Games | Main Canon |
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Comics | Archie Pre-Genesis • Light Mobius • Archie Post-Genesis |
Shows | X • Boom |
Other | Black Knight |
Summary
Shadow the Hedgehog is a protagonist in the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics.
He is the result of Project Shadow, a project started by Gerald Robotnik with the intention of curing his granddaughter's disease and creating the Ultimate Lifeform. After the project was shut down by the government, Shadow was put into stasis for 50 years until being reawakened by Dr. Eggman Mark 2, so he could help him conquer the world. Shadow sought to destroy the world as revenge for Maria's death during a raid on the Space Colony ARK but was convinced by Sonic and Rouge that it would not be what Maria wanted. Shadow then helped Sonic save the Earth from the Finalhazard's collision, and they became allies.
Powers and Stats
Tier: Low 2-C, 1-C without Inhibitor Rings | 1-C, likely higher without Inhibitor Rings
Key: Base | Super Shadow
Name: Shadow the Hedgehog
Origin: Sonic the Hedgehog (Pre-Genesis Wave)
Gender: Male
Age: 50 (18 physically)
Classification: Genetically enhanced Mobian Hedgehog
Powers and Abilities:
- Superhuman Physical Characteristics
- Acrobatics
- Skilled Hand-to-Hand Combatant
- Immortality (Type 1)
- Self-Sustenance (Types 2)
- Regeneration (Mid-Low)
- Enhanced Senses
- Homing Attack
- Aura
- Teleportation (Shadow can instantaneously warp across space, allowing users to teleport from one place to another. With enough energy, users can teleport objects as large as the Space Colony ARK),
- Forcefield Creation
- Portal Creation
- Space-Time Manipulation (Chaos Force wielders are capable of manipulating or warping the fabric of space and time through Chaos Control. The extent of Chaos Control is dependent on how much Chaos Energy is added to its usage), BFR (Using Chaos Control, the user can warp objects across space and time without going with them)
- Dimensional Travel (With at least one Chaos Emerald (or an equivalent source of Chaos Energy), users are capable of teleporting between the infinite universes that comprise the multiverse, alongside Mega Man's own separate multiverse)
- Time Stop (Chaos Control can be used to freeze opponents in time)
- Paralysis Inducement (Demobilized the army of Metal Sonic Troopers by raising his hand)
- Statistics Amplification (Shadow’s abilities increase exponentially with a Chaos Emerald)
Resistance to
- Mind Manipulation
- Extreme Cold and Cosmic Radiations (Is a mobian, like the Freedom Fighters)
Shadow's natural prowess and proficiency with tapping into Chaos Energy grants him:
- Energy Manipulation (Through Harnessing Chaos Energy)
- Conceptual Manipulation (Type 1. All Chaos Energy, be it basic blasts or advanced techniques, can affect, manipulate, and destroy the concepts that shape reality)
- Reality Warping and Memory Manipulation (Likely has equal connection to Chaos Energy as Knuckles, who's been shown capable of such abilities. Stated to disrupt Reality with Chaos Control)
- Transformation (Into his Super State, Super Shadow)
Same as before on a vastly enhanced scale and all of the abilities from Power Rings, as they're the by-products of the Chaos Emeralds. Super Shadow obtains a greater link to the Chaos Force that allows him to freely use nearly all Low, Mid, and High-Level Applications of Chaos Energy and grants the following:
- Self-Sustenance (Type 1): Super Forms have shown the ability[1] to live indefinitely without oxygen;[2] & (Type 3): A quality of the Super Forms is their ability to never tire for the entire duration that it lasts, as physical manifestations of the Chaos Force (such as the Chaos Emeralds) allow direct access to limitless energy for the user. Super Sonic was even shown to battle Enerjak Knuckles from day to night, with no signs of fatigue whatsoever for the entire duration of their showdown. Barring cases where one transforms via Anarchy Beryl, it is stated that whenever a Super State user reverts to their base forms they are left in peak physical condition[3] and even given a small boost, further showcasing that they do not tire for the duration of their Super Form.
- Reality Warping and Subjective Reality (Wielders of large amounts of Chaos Energy can reshape reality in accordance to their desires and their thoughts)
- Regeneration (Low-Godly. With enough Chaos Energy, beings can regenerate by using their life essence)
- Empowerment (Chaos Energy is strengthened by the emotions and wills its users)
- Higher-Dimensional Manipulation (Those who wield Chaos Energy can affect and destroy higher-dimensional beings and spaces, such as Master Mogul dealing a mortal blow to the Ancient Walkers)
- Age Manipulation (Amy Rose physically aged herself by several years with the Ring of Acorns)
- BFR (Power Rings have the capability of sending the desired target to any place that the wielder chooses, be it different universes or Mega Man's own, separate multiverse)
- Healing and Resurrection (Under a time of great distress, Sonic managed to revive his father through the use of a Power Ring)
- Invulnerability
- Purification (Types 2 and 3) (Power Rings have been shown to be capable of removing the negative energies of corruptive mind control, as well as aid Sonic in restoring his speed when it was impaired)
- Duplication (Chaos Energy can be used to duplicate oneself or others, as displayed when Sonic unintentionally created a separate version of Super Sonic from the red Chaos Emeralds on Thoraxia and Mammoth Mogul created a doppelgänger of Tails. In both cases, the duplicates could only exist for a limited time)
- Forcefield Creation (Users can project forcefields of Chaos Energy for self-defense or to trap others. While enclosed in a forcefield, users are capable of simultaneous offense and defense)
- Absorption (With the energy of an abundance of Power Rings, enough to cover each arm, users can absorb energy from the opponent to transform and become relatively similar in power).
A Super Form naturally grants the following abilities:
- Empowerment (Chaos Energy is strengthened by the emotions and wills its users), Aura (Those with Chaos Energy can enclose themselves in auras of the mystical force that allow them to barge into or through enemies and attacks without being physically affected), True Flight and Spaceflight
- Acausality (Type 4)
- Intangibility (Super Forms can render themselves intangible)
- Non-Physical Interaction
- Causality Manipulation (Super Sonic, Super Shadow, and Super Silver's attacks struck and damaged Solaris throughout all points in time)
Those who can enter a Super State receive up to High-Tier Resistances offered by Chaos Energy, which grants the following Resistances:
- Corruption (Type 2. The Iron Queen could only corrupt Monkey Khan after the Power Ring was taken off)
- Mind Manipulation (A Power Ring can restore or block out manipulation to the mind)
- Soul Manipulation (The energy of Power Rings prevented Mogul's disembodied spirit from "dissipating into the immaterial")
- Speed Reduction (The energy of three Power Rings restored Sonic's lost speed)
- Extrasensory Perception (Enough Power Rings on each arm had allowed users to evade Master Mogul's visualization of reality)
- Biological Manipulation and Transmutation (The Death Egg Mark 2's Power Ring matrix rendered it immune to the Crystalline Magic of Ixis Naugus. The energy of a single Chaos Emerald later reverted Bunnie's Roboticized limbs back to normal, and reverted mutations)
- Life Force Absorption, Mind Erasure, Soul Erasure, Madness Manipulation, Memory Manipulation, Power Nullification, and Poison Manipulation (Both Mammoth Mogul and Enerjak were subjected to Egg Grape chambers and resisted their effects without lasting repercussions, the latter due to the power of a Chaos Emerald. The Egg Grape chambers erases the victim's mind and soul, infuses them with toxins, and saps them of their energy, with even the briefest exposure to them causing severe dips in mental capability and driving Naugus to insanity)
- Magic (Enerjak's magic merely annoyed Super Sonic)
- Electricity Manipulation (The Thunder Arrow technique done by Enerjak was shrugged off by Super Sonic)
- Paralysis Inducement (Silver's psychokinetic grasp was effortlessly broken the very moment Super Scourge tried to do so)
- Conceptual Manipulation (Type 1), Law Manipulation, Matter Manipulation, and Reality Warping (Super Sonic and Super Armor Mega Man were unaffected by these things when the Super Genesis Wave activated during their battle)
Attack Potency: Universe level+ (Comparable to Sonic the Hedgehog and Metal Sonic), Complex Multiverse level without Inhibitor Rings (7-D. Removing his inhibitors allow Shadow to fully tap into the Chaos Force;[4][5][note 1] a realm above all other layers of existence) | Complex Multiverse level (7-D. Super Shadow is a transformation powered by the Chaos Emeralds, which are at the least physical manifestations[6] of Chaos Energy. The form is powered by 7[7] pre-Great Harmony Chaos Emeralds.[2] Possibly defeated Solaris alongside Super Sonic and Super Silver[note 2][8] but he was not mentioned transforming in the Encyclopedia),[9] likely higher without Inhibitor Rings (Stronger than before by drawing in more chaos energy)
Speed: Infinite (Can keep up with Sonic) | Immeasurable (Faster than before. Capable of fighting Solaris, who can move into different time periods by movement alone)
Lifting Strength: At least Class G, Immeasurable without Inhibitor Rings | Immeasurable, higher without Inhibitor Rings
Striking Strength: Universe level+, Complex Multiverse level without Inhibitor Rings | Complex Multiverse level, higher without Inhibitor Rings
Durability: Universe level+ | Complex Multiverse level, higher without Inhibitor Rings
Stamina: Superhuman | Infinite
Range: Standard Melee Range normally. Tens of Kilometers with attacks and abilities; Universal+ with Chaos Control; Complex Multiversal and Temporal Area of Effect without Inhibitor Rings, which can affect beings throughout all of time | Complex Multiversal with Temporal Area of Effect, higher without Inhibitor Rings
Standard Equipment: Inhibitor Rings, the Green Chaos Emerald | Chaos Emeralds
Intelligence: Gifted (Skilled combatant and with using his powers)
Weaknesses: His Chaos Shadow form has a time limit. | Super Forms have a time limit, though it's unknown to how long the time limit is.
Notable Attacks/Techniques:
- Chaos Spear:
- Shadow materializes a bolt of Chaos Energy in the form of a spear and throws it. Its power can be adjusted to stun or destroy the target.
- Chaos Blast:
- Chaos Shadow unleashes an explosive blast of Chaos energy in all directions.
- Chaos Control:
- Warping space and time, Shadow can either teleport or stop time.
Others
Notable Victories:
Silver the Hedgehog (Pre-Gen) (Archie Sonic Continuity) Silver's Profile (Both characters start in base, and can power up to their stronger forms at any time)
Notable Losses:
Diablomon (Digimon) Diablomon's Profile (Shadow was in his "Super Shadow" key, Diablomon was in his "Diablomon X" key and had all of his inherited skills)
Inconclusive Matches:
References
- ↑ Sonic the Hedgehog issue #124; "Sonic Adventure 2.5: Alpha"
- ↑ 2.0 2.1 Sonic Universe issue #2; "Time and Again"
- ↑ Sonic the Hedgehog issue #196; "Hedgehog Havoc" - Part Two
- ↑ Sonic the Hedgehog issue #159; "System Reboot"
- ↑ Sonic the Hedgehog issue #182; "Enerjak: Reborn" - Part Two ("Fallen Angel")
- ↑ The Complete Sonic Comic Encyclopedia; pg 124
- ↑ Sonic the Hedgehog issue #168; "Order from Chaos" - Part One: "The Gathering"
- ↑ Bumbleking/forum/Ask Ian 2015
- ↑ The Complete Sonic Comic Encyclopedia; pg 191
Notes/Explanations
Note: |
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Discussions
Discussion threads involving Shadow the Hedgehog (Archie Pre-Genesis Wave) |