Orihime Inoue

Orihime render bleach 578 by rinasuzume-d8gx3yl


It's like, even though we're human, we can just spend time here in Hueco Mundo like it's normal now. Helping out all the Arrancar people, doing our best to help the Shinigami protect their's just kind of nice, don't you think? I kind of wish things could stay like this forever. All of us together, helping each other out, trying to do what's best for everyone's worlds...and one day we look back and realize the start of the war just never came...
~ Orihime to Chad


Orihime Inoue (井上 織姫, Inoue Orihime) is a Human living in Karakura Town. She is a student at Karakura High School, where she is in the same class as Ichigo Kurosaki and her best friend, Tatsuki Arisawa.

Powers and Stats

Tier: 7-C

Name: Orihime Inoue

Origin: Bleach

Gender: Female

Age: 15 (Pre-Timeskip) | 17 (Post-Timeskip) | 27 (Epilogue)

Classification: Human, Fullbringer

Powers and Abilities: Superhuman Physical Characteristics, Spiritual Awareness, Extrasensory Perception (Can sense beings with Reiatsu), Causality Manipulation, Can take her reiryoku and exert it as reiatsu, Expert Martial Artist (black belt level), Healing, Barrier Creation, Non-Physical Interaction (Can harm and interact with intangible spirits and objects), Aura (Spiritual pressure can passively induce ailments ranging from paralysis to fear inducement), Soul Manipulation (Fullbringers can manipulate the souls of objects), Resistant to Soul Manipulation (Unaffected by Yammy's Gonzui)

Attack Potency: Town level+ (Trained with Rukia, trained during the 17 months timeskip and also trained with Chad, was able to hurt Ginjo)

Speed: Hypersonic+ (Fast enough to put up her shield up before Mayuri's bombs hurt her and Uryū)

Lifting Strength: Athletic human

Striking Strength: Human Class

Durability: Town level+, Mountain level+ with Santen Kesshun (Strong enough to block attacks from Yammy, Ulquiorra, Ginjo and a Completed Fullbring Ichigo)

Stamina: High

Range: Standard melee range, extended range with Shun Shun Rikka techniques

Standard Equipment: Her hairpins

Intelligence: High, was able to find Ichigo at the Visored's base despite it being shielded by a barrier and was able to deduce the barrier's abilities and how powerful it was.

Weaknesses: Orihime's determination directly influences the effectiveness of her powers. Feelings like doubt or worry make them weaker, while conviction makes them stronger. Orihime loses her attacking ability if Tsubaki is killed, she has a gentle nature which causes her to do things like develop pity for Ulquiorra and heal Loly and Menoly after they tried to kill her. Despite being intelligent, she has a somewhat childlike personality, often making very impractical decisions such as going to Hueco Mundo, running after Hiyori even though Hiyori had been about to kill her before Shinji intervened, and healing her enemies.

Notable Attacks/Techniques:

  • Santen Kesshun
  • Sōten Kisshun
  • Koten Zanshun
  • Shiten Kōshun

Shun Shun Rikka: Orihime's Reiryoku is harbored in the pair of six-petal flower-shaped hairpins that her brother gave her. Shun Shun Rikka is composed of six spirits that reside within the hairpins, each of which is two petals on the clip when inactive. Orihime has the power to reject phenomena by denying or undoing events in various forms. This power can be used for offense, defense, or "healing" (depending on the combination). Unknown to Orihime, the awakening of her powers were sped up by the Hogyoku's ability to manifest the desires of those near it, Orihime's desire being to be able to help her friends. The downside to Shun Shun Rikka is that all it's abilities depend on Orihime's emotions. At times of despair, the abilities weaken and fail to use their potential, while conviction makes them stronger. As well as the physical hairpins of the Rikkas can be easily broken.

  • Santen Kesshun: Orihime's defensive technique that repels attacks by placing a shield between the enemy and target. It creates a triangle which has the ability to reject beyond the shield.



Notable Victories:

Notable Losses:

Inconclusive Matches:

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