|“||I’m tired of having my path decided by the gods. This time, it doesn’t matter whether my side is right or not. I’m fighting because I want to fight.||„|
|~ Achilles to Chiron|
Rider of "Red" is the Rider-class Servant of the Red Faction of the Great Holy Grail War. While he is originally summoned by one of the Pentel brothers, he later becomes one of the Servants of Shirou Kotomine.
His True Name is Achilles, the greatest hero of the Trojan War, and a legendary figure whose legend matches Heracles. Due to the blessings of the gods and his mother's own attempt to make him a god, he was given an invulnerable, immortal body, but was doomed to live a short, brilliant life, as if sprinting through it at top speed.
His death came when the god Apollo guided Paris' arrows to his weak point, his heel, and though he was pierced with many arrows, he did not falter, going on to slay the rest of the Trojan forces near him before collapsing. Although he had few achievements outside of the Trojan War, he carved out one of the greatest heroic legends of all, becoming one of the ten most famous heroes in the world. Just as he had promised his mother, he lived a short, yet brilliant life.
Powers and Stats
Tier: 6-C, higher with Troias Tragōidia, Unknown with Akhilleus Kosmos, Low 1-C, possibly 1-C with combination of Akhilleus Kosmos and Diatrekhōn Astēr Lonkhē
Name: Rider of Red, Achilles
Classification: Rider-class Servant, Heroic Spirit, Demigod
Powers and Abilities: Superhuman Physical Characteristics, Master Spearman and Hand-to-Hand Combatant, Flight with Troias Tragōidia, Energy Projection with Diatrekhōn Astēr Lonkhē and Troias Tragōidia, Invulnerability (He can't be injured at all by attacks without Divinity, save for his weak point, his heel), Magecraft, Pocket Reality Manipulation and Power Nullification with Diatrekhōn Astēr Lonkhē (Once activated, the spear performs High-Thaumaturgy to create a separate dimension similar to a Reality Marble, where all divine intervention, luck, and outside help is negated, nullifying even his own invulnerability), Can temporarily fight on even with lethal injuries, Limited Conceptual Manipulation and Space-Time Manipulation with Akhilleus Kosmos (Is a reproduction of the world Achilles lived in and represents the world, which he can use for offensive and defensive purposes. When activated it reconstructs space-time as the world engraved on the Shield expands), Animal Manipulation and Vehicular Mastery (Can "ride" any vehicle or mount with supernatural skill) and Servant Physiology
Attack Potency: Island level (Comparable to Karna, and could wound the Nameless Vampire. His final punch against Chiron boasted power on par with a Noble Phantasm), higher with Troias Tragōidia (Can easily mow down golems with physical capabilities comparable to weaker Servants, and can reduce other Servants to a red paste), Unknown with Akhilleus Kosmos (Achilles is able to advance forward and crush his opponents with the miniature world when used as an attack), Low Complex Multiverse level, possibly Complex Multiverse level with combination of Akhilleus Kosmos and Diatrekhōn Astēr Lonkhē (With the combination of power of these weapons, Hephaestus was able to create a weapon that will overpower and kill True Form Artemis)
Speed: Massively Hypersonic+ (Is the fastest hero of any era. At his full speed, even Chiron struggled to react to his attacks despite his incredible skill, precognition, and knowledge of Achilles' fighting style. Even after being shot in the heel and losing 70% of his speed, he's still one of the fastest Servants and kept up with Atalanta in her Agrius Metamorphosis state.), higher with Troias Tragōidia (His chariot is described as possessing "godspeed" that would allow him to overtake virtually anything in the world. Even Chiron found tracking its movements to be nearly impossible)
Lifting Strength: Class K (Stopped a rolling 300 ton jumbo jet. Comparable to Martha who stopped a speeding train, and Asterios who swam carrying the 100-150 ton Golden Hind galleon ship while injured)
Striking Strength: Island Class
Durability: Island level (Possess A-rank durability, making him equal to Heracles and King Arthur at their peaks), though his invulnerability makes it difficult to harm him unless his heel is struck, Low Complex Multiverse level with Akhilleus Kosmos (Is a reproduction of the world Achilles lived in, and represents the world, as such it's said that to oppose the shield is the same as making the world your opponent. When used by Astolfo, it completely blocked Vasavi Shakti though it was a battle of concepts and Akhilleus Kosmos shattered afterwards)
Stamina: Very High (Servants can fight for an entire day without tiring and continue fighting for as long as they have sufficient mana. Achilles can continue to fight even after his two weak points, his heel and his heart, have been struck)
Range: Extended melee range, at least several hundred meters with spear throws.
Standard Equipment: A sword, his spear, Diatrekhōn Astēr Lonkhē, his chariot, Troias Tragōidia, and his shield, Akhilleus Kosmos.
Intelligence: As the legendary hero from the Trojan War that was praised as being exceedingly close to the level of the gods, Achilles is considered a top class Heroic Spirit. Among the many Heroic Spirits from Greek mythology, Achilles is considered second only to Heracles, who is said to be close to being the strongest Heroic Spirit. As such he is a naturally gifted warrior, being able to easily fight multiple Servants at once, even when at a disadvantage he can quickly adapt to an opponent’s fighting style. His exceptional combat abilities allowed him to kill the strongest warrior of the Trojan army, Hector in single combat. Jeanne and Shirou Kotomine believes that Achilles is the only servant summoned in the Great Holy Grail War capable of matching Karna, a demigod said to be on par with the King of Heroes. He is a very proficient spearman, being able to fight Siegfried in close combat without relying on his invulnerability. He is also very skilled at using his spear as a throwing weapon, with his spear throws being stated to be close to impossible to evade even for Servants. In addition, Achilles is an expert at the world’s oldest mixed martial art, Pankration. With it, he was able to kill Chiron in their barehanded duel to death even though the centaur was a master himself and was the one who taught it to him in the first place.
Weaknesses: Achilles is somewhat arrogant and thus usually doesn't use his full power, and tends to rush into combat without regard for his own safety due to his invulnerability. His invulnerability can be bypassed by those with Divinity, and those with an equal or higher rank than his own (usually granted by being the child of a major god) can negate it completely. His invulnerability also only applies to hostile actions, so "friendly" actions such as a vampire's bite, meant to make him an ally, will negate it. If his heel is struck, he will lose his invulnerability, along with 70% of his speed, even if he is given the time to heal. He cannot use the Duel Field against women or those weaker than him, and he loses his invulnerability within it. Achilles' magical energy consumption is extremely high, so a first-rate Master is needed to support him at his full power for even a day.
Xanthos, Balius, Pedasos, let's go!
|~ Achilles using his chariot|
Troias Tragōidia (Troy's Tragedy): Tempestuous Immortal Chariot: Achilles' flying, three-horsed chariot bestowed by the god Poseidon to his father, Peleus. He can summon it by whistling, causing it to appear from the sky. It is drawn by two divine horses, Xanthos and Balius, and a third, a fine and famous yet mortal horse, Pedasos. Xanthos and Balius act as the central pivot for the chariot, while Pedasos has a more supportive role. In life, the two divine horses were originally immortal, but in this form, they've lost their immortality. Their strength is still on par with a Servant, however.
Described as possessing "godspeed" that surpasses common sense, it allows Achilles to overtake virtually anything in the world and fly across the battlefield. The chariot emits a large torrent of magical energy and can easily trample his opponents underfoot, crushing golems with ease and it's said to be able to reduce other Servants to a crimson paste. At maximum speed, it can be compared to a soaring comet, and as its speed increases, so does its power. However, it has an extremely high mana cost that ramps up as it travels. At its worst, it can consume enough mana to summon another Servant besides Achilles.
Dromeus Komētēs (Runner Comet): Comet Form: An ability of Achilles' that is normally triggered by stepping down from his chariot, it's a Continuously Active-Type Noble Phantasm that embodies his legend as the fastest hero of any era. Once activated, Achilles can cross a giant battlefield in a single breath without being slowed down by any obstacles, moving at top speed even through a dense forest. In this state, he is described as being so fast that virtually anything in his sight enters his striking range, as he can instantly close the distance to his target. While it exposes his heel, there are few Heroic Spirits who are able to keep up with him while this Noble Phantasm is active. However, if his heel is injured, he will lose 70% of his speed, even if it heals.
Andreias Amarantos (Heroism's Eternal Man): Amaranth of the Brave: The Noble Phantasm embodying Achilles' immortality and invulnerability, granted from the gods, protecting him from all ill will. His mother, Thetis, who wished for Achilles to join the ranks of the immortal gods, bathed his body in sacred flames so his impure mortal blood would evaporate (another theory says that he was dipped in the River Styx), but his father opposed it, and the process was halted midway, leaving a single part of his body as human, his heel. His heel is his sole weak point, and if it is struck, it will negate his immortality and invulnerability, allowing him to be harmed by normal attacks.
This Noble Phantasm nullifies virtually any attack with hostile intent, whether they be physical, magical, or even a Noble Phantasm like Balmung, rendering sheer power useless. But his invulnerability is not perfect. Those with sufficient amounts of divine blood running through their veins can harm him normally, though those with D-rank Divinity have the power of their attacks reduced by 25%, and those with E-rank have it reduced by 50%. It is only completely nullified by those with Divinity that matches or exceeds Achilles' own. Weapons that are Divine Constructs work in the same way. It also does not protect against "acts of friendship", such as the bite of a vampire, which is meant to make him an ally.
Diatrekhōn Astēr Lonkhē (Meteor Spear): Spear-tip of the Star Traversing the Skies: Achilles' hero-killing spear, a gift from his father, who originally received it from Chiron. Although it is a simple, sturdy spear, Achilles holds its strength in high regard. Had he been summoned as a Lancer, it would've possessed abilities similar to Gáe Buidhe, preventing the wounds it inflicts from being healed as long as it remains. Achilles has also used this weapon as a throwing javelin, throwing it across of one of the Hanging Garden of Babylon's largest corridors to counteract the oncoming barrage of arrows fired by Atalanta after she had used Agrius Metamorphosis, summoning the spear back into his hands with a gesture.
- Duel Field: Upon calling his spear's True Name, Achilles is capable of utilizing High-Thaumaturgy to create a fair battleground similar to a Reality Marble, cut off from the outside world and time, where no gods, outsiders, or luck can intervene, resulting in his own invulnerability being negated. The field remains active until one of the combatants die, so when the duel is concluded, no time will have passed in the outside world. Achilles can only use it when he descends from his chariot. However, due to the regret he feels over killing Penthesilea, he cannot use it on women, or those weaker than himself. If an opponent doesn't have enough courage or skill to respond to his challenge, he won't forcefully drag them into the Duel Field even if he wishes to fight them.
Unnamed Noble Phantasm: Achilles' legendary armor, that was forged by Hephaestus during the Trojan War. He would normally only have access to it when summoned in Greece, however, he can acquire it with the use of Chaldea's Ascension system. Its true name and effects are currently unknown.
That is a shield that sings about the world, the world entrusted with the life I ran through.
|~ Achilles describing the shield|
Akhilleus Kosmos: The Miniature World Enclosed by the Azure Sky: Achilles' trump card, a shield forged by Hephaestus himself, and thus a Divine Construct. A Defensive type Noble Phantasm comparable to the original Rho Aius, it is the reproduction of the world that Achilles himself lived in, featuring swirling oceans, the heavens, the earth, the sky, the sun, the moon, gods, countries, humans etc. It represents the world itself, as such it's said that to oppose the shield is the same as challenging the World. It works by reconstructing space-time to deploy a miniature replication of the world, for defensive purposes. It is powerful enough to defend against Anti-Unit, Anti-Army, Anti-Fortress, Anti-Divine and Anti-Country Noble Phantasms. However, the nature of its existence makes it vulnerable to Anti-World Noble Phantasms. Achilles can also use it offensively, by pushing the miniature world it creates forwards to crush his opponent.
- Magic Resistance: An innate ability that grants protection against magical effects. Unlike the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Achilles' C-rank can negate spells with a chant below two verses, but it cannot defend against High-Thaumaturgy or Greater Rituals. However, his immortal body negates most magical attacks.
- Riding: The class skill of Rider and Saber class Servants, allowing them to ride vehicles and animals with incredible skill. With his A+ rank, Achilles can ride virtually anything; vehicles, animals, and beasts alike, even the divine horses given to him by the sea god, Poseidon.
- Affections of the Goddess: The love and protection of Achilles' mother, Thetis, ranks up all of his parameters save for his Mana and Luck.
- Battle Continuation: A skill that reflects one's exceptional vitality and endurance, allowing the user to fight on despite grievous wounds and escape safely even when defeated. Achilles, one who simply doesn't know when to give up, can keep on fighting even with arrows in his heart and chest. Combined with his invulnerable body, defeating Achilles is no easy task and thus possess a rank of A in this skill. Only a decisively fatal blow, such as destroying his head, can prevent him from fighting.
- Bravery: The ability to negate mental interference such as pressure, confusion and fascination. Achilles is effectively completely immune to mental interference and is never subject to confusion, doubt, or self-loathing. Bravery also increases the damage inflicted upon the opponent during melee combat.
- Divinity: The measure of one's Divine Spirit aptitude, reflected in high ranks by the user becoming part Divine Spirit. At A-rank, it is even an indicator as one who has reached the Throne of Gods. Additionally, it possesses another effect that allows one to reduce "Anti-Purge defense" in proportion to the rank of their Divinity, allowing them to break through defensive abilities Protection of the Faith and Saver's Enlightenment of the Sacred Fig. Achilles is the son of a minor sea goddess, Thetis, and the human hero Peleus, giving him C-rank Divinity.