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SenorRender2

Artwork credit to Zaratthustra

If not for you and your mistress giving me plenty of joy, I would’ve gotten you to dig out your intestines!

Summary

Senor also known as Admiral of Blood Senor was one of the seven Pirate Admirals. He was a cruel, bloodthirsty and was known for his strong sexual desires throughout the world.

He is a Beyonder of the Chained Pathway.

Powers and Stats

Tier: 9-B

Name: Senor, Admiral of Blood

Origin: Lord of the Mysteries

Gender: Male

Age: Unknown

Classification: Human, Beyonder, Pirate, Prisoner, Lunatic, Werewolf, Zombie, Wraith

Powers and Abilities: Enhanced Senses (As a Beyonder her senses are enhanced), Extrasensory Perception (Can see spirits and ghosts; Can see in the dark), Regeneration (As a Werewolf, he has an increased regeneration), Immortality (Type 2, as their vital point, is only the brain, any other organ wouldn't matter), Non-Physical Interaction (Can interact with spirits, ghosts, and other hidden beings), Incorporeality (As a Wraith, he can become incorporeal and pass through things), Magic, Fusionism (Can fuse with any reflexive surface like mirrors, lens, eyes, etc), Empowerment (Can let go of his rationality to become a Lunatic gaining strength and enhancements in every aspect. He also gains stronger resistances towards powers that can disrupt one's thoughts and influence their mind; Under the effects of the Crimson Moon, they will lose part of their sanity, grow black fur, and their bloodlust and desire for tasting blood would reach its peak), Transformation (Can transform in a Wraith), Ice Manipulation (Via being a Zombie, he can use such spells), Poison Manipulation (A Werewolf's claws contains poison), Decay Inducement (Can use spells that induce decaying), Darkness Manipulation (A Werewolf know some darkness type spells), Death Manipulation (As a Zombie and Wraith, he knows death-related type spells), Soul Manipulation (Via Warith Shriek), Body Puppetry (Their claw's venom will infiltrate the body and corrupt it making them puppets to the user), Corruption (Type 1 with the poison from their claws), Necromancy (As a Zombie Sequence Beyonder, they can control the undead and ghosts), Teleportation (Via Mirror Flash), Possession (Via Wraith Possession), Clairvoyance (As a Wraith he posses strong Divination power), Supernatural Luck (Via Scales of Luck), Resistance to: Madness Manipulation and Corruption (All types as Beyonders gain resistance to such effects as their Sequence increases but also expose them to more things that shouldn't be seen or heard), Mind Manipulation (Under the empowerment of the Lunatic), Poison Manipulation and Disease Manipulation (Poisons and diseases barely work on low and mid-level Sequence Beyonders if they aren't imbued with spirituality and as they get closer to Divinity, their resistance increases too), Fire Manipulation, Poison Manipulation (Immune to poison and fire) and many ordinary forms of physical attacks as a Wraith, Clairvoyance (As a Wraith he posses a strong anti-divination resistance)

Attack Potency: Wall level (His body alone is comparable with most powerful weapons of the military. Can easily break through walls)

Speed: At least Athletic Human, possible Superhuman (Is faster than any human, no matter their prowess thanks to having the characteristics of a Werewolf, Zombie and Wraith), with Massively Hypersonic+ reaction and attack speed (Could fight with Klein Moretti who could summon Lightning Bolts from the sky and react to them)

Lifting Strength: Unknown

Striking Strength: Wall level (His body alone is comparable with most powerful weapons of the military. Can easily break through walls)

Durability: Wall level (His body alone is comparable with most powerful weapons of the military. Can easily break through walls)

Stamina: High (As a Beyonder, his statistics are enhanced)

Range: Standard melee range, tens of meters with spells

Standard Equipment: Scales of Luck (A Sealed Artifact that resembles the Wheel of Fortune Pathway's sequence 5 Winner. This magical item has two functions. One is to passively make the wearer lucky: in daily life, the owner of the necklace will encounter good things from time to time, and everything will succeed easily. In the event of fatal blows and terrible disasters, the wearer can be saved from them, but this latter effect can only last for ten minutes. The second function is to actively give the enemy bad luck, so that the target becomes unlucky, both in life and in battle, making it easy for him to fail due to some minor problems. The negative effect of the necklace is “conservation of luck”. After becoming lucky, you will then become unlucky. However lucky you were before, you will then become likewise unlucky. If you do not concentrate and take it seriously, you could die in some funny or trivial way. The luck gained in daily life reverses after one month, and the user will become unlucky even if he stops wearing it. However, this bad luck will be released in a soothing manner and is not dangerous. The luck gained in the battle will be reversed in the same fierce way after ten minutes)

Intelligence: Average

Weaknesses: None notable

Feats:

  • As Prisoner Sequence Beyonder, he has mastery over many criminal techniques, such as lockpicking with wire, digging tunnels with soup spoons, and killing with seemingly harmless items. He is also good with explosives and bombs.

Notable Attacks/Techniques:

Mirror Flash: They can jump through most things with reflections. The maximum range is 300 meters.

Wraith Possession: They gain an ability to forcefully invade and take control of the enemy body using the reflection of the opponent's eyes.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Senor
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