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0A2960A0-463F-4A65-A734-D88F99F4B4EA

Summary

Occultist Minion, as the name suggests, is the minion class for those in the Occult.

Powers and Stats

Tier: 9-B

Name: Occultist Minion

Origin: Horrorclix

Gender: Varies

Age: Varies

Classification: Minion, occult members

Powers and Abilities: Superhuman Physical Characteristics, Non-Physical Interaction (Can harm ghosts, elemental beings, and imaginary entities), Unknown Projectile Attack (Possibly via magical means), Mind Manipulation (via Psychic Device. Requires Mi-Go to be alive)

Attack Potency: Wall level (Can one-shot victims who vary from human to at least athletic human level. Can one-shot other minions, including the Werewolf Minion. Said minion scales to normal wolves in terms of durability. Occultist Minion is roughly comparable to weaker monsters)

Speed: At least Subsonic (Comparable to slower vampires)

Lifting Strength: Average Human (Comparable to victims)

Striking Strength: Wall Class

Durability: Street level+ (Weaker than attack potency, though still comparable to normal wolves)

Stamina: High (Comparable to other zombies, as well as robots)

Range: Standard melee range physically, tens of meters with projectile and Psychic Device

Standard Equipment: None

Optional Equipment: Psychic Device

Intelligence: Above average (Can use an alien devise efficiently)

Weaknesses: If Mi-Go is killed while empowering Occultist Minion, the minion will also parish.

Notable Attacks/Techniques:

  • Standard Powers
    • Non-Physical Interaction: Can harm and even "kill" non-existent entities, elemental beings, and ghosts.
    • Projectile Attack: Used to attack an opponent from afar.
  • Empowered Powers
    • Psychic Device: Allows the Occultist Minion to take control of an opponent’s mind.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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