|“||When the Creator had his very first bad dream, the nymphs gathered to invoke a being of light capable of saving our world: a creature both agile and carefree, as tenacious as he is hilarious, destined to crack up the Creator with his heroic antics and stop the nightmare!||„|
|~ Rayman Origins Manual|
Rayman is the main protagonist of the video game series of the same name, created by Michel Ancel for Ubisoft. He is depicted as a limbless humanoid with floating appendages, which he can throw at enemies to attack them.
The manual for Rayman 2 states that Rayman was found by fishermen, having washed up on the shore of the Sea of Lums, and won the trust of the people of the Glade of Dreams by defeating Mr. Dark. Upon collecting all 1,000 Lums in the game, the player is told that Rayman is the only being in the Glade not to be dreamt into existence by Polokus, and that his origins and the identity of his parents are a mystery. It is speculated (in the game) that Rayman could be a "chosen one" selected by all the gods of all the worlds, destined to fight against evil.
A different account is provided by Rayman Origins: the launch trailer shows him being created from moonbeams by Betilla the Fairy in the Primordial Forest, destined from creation to protect the Glade of Dreams from Dark forces. The game's manual states that Rayman was created by the nymphs, who dropped a sack of Lums when distracted by some "zombie chickens" on the way to perform the ritual, resulting in Rayman's incomplete, limbless form.
Powers and Stats
Tier: Varies from Low 6-B to 4-B
Age: Over 100 years old
Classification: A Thingamajig, Ray-Person, Chosen one of all the gods
Powers and Abilities:
Superhuman Physical Characteristics, Skilled Combatant, Weapon Mastery, Vehicular Mastery, Stealth Mastery (As seen here), Self-Sustenance (Type 1; Can breathe in space like Rabbids; shown in Ray-Type Challenge minigame), Underwater Breathing (Type 2; Is able to swim the deep ocean without air), Breaking the Fourth Wall (Has shown awareness of the player in his idle animations), Body Control/Telekinesis (Is able to control his hands even if they aren't connected to his body. Molded his body into a perfectly round bowling ball), Can descend slowly by turning his hair into a chopper, Non-Physical Interaction (Can attack ghosts with his punches; Can punch clouds; can interact with Lums), Energy Manipulation/Projection (Can fire energy spheres called lums via Magic Fist), Longevity (Has lived for over 100 years without changing physically or mentally), Toon Force, Regeneration (Mid to High-Mid. Possibly Low/Mid-High; Is capable of re-attaching his body parts such as hands. Can recover from being flattened. Probably regenerated from ashes with only his eyes left), Surface Scaling (Can run up walls), Invisibility (Can make himself disappear), Size Manipulation (Via shrinking), Broadway Force (Can make defeated bosses dance), Purification (Type 2) and possible Empathic Manipulation (Can turn corrupted black lums into red lums by presumably making them laugh via Grimace), Fear Manipulation (Can sometimes scare off enemies via Grimace), Resistance to Electricity Manipulation (No-sold lightning while spinning), Limited Flight (in animated series; over pools of lava; in updrafts)
Wind Manipulation with Vortex and Disco costume, Electricity Manipulation with Lockjaw, Temporary Flight with Throttle Copter and Super Helicopter, Statistics Amplification (Can vastly increase his attack power with certain power-ups), Elemental Manipulation, Fire Manipulation (With Gothic costume.. Can also set Blue Glove projectiles on fire by charging them), Ice Manipulation (With Rock n' Roll costume), Earth Manipulation (With Granny costume), Weather Manipulation (With Rain Mask), Explosion Manipulation with Shock Rocket, Plant Manipulation with Magic Seed, Resistance to Fire/Heat Manipulation with Fire Protection, Magnetism Manipulation with Magnet, Resurrection with Phoenix, Limited Precognition with Too Much Help, Light Manipulation with Firefly, Healing (Can heal himself by turning lums into life points), Homing Attack with Hound Bullets and Nuke, Forcefield Creation with Ultimate Barrier, Breath Attack and Air Manipulation (Can suck up nearby Lums via Inhalers), Enhanced Senses (Can seek out hidden items via Seekers), Invulnerability with Fairy Blessing and Protectors, Inflation with Plunger Inflator, Power Nullification (Stole Spider-Rabbid's powers using projectiles), Attack Reflection (Can reflect cannonballs by spitting gum), Summoning (Can summon a bomb)
Attack Potency: Varies from Small Country level (Defeated Mr. Dark who had stolen The Great Protoon, the source of energy of The Glade of Dreams) to Solar System level (Can send Dark Teensies flying into space, passing and shaking a constellation with his charged punch)
Speed: Varies from Massively Hypersonic (Capable of dodging an onslaught of Reflux's and Mr. Dark's lightning attacks. Comparable to Murfy who can intercept lightning from Zeus) to Sub-Relativistic (Can dodge laser beams from the Rabbids' ship and Space Mama) with Massively FTL+ attack speed
Striking Strength: Varies from Small Country Class to Solar System Class
Durability: Varies from Small Country level to Solar System level (Completely unharmed by an island explosion and a fall from ground zero. Scaling off his AP, plus he has fought enemies just as strong if not stronger than himself)
Standard Equipment: None normally
- Optional Equipment: Power Fist, Laser Washing Powder, Rain Mask, Plunger Gun, Blue Glove projectiles, shovel, etc.
Intelligence: Above Average (Can pilot several different vehicles pretty well. Has great marksman skills when using a gatling gun. Created the Rayman Gear), higher with Knowledge of the World (Contains universal knowledge after gathering 999 lums)
Weaknesses: His limbs are easily detachable and the Laser Washing Powders all have time limits. Loses his powers if the Heart of the World gets destroyed.
- Telescopic Fist: Rayman rotates his fist at high speeds and then delivers a power-packed punch. This attack is powerful enough to send magicians flying across space and passing stars in Rayman Legends.
- Magic Fist: Rayman can shoot energy balls called lums. These are chargeable and can be latched on to hooks and other obstacles to swing across.
- Laser-Washing Powders: These are power-ups that grant Rayman certain abilities depending on their color. There are 6 different kinds of Laser-Washing Powders:
- Vortex: Allows Rayman to throw whirlwinds from his fist which shrink his opponents.
- Heavy Metal Fist: Doubles the damage inflicted by Rayman's telescopic fist.
- Lockjaw: Allows Rayman to throw chained metal claws from his fists, which can be used to grab onto flying hooks and send electric shocks to his enemies.
- Shock Rocket: Allows Rayman to shoot a guided missile at his enemies.
- Throttle Copter: Allows Rayman to fly into the air.
- Fire Protection: Allows Rayman to be impervious to fire-related damage.