|“||If music be the food of death... play on, Tenno.||„|
Octavia is a music-theme Warframe that is adept at amplifying the capabilities of her allies while dishing out destructive rhythmic power towards her enemies.
Much like all Tenno, she is led by the Lotus, a mysterious figure whose motive is to preserve their kind.
Powers and Stats
Tier: At least Low 7-C, likely Low 6-B, possibly higher
Name: Octavia, The Maestro, The Melodic
Powers and Abilities:
Superhuman strength, speed, durability, and agility, Sound Manipulation (Octavia attacks enemies with music), Immortality (Type 1, 2, 3, 4, 6, 7, 8 and 9, The Tenno are soulless meat puppets for The Operator who manipulate them from afar, and being able to create copies when they are destroyed), Cyborgization, Self-Sustenance (Type 2 and 3, possibly Type 1. They do not possess a need for nutrition or sleep, furthermore they can stay active in space and other planets however they still need life support for survival), Vehicular Mastery (Can control spaceships and archwings), Energy Manipulation, Weapon Mastery, Expert Infiltrator, Stealth Mastery, Regeneration (Mid), Energy and Life Absorption, Skilled Martial Artist, Dimensional Travel (Can go from the Rift to the Material Realm, but not vice versa), Hacking (Capable of hacking through high security and high tech doors, hacking robots and even casually hacking some of Corpus' greatest killing machines and bosses), Non-Physical Interaction (They can freely physically interact with elements, energy, and through the use of void energy they can even interact with souls), Dimensional Travel and Spatial Manipulation (Void energy and warframe abilities are completely unaffected by dimensional boundries and are capable of affecting the outside even when inside Limbo's cataclysm or banish), Deconstruction and Absorption (Can absorb and capture any entity by deconstructing it into information), Resistance Negation (The Void energy the operator's use can completely strip a being of their resistances and adaptations. Furthermore, all warframe abilities use the same void energy and as such negate any attempt to adapt to resist their effects), Statistics Amplification (Can amp herself and team's damage), Limited Homing Attack (Can attach a device that allows bullets to home in on targets), Summoning (Can summon a device), Energy Projection and Surface Scaling
Invulnerability (Through various abilities and mods, the warframes are capable of full invulnerability to any kind of damage, ability or status effect), Aura, Statistics Reduction (Damage, shield, armor, speed, accuracy and more), Statistics Amplification (Damage, shield, health, armor, strength, speed and more), Limited Probability Manipulation (Capable of increasing the chances of status effects), Extrasensory Perception, Reactive Power Level (Increasing energy), Healing, Power Bestowal, Elemental Manipulation (all elements in addition to corrosive, magnetic, poison, blast etc), Damage Boost and Damage Reduction (both to insane amounts. Capable of increasing their damage several thousand times over, this boost can sometimes even go in the millions or billions. Capable of reducing all incoming damage which includes several stacking mods capable of easily going over 99% damage reduction even without a specific build or abilities), Electricity Manipulation (Shocks anyone who makes contact with the warframe), limited Probability Manipulation (Can increase the chance for certain events to happen such as inducing status effects, critical chances, enemy detection chance, the chance to be unaffected by a knockdown, each of them capable of going to 100% chance), Passively Reflects all incoming damage to the attacker, Adaptation (Warframes grow extreme resistances to whatever is used against them through various mods. This extends to most status effects, damage and/or sometimes even durability negating weapons), minor Mind Manipulation (Can gather the attention of any enemy when blocking), Teleportation
Passive Gravity Manipulation, Information Analysis, Extrasensory Perception, Paralysis Inducement, Heat Manipulation, Healing, Attack Reflection, Resurrection, Forcefield Creation, Explosion Manipulation, Statistics Amplification, Technology Manipulation, Supernatural Luck, Animal Manipulation
Corrosion Inducement, Electricity Manipulation, Explosion Manipulation, Air Manipulation, Energy Projection, Durability Negation, Phasing, Light Manipulation, Acid Manipulation, Poison Manipulation, minor Blood Manipulation (Can make the target bleed), Fire Manipulation, Heat Manipulation, Ice Manipulation, minor Shockwave Creation, Electricity Manipulation, Paralysis Inducement, Magnetism Manipulation, Radiation Manipulation, Disease Manipulation (With Lesion), Absolute Zero, Plasma Manipulation and more
Information Manipulation, Data Manipulation, BFR and Deconstruction via Synthesis Scanners (Synthesis scanners can be used to deconstruct an entity into data and send it to Cephalon Simaris to store it in the form of information), Duplication, Power Mimicry (Via Specters)
Levitation and Pseudo-Flight, Spaceflight, Danmaku, Reactive Evolution (Grow stronger and their abilities become more effective with time), Absorption (Can aborb all incoming damage of any kind and use it to power up), Homing Attack, Summoning, Gravity Manipulation (Can repell anything that comes close including matterial objects), Empowerment, Teleportation, Forcefield Creation, Invisibility, Healing, minor Smoke Manipulation
Resistance to the following: Status Effect Inducement, Paralysis Inducement, Poison Manipulation, Fire Manipulation, Electricity Manipulation, Poison Manipulation, Ice Manipulation, Radiation Manipulation, Heat Manipulation, Absolute Zero, Corrosion Inducement, Immunity to Soul Manipulation (By virtue of lacking a soul), Mind Manipulation, Telepathy, Perception Manipulation, Illusion Creation, Dream Manipulation, Morality Manipulation, Memory Manipulation, Madness Manipulation, Willpower Manipulation, Empathic Manipulation, Fear Manipulation, Pain Manipulation (While it is possible to manipulate the Tenno, the Warframes themselves are mindless, as such they possess no thought processes nor any emotions or feelings like fear, pain and the like. The only way to control the Warframes would be through void energy or other methods of Body Puppetry), likely Sleep Manipulation (Due to not being alive they possess no need for sleep)
Speed: Massively Hypersonic (Can fight evenly against Volt), possibly Relativistic+ or higher reactions/combat speed (Can deflect weapons such as Opticor and Glaxion at a close distance, the former stated to be able to fire a blast of "light energy")
Lifting Strength: Unknown
Striking Strength: At least Small Town Class+, likely Small Country Class, possibly higher
Range: Extended melee range; can be extended to a certain amount with mods, hundreds of meters with most ranged weaponry
Standard Equipment: Various types of Grineer, Corpus, Infested, and Tenno weaponry, but is limited to one large weapon, a sidearm, and a melee weapon at a time during missions
Intelligence: Unknown (Capable of outsmarting any foe or overcoming any puzzle they encounter, but this intelligence is dependent on their Operator)
Weaknesses: Advanced, concentrated EMPs can restrict the use of her powers.
- Mallet: Launching of a musical device that attracts enemy fire and absorbs and stores the damage inflicted on it and increases the percussive power behind it.
- Resonator: Summoning a small mechanical ball that tempts foes to follow its moves. Capable of being used in conjunction with Mallet to amplify the amount of damage unleashed.
- Metronome: Raising the volume of the music she produces beats that draw forth an aura that greater increases the capabilities of her teammates if they consistently perform actions around her.
- Amp: Drawing power from the level of decibels in the area. This allows Octavia to increase the amount of damage she and her allies can deal.
Warframes are enhanced through the use of mods, these mods include things like:
Adaptation: Gives the warframe extreme resistances to anything that is used against them.
Rolling Guard: Gives the warframes complete invulnerability to any status effect and damage after they perform a roll.
Elemental Damage: These mods can be applied to any part of their equipment making it so that everything they deal gains bonuses such as fire, poison, cold and more as well as make them proc status effects some of which can remove most of someone's durability or remove shields, Completely ignore durability or part of it, induce radioactivity and Mind Manipulation, turning someone into an ice statue and more.
Damage Boost: A lot of mods are capable of increasing statistics and damage thousands of times over and sometimes even in the millions or billions, all though the latter would require fairly specific mods.
Damage Reduction: A lot of mods are also capable of reducing damage taken and increasing resistances or durability for warframes by massive amounts. Even without insanely specific mods warframes can reduce all incoming damage by 99% or more and increase their durability by ten times over, effectively increasing the amount of damage they can take by thousands of times. These are also capable of granting status effect resistance. Tanky warframes such as Valkyr even completely unmodded take less than a third of the damage done to her due to her high armor.
Defensive Mods: These mods are capable of increasing the effective defense not through increasing durability but rather through trickery. Some mods are capable of giving warframes the ability to passively electrocute anything that comes close to them, paralyzing them in the process, while some others make the warframes passively reflect all incoming damage to the attacker.
Probability Manipulation: These mods increase the chance for certain events to happen. These include things such as manipulating the chance to deal critical damage, therefore, multiplying damage even up to ten fold, the chance to induce status effects, the chance for enemies to detect, see or even hear you, the chance for the enemy's attack to hit, the chance to get knocked down or get affected by the enemy, all easily capable of reaching 100% and some of them even above 100% chance, sometimes even above 200%.
And these are just the tip of the iceberg, the amount of mods in warframe exceeds 1000, though it is impossible to mention them all, for more info check this.
Sentinels are capable of sacrificing themselves to revive their owners.
Shade: A sentinel capable of making it's master invisible whenever there is an enemy around, attack and even increase it's owner's damage.
Djinn: A sentinel capable of pulling opponents towards its master and even self-resurrect.
Helios: A sentinel that specializes in analyzing everything about an opponent deducing it's weak points and strong points with a mere scan, it can also show the body weak points of any suit or physical body.
Diriga: A sentinel specializing in sniping opponents from a distance, dealing massive damage sometimes even comparable to the warframe or weapons. It is also capable of continuously zapping targets paralyzing them.
These among many other companions such as other sentinels, Kubrows, Kavats and Moa's.
Warframe weapons number in the hundreds, many of them capable of inducing several durability negating or crowd control based status effects.
The Archwing are "jet packs" which the warframe use to travel in the vacuum of space.
Odonata: An Archwing specializing in balance. Its abilities include Forcefield Creation (Creates a forcefield blocking all incoming damage), Homing Attack Negation (Creates beacons that reduce or completely negate homing effects), Homming Missiles (Launches missiles that home in on targets), Gravity Manipulation (Repels everything including attacks and objects).
Amesha: An Archwing that focuses on defense and healing rather than offense. Its abilities include Homing Attack Negation (Deploys drones that intercept all enemy fire), Absorption and Healing (Creates beacons that absorb all damage and turn it into healing pulses instead), Heat Manipulation and Resistance to Status Effect Inducement (Makes every member of the team immune to status effects and slows down enemies), Empowerment (Absorbs all incoming damage and turns it into energy, furthermore every ability gets enhanced stats like range, duration, and power).
Elytron: An Archwing focusing on offense. Its abilities include launching bullets, missiles, and distraction.
Itzal: An Archwing focusing on trickery. Its abilities include Invisibility, Summoning (Can summon drones to fight), Teleportation and Gravity Manipulation (Sucks in anything by creating a miniature black hole which then collapses dealing damage).
Warframes are equipped with different items and gear to help them in battle. Including but not limited to:
Codex Scanners: Scanners that can be used to gain full detailed information about a character including their strengths, weaknesses, resistances, biological information and even abilities.
Synthesis Scanners: A much better version of the codex scanner. This scanner not only analyzes all information regarding the target, but it also deconstructs the target into data and stores it into Cephalon Simaris in the form of information which can be then utilized to create clones of the creature inside the Simulacrum.
Specters: Specters are exact replicas of something. Specters can be used to fight alongside the warframes and can be replicas of themselves or any other warframe or even replicas of enemies. Specters can be pre-made to be used in battle and creating specters of enemies will allow the specter to copy its entire arsenal and use all of his powers, however creating specters of enemies would require full information regarding that specter, information that can only be acquired through scanners.