Occultist Minion, as the name suggests, is the minion class for those in the Occult.
Powers and Stats
Name: Occultist Minion
Classification: Minion, occult members
Powers and Abilities: Superhuman Physical Characteristics, Non-Physical Interaction (Can harm ghosts, elemental beings, and imaginary entities), Unknown Projectile Attack (Possibly via magical means), Mind Manipulation (via Psychic Device. Requires Mi-Go to be alive)
Attack Potency: Wall level (Can one-shot victims who vary from human to at least athletic human level. Can one-shot other minions, including the Werewolf Minion. Said minion scales to normal wolves in terms of durability. Occultist Minion is roughly comparable to weaker monsters)
Speed: At least Subsonic (Comparable to slower vampires)
Lifting Strength: Average Human (Comparable to victims)
Striking Strength: Wall Class
Durability: Street level+ (Weaker than attack potency, though still comparable to normal wolves)
Stamina: High (Comparable to other zombies, as well as robots)
Range: Standard melee range physically, tens of meters with projectile and Psychic Device
Standard Equipment: None
Optional Equipment: Psychic Device
Intelligence: Above average (Can use an alien devise efficiently)
Weaknesses: If Mi-Go is killed while empowering Occultist Minion, the minion will also parish.
- Standard Powers
- Non-Physical Interaction: Can harm and even "kill" non-existent entities, elemental beings, and ghosts.
- Projectile Attack: Used to attack an opponent from afar.
- Empowered Powers
- Psychic Device: Allows the Occultist Minion to take control of an opponent’s mind.