Roy Koopa
I’ve had enough! You’re selfish and rude. That’s MY thing! I’d rather explain myself to Lord Bowser than put up with you a second longer!
~ Roy Koopa to Bowser Jr.


Roy Koopa is one of the Koopalings, and unlike the others he prefers brute force over thinking things through.

Powers and Stats

Tier: 4-A

Name: Roy Koopa

Origin: Mario Bros

Gender: Male

Age: Unknown

Classification: Koopa

Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Type 1), Weapon Mastery, Vehicular Mastery, Magic, Transmutation, Can breathe fire, Size Manipulation (Can increase the size of his allies), Empathic Manipulation, Willpower Manipulation and Poison Manipulation via shooting paint, Status Effect Inducement (Can paralyze opponents by stomping the ground), Shockwave Generation, Surface Scaling, Can spin in his shell, Resistance to Extreme Cold and Cosmic Radiations

Attack Potency: Multi-Solar System level (Constantly fights with the Mario Bros.)

Speed: Massively FTL+ (Capable of keeping up with the Mario Bros.)

Lifting Strength: Pre-Stellar (Physically stronger than Mario)

Striking Strength: Multi-Solar System Class (Stronger than Mario, who can punt Larry's castle. Capable of generating earthquakes by stomping on the floor)

Durability: Multi-Solar System level (Withstood several attacks from the Mario Bros.)

Stamina: Very high

Range: Standard melee range normally, hundreds of kilometers with magic

Standard Equipment: Magic wand, Bullet Bill Blaster, Time Bob-ombs, Koopa Clown Car

Intelligence: Above Average. He's a formidable fighter and despite preferring brawn over brains, he has shown some degree of planning and adapting to the opponent's strategy

Weaknesses: Overconfident.

Notable Attacks/Techniques:

  • Magic Blast: Roy fires a purple chaotic blast from his wand.
  • Transmutation: Using magic, Roy can turn his opponent into a helpless creature.
  • Fire Breath: Breathes a potent fireball out of his mouth. He can breath two fireballs at once.
  • Bullet Bill Blaster: Roy uses a cannon capable of firing Bullet Bills from both sides. He can also fill it up with paint and shoot at his opponents to alter their emotions. Red paint causes anger, blue causes sadness, yellow makes the enemy dance uncontrollably and green causes a lack of motivation. Purple paint can poison enemies.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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