|“||Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.||„|
|~ DOOM II Manual description|
The Revenant is one of the mid-level enemies of DOOM and has consistently been portrayed as one of the most aggressive enemy types the player encounters. They rush directly at their foes whenever possible, only ever stopping in order to fire their rockets at them when at mid to long range, or to strike at them when in melee range. Their most threatening aspect in combat is their ability to lock onto their victims and fire guided projectiles, which are extremely difficult to avoid in wide-open spaces due to their superlative tracking ability.
Powers and Stats
Tier: 9-B physically, higher with rockets | 9-B physically, higher with rockets
Gender: Seemingly genderless
Classification: Undead (Demonic in DOOM II, later retconned into being human in origin)
Attack Potency: Wall level physically (Stronger than the Pinky of the original games. Can kill a non-amped Doomguy in only two hits), higher with rockets (a single rocket yields this much power) | Wall level physically (Should be at least as strong as before. Capable of damaging and killing other monsters on this level), higher with rockets
Lifting Strength: Class K (Superior to a Pinky in terms of raw strength) | Class K
Striking Strength: Wall Class (A typical strike is enough to severely wound an Imp, and their absolute strongest punch can outright kill one) | Wall Class
Durability: Wall level (Superior to Doomguy wearing Security Armor. More than able to withstand chaingun fire, as well as attacks from a Pinky) | Wall level
Range: Extended melee range physically (due to their size), likely hundreds of meters with missiles | Standard melee range physically, likely hundreds of meters with missiles
Standard Equipment: Twin shoulder-mounted rocket launchers | Twin Multiple Launch Rocket Batteries outfitted with mobility boosters
Intelligence: Somewhat average for their kind. Rarely utilize any sort of elaborate tactics against their opponents, but are otherwise adept in combat. | Likely the same as before.
Weaknesses: Easily staggered, especially when faced with rapid-fire attacks. | Their jetpacks can explode if damaged too badly. (As seen when Glory Killing them from behind)
Key: Classic | DOOM (2016)
- Unguided Rocket: The Revenant uses its shoulder-mounted launchers to fire unguided projectiles in the direction it's facing, ranging from a single rocket to as many as four.
- Rocket Barrage (Reboot Only): The Revenant uses its MLRBs to bombard its target with countless rockets, only stopping prematurely if the target leaves its line of sight.
- Guided Rocket: The Revenant locks onto its victim and fires homing rockets in their direction. Their tracking ability makes them almost impossible to avoid without finding cover.
Note: UAC Report File XS2VZP9A:
|“||Revenants are UAC Military operatives that have been methodically transformed into demonic combatants through cybernetic augmentation and repeated Lazarus Wave exposure. The transformation begins by attaching a Multiple Launch Rocket Battery (MLRB) onto each shoulder of the patient, coupled to an Argent-charged neural biochip implanted at the base of the cerebral cortex. The MLRB allows the Revenant to both attack its target with multiple conventional rockets, and also to fire mobility boosters located under each MLRB.||„|