The unwanted progeny of Fire Gods, Phaethons burn with a hatred for all of creation. Most sleep in the core of worlds, bound there by the power of the Gods. But once every eon one breaks free from its eternal Geas to incinerate everything in its path.

 Powers and Stats

Tier: High 6-A

Name: Phaethon

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies. Some are at least a few billion years old

Classification: Abomination

Powers and Abilities: Immortality (1 and 3), Large Size (Type 0; 32 feet tall), Regeneration (Low-Mid), Self-Sustenance (Types 1, 2, and 3), Superhuman Physical Characteristics, Extrasensory Perception (True seeing lets a Phaethon see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts. Blindsight allows it to detect objects without needing sight), AuraTelepathy, Magic, Fire Manipulation, Magma Manipulation, Creation, Heat Manipulation, Omnilingualism, Non-Physical Interaction, Magic, and SummoningResistances to the following: Statistics Reduction, Death Manipulation, Fire Manipulation, Acid Manipulation, Disease Manipulation, Mind Manipulation, Electricity Manipulation, Disintegration, BFR, Sleep Manipulation, Paralysis Inducement, Petrification, Transmutation, Magic, Sealing, Poison Manipulation, and "Stunning"

Attack Potency: Multi-Continent level (Heats the core of worlds)

Speed: At least Hypersonic+, with High Hypersonic+ reactions (far above people who can avoid the spell Call Lightning and can tag individuals with the evasion feat).

Lifting Strength: At least Class M (Can push at least 1,393 metric tons and lift at least 278 metric tons)

Striking Strength: Multi-Continent Class

Durability: Multi-Continent level

Stamina: Virtually limitless (Even without a Divine Spark Abominations require almost no substance and can live for eons between needing them. With a Divine Spark they require nothing to live and cannot die from a natural cause)

Range: Extended melee due to size, hundreds of meters with spells, thousands of kilometers with heat aura

Intelligence: Below Average (Has an intelligence rating of 8 when the average human is rated as a 10)

Weaknesses: Frost based magic attacks are extra effective against the Phaethon. Phaethons are blind

Notable Attacks and Techniques

Fiery Touch (Ex): Touching or being touched by a phaethon deals 2d6 points of fire damage.

Fiery Overrun (Ex): A foe who is successfully overrun by a phaethon is treated as if swallowed whole.

Improved Grab (Ex): if the phaethon hits with a pseudopod, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. Phaethons can use improved grab on a Huge (<32 feet) or smaller creature. The phaethon has the option to conduct the grapple normally, simply maintaining a pseudopod hold, or attempting to absorb the opponent by swallowing the foe whole. Each successful grapple check it makes during successive rounds automatically deals the damage listed for the pseudopod.

Swallow Whole (Ex): The phaethon can absorb opponents it holds with a second successful grapple check after a grab. The opponent must be Huge or smaller. Absorbed creatures take 20d6 points of fire damage and 10d6 points of bludgeoning damage each round they remain inside a phaethon. Victims must make a successful grapple check to “swim” free of the living magma of the phaethon

Summon Elder Fire Elemental (Sp): Phaethons can summon up to ten elder fire elementals per day

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

Oozelike Immunities (Ex): Immune to poison, sleep, paralysis, stunning, polymorphing, and mindinfluencing effects; not subject to critical hits or flanking; blind.

Regeneration (Ex): Phaethons take normal damage from lawful weapons and cold-forged weapons, and double damage from cold or ice weapons.

Spell-Like Abilities

At Will

1/ Day

Note: This profile assumes that the Phaethon possess a divine spark


Notable Victories

Notable Losses

Inconclusive Matches

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