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Rubick update splash
No sorcery lies beyond my grasp.
~ Rubick

Rubick overlay 2
I am no thief. I merely borrow.
~ Rubick

Summary

Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer's circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally's craft. Rubick stood apart, sore but delighted in the week's festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.

A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground, then throws them across the room with Telekinesis. His Arcane Supremacy amplifies his every spell, while enemy arms falter being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties with Spell Steal, deciphering their secrets before turning them back towards their owners.

Powers and Stats

Tier: 8-A, potentially higher with Spell Steal | Unknown, potentially higher with Spell Steal

Key: Base Magus Cypher

Name: Rubick, the Grand Magus

Origin: DotA 2

Gender: Male

Age: Unknown

Classification: Grand Magus

Powers and Abilities: Superhuman Physical Characteristics, Genius IntelligenceEnhanced Senses, Magic, Telekinesis and Stun Effect (via Telekinesis), Energy Projection and Damage Reduction (via Fade Bolt), Damage Boost and Power Modification (via Arcane Supremacy), Information Analysis and Power Mimicry (via Spell Steal), Four-Dimensional Spatial Manipulation, Resistance to Fire (Wears fireproof clothing), Explosion Manipulation (Wears blastproof clothing) | All previous abilities greatly enhanced, Possibly Reality Warping (Reshapes the world of magic as he sees fit), Possibly Mind Manipulation (Implied that he mind controlled the Frostivus mob to help him uproot the christmas tree), Flight, Animal Control, Summoning (of Magus Golems and Ghostships), Danmaku (via an unnamed ability), Invisibility (via an unnamed ability), Fire Manipulation (via Chaos Meteor), Weather Manipulation (via Mystic Flare), Ice Manipulation (via Freezing Field)

Attack Potency: Multi-City Block level+ (Should be at least comparable to other magi such as Invoker), potentially higher with Spell Steal (Can steal abilities as powerful as Io's Overcharge) | Unknown, potentially higher with Spell Steal

Speed: Unknown Unknown

Lifting Strength: Unknown physically (Not known for his physical strength), Up to Class 25 with telekinesis (Can pull down meteors) | Unknown physically, Up to Class 25 with telekinesis

Striking Strength: Multi-City Block level+, potentially higher with Spell Steal

Durability: Multi-City Block level+ (Laughed off a combined attack from a group of powerful magi), potentially higher with Spell Steal | Unknown, potentially higher with Spell Steal 

Stamina: Superhuman

Range: Several Meters with spells, potentially higher with stolen spells

Standard Equipment: Staff and Crux of Perplex | Octarine Core

Intelligence: Genius (Talented enough to be recognized as the most powerful magus in the world, whereas a regular magus is immensely more talented than a normal wizard, which spend years of studying and honing their skills to reach their level. Casually read, replicated, and counterattacked a group of magi with their own spells in the midst of combat.)

Weaknesses: None notable

Notable Attacks/Techniques:

  • Basic Attack: Rubick launches bolts of magic at his opponents.
  • Telekinesis: Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
    • "Even the Grandest Magus may use his powers for enjoyment."
  • Fade Bolt: Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
    • "Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration."
  • Arcane Supremacy: Rubick's mastery of the arcane allows him to deal more spell damage and create spells that last longer on enemies.
    • "Not every magus can be a Grand Magus..."
  • Spell Steal: Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. 
    • "...but even their lesser magics can be a source of much utility."

Rubick's summons and controlled animals

Large and sentient wooden creatures that attack in groups alongside weaker and small Pinecone Warriors.

Tier: 8-A

Name: None

Gender: Unknown

Age: Unknown

Classification: Creep

Powers and Abilities: Superhuman Physical Characteristics, Speed Boost Aura (via Swiftness Aura), Critical Strike (via Crystalys)

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Multi-City Block level+

Durability: Multi-City Block level+

Stamina: Superhuman

Range: Standard Melee Range

Standard Equipment: Crystalys

Intelligence: Animalistic

Weaknesses: None notable

Notable Attacks/Techniques:

Odobenusfrostmage

Undead and ethereal shade of a walrus like being with necromantic powers.

Tier: 8-A

Name: Unknown

Gender: Presumably male

Age: Unknown

Classification: Undead, Odobenus

Powers and Abilities: Superhuman Physical Characteristics, Magic, Energy Projection, Immortality (Type 7), Necromancy (via Tombstone)

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Multi-City Block level+

Durability: Multi-City Block level+

Stamina: Infinite

Range: Tens of Meters

Standard Equipment: None

Intelligence: Animalistic

Weaknesses: None notable

Notable Attacks/Techniques:

Eidolon

A mysterious creature capable of duplication.

Tier: 8-A

Name: Unknown

Gender: Presumably genderless

Age: Unknown

Classification: Eidolon

Powers and Abilities: Superhuman Physical Characteristics, Energy Projection, Duplication

Attack Potency: Multi-City Block level+

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: Multi-City Block level+

Stamina: Superhuman Range: Tens of Meters

Standard Equipment: None notable

Intelligence: Animalistic Weaknesses: None notable

Notable Attacks/Techniques:

A two headed dragon that breathes fire and ice.

Tier: 8-A

Name: Unknown

Gender: Presumably male

Age: Unknown

Classification: Dragon, Pyraxae

Powers and Abilities: Superhuman Physical Characteristics, Ice Breath, (via Ice Path), Fire Breath (via Macropyre), Flight

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: Multi-City Block level+

Stamina: Superhuman

Range: Tens of Meters

Standard Equipment: None

Intelligence: Animalistic

Weaknesses: None notable

Notable Attacks/Techniques:

Ogre seal

A large and fat seal that can fight.

Tier: 8-A

Name: Unknown

Gender: Male

Age: Unknown

Classification: Ogre Seal

Powers and Abilities: Superhuman Physical Characteristics

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Multi-City Block level+

Durability: Multi-City Block level+

Stamina: Superhuman

Range: Extended Melee Range by virtue of size

Standard Equipment: Club

Intelligence: Animalistic

Weaknesses: Quite clumsy

Notable Attacks/Techniques:

A large and dangerous fire creature.

Tier: 8-A

Name: Unknown

Gender: Male

Age: Unknown

Classification: Djinn

Powers and Abilities: Superhuman Physical Characteristics, Fire Manipulation (via an unknown ability)

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Multi-City Block level+

Durability: Multi-City Block level+

Stamina: Superhuman

Range: Extended Melee Range by virtue of size, Tens of Meters with fire manipulation

Standard Equipment: None notable

Intelligence: Animalistic

Weaknesses: None notable

A demonic looking creature clad in armor.

Tier: 8-A

Name: Unknown

Gender: Male

Age: Unknown

Classification: Djinn

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Wields a sword), Power Nullification (via Doom), Intangibility and Speed Boost (via Phase Boots. Has to be activated)

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Multi-City Block level+

Durability: Multi-City Block level+

Stamina: Superhuman

Range: Standard Melee Range

Standard Equipment: Phase Boots

Intelligence: Animalistic

A mysterious being resembling a spectre.

Tier: 8-A

Name: Unknown

Gender: Male

Age: Unknown

Classification: Spectre

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery (Wields a circular glaive), Damage Reflection (via an unknown ability)

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Multi-City Block level+

Durability: Multi-City Block level+

Stamina: Superhuman

Range: Extended Melee Range by virtue of size

Standard Equipment: Blade

Intelligence: Animalistic

Weaknesses: None notable

Notable Attacks/Techniques:

Weaknesses: None notable

A large and fat odobenus creature that packs a big kick.

Tier: 8-A

Name: Unknown

Gender: Male

Age: Unknown

Classification: Ogre Seal

Powers and Abilities: Superhuman Physical Characteristics, Ice Manipulation (via Snowball Meteor), Speed Reduction (via Walrus Kick)

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Multi-City Block level+

Durability: Multi-City Block level+

Stamina: Superhuman

Range: Extended Melee Range by virtue of size, Tens of Meters with abilities

Standard Equipment: Hammer

Intelligence: Animalistic

Weaknesses: Quite clumsy

Notable Attacks/Techniques:

A small and annoying rat like creature that attacks in groups.

Tier: 8-A

Name: Unknown

Gender: Male

Age: Unknown

Classification: Kobold

Powers and Abilities: Superhuman Physical Characteristics, Healing (via Time Walk)

Attack Potency: Multi-City Block level+ (Can damage even low tier heroes)

Speed: Unknown

Lifting Strength: Unknown

Striking Strength: Multi-City Block level+

Durability: Multi-City Block level+

Stamina: Superhuman

Range: Standard Melee Range

Standard Equipment: Club

Intelligence: Animalistic

Weaknesses: None notable

Notable Attacks/Techniques:

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Rubick
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