Movies | Original Trilogy • Remake |
---|---|
Shows | Prime Directives |
Summary
Once a human police officer with a loving family, Officer Alex J Murphy's life changed forever during a routine mission in the streets of Detroit. Horrifically gunned down in a drug bust, Murphy would have died had he not been taken in by mega corporation Omni Consumer Products, who converted his corpse into a cybernetic law enforcement officer known as RoboCop. Cleaning up crime in Detroit within days, RoboCop still struggles to the day to regain his humanity while upholding the law.
Powers and Stats
Tier: 10-A physically, 9-C with firearms, 9-B with vehicle | At least 9-B, higher with Cobra Assault Cannon and Gunarm
Key: Alex Murphy | RoboCop
Name: Alexander James Murphy | RoboCop, OCP Crime Prevention Unit 001
Origin: RoboCop
Gender: Male
Age: 35 at the time of his death
Classification: Human | Cyborg law enforcement officer
Powers and Abilities:
- All of his former skills to a much greater extent
- Superhuman Physical Characteristics
- Cyborgization
- Immortality (Type 2)
- Bodily Weaponry (His data spike)
- Enhanced Senses
- Information Analysis
- Computer Interfacing (with terminal strip)
- Audio/Visual Recording (Can record and playback sounds and images)
- Hacking
- Weapon Mastery
- Status Effect Inducement
- Homing Attack (His Lock-On system improved his accuracy compared to before, as this even allowed him to aim at the target's most vital weak point. He even has a Plot Trajectory setting which can accurately bounce off the projectiles from surfaces and effectively hit the target to the head)
- Limited Invulnerability
- Fire and Explosive Weaponry
- Flight (with Flightpack)
High Resistance to:
Attack Potency: Athlete level physically (Average Police Officers around this level are required to be fit), Street level with firearms, Wall level with vehicle | At least Wall level (Pulled a criminal through a wall, and then proceeded to punch him out of the window. Knocked down a reinforced door, and then took down a whole group of skilled shooters who were shooting at him all at once. Damaged RoboCain who previously withstood a large fall and has tanked several shots from the Cobra Assault Cannon. Has punched through a steel door, which would yield this much), higher with Cobra Assault Cannon (It generates this much energy in a single round) and Gunarm (Can destroy a tank)
Speed: Athletic Human, Subsonic travel speed with vehicle, Supersonic attack speed with guns | Average Human movement speed with Supersonic attack speed and reactions (Dodged ED-209's missiles many times despite being badly damaged. Has caught bullets in mid flight with his fingers). Subsonic travel/flight speed with vehicles and Flightpack
Lifting Strength: Athletic Human | Class 10 (Matched RoboCain who flipped an APC, which weighs 7.37 tons)
Striking Strength: Athlete level, Wall level with vehicle | At least Wall level (Sent a criminal flying into a refrigerator, breaking the glass. Intercepted a blow from RoboCain, who is strong enough to knock away and damage RoboCop himself with physical blows. This indicates that RoboCop himself is not too far off in strength. Also ripped apart some of the armor plates of RoboCain, who has durability comparable to his own, with his bare hands)
Durability: Athlete level, Street level with armor, Wall level with vehicle | At least Wall level (Withstood two indirect rocket hits without notable damage, survives a large gas explosion, being punched through a thick concrete wall, which would require this much energy. Is mostly impervious to conventional small arms fire)
Stamina: Athletic | Superhuman (Can continue fighting so long as his power pack has charge, can fight for a maximum of up to 24 hours on a full charge), Unknown with a recharging station
Range: Standard Melee Range, Tens of Meters to Hundreds of Meters with various weapons | Hundreds of Meters
Standard Equipment: SIG-Sauer P226, Heckler & Koch P9S, police armor | Auto-9 machine pistol, Tactical Ordinance grenades, Cobra Assault Cannon, Weapon Arm (includes a submachine gun, flame thrower, and smart bomb launcher with anti-tank warhead), Data Spike, Flightpack
- Auto-9: RoboCop's primary weapon, the Auto-9, remained stored in a mechanical holster which deployed from RoboCop's right leg. It was also modified so it would not fire unless RoboCop was the one using it.
- Terminal strip: RoboCop's terminal strip was a sharp, spike-like device that protruded from RoboCop's right fist. This device could be used by RoboCop to interface with a corresponding data port in order to download information from the police database and compare the information he gathered from his missions with the police database. This device was also used to kill Clarence Boddicker; having pinned RoboCop under a pile of scrap metal, the cyborg waited for Boddicker to approach and then stabbed Boddicker in the throat, killing the crime lord.
- Gunarm/Machine gun/rocket launcher: By the time he faced the Urban Rehabilitators, RoboCop was outfitted with a gun arm. To use it, RoboCop removed his left hand and replaced it with the weapon assembly. It contained a 9mm machine gun, a flamethrower, and a small missile launcher with a projectile potent enough to destroy an armored vehicle.
- Flightpack/recharging station: In his fight against the Rehabs, RoboCop used a flight pack. It also doubled as a replenishing system for when his battery system was low on power. The jetpack allowed Murphy to overcome his relatively limited mobility for tactical advantage in combat.
- Detroit Police Cruiser: Quick, nimble and able to take a lot of punishment, Detroit Police cruisers are cars used while officers are on patrol. As well as the usual red & blue lights, they have spotlights, nudge bars and no hub caps. They have been painted matte black paint and display the OCP logo on their side doors.
The Detroit Police cruisers were modified first generation Ford Tauruses. In the original script, the cruisers were ultra-quick, ultra-advanced, twin jet turbine-powered vehicles, packed with electronics and sensor equipment, which proved far too expensive to render on screen.
- Can Summon/Pilot: Detroit Police Cruiser (1986/1989 Ford Taurus LX [DN5]), 1986 Harley-Davidson FXSTC Softail Custom
Intelligence: Is a skilled and somewhat cunning combatant when he needs to be and his computerized brain affords him outstanding processing power.
Standard Tactics: DPD protocols | Fundamental to his operational limits were RoboCop's "Prime Directives," a set of rules, unbreakable and unbendable, that RoboCop is bound to uphold:
- "Serve the public trust"
- "Protect the innocent"
- "Uphold the law"
- "Never oppose an OCP Officer" (Was removed later on in RoboCop 3)
Weaknesses:
- He moves quite slowly on foot - at the pace of an average human. He is also exceptionally heavy.
- Still limited to mechanical maintenance, which means he needed servicing and tune-ups from time to time.
- His remaining human tissue and organs can be a liability and needed to be monitored as well.
- His power pack has enough charge for only 24 hours. Prolonged combat and sustaining too much damage can drain it quickly. (can be remedied with the flightpack doubling as a recharging station)
- His programming prevents him from targeting children.
- In the wrong hands, he can be programmed to be incompetent, corrupted, or a dangerous threat to society.
- RoboCop occasionally had flashbacks of his previous life as Alex J. Murphy, which caused him to have "dreams" when he was in his recharging state. This sometimes caused him to sleepwalk or wake up in shock.
- His fourth directive, "Any attempt to arrest a senior officer of OCP results in shutdown", but this was eventually overcome by being deleted in the third film.
Strength
- [Grip] 400 foot-pound grip. Stated to be capable of "breaking every bone in your body".[1]
- [Grip] Bet a gun barrel.[1]
- [Grip] Broke a chain in his grasp.[2]
- [Pushing] Overpowered the arm of ED-209.[1]
- [Pushing] Pushed against Robocop 2's arm. For reference Robocop 2 was strong enough to flip an armored car.[2]
- [Striking] Reached through a wall and pulls a guy through it.[1]
- [Striking] Clothslined a guy halfway across a convenient store through a glass door.[1]
- [Striking] Broke down a large, locked door after several pushes.[1]
- [Striking] Punched through a metal door.[2]
Speed
- [Reaction] Guy pulled a gun on Robocop, who disarmed him instantly with a swat.[1]
- [Reaction] Caught a bullet.[3]
- [Movement] Dodged an incoming van at the last moment.[1]
- [Firing Speed] Fired the Auto-9 so fast the bullets acted like a buzzsaw cutting through wood.[3]
- [Firing Speed] Shot a gun out of another guy's hand...then kept it suspended in mid-air for a second by continuously shooting it.[3]
Durability
- [Blunt] A guy tried to kick Robocop, but ended up hurting himself.[1]
- [Blunt] Got smacked across the room by ED-209.[1]
- [Blunt] Several steel girders fell on Robocop, but he's still perfectly capable of functioning and defending himself.[1]
- [Blunt] Tanked being punched through a wall.[2]
- [Blunt] Got smashed around by Robocop 2.[2]
- [Blunt] Got hit by an armored truck which then proceeded to smash him through a building and grind him against a brick wall.[2]
- [Blunt/Fall] Fell a full one hundred stories through some floors and got back up.[2]
- [Peircing] Completely bulletproof.[1]
- [Peircing] Pistols, shotguns, assault rifles...none of them did anything to him..[1]
- [Peircing] Tanked being blasted through a door by ED-209.[1]
- [Peircing] Bulletproof to Robocop 2's gatling gun.[2]
- [Peircing] Was "too tough" for a jackhammer.[2]
- His joints are a weak point, however, and a bunch of criminals were able to disassemble his limbs over the course of a day after restraining him and using high-end power tools.[2]
- [Heat] Being set on fire did nothing to Robocop.[3]
- [Heat/Explosive] No-sold being in close range to a gas station inceration/explosion.[1]
- [Explosive] Took a massive gas explosion strong enough to shake the ground at point blank range...and was fine.[2]
- [Explosive] His car was hit with a bazooka twice, causing it to flip, which then exploded a moment later with him still inside it...and he's perfectly fine.[2]
- [Electrical Resistance] Resisted and removed a taser.[2]
- [Electrical Durability] Shocked himself on a power generator to "reboot" himself after being reprogrammed by OCP. It knocked him out for a minute, but he can stand back on his own.[2]
- [Pain Tolerance] After being stabbed in the torso by Boddicker, which Boddicker was likely only able to do because Robocop's body had not been repaired since his fight with ED 209, Robocop was still fully capable of functioning and fighting back.[1]
Aiming
- Shot a criminal in the dick through the skirt of a woman he was using as a body shield without harming the woman.[1]
- Targeted specific points on a speeding motorcycle to disable it.[1]
- Calculated the trajectory of a bullet to ricochet a shot into a gunner's head.[2]
- Fired down the barrel of Robocop 2's shoulder mounted gun.[2]
- Shot a sniper through his scope.[2]
- Targeted the "outline" of a man's head, making sure not to actually hit him.[2]
Misc
- Robocop is programmed to obey four Prime Directives.
- 1. Serve the Public Trust.
- 2. Protect the Innocent.
- 3. Uphold the law.
- 4. Never oppose an OCP officer. This directive was originally classified and any attempt to violate it would result in shutdown (which for Robocop just means he began to malfunction and lose motor control or he was capable of resisting self-shutdown). This directive was removed in the third film.
- Has thermal vision that can detect heat sources through walls.[1]
- Can record and playback video and audio.[1]
- The Terminal Strip is a long spike hidden in Robocop's right hand that effectively allows him to plug into computers like a USB drive.[1]
- It also doubles as a shiv.
- Programming prevents him from shooting a kid.[2]
- Has an artificial heart.[3]
Explanations
The OCP Crime Prevention Unit 001 was afforded the fastest reflexes made possible by modern technology, a memory assisted by an on-board computer, and programmed with a lifetime experience in on-the-street law enforcement.
Perception

RoboCop had an internal zoom capability for better aim as well as tracking. RoboCop also had different vision modes. His systems used a grid that was crucial to RoboCop's targeting as well as bullet trajectory, allowing him to make ricochet shots. His programming prevented him from targeting children, which allowed Hob to shoot RoboCop and escape the Nuke drug lab. He also had a recorder that could detect voice fluctuations and stress as well as playback audio/visual. This recording capability enabled RoboCop to document any situation he encountered with perfect recall and unbiased neutrality, with his memory being deemed through legal agreement as admissible evidence in a court of law. RoboCop also possessed a directional microphone with which he could track conversations from a distance. It was very sensitive, as he could hear vehicles approaching from afar despite being indoors.
Body structure RoboCop's body, while incorporating portions of Alex Murphy's living tissue, was largely electronic and mechanical. This interior structure was protected by an armored shell composed laminated with kevlar, making RoboCop incredibly resilient against both bombs and bullets, as well as extreme impacts such as being hit by cars and falling off skyscrapers. The body armor could sustain multiple high-caliber rounds before damage began to appear on the armor itself. It was also highly resistant to heat, as RoboCop was unaffected after being caught in a gas station explosion. His visor was made of the same material and a black strip of bulletproof anti-fog glass which protected the cranium apparatus and eyes. The visor also had an undercloth of Kevlar which protected the neck and covered up any wires. The visor was attached with screws. When the visor was removed, only the front of Murphy's face, from the top of the neck up, was exposed; the back of his head was entirely mechanical.
RoboCop's hands also contained actuators strong enough to crush every bone in a human hand (about 400 pounds).
Gallery
Notable Matchups
Victories:
Thanos Simonattoi (The Real World) Thanos's Profile (9-C RoboCop was used, speed equalized)
Not Important (Hatred) Not Important's Profile (Battle took place in Central Park, speed equalized. Starting distance 10 meters. RoboCop had all of his standard equipment, including his jetpack, while Not Important had all of his 9-B equipment, one grenade, and a single rocket launcher missile. Victory via death)
Losses:
Xenomorph (Alien) Xenomorph's Profile (Adult Xenomorph and RoboCop Keys were used, speed was equalized)
The Hunter (Carnivores) (Carnivores (Verse)) The Hunter's Profile (Speed was equalized, First key hunter and Alex Murphy key RoboCop were used, Hunter got his shotgun for optional equipment, starting distance was 20ft and out of sight, and the battle took place at the cocaine factory from the first RoboCop movie)
Inconclusive:
References
Discussions
Discussion threads involving RoboCop |