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Ep5 2 ron EP5 2 ron (1)
I see. To shake hands with you, Battler-sama, I must create a fitting atmosphere in a suitable location, and exchange sweet words and physical language with you that rings true to your heart. When the opportunity arrives, I will prepare that location. You know, I also lo-ve those kinds of situations?
~ Ronove

Summary

Ronove is a character in Umineko no Naku Koro Ni. He is a demon and Head Furniture of Beatrice, who first appears in the 3rd game and assists her in the following games coming afterwards.

Ronove is one of the 72 great demons, ranked 27th. His specializations are mostly unknown, as he mostly prefers to sit on the sidelines and do simple housework, but he seemingly specializes in forcefield magic.

From an anti-fantasy perspective, Ronove is an imaginary friend of Yasu based on the servant, Genji Ronoue.

Powers and Stats

Tier: 8-C. Low 1-C in higher layers | At least 1-C to High 1-C | 1-B

Key: Piece Ronove | Witch Domain Manifestations | City of Books Manifestation

Name: Ronove, Genji Ronoue

Origin: Umineko no Naku Koro ni

Gender: Male

Age: Over 1000

Classification: Demon, Furniture, Head Furniture, Servant, Butler | Higher Order Being, Part of Ange's World

Powers and Abilities: 

Superhuman Physical Characteristics, Martial Arts, Acrobatics, Magic, Teleportation, Forcefield Creation (Capable of creating forcefields to protect himself or others), Empathic Manipulation (Demons are capable of tearing apart two people who love each other), Death Manipulation (Capable of killing people with just a snap of his fingers), Biological Manipulation, Attack Reflection (Damage done to his forcefields will rebound onto the attacker), Life Manipulation (Gave Jessica a few extra minutes of life), Sleep Manipulation, Matter Manipulation, Transmutation, Invisibility and Incorporeality (Is normally invisible and incorporeal to normal non-believing humans)

All previous abilities to greater extents, Reality Warping, Resurrection, Abstract Existence (Type 1), Higher-Dimensional Existence, Avatar Creation, Higher-Dimensional Manipulation (Can manipulate Kakera, which contain infinite possibilities and higher dimensions), Non-Physical Interaction, Shapeshifting, Reactive Evolution and Adaptation (All of the higher layers exist on the background of the Sea of Nothingness, and the beings of the higher layers may exists directly within this sea, and they adapt to the pressure due to mental and spiritual evolution), Self-Sustenance (1, 2 and 3), Acausality (Type 4), Large Size (Type 10), Immortality (Types 1, 3, 4 and 8 [Reliant on either Beatrice, Battler Ushiromiya, or Ange Ushiromiya]), Regeneration (High-Godly; Even if the entirety of his existence is completely erased and lost to the Sea of Nothingness beyond all layers and stories, he can regain his form just by thinking), Time Manipulation, Spatial Manipulation, Cosmic Awareness, Fate Manipulation, Causality Manipulation, Fusionism, Plot Manipulation, Probability Manipulation (Kakeras are like books and works of fiction to beings of the Higher Worlds, and by using them to create worlds, the world's events and fate is set in stone. Much stronger than beings who can manipulate the fate, plots, possibilities and space-time of Kakera), Void Manipulation, Conceptual Manipulation (Type 1), Mind Manipulation, and Soul Manipulation (Can manipulate the voids of nothingness of Kakera, as well as it's conceptual, mental and spiritual realms. Lives in the Higher World, where the concepts of fate and possibilities are visualized in the form of Kakera, which she can manipulate), Quantum Manipulation (Can manipulate the quantum mechanics of the Human Domain), Law Manipulation (Beings of Higher Worlds can impose rules within their Gameboards, such as Beatrice creating the Anti Magic Toxin rule), Nonexistent Physiology (Type 2; Their essence beyond the physical form is a void that only takes shape when they think about it), Red and Blue Truths, Resistance to Soul Manipulation, Mind Manipulation, Void Manipulation and Conceptual Manipulation (Meta-World beings are defined by their thoughts as a conceptualized form and are able to resist conceptual attacks on their identity to a degree)

All previous

Attack Potency: Building level (Significantly stronger than The Seven Stakes of Purgatory and battled against Jessica Ushiromiya). Low Complex Multiverse level (Much like the other furniture under Beatrice's command, he is capable of manifesting in a higher layer of the chessboard that exists beyond the physical world and its spacetime) in higher layers | At least Complex Multiverse level (Exists in the Meta-World, a higher realm of existence from which the entire Human Domain is regarded as fiction and its inhabitants are seen as pieces laid on a chessboard, their fates and lives merely small fragments which can be manipulated and physically interacted with even by normal humans inhabiting this perspective. This includes structures such as the Underside of the Chessboard, a void of nothingness completely lacking space and time which resides "nowhere" in relation to the entire world of the pieces) to High Complex Multiverse level (Killed multiple Theory Goats in the Golden Land) | Hyperverse level (Manifested in the City of Books, one of the highest places in the Witch Domain, above the majority of the infinite layers of existence leading to the Creator Domain)

Speed: Supersonic (Superior to the Seven Stakes of Purgatory). Immeasurable in higher layers | Immeasurable (Exists outside of speed and time) | Immeasurable

Lifting Strength: Unknown. Immeasurable in higher layers | Immeasurable (Dwarfs kakera, as they are just small objects to him) | Immeasurable

Striking Strength: Building level. Low Complex Multiverse level in higher layers | At least Complex Multiverse level to High Complex Multiverse level | Hyperverse level

Durability: Building level, higher with forcefields. Low Complex Multiverse level in higher layers | At least Complex Multiverse level to High Complex Multiverse level | Hyperverse level, higher as part of Ange's world (His existence is sustained by Ange and ensured by his golden truth, thus being completely invulnerable to even attacks coming from the likes of Bernkastel, who failed to kill her despite repeated attempts to deny his existence with the Red Truth)

Stamina: Superhuman | Infinite (In the meta-world, physical stamina is irrelevant)

Range: Standard Melee Range, Tens of Meters with magic | High Complex Multiversal | Hyperversal

Standard Equipment: None notable

Intelligence: Ronove is intelligent and crafty. He often acts as Beatrice's guide to make sure that she is playing optimally in her games. He's also a good strategist, as he was able to help form a plan to free Battler from Erika.

Weaknesses: None notable | If Ange, Beatrice, or Battler dies, he will disappear

Notable Attacks/Techniques:

  • Truths: Special moves utilized in debates between Witches and Humans taking place in the Meta-World, being statements denoted by specific colors which often manifest as conceptual weapons that directly target the enemy's very existence in an attempt to deny it, and are thus impossible to physically avoid, forcing opponents to counter the attacker's arguments with another truth. As the damage dealt by the Truths is conceptual, rather than strictly physical, they completely bypass conventional durability and allow the user to skewer and even kill opponents much more powerful than themselves
    • Red Truth: Irrefutable, objective truth that needs no evidence or proof to demonstrate its validity. In essence, the Red Truth takes an unobserved possibility existing alongside infinitely many and asserts it as the ultimate truth, being capable of completely denying an opponent's existence, body and soul, and sending them to the depths of oblivion without hope of recovery. However, it is impossible to lie (Essentially trying to deny the validity of a wave function that has already been collapsed) using this technique, and one can find gaps, semantic loopholes and different interpretations even in statements spoken in red, potentially allowing them to counterattack with an argument of their own, though the Red Truth itself remains unrefuted.
    • Blue Truth: A theoretical scenario made with the purpose of directly denying the enemy's arguments and existence, whose true validity is unclear but nonetheless takes precedence over any statements spoken in basic white text, while being inferior to the Red Truth. It normally assumes the form of several stakes which skewer and impale opponents, damaging them on a conceptual level and being impossible to remove unless their falsehood is directly declared with the Red Truth; otherwise, that which is spoken in blue will be asserted as the truth and grant victory to the attacker, while erasing their opponent's concept entirely.

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Ronove
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