Range refers to how far the attacks of a certain character can efficiently reach on their own.
For more information about different units of length, please see this page. However, a general guide for categorizing range has been listed below.
Below Standard Melee Range: 0 - 50 cm
- Applies to small characters.
Standard Melee Range: 50 cm - 1 m
- Applies to fighters using mostly their arms and legs as weapons.
- This includes most standard melee weapons, such as daggers, swords, axes, maces, etcetera.
Extended melee range: 1 - 2 m
- Applies to fighters who utilize long melee weaponry or have otherwise short-ranged attacks that extend beyond normal human reach.
- Applies to weapons such as spears, halberds, and whips.
- This also applies to characters who possess abnormally long weapons such as Cloud Strife's Buster Sword and Guts' Dragonslayer.
Several meters: 2 - 10 m
- Applies to weapons that are designed to be utilized as throwing weapons such as shuriken, bombs, grenades, and chakrams.
Tens of meters: 10 - 100 m
- Applies to fighters who are much larger than normal (Ex: Giant mecha, Kaiju, etcetera).
- Most giant mecha are around 10 to 100 metres in height, thus their reach should be around there via melee.
- The distance of how far you can accurate hit something via slingshot.
Hundreds of meters: 100 - 1,000 m
- The distance that you can reach with a bow & arrow/crossbow.
- The distance that you can perceive without a scope; average firing range for firearms.
Kilometers: 1 - 10 km
- The distance/width of an average city, or the distance between cities.
- Nuclear explosions from weaker bombs can reach this up to this range (Ex: Little Boy explosion radius = 1.85 km, B-61 explosion radius = 5.06 km).
Tens of kilometers: 10 - 100 km
- The distance/width of a large city or the distance between cities.
- Nuclear explosions from stronger bombs can reach this up to this range (Ex: Ivy Mike explosion radius = 15.64 km, Tsar Bomba explosion radius = 26.26km).
Hundreds of kilometers: 100 - 1,000 km
Thousands of kilometers: 1,000 - 20,037 km
Planetary: 20,037 - 1,391,400 km
- Half the circumference of Earth starts at 20,037 km.
- The distance from the Earth to the Moon is 384,400 km.
Stellar: 1,391,400 - 50,290,000 km
- The diameter of the Sun is 1,391,400 km.
- The circumference of the Sun is 4,371,212 km.
Interplanetary: 50,290,000 km - 4.22 LY
- The distance from Mercury to Venus is 50,290,000 km.
- The distance from Mercury to Neptune is 4,443,090,000 km.
- Mainly quantifies the distance between planets, or distance between multiple planets, etcetera.
Interstellar: 4.22 - 50,000 LY
- The distance from Earth to the nearest star (Proxima Centauri) is 4.2 light years.
- 50,000 LY is the radius of the Milky Way (radius of our galaxy).
Galactic: 50,000 - 2,500,000 LY
- The radius of our galaxy, the Milky Way in 50,000 LY.
Intergalactic: 2,500,000 - 46.6 billion LY
- The distance from our galaxy, the Milky Way and Andromeda is 2.5 million LY.
- Mostly describes the distance between different galaxies in our universes.
Universal: 46.6 billion LY and up
- The radius of our observable universe is 46.6 billion LY.
- From here, the distance spans to infinity at that point, as there is no exact end to how far the actual universe spans.
Universal+: Attacks are able to reach anywhere within a single 4-dimensional space-time continuum.
Low Multiversal: Attacks are able to reach anywhere between two to a thousand 4-dimensional space-time continuums.
Multiversal: Attacks are able to reach anywhere between a thousand to any higher finite number of 4-dimensional space-time continuums.
Multiversal+: Attacks are able to reach infinite 4-dimensional space-time continuums.
Low Complex Multiversal: Attacks are able to reach throughout 5-dimensional to 6-dimensional space.
Complex Multiversal: Attacks are able to reach throughout 7-dimensional to 9-dimensional space.
High Complex Multiversal: Attacks are able to reach throughout 10-dimensional to 11-dimensional space.
Low Hyperversal: Attacks are able to reach throughout 12-dimensional space.
Hyperversal: Attacks are able to reach 13-dimensional space and above, as long as it is a finite number of dimensions.
High Hyperversal: Attacks are able to reach an infinite number of dimensions of space and time (Hilbert space).
Low Outerversal: Characters who can reach through an uncountably infinite number of dimension, or alternatively into realms fully beyond High 1-B levels of existence when there is no further context to qualify them for higher tiers.
Outerversal: Characters capable of reaching unto realms completely inaccessible in relation to, and existentially beyond the scope of High 1-B and Low 1-A levels of existence entirely, as well as any further extensions or "layers" on this scale.
Outerversal+: Characters who can reach an infinite number of hierarchical steps above "baseline" Outerversal realms and structures.
High Outerversal: Characters who can reach realms or states completely beyond all 1-A hierarchies and extensions thereof.
If this statistic refers to Teleportation or other non-combat-oriented techniques, this should be explicitly clarified within the text.
If you notice pages that use the term "standard melee range" for 1-3 meters, or "extended melee range" for 3-10 meters, please update them to the new standards listed above.