Rayman Legend's boxart (Render)
When the Creator had his very first bad dream, the nymphs gathered to invoke a being of light capable of saving our world: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop the nightmare!
~ Rayman Origins Manual

~ Rayman's most common line across the series

There’s no shame in being scared, you know.

Combat fatigues! That's exactly what we need! You're right.


Rayman is the main protagonist of the video game series of the same name, created by Michel Ancel for Ubisoft. He is depicted as a limbless humanoid with floating appendages, which he can throw at enemies to attack them.

The manual for Rayman 2 states that Rayman was found by fishermen, having washed up on the shore of the Sea of Lums, and won the trust of the people of the Glade of Dreams by defeating Mr. Dark. Upon collecting all 1,000 Lums in the game, the player is told that Rayman is the only being in the Glade not to be dreamt into existence by Polokus, and that his origins and the identity of his parents are a mystery. It is speculated (in the game) that Rayman could be a "chosen one" selected by all the gods of all the worlds, destined to fight against evil.

A different account is provided by Rayman Origins: the launch trailer shows him being created from moonbeams by Betilla the Fairy in the Primordial Forest, destined from creation to protect the Glade of Dreams from Dark forces. The game's manual states that Rayman was created by the nymphs, who dropped a sack of Lums when distracted by some "zombie chickens" on the way to perform the ritual, resulting in Rayman's incomplete, limbless form.

Powers and Stats

Tier: Varies from Low 6-B to 4-B

Name: Rayman

Origin: Rayman

Gender: Male

Age: Over 100 years old

Classification: A Thingamajig, Ray-Person, Chosen one of all the gods

Powers and Abilities:

Superhuman Physical Characteristics, Skilled Combatant, Weapon MasteryVehicular Mastery, Stealth Mastery (As seen here), Self-Sustenance (Type 1; Can breathe in space like Rabbids; shown in Ray-Type Challenge minigame), Underwater Breathing (Type 2; Is able to swim the deep ocean without air), Breaking the Fourth Wall (Has shown awareness of the player in his idle animations), Body Control/Telekinesis (Is able to control his hands even if they aren't connected to his body. Molded his body into a perfectly round bowling ball), Can descend slowly by turning his hair into a chopper, Non-Physical Interaction (Can attack ghosts with his punches; Can punch clouds; can interact with Lums), Energy Manipulation/Projection (Can fire energy spheres called lums via Magic Fist), Longevity (Has lived for over 100 years without changing physically or mentally), Toon Force, Regeneration (Mid to High-Mid. Possibly Low/Mid-High; Is capable of re-attaching his body parts such as hands. Can recover from being flattened. Probably regenerated from ashes with only his eyes left), Surface Scaling (Can run up walls), Invisibility (Can make himself disappear), Size Manipulation (Via shrinking), Broadway Force (Can make defeated bosses dance), Purification (Type 2) and possible Empathic Manipulation (Can turn corrupted black lums into red lums by presumably making them laugh via Grimace), Fear Manipulation (Can sometimes scare off enemies via Grimace), Resistance to Electricity Manipulation (No-sold lightning while spinning), Limited Flight (in animated series; over pools of lava; in updrafts)

Attack Potency: Varies from Small Country level (Defeated Mr. Dark who had stolen The Great Protoon, the source of energy of The Glade of Dreams) to Solar System level (Can send Dark Teensies flying into space, passing and shaking a constellation with his charged punch)

Speed: Varies from Massively Hypersonic (Capable of dodging an onslaught of Reflux's and Mr. Dark's lightning attacks. Comparable to Murfy who can intercept lightning from Zeus) to Sub-Relativistic (Can dodge laser beams from the Rabbids' ship and Space Mama) with Massively FTL+ attack speed

Lifting Strength: At least Class K, possibly higher (Easily threw a cow dozens of meters away. Is possibly much stronger than Rabbids)

Striking Strength: Varies from Small Country Class to Solar System Class

Durability: Varies from Small Country level to Solar System level (Completely unharmed by an island explosion and a fall from ground zero. Scaling off his AP, plus he has fought enemies just as strong if not stronger than himself)

Stamina: Very high (Vastly superior to Globox, who swam up a waterfall. Does not require air. Can endure being struck by lightning, falling into lava, and falling great heights)

Range: Standard melee range (Rayman is only a little shorter than a man), dozens of meters with his abilities. A bit higher with certain power-ups. Interstellar with his punches

Standard Equipment: None normally

  • Optional Equipment: Power Fist, Laser Washing Powder, Rain Mask, Plunger Gun, Blue Glove projectiles, shovel, etc.

Intelligence: Above Average (Can pilot several different vehicles pretty well. Has great marksman skills when using a gatling gun. Created the Rayman Gear), higher with Knowledge of the World (Contains universal knowledge after gathering 999 lums)

Weaknesses: His limbs are easily detachable and the Laser Washing Powders all have time limits. Loses his powers if the Heart of the World gets destroyed.

Feats: Respect threads

Notable Attacks/Techniques:

  • Telescopic Fist: Rayman rotates his fist at high speeds and then delivers a power-packed punch. This attack is powerful enough to send magicians flying across space and passing stars in Rayman Legends.
  • Magic Fist: Rayman can shoot energy balls called lums. These are chargeable and can be latched on to hooks and other obstacles to swing across.
  • Laser-Washing Powders: These are power-ups that grant Rayman certain abilities depending on their color. There are 6 different kinds of Laser-Washing Powders:
    • Vortex: Allows Rayman to throw whirlwinds from his fist which shrink his opponents.
    • Heavy Metal Fist: Doubles the damage inflicted by Rayman's telescopic fist.
    • Lockjaw: Allows Rayman to throw chained metal claws from his fists, which can be used to grab onto flying hooks and send electric shocks to his enemies.
    • Shock Rocket: Allows Rayman to shoot a guided missile at his enemies.
    • Throttle Copter: Allows Rayman to fly into the air.
    • Fire Protection: Allows Rayman to be impervious to fire-related damage.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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