Training, Passive & Other [Running], Physical Stats & Abilities; Exceeded Omega's expectations about his combat abilities in Heroes. It should be noted that Omega was designed specifically to fight Shadow; has scanners that can examine living beings; and that Shadow was unconscious throughout the end of Adventure 2, Advance 1, Advance 2, the beginning of Heroes, yet could still keep up with the rest of the cast. Said to have gotten faster and stronger between Sonic Heroes and Shadow the Hedgehog, which was proven true, as he could break the Egg Pawns' shields which could previously withstand hits even from Omega; and impressed Sonic so much that he gets challenged by him twice despite being under invasion by some of their toughest opponents yet. Characters in Sonic Speed Sim are capable of gaining experience per step taken,[35] with each level up increasing speed, jump height, and experience gained to a maximum of Level 134; through Rebirths, they can increase their base stats[Note 1])
- Inventory Duplication (Capable of earning multiple Rings per Ring through Rebirths)
- Magnetism Manipulation (Via Infinite Magnet)
- Chaos Energy Manipulation
- Space-Time Manipulation & Reality Warping (6-D; Chaos Control is referred to as a reality warping skill and allows it’s user to control the fabric of the universe. As a result an slow down time, stop it, teleport, create space-time rifts, travel through space-time. More Chaos Emeralds on-hand can amplify the extent of this technique)
- Healing, Damage Transferal, Absorption (Energy), Forcefield Creation & Statistics Amplification (Can use Chaos Control in order to self-heal or create a pulsing purple barrier. Receiving damage, blocking attacks with Shadow Guard, and utilizing Shadow Heal will generate energy for the Ichikoro Gauge; which allows Shadow to knock out comparable opponents in one hit once enough energy is transferred to it[7])
- Aura, Awakened Power, Emotional Empowerment & Invulnerability (By awakening the power of either heroism or villainy, Shadow is granted uninhibited access to his Chaos Powers and is rendered utterly impervious to any source of damage that could previously harm him[43])
- Explosion Manipulation (With Chaos Blast, which he can even use repeatedly at the cost of massive amounts of his negative Chaos Energy[44])
- Durability Negation (Several of his moves use Space-Time distortions as a means of attack, with all of them being powered by Chaos Control[7])
- Likely Duplication (With ???, which Emerl performs with Chaos Control to triplicate himself and momentarily trap enemies in distorted space[7])
- Energy Projection, Weapon Creation & Electricity Generation (With Chaos Spear, an electrical bolt of energy which Shadow can either shoot directly from his hands or summon from above to strike the opponent's position[45])
- Intangibility (Spatial) & Invisibility (With Chaos Burst)
- Speed Amplification (With his usage of Chaos Control, which he can utilize to dash at immense speeds on the ground or in the air)
- Possibly Boost (Adventure Shadow is present in Sonic Speed Sim and is able to perform the Boost technique)
- Likely BFR & Sealing (Should be able to use Chaos Control to seal others in different dimensions due to his mastery over Chaos Energy; Silver attempted to perform it but was unwilling to do so on a friend, while Blaze successfully did so on herself despite her novice in the technique)
- Space-Time Manipulation & Reality Warping (6-D; Chaos Control is referred to as a reality warping skill and allows it’s user to control the fabric of the universe. As a result an slow down time, stop it, teleport, create space-time rifts, travel through space-time. More Chaos Emeralds on-hand can amplify the extent of this technique)
- Pseudo-Flight (His Air Shoes enable Shadow to hover in the air, as well as ascend slightly.[46] Can use them to maintain his position in the air and open fire[47])
- Fire Generation (Shadow's Air Shoes can have their fire directed at a target to burn them)
- Statistics Amplification (With Speed Up. Passive with Speed Up LV2, Strength Support 9 and Attack Support 3[7])
- Toon Force
- Hammerspace (Can hold countless Rings, Pets, Trails, Chaos Emeralds and vehicles in his hammerspace)
- Breaking the Fourth Wall (Looks at the player, talks to them and can get bored of them)
- Elasticity (Can survive and recover from being crushed and flattened.[48] This is something true of various Sonic characters as far back as the Classic Era, and extends even to robots and vehicles)
Resistance to:
- Technology Manipulation (His Air Shoes were not affected by Mephiles bursting out of the Scepter of Darkness, which disabled the other machines next to it. This should apply for his shoes in general)
- Mind Manipulation (Starline speculates that psychic attacks would be ineffective against strong-willed people,[49] which was best shown when Shadow overpowered Black Doom’s mind control with sheer force of will)
- Space-Time Manipulation (Able to withstand Chaos Powers from Emerl replicated directly from him, which attack opponents with distorted space-time[7])
- Matter Manipulation & Antimatter Manipulation (Withstood attacks by the Particle Beam Cannon from Heavy Dog[50] and Blue Falcon, and attacks by the Antimatter Cannon from Diablon.[51] Both methods produce high amounts of radiation)
- Radiation (Suffered no ill effects from entering and remaining close to the center of a power plant's fuel for an extended duration,[52] and can even withstand falling in it like the other playable characters.[53] Able to withstand being in[22] the the Ark's power plant[54])
- Transmutation (Capable of resisting being converted into a Ring by the Chaotix Recital)
- Disease Manipulation (Originally aimed to use Project Shadow[55] as a way to both discover Immortality, and as a cure that could be applied to Maria[56])
- Corruption (Type 1, Physical Corruption), Transmutation & Biological Manipulation (This should extend to the Metal Virus; he made physical contact with the Zombots several times before showing any sign of infection, becoming surprised when it was able to infect him, whereas most others became infected after a single touch[17])
- Lethal Substances (Can survive exposure to the contaminated waters of Prison Island[57] and toxins of the Black Arms[58]. Capable of traveling through Chemical Plant without repercussions,[59] which is filled with deadly toxins and the purple pollution water[60][61][62][63][64])
- Acids, Paralysis & Sleep Inducement (Can withstand the acid of poison frogs with no negative side effects[65]. Due to having Black Arms DNA, he's immune resist the gas emitted by the Black Comet coming in contact with the Earth's atmosphere; this causes a chemical reaction, turning into deadly poisonous gas that will paralyze the victim's nerve cells. Prolonged exposure to the Black Comet's gas cause the victims to lose consciousness.)
- Extreme Temperatures (Unfazed by being near lava in Hill Top Zone)
- Freezing (Can break free after being frozen solid by Dr. Eggman Nega[66] and Dr. Eggman's inventions[Note 2])
- Fire Manipulation (Has withstood all kinds of flame based attacks)
- Magma Manipulation (Has survived making direct contact with magma streams and meteors)
- Electricity Manipulation (Has endured getting zapped by electric rails and GUN Beetles)
Unconventional Resistance to:
- Memory Manipulation (Prof. Gerald Robotnik created Shadow and installed within him pre-programmed knowledge prior to his birth, which he can parse through and apply to his current situation)
- BFR (Just touching a Chaos Emerald allowed Sonic to warp out of the Special Stage, which resides in a different universe as a trap)
- Damage Transferal (Up to 1-C [6-D] AP with Rings; Rings completely shield the user from harm so long as they have at least 1 in their possession.[67][68][69][70][71][72][73][74][75][76][77][78][18][79] Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop.[80] Rings can shield Base characters from damage, including from the likes of Void[81] and an amped Supreme[79] so long as they have enough in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3.[82][83][84] Achieving the max Ring count in Sonic Frontiers grants Sonic the same speed for his boost that a default level 99 Speed Sonic has[80])
- Pseudo-Flight (Shadow is able to cross gaps within the air by performing the Light Speed Dash along a trail of Rings)
Weapons:
- Evil Aura (The Black Sword has an aura of evil)
- Healing & Empathic Manipulation (With Heal Cannon & Heal Unit, Shadow can heal foes and make them stop attacking him)
- Sealing & Suction (The Vacuum Pod and Egg Vacuum each suction the enemy into its barrel, entrapping them even before they reach the weapon)
- Lock-On Targeting (The 4-Shot RPG, 8-Shot RPG, Worm Shooter, Big Worm Shooter, Wide Worm Shooter, and Satellite Laser have lock-on systems that make its munitions track the target after firing)
- Explosive Armaments (The RPG, 4-Shot RPG, 8-Shot RPG, Grenade Launcher, Bazooka, Egg Bazooka, and Satellite Laser unleash explosive rockets or ammunition to attack)
- Energy Projection (The Light Shot, Flash Shot, Ring Shot, Heavy Shot, Black Barrel, Big Barrel, and Splitter weapons shoot various forms of energy, while the Refractor and Satellite Laser Lvl.1/Lvl.2 fire lasers)
Vehicles:
- Enhanced Leaping (With the G.U.N. Cannon Vehicle, which can leap several meters into the air)
- Hovering (With the Air Saucer, which hovers above the ground and allows Shadow to traverse above harmful ground)
- Spin Dash (Unique; with the Ancient Light, which upgrades Shadow's Spin Dash to home in and quickly attack large groups of enemies within his range)
- Fire Manipulation (With the Flame Ring, which allows him to perform a slide that coats him in fire)
- Statistics Amplification (With Power Cores, each one held granting him a 2x increase in strength. Can carry a maximum of 3 before he reaches "Max Level")
- Limited Portal Creation & Teleportation (With Mystic Melody; a flute that, once played near an Ancient Ruin, will create a portal that allows Shadow to teleport elsewhere[85])
For a better look at Item Boxes as a whole, see here.
- Ring Absorption (Can receive Rings from Item Boxes, granting him immediate protection)
- Forcefield Creation (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Temperature Manipulation & Durability Negation (With the Heat Barrier, Shadow the Hedgehog's shield equally damages Black Arms soldiers, Egg Pawns and G.U.N. soldiers with its aura)
- Limited Magnetism Manipulation (With the Thunder Shield, which attracts nearby Rings)
- Damage Reduction (Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Statistics Amplification (Temporary; High-Speed Shoes greatly increase the user's speed and Invincibility greatly enhances the user's durability. Passive via Power Cores. Noted by Dr. Starline, Power Cores are concentrated energy that amplify the user's abilities when harnessed[86])
- Limited Energy Restoration (Red Energy Cores and "Black Mist" fuel Shadow's Dark Gauge. Blue Energy Cores his Hero Gauge)
Both Adventure Shadow and Modern Shadow are capable of accessing Pets and Trails, as both are present in Sonic Speed Simulator.
- Statistics Amplification (Of Damage, Speed, Jump Height, Energy, Oxygen, Luck, and Event)
- Greater Magnetism Manipulation (Certain Pets and Trails can increase the reach at which one attracts Rings and Chaos Orbs to them)
- Probability Manipulation (Non-Combat Applicable; Via the Luck Stat)
- Power Bestowal
- Enhanced Accelerated Development (Pets and Trails increase the Experience gained from Chaos Orbs and steps made)
- Greater Inventory Duplication (Pets can enable characters to collect hundreds of thousands of Rings with every Ring collected)
- Fusionism (Fast Friends can take up to 150% of all of your Pets' best Power, Experience gain, and Ring counts)
- Aura (Several Trails emit an aura around the character)
- Possibly Power Bestowal, Statistics Amplification & Shapeshifting (With the Wisp Pets, which can potentially bestow their abilities upon their wielder[Note 3])
- Aura (Explosive), Fire Generation, & Self-Destruction/Explosion Inducement (With Red Burst, which surrounds the user with an aura of fire. Users are able to cause a detonations of fiery energy that harm nearby opponents while leaving them and the Wisp unscathed[87])
- Flight (With Crimson Eagle, which grants the user flight for a limited time[88])
- Pseudo-Black Hole Creation, Gravity Manipulation, Absorption, Levitation & Transmutation (With Indigo Asteroid, which will break down matter and convert it into more substance for the Asteroid Ring that expands from and surrounds the user)
- Bodily Weaponry (Conventional) & Surface Scaling (With Pink Spikes, transforming the user into a ball covered in spikes that enable clinging to surfaces[89])
A full list of all Pets in Speed Simulator can be found here and a full list of all Trails in Speed Simulator can be found here.
All previous innate abilities including:
- Enhanced Chaos Energy Manipulation
- Paralysis Inducement (With his Chaos Spear, Shadow is now able to emit a paralytic effect through the projectile)
- Status Effect Inducement (Shadow can focus Chaos Control into orbs that can temporarily induce confusion on his enemies or trap them[82])
- Aura (Explosive) & Statistics Amplification (With Chaos Boost, Shadow explodes with a red aura that can physically push back Mephiles clones. Once Chaos Boost is enabled, Shadow's strength is greatly increased in correlation to being either Level 1, 2, or 3. The higher the level, the more energy he consumes and requires to maintain it)
- Accelerated Development (As before and more. Equal to Sonic in every regard, which should include improvement rate, as he remains equal to him despite his extreme rate of growth. Has developed several techniques, Chaos abilities, and likes to test his skills. Topped his own record in an agent test. Much like Sonic, he quickly picked up the intricacies of Extreme Gear. Surprised Infinite on his survival of the Virtual Reality made to kill him, who spent months being upgraded by Eggman with the Phantom Ruby after initially being defeated by Shadow.[90] Overwhelmed several Phantom Ruby clones, who are as formidable as their original counterparts at the time of their creation prior to the Eggman War[91])
- Greater Vehicular Mastery (Is one of the best bikers in Soleanna; beat the consecutive 5 time champion of the Car Festival and broke the Buggy Ring Race record)
Resistance to
- Mind Manipulation, Soul Manipulation, & Possession (Unaffected by all of the Ifrit’s passive hax[92])
Shadow starts with either a Skate-type (Darkness) or Board-type Extreme Gear (Black Shot). For a better, more comprehensive look at the abilities and capabilities of an Extreme Gear (in order to avoid redundancy in re-listing abilities), see the Extreme Gear page.
- Technological Flight
- Enhanced Acrobatics
- Air Manipulation (By performing tricks in mid-air, Shadow is able to generate Air for his Extreme Gear[93] to use for several purposes)
- Statistics Amplification (By using Air to perform air boosts for quick bursts in speed)
- Transformation (With Gear Change, Shadow can alter his Extreme Gear to different Gear types in order to unlock new movement abilities)
- Gravity Manipulation (With a Gravity Band, which he wears on his ankle. Shadow can generate bursts of gravity for various purposes; to turn sharp corners, repel obstacles in his way, or massively distort the gravity of the surrounding environment[94])
- And several more as listed in the Extreme Gear page's universal abilities.
- Flight (Technological) & Explosive Armaments (G.U.N. vehicles such as the Glider will allow Shadow to freely traverse the air, with the Glider itself being equipped with a missile launcher)
- Hovering (The Hover Craft is able to float above both solid ground and above aquatic areas)
- Speed Amplification & Explosive Armaments (The Armed Buggy G.U.N. vehicle has access to a Boost Dash, which increases it's speed. The Buggy is also equipped with a machine gun and twin missile launchers)
- Energy Restoration (With Chaos Drives, Light Cores, and Gauge Up, which allow him to replenish his Action Gauge to various degrees)
With Power-Ups from the Rivals series:
- Homing Attack (With Mines)
- Air Manipulation (With Wind)
- Fire Manipulation (With Fire)
- Ice Manipulation (With Ice)
- Electricity Manipulation & Paralysis Inducement (With Lightning, which lets Shadow zap the opponent's position and temporarily paralyze them)
- Perception Manipulation (With Illusion)
- Limited Magnetism Manipulation (With Magnet)
All previous innate abilities including;
- Acausality (Type 1; Unaffected by the erasure of his entire past and more from the initial attack launched by the Time Eater)
- Greater Chaos Energy Manipulation
- Boost (Standard; While using his Boost technique, Shadow creates an aura that coats him and allows him to barrel into enemies and obstacles with no repercussions)
- Shockwave Generation (With his Stomp and by punching the ground)
- Barrier Negation (Shadow's Chaos Spears can bypass barrier techniques)
- Vector Manipulation (With Chaos Dash, through which the user travels across a trail of Chaos Energy at high speed[95])
- Time Stop (Capable of using Chaos Control to freeze time without a Chaos Emerald)
- Homing Attack (With Chaos Spear, which he can give tracking capabilities if he chooses)
- Time Slow, Vector Manipulation & Aura (With Chaos Shift, which allows Shadow to slow down time with his Chaos Emerald.[96] Once unleashed, Shadow will dash forward in a green aura)
- Greater Martial Arts (Trained in the Ninjutsu Arts independently and strived to beat Sonic's own training with Espio[97])
Resistance to:
- Sound Manipulation, Enhanced Electricity Manipulation & Transmutation/Deconstruction (Can withstand the effects of the Magenta, Ivory and Blue Wisps)
- Existence Erasure & Void Manipulation (5-D; The Time Eater erased all of reality. Shadow withstood this erasure[98])
- Conceptual Erasure (Type 1 [5-D], 1 Layer; Withstood all of reality being erased from the Time Eater erasing Dr. Eggman's past defeats, which would include the destruction of Maginaryworld. Even Amy, Tails, and Knuckles needed to be restored, who could withstand Void's darkness that threatened to destroy Maginaryworld)
- Memory Erasure, Soul Erasure, Data Erasure & Information Erasure (Type 2 [5-D]; Despite the Time Eater erasing Cyber Space, a realm comprised of fundamental information with souls, memories, and data, Shadow was unaffected)
- Emotion/Feeling Erasure, Dream Erasure & Mind Erasure (5-D; The Time Eater destroyed the dreams in Maginaryworld that would include destroying the dreams that people have which are representations of parts of the dreamer's mind or the emotions they represent)
- Plot Erasure & Law Erasure (Able to withstand the Time Eater's erasure that erased the Arabian Nights, a realm where what is written in the story becomes somebody's fate and destiny)
- Causality Manipulation & Time Manipulation (6-D; White space needed to have Classic and Modern Sonic restore its flow of time and counteract the effect, being constantly referred to as a timeless void/realm without time due to the erasure of all reality, meaning it would operate on hypertime)
- Mind & Soul Corruption (With Maria's emotional support, Shadow was able to resist the influence of the Doom Powers on his mind and soul to gain their power and claim it as his own despite Black Doom's intent for otherwise)
Enhanced Resistance to:
- Transmutation (Noted that he should've been capable of running off the Metal Virus using his speed in a similar manner to Sonic)
Item Boxes
- Electricity Manipulation & Paralysis Inducement (With Stun)
- Energy Restoration (With Chaos Item Boxes and Boost Energy)
Energy Cores
- Electric Aura, Flight, & Travel Speed Amplification (Absorbing two Energy Cores will enhance Shadow's abilities)
- Speed Amplification (Utilizing the White Wisp allows him to gain a small burst of speed[48])
- Explosion Manipulation (With Black Bomb, which Shadow throws as a bomb that either detonates on contact or bounces before doing so after a delay[48])
- Obstacle Creation (With Blue Cube and Gray Quake, Shadow can spawn obstacles necessitating avoidance[48])
- Rock Formation (Gray Quake will erupt several pillars of stone to act as obstacles for opponents and cover for himself)
- Homing Attack (With Crimson Eagle, which shoots forward and homes in on the nearest opponent[48])
- Energy Projection (With Cyan Laser, which shoots out a concentrated laser from the front of Shadow's vehicle[48])
- Fire Generation (Red Burst allows Shadow to utilize hazardous flames through his engine to dissuade rear-bound enemies[48])
- Electricity Manipulation & Paralysis Inducement (The activation of Ivory Lightning immediately jolts nearby enemies, rendering them temporarily unable to move[48])
- Invisibility & Intangibility (1 Layer; By using Jade Ghost, Shadow can render himself intangible and invisible.[48] Even Metal Sonic, who can interact with non-physical beings, phased directly through Sonic when he was empowered by Jade Ghost[99])
- Bodily Weaponry & Minor Homing Attack (Pink Spikes grants three spiked balls to Shadow that seek out and attack those who are in the immediate proximity[48])
- Underground Mobility & Transformation (Utilizing Yellow Drill will turn Shadow into a living drill of hyper-go-on energy[48])
All previous innate abilities including:
- Inorganic Physiology (Type 2)
- Regeneration (High-Mid; Zombots possess a liquid body composition], allowing them to instantly reconstitute and restore their bodies from damaging blows)
- Disease Manipulation, Biological Manipulation & Transmutation (Carries the Metal Virus, which transforms organic tissue into a metallic substance[100] through physical contact to create a mindless Zombot. The infection also spreads faster when repeated contact is made)
All previous innate abilities including;[Note 4]
- Greater Magnetism Manipulation (Greatly increases the reach at which he is capable of attracting Rings and Chaos Orbs to himself through the Magnet Stat[35])
- Free Movement (Water Walking) & Attack Reflection (Doom Surf gives Shadow the ability to easily move across water and reflect projectiles[13])
- Enhanced Electricity Projection (Doom Spear allows Shadow to shoot up to five strengthened Chaos Spears at once)
- Transformation, Additional Limbs, Underground Mobility, Surface Scaling & Minor Intangibility (With Doom Morph, Shadow takes on a different form with tendrils for grappling that allows him to travel beneath the ground and along the walls. Doom Morph can also go through grates and similar surfaces)
- Free Movement (Immaterial Walking) & Non-Physical Interaction (Can enter Mephiles' darkness and hit Mephiles' shadow self,[14] as well as general "corruption")
- Aura, Biological Flight, Attack Reflection & Invulnerability (With Doom Wing, which grants Shadow these capabilities)
Resistance to:
- Time Stop (6-D, 2 Layers; Broke through Neo Devil Doom's Chaos Control,[101] with the technique affecting even the likes of Super Sonic)
Possible Resistance to:
- Cyber Corruption (With Doom Morph, Shadow can freely enter the digital surfaces across Chaos Island)
All previous innate abilities (except his Zombot key) to a far greater degree including:
- Acausality (Type 4; Super Forms can function in the Egg Reverie Zone, a dimension where time is shown to be switching forward and backwards constantly, whereas base characters only float around aimlessly)
- Aura (Explosive & Overwhelming; A Super Form comes with a golden aura for the user that blows away and damages those who make contact with it, and can even be expanded into explosions[102][103]
- Electricity Manipulation (A Super Form's aura can generate electricity[104])
- Heat Generation (A Super Form's aura generates immense heat, to the point that it instantly vaporized the Metal Virus;[102] in spite of it constantly regenerate from Sonic's attempts to burn it off and being able to withstand the heat of Shadow's Chaos Spears and Rocket Shoes' jets)
- Boost (Super Sonic Boost)
- Enhanced Magnetism Manipulation (Significantly increases the reach at which he is capable of attracting Rings and Chaos Orbs to himself through the Magnet Stat[35])
- True Flight
- Invulnerability (Super Forms are verbatim stated to be invincible, indestructible, and invulnerable[105][106][107][108][109][110][111][112][113][114][115][116][117])
- Invulnerability Negation (Super Form users can harm other Super Form users with this trait)
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Shadow and Sonic to bypass Solaris' regeneration entirely, shattering it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained)[118]
- Enhanced Non-Physical Interaction (Consciousness & Intangibility [Elemental]; Could directly attack Solaris' body of light and its consciousness)
- Light Manipulation & Homing Attack (Shadow can absorb light to strengthen himself and allow him to use the Spear of Light which can home at targets)
- Attack Reflection & Self-Perception Amplification (In this state, he is able to perform the Parry, which slows things to a crawl without affecting the user should they parry an attack)
- Dimensional and Time Travel (Advanced Super Forms can travel from the Time Eater's dimension to the End of Time)
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle[119] gems that perform[120] miracles[121] once they are all gathered together, the result of which result is the Super form)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos Emeralds.[122] A Chaos Emerald is often said to turn people's thoughts into power[120] and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength[123])
- Restoration (Physical, Metaphysical, Energy & Temporal; Super Sonic used the true power/ of the Chaos Emeralds to pacify Perfect Chaos from its fury and resentment it used to transform. Super Sonic purified Mother Wisp returning her to normal, after she was corrupted into a Nega-Wisp from having her energy drained by Eggman. He and his Classic Self were able to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time.)
- Enhanced Non-Physical Interaction, Nonexistence Interaction & Nonexistence Erasure (Enhanced Nature Type 1, All Aspects [Other: History, Narrative, Space-Time & Text]; The Chaos Emeralds could interact and restore all of White Space, a realm of Nonexistence. After powering himself up with the Chaos Emeralds, Solaris almost destroyed/consumed all of existence on a scale that would encompass "everything" which would include White Space, with the end result of its destruction being the End of the World)
- Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1 [6-D]; Dreams have a fundamental nature within the multiverse due to it being where dreams become reality. The Chaos Emeralds are referred to as the super-substance of dreams,[124] with the power of dreams being capable of awakening Super Sonic,[81] and emotions are necessary for dreams to exist.[81]. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[121] that additionally encompasses the existence of Maginaryworld and all the dreams contained within Fourth Dimensional Space that in itself is Illumina's dream[81]. Dr. Eggman stated Solaris' plan was to swallow all timelines and destroy the very meaning of time itself,[121] which would include Maginaryworld as a whole)
- Nonduality (Type 2 [Dreams & Nightmares]) & Enhanced Abstract Existence (Type 1 for his energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than other entities of abstract nature; such as The End, Void, and even Illumina and the Precioustone)
- Mind Manipulation, Physics Manipulation, & Empathic Manipulation (Dreams can encompass parts of the mind of the ones dreaming, with some dreams having altered physics.[125] Other dreams exist as negative emotions and ideas, such as lust, monopolization, and domination[81])
- Plot Manipulation & Text Manipulation (Dreams would also encompass Erazor djinn's desire to absorb, rule and remake the Arabian Nights, a reality that is fundamentally made of texts/manuscripts and narratives, with the words written being the story of the world itself, with all the characters following a set plot as their law and destiny)
- Law Manipulation, Causality Manipulation, Soul Manipulation & Information Manipulation (Type 2; Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[126] a realm stated by The End to be a separate reality[127] and also referred to by Dr. Eggman as a digital dimension.[128] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[126] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.[129] Cyber Space also contains the souls of the Ancients. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[130] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time.[121] This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)
Resistance to:
- Enhanced Death Manipulation (Super Forms can withstand the Eyes of Solaris, which instantly kill whoever touches them)
- Memory Manipulation (5-D; Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at large[131])
- Cyber Corruption (When Sonic transformed into his Super State, his Cyber Corruption was halted, though it did not cure him outright)
- Text Manipulation, Plot Manipulation, Nonexistence Erasure (Enhanced Nature Type 1; All Aspects [Other: History, Narrative, Space-Time & Text]), Law Manipulation, Causality Manipulation, Information Manipulation (Type 2), Mind Manipulation, Empathic Manipulation, Soul Manipulation, Dream Manipulation, Conceptual Manipulation (Type 1 [6-D], 2 Layers; Super Forms can withstand attacks from the likes of Solaris. Repeatedly, Solaris is inferred to want the destruction of all reality; that being Mephiles' craving for destruction, his desire to erase all of history, and Solaris' goal to swallow all timelines and destroy the very meaning of time itself. This level of destruction would extend to the Arabian Nights, White Space and its history, Cyber Space, and Maginaryworld)
Enhanced Resistance to:
- Disease Manipulation, Biological Manipulation & Transmutation (Upon transforming into Super Sonic, Sonic was cured of the Metal Virus[102])
Attack Potency: Solar System level (Fought Adventure Sonic to a standstill[Statistics Values 1]), higher with the Light Speed Attack (The LSA allows Shadow to destroy tougher enemies in a single hit when they would normally take several) and with 3 Power Cores (Each Power Core doubles his strength at minimum), even higher with his Hidden Potential (Prof. Gerald noted that removing his Inhibitors would cause him to "burn like a raging furnace of energy"/"brim with power like a blazing furnace of energy"[Note 5])
Speed: Massively FTL+ (He and Adventure Sonic were moving faster than Sonic ever had previously[132] and continued to be on par with him afterwards[Statistics Values 2]), higher Combat Speed (Consistently reacts to Sonic's Homing Attacks, which are referred to as mid-air Spin Dashes) and with the Spin Dash (The Spin Dash is a technique that allowed Sonic, Tails Nine, and Renegade Knuckles to blitz a group of Eggforcers that were initially blitzing them[133][Statistics Values 3]), even higher with Power Cores (With each Power Core Shadow holds, his speed increases alongside his strength[Statistics Values 4]), far higher with his Hidden Potential (Used Chaos Control to "warp" from Sonic's perspective, massively amplifying his speed[134][Note 6])
Lifting Strength: At least Class M (Superior to Classic Tails, who can throw a metal Ring with enough force to destroy several cubes at once, and Classic Sonic, who can leap from Little Planet back to Earth in a single bound[Statistics Values 5]), up to Class G with Power Cores,[Statistics Values 6] far higher with his Hidden Potential
Striking Strength: Solar System level (Equal to Adventure Sonic, as the clash of their Homing Attacks deflect one another.[135] Harmed the likes of Adventure Team Sonic and Adventure Team Chaotix with his strikes), higher with 3 Power Cores (Each Power Core doubles Shadow's strength), even higher with his Hidden Potential
Durability: Solar System level (Is Adventure Sonic's equal), higher with 3 Power Cores (Shadow can take hits from other heroes equipped with 3 Power Cores), even higher with his Hidden Potential. Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[79])
Stamina: Superhuman (Journeyed non-stop across 3 days during the events of Sonic Heroes, fighting Badniks, Super Badniks, and Dr. Eggman in various mechs all the while. Fought intensely with Sonic, to the point where both were gasping for air)
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers. Interdimensional Teleportation with a Chaos Emerald (Used Chaos Control to escape the Chaotic Inferno Zone with Metal Sonic). Up to Low Complex Multiversal with Time Stop via Chaos Control (6-D Potency. Chaos Control can halt time in White Space[136] despite it repeatedly being stated that all of space-time was erased, including realms such as Cyber Space and Maginaryworld. Shadow intended to freeze the moment in time where Maria and Gerald were being restored to the timeline in order to prevent it[137][Statistics Values 7])
Attack Potency: Solar System level (Surpassed his previous strength with three Power Cores by the time of the Black Arms invasion. Despite being weakened from an injury, he managed to fight both Adventure Tails and Emerl despite the latter being powered by 2 Chaos Emeralds; both of whom together previously beat Adventure Rouge. With just one Emerald, Emerl managed to defeat Adventure Knuckles. Just after recovering from his injury, he fought Emerl with all 7 Chaos Emeralds and later fought him again to a standstill. Fought Emerl after giving the Gizoid the last Chaos Emerald needed, who grew stronger with each one[Statistics Values 8]), higher with Chaos Energy (With the Ichikoro Gauge, Shadow is able to defeat comparable opponents in a single strike[Note 7]), far higher with the Shadow Rifle (It's referred to as his strongest weapon, capable of one-shotting even the strongest Black Arms like Black Oaks) and Hidden Potential (Chaos Actions are referred to as his true power, with only these moves being able to destroy structures and enemies Shadow would otherwise be unable to damage)
Speed: Massively FTL+ (Superior to his previous Max Level Speed), higher Combat Speed (Able to react to Spin Dashes and Homing Attacks while in combat), with Shadow Run (With this running skill, Shadow is able to run faster than even Sonic) and with the Spin Dash (Like prior, it massively increases his speed for short bursts[Statistics Values 9]); even higher with his Hidden Potential
Lifting Strength: At least Class G (Stronger than before. Can effortlessly flip over a bus with one hand[138][Statistics Values 10]), far higher with his Hidden Potential
Striking Strength: Solar System level (Superior to his previous strength with Power Cores. Capable of harming Black Doom. Grew in strength, being able to combat Emerl even when the Gizoid has 7 Emeralds), higher with Chaos Energy (Able to defeat comparable enemies in a single attack with his Ichikoro Gauge), far higher with his Hidden Potential
Durability: Solar System level (Able to withstand attacks from Black Oaks, some of the strongest soldiers among the Black Arms. Withstood attacks from Emerl after he gained all 7 Chaos Emeralds), even higher with Shadow Guard (Shadow's Guard Skill allows him to tank attacks that would normally be able to strike him down in one hit), far higher with his Hidden Potential. Up to Complex Multiverse level (6-D) Damage Transferal with Rings
Stamina: Superhuman (Same as before)
Range: Standard Melee Range; Hundreds of Meters with Chaos Powers. Up to Low Complex Multiversal with Chaos Control
Attack Potency: High Universe level (Comparable to Sonic, who defeated the Babylon Guardian alongside the rest of Team Sonic and the Babylon Rogues), higher with Chaos Boost (Can easily repel Mephiles upon simply activating Chaos Boost, whom he can't even scratch without), far higher with his Hidden Potential (After removing his Inhibitor Rings, Shadow casually annihilated Mephiles and his army of clones, with the latter possessing three Chaos Emeralds at the time[Statistics Values 11])
Speed: Massively FTL+ (Equal to Modern Sonic on a regular basis[Statistics Values 12]) higher with the Spin Dash, far higher with his Hidden Potential (Attacked a large portion of Mephiles clones before they could even react[Statistics Values 13])
Lifting Strength: At least Class G (Stronger than before), higher with Chaos Boost (Activating his Chaos Boost will free him from Silver's psychokinetic hold and prevent it entirely[139]), at least Class T with his Hidden Potential (As his No-Inhibitor self is similar to his Chaos Boost in nature but on a much higher scale, it should amplify his Lifting Strength to a much greater extent[Statistics Values 14])
Striking Strength: High Universe level (Comparable to Sonic, who can harm the Babylon Guardian with his strikes), higher with certain Extreme Gears (Certain Gears allow Shadow to break down obstacles that are impervious to his normal strength), far higher with his Hidden Potential
Durability: High Universe level (Can endure attacks from Silver), far higher with his Hidden Potential
Stamina: Superhuman (Same as before)
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal with Chaos Control
Attack Potency: Low Multiverse level (Sonic had suspected Sir Lancelot of being powerful due to having Shadow's appearance, and Shadow is constantly said to have comparable power to Sonic himself[Statistics Values 15]), far higher with his Hidden Potential
Speed: Infinite (Stated to have speed rivaling Sonic's own. Able to compete fiercely in Extreme Gear races with Team Sonic), higher Combat Speed and with the Spin Dash, far higher with his Hidden Potential
Lifting Strength: At least Class G (As strong as before), far higher with his Hidden Potential
Striking Strength: Low Multiverse level (Capable of harming Sonic with his blows), far higher with his Hidden Potential
Durability: Low Multiversal level (Can withstand attacks from Sonic, Jet, and Amy), far higher with his Hidden Potential. Up to Complex Multiverse level (6-D) Damage Transferal with Rings
Stamina: Superhuman (Same as before)
Range: Standard Melee Range; Hundreds of Meters with Chaos Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal with Chaos Control
Attack Potency: Low Multiverse level (Can harm Modern Sonic with Homing Attacks and Chaos Spears[140][Statistics Values 16]), higher with Chaos Energy (A Phantom Ruby clone of Shadow knocked Sonic's Homing Attack off-course. His Boost technique allows him to easily barrel into enemies for great damage) and Doom Powers, far higher with his Hidden Potential
Speed: Infinite (Regarded as equal to Sonic in speed), higher Combat Speed (Able to dodge Homing Attacks, block Spin Dashes, and counter one all in the heat of combat.[18] Can react to Sonic's Spin Dashes from a stationary position,[141] and can similarly react to Boost technique while his own isn't activated) and with the Spin Dash (Able to catch up to Sonic even when he has a head start[18]), even higher with his Boost (Has a Boost technique of his own that's comparable to Sonic's own,[142] and is capable of reacting to and dodging the latter combining it with his Spin Dash) and Hidden Potential
Lifting Strength: Multi-Stellar (Comparable to Sonic, who is now stronger than his Werehog self[Statistics Values 17]), far higher with his Hidden Potential
Striking Strength: Low Multiverse level (Equal to Modern Sonic. Kicked away Modern Espio), higher with Chaos Energy, far higher with his Hidden Potential
Durability: Low Multiversal level (Withstood several attacks from Sonic during their Rival Battle[140]. Enduring them much better than Silver), higher with Boost (Was the only rival that Sonic needed a power up against to overwhelm), far higher with his Hidden Potential. Up to Complex Multiverse level (6-D) Damage Transferal with Rings
Stamina: Superhuman (Same as before)
Range: Standard Melee Range; Extended Melee Range with melee weapons; Hundreds of Meters with firearms; Hundreds of Meters with Chaos Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal with Chaos Control. Standard Melee Range as a Zombot
Attack Potency: Low Multiverse level (Fought evenly against Sonic[143] after his imprisonment aboard the Death Egg.[21] Quickly beat down Modern Neo Metal Sonic after disabling his transformation,[144] and is implied to be superior to the Babylon Rogues.[2] Aided Sonic in the battle against the Badnik Train.[145]), higher with Chaos Energy (Used a blast of energy to incapacitate the Babylon Rogues[2] By harnessing the power of the giant fake Chaos Emeralds, which are described as a "pale substitute" in comparison to the Chaos Emeralds, Shadow annihilated multiple Shadow Androids using an offensive application of Chaos Control[146]), far higher with his Hidden Potential. As a Zombot; Could fight on somewhat even terms with an infected Sonic, and easily tore open E-123 Omega[147][Note 8]
Speed: Infinite (Charged through several Phantom Ruby clones and sent them flying without them being able to react, who were comparable to Modern Sonic prior to his imprisonment. Matched[21] Sonic's speed[21] in and out of combat over their dispute of Mister Tinker. Kept up with Sonic in the chase of the Badnik train.[145]), higher Combat Speed (Threw a kick that Sonic noted was too fast for him to dodge.[3] Vice versa, Shadow can consistently react to and dodge Sonic's speed amps as well) and with the Spin Dash (Flew past Sonic despite having started behind him[148]), and with several Power-Ups, even higher with Boost and Hidden Potential. Slower Travel Speed as Zombot (Faster than other Zombots, but isn't as fast as his Base due to being incapable of using his Hover Shoes)
Lifting Strength: Multi-Stellar (Superior to Phantom Ruby clones of both himself and Chaos, the latter of whom can grapple with Pre-Imprisonment Modern Sonic using one hand), far higher with his Hidden Potential. (As a Zombot; Made an infected Sonic struggle against his grip[149])
Striking Strength: Low Multiverse level (Defeated a Phantom Ruby clone of himself and Modern Metal Sonic with a single kick each, who were capable of hurting Sonic prior to his imprisonment.[91] Harmed Sonic with his strikes during their engagement over Mister Tinker[21]. As a Zombot: Left Modern Knuckles reeling with a punch to the stomach[102]), far higher with his Hidden Potential
Durability: Low Multiverse level (Blocked a kick from a Phantom Ruby clone of Modern Metal Sonic. Withstood hits from Modern Sonic. Took a direct hit from Modern Knuckles as a Zombot and barely flinched), far higher with his Hidden Potential. As a Zombot Shadow his regeneration makes him difficult to kill[150]) Up to Complex Multiverse level (6-D) Damage Transferal with Rings
Stamina: Superhuman (Same as before)
Range: Standard Melee Range; Hundreds of Meters with Chaos Powers and Doom Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal with Chaos Control
Attack Potency: Complex Multiverse level (Noted and showcased to have increased power. Fought with Modern Devil Doom and pushed him into transforming), higher with Doom Wing (Fought on par with Neo Devil Doom, an empowered version of Devil Doom, and ultimately killed him)
Speed: Infinite (Evolved Shadow should be as fast his Base form by Sonic Generations, if not faster)
Lifting Strength: At least Multi-Stellar (Should be superior to his Base, but by how much is unknown)
Striking Strength: Complex Multiverse level (Harmed Devil Doom with his strikes), higher with Doom Wing (Harmed Neo Devil Doom with his strikes)
Durability: Complex Multiverse level (Invulnerability when Doom Wing is activated makes him difficult to conventionally harm and kill)
Stamina: Superhuman (Same as before)
Range: Standard Melee Range; Hundreds of Meters with Chaos Powers and Doom Powers. Interdimensional Teleportation with a Chaos Emerald. Up to Low Complex Multiversal (and 6-D potency) with Chaos Control
Attack Potency: Varies (Powered by the Chaos Emeralds; seven mystical gemstones which possess immense energies with fluctuating levels of power that Shadow is able to harness energy from to various degrees). Low Multiverse level (Should be comparable, if not superior, to Classic Super Sonic, who destroyed the Phantom King.), higher with Super Sonic Boost (Fought and defeated Final Hazard alongside Adventure Super Sonic, being depicted as comparable to the latter throughout the showdown), up to Complex Multiverse level at his peak (6-D. Super Shadow is referred to as one of the most powerful forces in Sonic's world, and having strength matched only by Super Sonic.[151] Defeated Solaris alongside Modern Super Sonic and Super Silver), far higher with his Hidden Potential (Capable of using his Dark Mode and Hero Mode states while in his Super Form, bestowing more Chaos Energy beyond what he already has while Super)
Speed: Varies (Powered by the 7 Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[152] with Shadow able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as he is empowered by the Chaos Emeralds, which are superior to the World Rings), up to Immeasurable at his peak (Stated to have speed matched only by Super Sonic.[151]), higher with the Spin Dash, Super Sonic Boost, and Turbo Boost (Able to outpace laser attacks that stem from Solaris' body and whose attacks are shown to be simultaneously throughout all of the time itself due to appearing in the past, present, and future alike), far higher with his Hidden Potential
Lifting Strength: Varies. At least Multi-Stellar (Far above his Base form[Statistics Values 18]) to Immeasurable at his peak (6-D. Comparable to Super Sonic, who can stagger Solaris), far higher with his Hidden Potential
Striking Strength: Varies. Low Multiverse level, up to Complex Multiverse level at his peak (6-D. Can damage enemies comparable to him with his strikes), far higher with his Hidden Potential
Durability: Varies. Low Multiverse level, up to Complex Multiverse level (Can survive attacks from Solaris), higher with Super Sonic Boost, far higher with his Hidden Potential (While Hero Mode/Dark Mode is active, Super Shadow is unable to be staggered). Invulnerability makes it difficult to harm him through conventional means
Stamina: Infinite (Powered by the 7 Chaos Emeralds, granting him direct access to unlimited energy)
Range: Standard Melee Range; Up to Complex Multiversal with abilities (Able to affect Solaris, who Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void[Statistics Values 7])
Standard Equipment: | |
|
Optional Equipment: | |
Weapons:
Special Weapons: Each weapon in this category leans on the other types of weapons, each being unique compared to one another with varying effects.
Weapons:
Miscellaneous:
|
Gifted (Was placed at an IQ of 200 in a test from the G.U.N. during 06. Without any formal driving or piloting lessons, Shadow skillfully operated military jeeps, motorcycles, and small walkers. Has expanded his vehicular skills later on the Modern Era, being capable of operating hovercrafts and jet-powered gliders while taking on multiple enemy robots as well as evading obstacles at the same time, additionally displayed notable prowess when driving buggies, breaking the record on the Buggy Ring Race and stopping several thieves escaping in cars and cleared a motorcycle license test rank that only a few people in Soleanna were capable of getting through). Extraordinary Genius Combatant (Even prior to G.U.N. training, Shadow could expertly wield a variety of firearms he found lying around on the ARK and during Black Arms invasion. These weapons include those used by military personnel, the Black Arms, or were created by Doctor Robotnik, although Shadow regular training as early as his beginning days at the Ark. Did exceptionally well in his G.U.N training, which was said to be the true test of his abilities, doing very well even early on with his results being so impressive that it reached the top brass of the organization even impressing their greatest spy/agent Rouge. Upon going through another G.U.N. Agent Test, Shadow topped his own record, another test regarded his IQ as being of 200. Even during his youth, Shadow was able to fight against and defeat[157] Emerl. Singlehandedly defeated Defense Squad Jackal, who were toted as the best mercenaries around. Stated to be Sonic's biggest rival by the blue blur's own word, with him being constantly stated to be a match for him in ability, and has fought him numerous times)
Mindless (As a Zombot, Shadow loses the necessary awareness to utilize any of his Chaos Powers and becomes driven by the desire to infect organic life. Despite this, he is far more intelligent than the average Zombot and can perform acts such as wall-jumps to reach flying individuals[158])
Weaknesses: His uncertainty regarding his past after Sonic Heroes made him somewhat vulnerable to manipulation, but is resolved by the end of Shadow the Hedgehog. Chaos Control drains Hero Mode quicker, and Chaos Blast does the same with Dark Mode. Removing his Inhibitors will drain his stamina quickly, but it takes a decent amount of time for him to burn out. He is prone to taking risks, dabbling with danger,[159] and will take extreme measures to achieve his goals;[151] though he is not above tactical retreats when need be. His past would sometimes cause inner turmoil, but no longer becomes an issue by the end of Sonic Battle. | Same as before. Chaos Boost lasts for a limited amount of time, and drains even faster for each level. | If Shadow attempts to remove his Inhibitor Rings while in his Evolved state, the surge in power will likely cause him to explode.[136] | Same as his Base Weaknesses before. As Zombot Shadow, he's mindless and thus unable to make use of his Air Shoes or perform his techniques. | None notable
Notable Attacks/Techniques: | |
Signature Moves: Attacks or techniques that form the backbone of Shadow's abilities.
Attacks:
Movement:
Passive Techniques:
![]()
Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;
Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each. For a full reference of different Pets and their impact, see here. Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;
Unlike Pets, only one trail can be equipped at any given time. For a full reference of Trails and their impact, see here. Credit and thanks to the Sonic Speed Simulator wiki.
![]() Ultimate Life Form Anatomy: As noted within Gerald's personal journal, Shadow's ability to harness Chaos Energy stems partially from the Black Arms DNA within him that cleared any physiological hurdle.
![]() Chaos Powers are specific techniques and innate abilities that channel Chaos Energy to accomplish a variety of effects. Shadow makes great use of these powers, implementing them in his fighting style
![]() Chaos Control: Shadow uses Chaos Energy to control the fabric of time and space. He can use this to teleport himself as well as other people and objects, manipulate time by slowing or stopping it, inter-dimensional travel, and time travel. The magnitude of this power depends on the amount of Chaos Emeralds Shadow has with him.
![]() Dark Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of evil. Once obtained, this form grants him full control over negative chaos energy. While in this form, Shadow gains the ability to utilize the powerful Chaos Blast, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, but it's duration can extended by dark deeds. ![]() Hero Shadow: A transformed state achieved when Shadow's mind is fuelled by thoughts of justice. Once obtained, this form grants him full control over positive chaos energy. While in this form, Shadow can perform a large-scale version of Chaos Control to warp at high speed or slow down time, and can use any weapon without draining its ammo/durability. This form only lasts for a few moments, but it's duration can extended by heroic deeds. ![]() Chaos Boost: Shadow temporarily charges up with chaos energy, giving him a red aura, and allows use of more advanced techniques, such as Chaos Snap, Chaos Lance, and Chaos Blast. It can also reverse evil influence.
![]() Super Shadow: Using all the 7 Chaos Emeralds, Shadow achieves this golden invincible state, tremendously boosting his stats and powers. Additionally, he can still use his previous transformations on top of this form.
|
Gallery
Notable Matchups
Victories:
- Sir Lancelot (Main Sonic Continuity) Sir Lancelot's Profile (Pre-Generations Shadow was used and the Light Speed Attack and his Uninhibited State were restricted)
- Rouge the Bat (Main Sonic Continuity) Rouge’s Profile (Pre-Generations Shadow was used)
- Super Tails (Main Sonic Continuity) Tails' Profile (Super Shadow and Super Tails were used; Battle took place on Angel Island; Starting Distance was 50 meters; Speed was equalized)
- Perfect Dark Gaia (Main Sonic Continuity) Dark Gaia's Profile (Perfect Dark Gaia and Super Shadow were used; Battle took place on Angel Island; Starting distance was 50 meters; Speed was equalized)
- King Shadow (Archie Sonic Continuity) Shadow's Profile (Super Shadow was used and was bloodlusted, King Shadow had his Inhibitor Rings removed; Speed was equalized)
- Dr. Eggman (Main Sonic Continuity) Dr. Eggman's Profile (Shadow was in his Super state, Eggman had 4-A machinery and his Chaos Energy Cannon; Battle took place on Angel Island; Speed was equalized)
- Metal Overlord (Main Sonic Continuity) Metal Sonic's Profile (Both were Low 2-C; Starting Distance was 50 meters; Battle took place on Angel Island; Speed was equalized)
- Animdude (FNAF World) Animdude's Profile (Super Shadow was used, both were Low 2-C)
- Super Knuckles (Main Sonic Continuity) Knuckles' Profile (Both were in their Super forms, were in-character, the fight took place on Angel Island; Starting distance was 10 meters)
- Sage (Main Sonic Continuity) Sage’s Profile (Base 4-C versions were used)
- The End (Main Sonic Continuity) The End's Profile (Both were at peak)
Losses:
- Sonic the Hedgehog (Pre-Gen) (Archie Sonic Continuity) Sonic's Profile (Base Sonic and Super Shadow were used, Sonic has his Power Ring; Speed was equalized)
Inconclusive:
- Sonic the Hedgehog (Modern) (Main Sonic Continuity) Sonic’s Profile (Both had access to one chaos emerald and were bloodlusted; Speed was equalized)
- Super Silver (Main Sonic Continuity) Silver's Profile (Both were in their Super forms; Speed was equalized)
- Super Sonic (Main Sonic Continuity) Sonic's Profile (Both were in their Super forms; Speed was equalized)
References
- ↑ 1.0 1.1 1.2 1.3 Sonic the Hedgehog (2006): Shadow's Episode
- ↑ 2.0 2.1 2.2 Sonic the Hedgehog's 900th Adventure
- ↑ 3.0 3.1 Sonic Channel Wallpaper Cover Story: Sonic & Shadow (July 2021)
- ↑ Sonic X Shadow Generations: Dark Beginnings (Episode 3:To the Ark)
- ↑ Sonic Adventure 2: After clearing City Escape.
- ↑ Sonic Adventure 2
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Sonic Battle
- ↑ Sonic Adventure 2: Last Story
- ↑ Sonic Adventure 2: Last Story
- ↑ Shadow the Hedgehog: The Last Way
- ↑ Sonic X Shadow Generations: BOSS - Neo Devil Doom
- ↑ Sonic X Shadow Generations
- ↑ 13.0 13.1 13.2 Sonic X Shadow Generations: BOSS - Metal Overlord
- ↑ 14.0 14.1 14.2 Sonic X Shadow Generations: BOSS - Mephiles
- ↑ Sonic the Ultimate Character Guide Pg. 31
- ↑ Sonic Adventure 2 Prima Guide Pg. 3
- ↑ 17.0 17.1 Sonic the Hedgehog #19
- ↑ 18.0 18.1 18.2 18.3 18.4 Sonic Prime; S1E2, "The Yoke's On You"
- ↑ Sonic Rivals: Crystal Mountain Zone (Shadow's Story)
- ↑ Sonic the Hedgehog (2006): Flame Core (Stage 4, Shadow's Episode)
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Sonic the Hedgehog #6<
- ↑ 22.0 22.1 22.2 Shadow the Hedgehog: Cosmic Fall (Stage 6)
- ↑ Sonic X Shadow Generations: Space Colony Ark Act 1
- ↑ Sonic X Shadow Generations: Rail Canyon Act 1
- ↑ 25.0 25.1 Sonic Prime; S3E1, "Grim Tidings"
- ↑ Sonic Adventure 2: Radical Highway (Stage 4, Dark Story)
- ↑ Sonic Heroes: Lost Jungle (Stage 10, Team Dark
- ↑ Sonic Heroes: Intro Cutscene (Team Dark)
- ↑ Sonic Heroes: Ocean Palace (Stage 2, Team Dark)
- ↑ Sonic the Hedgehog (2006): Kingdom Valley (Stage 2, Shadow's Episode)
- ↑ Sonic X Shadow Generations: Sunset Heights Act 1
- ↑ Sonic Rivals: Colosseum Highway Zone Act 1 (Shadow's Story)
- ↑ Sonic Heroes: Hang Castle (Team Dark)
- ↑ Sonic Rivals: Sky Park Zone Act 1 (Shadow's Story)
- ↑ 35.0 35.1 35.2 35.3 35.4 Sonic Speed Simulator
- ↑ Sonic the Hedgehog (2006): European Website
- ↑ Sonic the Ultimate Character Guide Pg. 31
- ↑ Sonic Adventure 2 Prima Guide Pg. 3
- ↑ Sonic Channel JP
- ↑ 40.0 40.1 Shadow the Hedgehog: The Last Way
- ↑ Shadow the Hedgehog: Westopolis (Stage 1)
- ↑ Sonic X Shadow Generations: E-123 Omega White Space Dialogue
- ↑ Shadow the Hedgehog
- ↑ Shadow the Hedgehog: ARK (VS Egg Dealer, Stage 6)
- ↑ Sonic Adventure 2: Final Rush (Boss - Shadow)
- ↑ Sonic Adventure 2: Clearing Iron Gate (Dark Story)
- ↑ Shadow the Hedgehog: Lava Shelter (Stage 6)
- ↑ 48.00 48.01 48.02 48.03 48.04 48.05 48.06 48.07 48.08 48.09 48.10 Team Sonic Racing
- ↑ Sonic the Hedgehog: Bad Guys #1
- ↑ Shadow the Hedgehog: The Doom (Stage 4)
- ↑ Shadow the Hedgehog: G.U.N. Fortress - Vs Diablon
- ↑ Sonic Heroes: Stage 04 - Power Plant (Team Dark)
- ↑ Sonic Heroes: Stage 04 - Power Plant (Team Sonic)
- ↑ Shadow the Hedgehog: Space Gadget (Stage 5)
- ↑ Sonic X Shadow Generations: Gerald Robotnik's Journal (Entry #428)
- ↑ Sonic X Shadow Generations: Gerald Robotnik's Journal (Entry #640)
- ↑ Shadow the Hedgehog: Prison Island (Stage 3)
- ↑ Shadow the Hedgehog: Central City (Stage 4)
- ↑ Sonic Speed Simulator: Chemical Plant
- ↑ Sonic Generations Strategy Guide pg. 46
- ↑ Sonic the Hedgehog Encyclo-speed-ia pg. 253
- ↑ Sonic the Hedgehog 1 & 2: Sega's Official Players Guide pg. 83
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 14
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 50
- ↑ Sonic Heroes: Stage 10 - Lost Jungle (Team Dark)
- ↑ Sonic Rivals
- ↑ Sonic the Hedgehog (16-bit) Instructional Manual
- ↑ Sonic Colors (Wii) Manual
- ↑ Sonic the Hedgehog (8-bit) Manual
- ↑ Sonic the Hedgehog 2 (16-bit) Instructional Manual
- ↑ Sonic the Hedgehog 2 (8-bit) Manual
- ↑ Sonic the Hedgehog 3 Manual
- ↑ Sonic Adventure Manual
- ↑ Sonic Adventure 2 Manual
- ↑ Shadow the Hedgehog Manual
- ↑ Sonic the Hedgehog (2006) Manual
- ↑ Sonic Unleashed (HD) Manual
- ↑ Sonic Rivals 2: Silver and Espio campaign
- ↑ 79.0 79.1 79.2 Sonic Frontiers Another Story: Vs Supreme/The End
- ↑ 80.0 80.1 Sonic Frontiers
- ↑ 81.0 81.1 81.2 81.3 81.4 Sonic Shuffle
- ↑ 82.0 82.1 Sonic Riders
- ↑ Sonic Riders: Zero Gravity
- ↑ Sonic Free Riders
- ↑ Sonic Adventure 2: Final Chase (Dark Story)
- ↑ Sonic the Hedgehog: Bad Guys #2
- ↑ Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
- ↑ Sonic Lost World: Desert Ruins Zone 1
- ↑ Sonic Colors: Planet Wisp Act 1
- ↑ Sonic Forces: Episode Shadow
- ↑ 91.0 91.1 Sonic Forces
- ↑ Sonic Rivals 2
- ↑ Sonic Riders: Sand Ruins
- ↑ Sonic Riders Zero Gravity: MeteorTech Premises
- ↑ Sonic X Shadow Generations: Chaos Control Master
- ↑ 96.0 96.1 Sonic Dream Team
- ↑ Sonic Speed Simulator: Limited Event - Shadow Ninja
- ↑ Sonic X Shadow Generations: After Clearing Space Colony Ark Act 1
- ↑ Sonic Colors: Rise of the Wisps
- ↑ Sonic the Hedgehog issue #13
- ↑ Sonic X Shadow Generations: Vs Neo Devil Doom
- ↑ 102.0 102.1 102.2 102.3 Sonic the Hedgehog#29 pg.15
- ↑ Sonic Unleashed Intro Cutscene
- ↑ Sonic the Hedgehog #9
- ↑ Sonic-City Website: Sonic 2
- ↑ Sonic the Hedgehog 1 & 2 Sega's Official Players Guide
- ↑ Sonic the Hedgehog Encyclo-speed-ia: Sonic the Hedgehog 2 (16 bit)
- ↑ Sonic Channel Characters: Super Sonic
- ↑ Sonic the Hedgehog 3 Koushiki Guide Book
- ↑ Sonic Advance Hisshou Perfect Guide
- ↑ Sonic Heroes Guide Book
- ↑ Shadow The Hedgehog Prima Guide
- ↑ Sonic Advance 3 Saikyou Kouryaku Guide
- ↑ Sega & Sonic All-Star Racing: Sonic's Bio
- ↑ Sega & Sonic All-Star Racing: Shadow's Bio
- ↑ Sonic Sticker Collection 2010
- ↑ Sonic Forces Speed Battle: Super Sonic
- ↑ Sonic the Hedgehog (2006): Last Story (Solaris)
- ↑ Sonic the Hedgehog (2006) Sonic's Story Intro Cutscene
- ↑ 120.0 120.1 Sonic the Hedgehog (2006) Silver's Story: White Acropolis
- ↑ 121.0 121.1 121.2 121.3 Sonic the Hedgehog (2006): VS Solaris (Last Episode)
- ↑ Sonic Adventure: Last Story
- ↑ Sonic Channel: Wall Cover Story (Sonic & Silver Part 2)
- ↑ Sonic Chaos JP Manual
- ↑ Sonic Dream Team: Official Concept Art
- ↑ 126.0 126.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers: Kronos Island
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers Intro Cutscene (JP)
- ↑ Sonic Channel Calendar "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
- ↑ Sonic Adventure 2
- ↑ Sonic Prime; Episode 3, "Escape from New Yoke"
- ↑ Sonic Adventure 2: After Clearing City Escape (Hero Story)
- ↑ Sonic Adventure 2: Vs. Shadow - Green Forest (Hero Story)
- ↑ 136.0 136.1 Sonic X Shadow Generations: White Space Hub World
- ↑ Sonic x Shadow Generations: Final Cutscene
- ↑ Shadow the Hedgehog: Stage 1 - Westopolis
- ↑ Sonic the Hedgehog (2006): Shadow's Story (Vs Silver)
- ↑ 140.0 140.1 Sonic Generations: Vs Shadow
- ↑ Sonic Prime; S2E1, "Avoid the Void"
- ↑ Sonic Generations: Rival Battle - Shadow the Hedgehog
- ↑ Sonic the Hedgehog Annual 2020 pg.4
- ↑ Sonic the Hedgehog #10
- ↑ 145.0 145.1 The Murder of Sonic the Hedgehog
- ↑ Sonic the Hedgehog #59
- ↑ Sonic the Hedgehog #20 pg.11
- ↑ Sonic the Hedgehog #7
- ↑ Sonic the Hedgehog #20 pg.12
- ↑ Sonic the Hedgehog #15
- ↑ 151.0 151.1 151.2 Sonic the Hedgehog Ultimate Character Guide pg. 31
- ↑ Sonic the Hedgehog #12
- ↑ Sonic X Shadow Generations: Gerald Robotnik's Journal (Entry #651)
- ↑ Sonic the Hedgehog Encyclo-speed-ia pg. 155
- ↑ Sonic Adventure 2: Wild Canyon (Dark Story)
- ↑ Sonic Adventure 2: Wild Canyon - Stage 02 (Hero Story)
- ↑ Sonic X Shadow Generations: Dark Beginnings Episode 1 - Shadow and Maria
- ↑ Sonic the Hedgehog #20 pg. 14
- ↑ Sonic the Hedgehog Zappar 2014 Interactive Annual App
- ↑ Sonic X Shadow Generations: Chaos Control Master
Notes/Explanations
Statistic Values | |
|
Notes | |
|
Discussions
Discussion threads involving Shadow the Hedgehog (Game) |