Pocket reality manipulation is a power which revolves around manipulating and creating pocket realities.
Travel between realities is a sub-ability of it.
It should be noted that even if one possesses the first type, it doesn't mean he can't use the second one.
Very often various characters can achieve their full power only in their personal pocket realities, e.g. Hell-Lords from Marvel Comics are greatly weakened outside their pocket realities.
- Altering the internal structure of the pocket reality - usually it means the user is able to control aspects of his/her pocket reality, like manipulating time, or warping reality. Most of the time, it's limited to the boundaries of the pocket reality.
- Manipulating a pocket reality as the unit - basically controlling the pocket reality without being limited to boundaries, allowing user to shift, merge, cut and destroy pocket realities.
- Atziluth users from Kami Sama Series
- Daemon Princes, Chaos Gods and various other characters from Warhammer 40,000
- Fuzetsu users from Shakugan no Shana
- Gods from the Herc/Xenaverse
- Granzon, Astranagant, Valzacard and other characters and mechas from Super Robot Wars
- Jedah and others from Darkstalkers
- Many characters from DC Comics
- Many characters from Marvel Comics
- Many characters from Supernatural
- Mazoku and Shinzoku from Slayers
- Meta-Players from Umineko
- Mutants from Chrome Shelled Regios
- Odin from Fortissimo
- Palpatine, Abeloth and other characters from Star Wars
- Reality Marble users from Nasuverse
- Many characters from Doctor Who
Pocket Reality Feats
Feats that involve the creation and manipulation of pocket realities are recurrently used to define a character's capacity to harm an opponent. In such cases, they are treated similarly to celestial body/creation feats.
However, before such feats can be considered valid, there must be conclusive evidence that the pocket reality in question was created by a certain character, and that they didn't simply transport other characters to one that existed previously.
If the Pocket Reality in question encompasses celestial bodies, gravitational binding energy is used. If there are multiple celestial bodies and space in between them, the inverse square law is used, assuming equivalent power to an explosion that would destroy the most distant celestial bodies within the pocket reality. If the pocket reality is of comparable size to a universe and has its own timeline, this would simply be a Low 2-C feat according to the tiering system.
In cases when a pocket reality encompasses areas smaller than celestial bodies, the attack potency is estimated from the size.
Naturally, case-by-case analysis has to be used, and these methods need not apply for every pocket reality feat. Outliers, inconsistencies, plot-induced stupidity, and similar should be considered as well.
Creating a dimension large enough to contain a starry sky does qualify as a 4-A Tier feat; however.
- There should be evidence or a well detailed explanation that a pocket dimension was created, and not simply an illusion or teleportation to another location.
- There should be some reason to consider the backgrounds stars, not just painted decorations within a throne room or museum.
- Even though there is concrete evidence for pocket reality creations to qualify as an Attack Potency feat; it should not be assumed to scale to physical statistics without some notable scaling reasons. Examples include on screen demonstrations, examples of destruction, or information that the same pool of energy used to create said dimension can translate to the same amount of energy being used for other abilities including but not limited to physical strikes.