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Riddler
Post-Crisis
Riddler DC PoC 2 TR
But just know that for all your posturing, all your strategy and gameplay, you're still nothing but a shadow. Forced to hide behind your alias. No one will ever know your name in this city. So what good is all that intelligence and maneuvering if no one knows it's you? Edward Nygma is and always will be nothing but an empty question mark.

Summary

One of the Dark Knight's most infamous villains, Edward Nygma enjoys flaunting his intellectual superiority by conducting crimes and leaving clues for Batman to piece together. While this habit constantly leads to the aptly named Riddler failing in his criminal endeavors, his puzzle-problem actually stems not only from his own narcissism and ego, but also from a deep-seeded psychological compulsion. Because of this, the Riddler often finds himself a resident of Arkham Asylum following his inevitable capture.

Possessing a genius-level intellect, the Riddler creates elaborate, sometimes Rube Goldberg-esque traps, and is even willing to use innocent civilians as bait. Although not physically imposing, the Riddler's brilliance, neurosis and lack of empathy make him an incredibly dangerous foe. He cares very little—if at all—about the lives of those he uses in his plots and instead only sees them as disposable pawns in his continuing intellectual battle against Batman.

Source: DC Comics

Powers and Stats

Tier: 9-C physically, 9-A with weaponry.

Name: Edward Nashton, Edward Nigma, Enigma, The Riddler

Origin: DC Comics

Gender: Male

Age: Unknown

Classification: Human, Carnival Performer, Criminal

Powers and Abilities: Peak Human Strength and Durability, Superhuman Speed, Genius Intelligence, Expert Escapologist, Hacking, Social Influencing, Preparation and Flashbangs. With his staff, he gets Electricity Manipulation and Technology Manipulation

Attack Potency: Street level (Can knock out guards despite being severely injured), Small Building level+ with weaponry (His staff can harm Batman and Dick Grayson. Most of his death traps pose a serious threat to them)

Speed: Massively Hypersonic+ (Comparable to Batman and Nightwing)

Lifting Strength: Normal Human

Striking Strength: Street Class, Small Building Class+ with weaponry

Durability: Street level (Can tank car crashes with negligible damage)

Stamina: Normal

Range: Standard melee range. Extended melee range with his staff.

Standard Equipment: His Question-Mark Staff

Intelligence: Extraordinary Genius (States himself to be smarter than Batman, and has shown himself as a comparable detective to him. Deduced Batman's secret identity and is an expert engineer and criminal mastermind)

Weaknesses: Obsessed with leaving solutions and clues to his crimes, though they're quite complex. Has extreme narcissism, and is a poor hand-to-hand combatant.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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