Set is the Egyptian god of deserts, storms, strength, chaos, and evil. He is the son of Geb and Nut, as well as the brother of Horus, Isis, Osiris, and Nephthys. Later, Horus would become his nephew and Nephthys would become his wife. He is the main antagonist of The Red Pyramid, but a minor supporting protagonist in the rest of the series.
Powers and Stats
Tier: High 6-B, 6-A with The Red Pyramid, possibly High 6-A at full power
Name: Set, Evil Day, the Red Lord
Origin: Kane Chronicles
Classification: Eagyptian God of Evil, Chaos, Desert, Storms and Strength
Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 3), Regeneration (Low-Godly, like any other god he can reform himself in the duat if he is killed), Fire Manipulation, Telekinesis, Flight, Possession, Teleportation, Weather Manipulation, Lightning Manipulation, Sand Manipulation, Shapeshifting, Can create a combat avatar, Sealing (Trapped Julius Kane inside a sarcophagus), Resistance to Transmutation, Mind Manipulation, and Soul Manipulation
Attack Potency: Large Country level (Created the Sahara dessert, which is comparable in size to the smallest continent), Continent level with the Red Pyramid (Could have turned all of North America into a desert), possibly Multi-Continent level at full power (He fought Apophis countless times in the past as Ra's second-in-command, it was furthermore stated that at full power with all his siblings entombed he could create a planetary storm)
Lifting Strength: At least Class E, possibly far higher
Durability: Large Country level, Continent level with the Red Pyramid, possibly Multi-Continent level at full power. Immortality makes him difficult to kill
Stamina: Godly (As a God, he rarely suffers from physical exhaustion and will never succumb to the effects of illness or aging. Should be comparable to other gods like Bast, who fought Apophis for millennia in never-ending combat)
Range: Extended melee range with staff and combat avatar, Country to Continent wide with Storm magic, Multi Universal with the Duat
Standard Equipment: Iron staff
Intelligence: Gifted Immortal being with thousands of years worth of knowledge and combat experience
Weaknesses: Can be banished deep into the Duat through death or very powerful and effective magical items, Needs a host to appear in the mortal world for any significant length of time, Can be destroyed if a magician casts an execration spell on their sheut. Anyone who knows his secret name has power over him.