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Summary

A large mammal, the Rothé is a sturdy beast which can be found in the mountains, it also has more magical variants like the Deep Rothé which can emit magical lights or the Ghost Rothé which can cast Silence and Jump in order to aid itself.

Powers and Stats

Tier: At least 9-B, likely 9-A | At least 9-B, likely 9-A | At least 9-B, likely 9-A

Key: Regular | Deep | Ghost

Name: Rothé, Surface Rothé, High Rothé, Brown Rothé, Deep Rothé, Ghost Rothé, Snow Rothé, White Rothé

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Beast, monster, mammal, cow

Powers and Abilities:

Superhuman Physical Characteristics, Natural Weaponry (They use their horns and bite[1] in combat), Enhanced Senses (They have night vision[2]), Acrobatics (Shown[3] here[4]), Regeneration (Low-Mid; They can regenerate limbs in a few months[3]), Supernatural Willpower, Extreme Resistance to Mind Manipulation (They have such strong determination[5] that they can resist enchantment spells better), Limited Resistance to Sleep Manipulation, Empathic Manipulation and Paralysis Inducement (They can delay the effects of the spells such as sleep, charm and hold[3] on themselves)

Same as before plus they also have Light Manipulation (Can innately cast Dancing Lights[2]), Resistance to Cold (Shown here[1]) and Extreme Resistance to Fungus Manipulation (Shown here[1])

All previous abilities except Light Manipulation plus they also have Statistics Amplification (They can cast Jump[5] which increases the jumping prowess) and Sound Manipulation (They can cast Silence[5] which creates a dome of silence)

Attack Potency: At least Wall level (As a CR 2[1] monster in 3.5e they should be on par with casters who can use Burning Hands), likely Small Building level | At least Wall level, likely Small Building level (Should be as strong as their regular counterpart) | At least Wall level, likely Small Building level (Should be stronger than their regular counterpart)

Speed: Subsonic (On par with adventurers who are capable of dodging point-blank arrows) | SubsonicSubsonic

Lifting Strength: Class 5 (Due to having 18[1] in their strength score they can at max push 1.36 ton around) | Peak Human (Due to having 10[1] in strength score they at max can push 453.592 kg around) | Class 5 (Due to having 26[1] in their strength they can push at max 4.17305 ton around)

Striking Strength: At least Wall level, likely Small Building level | At least Wall level, likely Small Building level | At least Wall level, likely Small Building level

Durability: At least Wall level, likely Small Building level | At least Wall level, likely Small Building level | At least Wall level, likely Small Building level

Stamina: Superhuman (They are comparable to adventurers who can endure impalement, loss of limb, and other extreme forms of punishment and they still manage to fight and press on)

Range: Standard Melee Range | Tens of meters via Dancing Lights | Several meters via Silence

Standard Equipment: None notable

Intelligence: Animalistic (They are noted to be on the dumber side for animals[5])

Weaknesses: None notable

Notable Matchups

Victories:

Carnotaurus (Primal Carnage) Carnotaurus' Profile (9-B Ghost Rothé used and speed was equalized)

Losses:

Hydra (Dungeons and Dragons) Hydra's profile (A 9-B Regular Hydra and a 9-A Regular Rothé were used, no optional abilities allowed, the battle took place in an environment that's perfect for both simultaneously and both were bloodlusted.)

Inconclusive:

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Forgotten Realms Campaign Setting 3rd edition Page 313
  2. 2.0 2.1 Volo's Guide to Monsters Page 208
  3. 3.0 3.1 3.2 The Drow of the Underdark Page 120
  4. The Drow of the Underdark Page 121
  5. 5.0 5.1 5.2 5.3 Forgotten Realms Campaign Setting 3rd edition Page 314

Discussions

Discussion threads involving Rothé
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