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Character Plant

Summary

Plant is the most aggressive, brutal, and blood thirsty character in the cast. Plant, before its mutation into a bloody hungry creature, was a simple plant. Other than that however, not much else is known about it.

Powers and Stats

Tier: 8-C with Normal Weapons, High 8-C with Power Weapons, High 8-C with Nuke Launcher and Super Plasma Cannon

Name: Plant

Origin: Nuclear Throne (Verse)

Gender: None

Age: Unknown

Classification: Mutated Plant

Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Statistics Amplification via Stress (Capable of firing weapons more quickly the closer to death the mutant is), Danmaku with certain weapons, Radiation Manipulation via Gamma Guts (Gamma Guts produces radiation that can kill monsters who thrive on radiation on contact), Radiation Absorption, and Resistance, Fire and Explosion Resistance via Boiling Veins, Homing Attack via Bolt Marrow and Seeker Weapons (Only works with arrow/bolt based weapons; Seeker projectiles home in on a target), Enhanced Senses via Eagle Eyes and Euphoria (Enhances the senses, allowing for higher accuracy and slower perception of time, respectively), Energy Manipulation via Laser Brain (Can mentally increase the power of energy-based weapons), Attack Reflection via Melee Weaponry (Melee weapons reverse projectiles, returning them to sender), Statistics Reduction (Reduces all enemies' Durability & Resolve), Damage Transferal via Sharp Teeth (Sharp Teeth deals damage to all enemies nearby equal to damage taken), Projectile Destruction via Blood Weapons (Blood explosions destroy projectiles), Regeneration (Low; all mutants are capable of healing wounds by consuming blood), Instinctive Attacking via Smart Gun (The Smart Gun tracks and fires automatically with no active input from the wielder), Fire Weaponry via Incinerator, Fire Weapons, and Flame Shotguns, Poison Weaponry via Toxic Bow and Launcher, Explosive Weaponry via numerous explosive weapons, Blood Weaponry via Blood Launcher, Hammer, and Cannon (Produces blood from attacks, dealing damage and destroying projectiles), Energy Weaponry via Laser Weaponry, Plasma Weaponry via Plasma Weapons and Devastator, Lightning Weaponry via Lightning Weapons, Radioactive Weaponry via Ultra Weapons (Ultra Weapons fire extremely powerful projectiles that release lethal radiation), Status Effect Inducement via Vine Snare (Vine Snare reduces enemy movement to a crawl)

Attack Potency: Building level+ with Normal Weapons, Large Building level with Power Weapons, Large Building level+ with Nuke Launcher and Super Plasma Cannon (These weapons are capable of dealing this amount of damage)

Speed: Peak Human Travel Speed, higher with Extra Feet (Extra Feet increases movement speed) and Euphoria (Senses become enhanced, allowing for a slower perception of time and thus higher speed) along with Superhuman to Supersonic+ Attack Speed (Based on the gun being used) and Supersonic Combat Speed

Lifting Strength: At least Athletic human (Can lift and carry the largest weapons unimpeded)

Striking Strength: Building level+ (Able to harm opponents with similar durability), Large Building level with the Energy Sword/Energy Hammer (These weapons scale to Power Weapons such as the Sticky Launcher)

Durability: Building level+ (Capable of surviving normal weaponry and Lil' Hunter's Stomp, which destroys 12 tiles), Large Building Level with Rhino Skin (Rhino Skin increases a mutant's durability enough to survive Big Bandit (Nuclear Throne)'s Charge), at least Large Building level with Boiling Veins against explosions and fire (Boiling Veins enables the mutants to be immune to the most powerful explosions in the game, including those produced by Nuke Launcher)

Stamina: Superhuman (is never shown to tire)

Range: Tens of Metres to Hundreds of Meters depending on the current weapon available

Standard Equipment: Revolver, various more powerful weapons

Intelligence: Unknown

Weaknesses: None Notable

Notable Attacks/Techniques:

  • Vine Snare: Plant fires a seed toward an opponent causing them to be significantly slowed for as long as they stay in the vines.
  • Deadly Vine Snare: The same snare is fired, but when an enemy falls below 1/3rd health, they are instantly killed.

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

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