|“||Gods created food and Demons created spices. But perhaps this dish was a little too spicy for you.||„|
|~ Sanji after defeating Jabra|
|“||Hey, Luffy! Don't lose! The next time we meet, I'll do whatever a great cook can to help you become King of the Pirates! I'll even endure this Hell! I ACCEPT THE CHALLENGE!||„|
|~ Sanji's resolve|
Sanji Vinsmoke, more commonly known as "Sanji" is the crew's chain-smoking chef and a member of the Monster Trio. There is not a dish he cannot cook, a pretty girl he will not try to woo, or something he will not argue with Zoro over. As a chef, he believes that he cannot afford to harm his hands, and so uses a fighting style which uses only his feet called the "Black Leg Style" (Kuroashi no Waza).
Sanji is the third child of the Vinsmoke family, an infamous family of rulers-killers who once conquered the North Blue. Sanji had a highly abusive upbringing and later cut himself off from his family, sick of the ostracism he received for being the only child among brothers and a sister born without genetic enhancements and a reminder of how his late mother was devoted to having her boys retain their humanity.
His dream is to find a legendary patch of sea called All Blue, where one can find species of fish from all over the world. His mentor, former-pirate-turned-restaurant-owner Zeff, is one he shares his dreams with, and Sanji worked under him as a way to pay Zeff back for saving his life when the two were stuck on a rock with barely any food when Sanji was a child.
As of the events of Enies Lobby, his first bounty was 77,000,000 berries. He was, however, frequently unrecognizable since his wanted poster was a poorly-drawn composite sketch.
Powers and Stats
Tier: At least High 8-C | 8-A | Low 7-C | At least 7-C, higher with Diable Jambe | High 7-C, Low 7-B with Diable Jambe
Name: Sanji, formerly known as Vinsmoke Sanji. He has also called himself "Mr. Prince" and "The Hunter", epithet "Black Leg".
Origin: One Piece
Classification: Human, Chef of the Straw Hat Pirates
Powers and Abilities: Superhuman Physical Characteristics, Master Martial Artist, Accelerated Development, Weapon Mastery (Proficient knife and likely sword user), Acrobatics, Stealth Mastery | Same as before | Same as before, Minor Adaptation (adapted to the oxygen shortage) | Same as before, Heat and Fire Manipulation, Statistics Amplification and Limited Durability Negation with Diable Jambe, Resistance to Fire Manipulation | Same as before, Rage Power and Minor Biological Manipulation (Via Parage Shoot. Can change the anatomy of a human face with perfection)
Attack Potency: At least Large Building level+ (Stronger than Kuroobi. Should be comparable to Roronoa Zoro) | Multi-City Block level (Should be equal to Zoro and narrowly defeated Bon Clay, who should be comparable to Mr. 1) | Small Town level (Should be comparable to Zoro) | At least Town level+ (Would have easily one-shot Kalifa if not for his chivalry, and should be stronger than Base Jabra, and was noted by Zoan Form Jabra to have strong kicks), higher with Diable Jambe (Two-shot Jabra, who should be nearly equal to Kaku and could withstand all of Sanji's normal kicks), can negate durability via burn inside opponents with Diable Jambe | Large Town level, Small City level with Diable Jambe (Could harm and burn a Pacifista), can negate durability via burn inside opponents with Diable Jambe
Speed: Hypersonic+ (Can keep up with Luffy) | High Hypersonic (Should be comparable if not superior to Roronoa Zoro) | Massively Hypersonic (Should be comparable if not superior to Zoro) | Massively Hypersonic+ (Much faster than Kalifa, who he can nearly blitz from a couple meters away), higher attack speed with Diable Jambe | Massively Hypersonic+ (Comparable to Luffy), higher attack speed with Diable Jambe
Striking Strength: At least Large Building Class+ (More or less equal to Luffy, can kick sea monsters around with ease) | Multi-City Block Class | Small Town Class | At least Town Class+, higher with Diable Jambe | Large Town Class, Small City Class with Diable Jambe
Durability: At least Large Building level+ (Was able to survive decompression when Kuroobi forced him down through the water in Arlong Park's very deep swimming pool as well as taking head-on attacks like Kuroobi's Fish-Man Karate punches and still managed to defeat him with relatively ease) | Multi-City Block level (Took many attacks from Bon Clay, who is equal to Sanji in physical strength) | Small Town level (Remained briefly conscious after Enel's El Thor) | At least Town level+ (Was caught off guard and almost beaten to death by Kalifa after being affected by her Devil Fruit powers, but later when he was set free from them, he could still fight against Jabra to the point of even receiving half of the latter's "Gekko Jushigan" just before counter-attacking them with his kicks and even winning the face-off.) | Large Town level (Comparable to his Attacking Power. Took hits from Oars, remained conscious after getting hit by Kuma's Ursus Shock)
Stamina: Extremely high; can keep up with his Monster Trio peers who both have freakishly high endurance, can walk and fight perfectly fine with broken ribs and other severe injuries for extended periods of time. He at one point shrugged off impalement that went straight through his chest and continued fighting as if nothing happened.
Range: Standard melee range with kicks, several meters, potentially tens of meters with his flames.
Standard Equipment: None notable.
Intelligence: Gifted. Master martial artist and an incredible cook, he has a vast knowledge of food and preparing it, an incredibly good battle tactician and can come up with strategies effectively. He is somewhat skilled when it comes to rearranging the human face (Sanji can rearrange the human face with incredible precision using his kicks, turning someone who would be considered incredibly ugly into someone who would be considered good looking in an instant).
Weaknesses: Sanji refuses to use his hands and knives in battle except under special circumstances. He is a lecher and is often distracted by sufficiently attractive females, and refuses to violently hit any woman for any reason, even if it costs him his life.
Black Leg Style: A martial-arts style that was passed on to Sanji by his mentor Zeff. It is designed to free the use of one's hands and prevent them from being damaged during a battle, something that is disastrous to a chef like Sanji or Zeff. As a fighting style, the style boasts a wide and impressive array of kicks, coupled with super acrobatic skill making it a very versatile fighting technique, allowing Sanji to effectively weave continuous and powerful attacks upon adversaries.
- Collier (Neck): A kick to the neck which Sanji does it whilst still on the ground.
- Collier Shoot (Neck Shoot): Sanji jumps high into the air and lands a powerful kick to the opponent's neck.
- Épaule (Shoulder): A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.
- Épaule Shoot (Shoulder Meat Shoot): Sanji jumps into the air then brings his heel down on the opponent's shoulder.
- Côtelette (Rib): Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs, this attack is usually followed by Selle.
- Sélle (Lower Back): Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region.
- Poitrine (Breast/Chest): A stabbing kick straight into the opponent's chest.
- Poitrine Shoot (Breast/Chest Shoot): A stronger version of Poitrine, except that this time Sanji aims a little higher and kicks up instead of down.
- Gigot (Legs): Running at the opponent Sanji delivers a sweeping kick to the kneecaps, the opponent is either send flying or slammed to the ground as a result.
- Mouton Shot (Sheep Shot): One of Sanji's strongest single kicks, and a common finishing move. He starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying.
- Reception: Sanji lifts one of his legs high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard.
- Anti-Manner Kick Course (Behavior Antithesis Kick Course): Thought to be Sanji's strongest single kick attack, he gathers all the power he can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back).
- Bas Côte (Shoulder Roast): A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum.
- Longe: A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.
- Tendron (Collar): A straight on side kick targeting the middle area of the opponent's collar bone. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
- Flanchet (Stomach/Belly): A simple kick to the opponent's stomach. First used against Mr. 2. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
- Flanchet Shoot (Belly Shoot): Sanji kicks the opponent with a head on snap kick. "Flanchet" is French for "stomach".
- Quasi (Rump): Sanji flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
- Queue (Tail): Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
- Cuisseau (Thigh): Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. This is called Cuisseau Crusher in the Viz Manga and Turkey Tenderizer in the 4Kids dub, but it keeps its original name in the FUNimation dub. First used against Mr. 2. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
- Cuisseau Shoot (Thigh Shoot): A hard kick to the thigh that sends the opponent flying.
- Jarret (Shin): Often used right before or after Cuisseau, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. This attack forms part of the Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
- Veau Shot (Veal Shot): Another one of Sanji's strongest/finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso. Sanji uses to perform this move as a finishing blow after using his combo of Bas Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau and Jarret.
- Concassé (Crush): Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Sanji can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side.
- Troisième Haché (Third-Rate Mincemeat): Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.
- Bouquetiere Shot (Mixed Vegetables Shot): Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.
- Slice Shoot (Sliced Shoot): A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.
- Party Table Kick Course: An attack for fighting against large groups, Sanji jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.
- Brochette (Skewer): Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.
- Collier Frit (Fried Neck): A powerful kick to the neck, Sanji leans forwards and launches his foot up into his opponent's throat. This attack is altered in the anime to a dual kick to defeat two opponents, with an added spin for extra damage.
- Frit Assorti (Fried Assortment): An attack for use against several opponents, Sanji leans forward and kicks several opponents skywards.
- Escalope (Thin Slices): A jumping kick to the forehead.
- Santen Découpage (Three Point Cut): Sanji throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg.
- Shishinabe Shoot (Boar Hot Pot Shoot): Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls
- Deuxième Haché (Second-Rate Mincemeat): Sanji does a running jump and kicks with both legs into an opponent's stomach.
- Extra Haché (Highest-Rate Mincemeat): A barrage of hard kicks launched at multiple directions, in the same manner as Luffy's Gomu Gomu no Gatling, only that given Sanji's lack of elasticity, this move must be performed at close range.
Parage Shot (Cosmetic Surgery Shot): Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient. And for some reason, this also seems to affect their facial and hair structures.
- Oeil (Eye): A straight on kick to the opponent's eyes. This attack forms part of the Oeil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
- Nez (Nose): A straight on kick to the opponent's nose. First seen being used against Wanze in a series of kicks to his face. This attack forms part of the Oeil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
- Joue (Cheek): A straight-on kick to the opponent's cheek.
- Joue Shoot (Cheek Shoot): Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks.
- Bouche (Mouth): A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open.
- Dents (Teeth): A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed.
- Menton (Chin): A straight on kick to the opponent's lower jaw/chin. First seen being used against Wanze in a series of kicks to his face.
Diable Jambe: A technique where Sanji heats his leg, adding extreme heat to the impacts of his kicks. After the timeskip Sanji can also nigh-instantaneously spawn vast amount of blazing flames by completely setting his own body on fire as well as those of his foes, improving the effectiveness of the technique. Originally, Sanji needed to spin at high speeds to activate Diable Jambe, heating his leg due to friction, but by the Sabaody Arc, he demonstrated that he was able to activate it mid-attack, which is further reinforced after the timeskip.
- Collier Strike: This technique is a new version of Collier Shoot, but now combined with Diable Jambe. Sanji jumps into the air, appearing in front of his opponent and then lands a devastating kick to their neck.
- Premier Haché (First-Rate Mincemeat): Sanji does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power.
- Flambage Shot (Flaming Shot): In the air (sometimes several feet from the ground), Sanji kicks the side of an opponent's head with his foot (or the middle of their torso) and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.
- Extra Haché (Highest-Rate Mincemeat): Sanji leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.
- Frit Assorti (Fried Assortment): A completely revamped version of the original Frit Assorti. Jumping high into the air, Sanji delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode.
Key: East Blue Saga | Alabasta Saga | Skypiea Saga | Enies Lobby Saga | Thriller Bark Arc