VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

We have a new automated signup system for our wiki members, with a procedure that must be exactly followed in order to register.

For instructions regarding how to sign up or sign in to our new forum, please click here.

READ MORE

VS Battles Wiki
Advertisement
VS Battles Wiki

Reactions

In fiction, movement over long distances and movement over short distances - which can be dubbed "combat distances" - tend to be remarkably different for different characters, resulting in serious discrepancies when considering their overall speed. On this wiki, we therefore differentiate between various types of speed, including reaction speed.

Reaction speed is defined as a single movement in a defined timeframe, which a character has been shown capable of. A series of movements in similar timeframes makes this combat speed, so this term should only be applied for a single, quick movement. Examples include ducking backwards to dodge bullets and diving away to dodge extremely fast vehicles.

When measured in terms of a single movement of often undefined, small distance, humans have displayed between 300 millisecond (below average human) to 100 millisecond (peak human) reactions. Autonomous body reactions for humans can also reach as high as 40 milliseconds, but this is oftentimes inapplicable to reaction speed and shouldn't be used.

Rules Regarding Reaction Speed and Scaling

  1. Reaction speed has both a distance and a timeframe component, so all calculations that are completed for reaction speed cannot simply be a timeframe by itself. Do not randomly assume a 1 meter distance for each timeframe and use that speed for the reaction speed.
  2. If only a timeframe is known (for example, characters who do not need to move to attack or defend), then it is still possible to list that timeframe in parenthesis in the speed section of the character profile. It may also be listed in the skills section of the profile or as a feat.
  3. If character A can blitz character B, A's movement speed may be scaled to B's reaction speed.
  4. If character A is considered an equal in combat to character B, then reaction speed may be scaled if there is no discrepancies or showings that suggest the opposite.
  5. All other scalings of reaction speed are circumstancial and must be discussed with the staff.

Reaction Tiers for Reaction Timeframes Only

Seconds in Standard Form Seconds in Scientific Notation SI Units
Normal Human perception 0.2 - 0.13 2×10-1 - 1.3×10-1 200 Milliseconds to 130 Milliseconds
Athletic Human perception 0.13 - 0.1 1.3×10-1 - 1×10-1 130 Milliseconds to 100 Milliseconds
Peak Human perception 0.1 - 0.08 1×10-1 - 8×10-2 100 Milliseconds to 80 Milliseconds
Superhuman perception 0.08 - 0.0291 8×10-2 - 2.91×10-2 80 Milliseconds to 29.1 Milliseconds
Subsonic perception 0.0291 - 0.00583 2.91×10-2 - 5.83×10-3 29.1 Milliseconds to 5.83 Milliseconds
Subsonic+ perception 0.00583 - 0.0032 5.83×10-3 - 3.2×10-3 5.83 Milliseconds to 3.2 Milliseconds
Transonic perception 0.0032 - 0.00265 3.2×10-3 - 2.65×10-3 3.2 Milliseconds to 2.65 Milliseconds
Supersonic perception 0.00265 - 0.00117 2.65×10-3 - 1.17×10-3 2.65 Milliseconds to 1.17 Milliseconds
Supersonic+ perception 0.00117 - 0.00058 1.17×10-3 - 5.8×10-4 1.17 Milliseconds to 580 Microseconds
Hypersonic perception 0.00058 - 0.000294 5.8×10-4 - 2.94×10-4 580 Microseconds to 294 Microseconds
Hypersonic+ perception 0.000294 - 0.000117 2.94×10-4 - 1.17×10-4 294 Microseconds to 117 Microseconds
High Hypersonic perception 0.000117 - 0.0000588 1.17×10-4 - 5.58×10-5 117 Microseconds to 55.8 Microseconds
High Hypersonic+ perception 0.0000588 - 0.0000294 5.58×10-5 - 2.94×10-5 55.8 Microseconds to 29.4 Microseconds
Massively Hypersonic perception 0.0000294 - 0.00000294 2.94×10-5 - 2.94×10-6 29.4 Microseconds to 2.94 Microseconds
Massively Hypersonic+ perception 0.00000294 - 0.0000003336 2.94×10-6 - 3.336×10-7 2.94 Microseconds to 333.6 Nanoseconds
Sub-Relativistic perception 0.0000003336 - 0.0000000667 3.336×10-7 - 6.672×10-8 336 Nanoseconds to 66.72 Nanoseconds
Sub-Relativistic+ perception 0.0000000667 - 0.00000003336 6.67×10-8 - 3.336×10-8 66.72 Nanoseconds to 33.36 Nanoseconds
Relativistic perception 0.00000003336 - 0.00000000667 3.336×10-8 - 6.67×10-9 33.36 Nanoseconds to 6.67 Nanoseconds
Relativistic+ perception 0.00000000667 - 0.000000003336 6.67×10-9 - 3.336×10-9 6.67 Nanoseconds to 3.336 Nanoseconds
Speed of Light 0.000000003336 3.336×10-9 3.336 Nanoseconds
FTL perception 0.000000003336 - 0.0000000003336 3.336×10-9 - 3.336×10-10 3.336 Nanoseconds to 333.6 Picoseconds
FTL+ perception 0.0000000003336 - 0.00000000003336 3.336×10-10 - 3.336×10-11 333.6 Picoseconds to 33.36 Picoseconds
Massively FTL perception 0.00000000003336 - 0.000000000003336 3.336×10-11 - 3.336×10-12 33.36 Picoseconds to 3.336 Picoseconds
Massively FTL+ perception 0.000000000003336 and below 3.336×10-12 and below 3.336 Picoseconds and below
Advertisement