|“|| The moment man devoured the fruit of knowledge, he sealed his fate...|
Entrusting his future to the cards, man clings to a dim hope.
Yet, the Arcana is the means by which all is revealed...
Beyond the beaten path lies the absolute end. It matters not who you are... Death awaits you.
|~ Nyx Avatar|
|“||You'll have to... kill me.||„|
|~ Ryoji Mochizuki|
Nyx is an alien being, said to have inspired the idea of the Greek goddess of the night, and serves as the true Final Boss of Persona 3. Once known as "The Star Eater", Nyx one day crashed into the primordial Earth, leaving fragments of its psyche on the surface while its body entered a dormant state and became the Moon. These fragments incited the ancient lifeforms into forming a self-defense mechanism known as the Collective Unconscious. The Collective Unconscious being the place where all Personas and Shadows throughout the Persona series originated.
Despite its major role in the franchise, it has only physically appeared for a very short amount of time in their True Form, during the last scripted battle of Persona 3.
Powers and Stats
Tier: Low 2-C | At least Low 2-C
Origin: Persona 3
Gender: Male (as Ryoji), Genderless but referred to as Female (as Nyx).
Classification: Mother of all Shadows, Alien, Star-Eater, Planet-Eater, Goddess of the Night, Death
Powers and Abilities:
Superhuman Physical Characteristics, Flight, Immortality (Types 1 and 8. Due to being a Shadow and an avatar of Nyx, Nyx Avatar cannot die until Nyx is destroyed), Non-Corporeal, Non-Physical Interaction, Extrasensory Perception, Enhanced Senses, Shapeshifting, Creation, Teleportation, BFR, Limited Duplication, Magic, Fire Manipulation, Ice Manipulation, Air Manipulation, Electricity Manipulation, Earth Manipulation, Gravity Manipulation, Radiation Manipulation, Explosion Manipulation, Psychokinetic Manipulation, Energy Manipulation, Light Manipulation, Holy Manipulation, Darkness Manipulation, Curse Manipulation and Death Manipulation; Soul Manipulation, Mind Manipulation, Biological Manipulation, Durability Negation (with Ailments and Absorption spells), Resistance Negation (actively with Break spells, passively with Almighty spells, which can bypass Elemental Resistances, Invulnerability, Attack Reflection, Reflecting Forcefields and Attack Absorption), Forcefield Creation, Attack Reflection, Statistics Amplification, Statistics Reduction, Damage Boost, Damage Reduction, Status Effect Inducement, Empathic Manipulation, Poison Manipulation, Paralysis Inducement, Fear Manipulation, Memory Manipulation, Sleep Manipulation, Disease Manipulation, Transmutation and Petrification, Heal Negation, Probability Manipulation, Muteness Inducement, Illusion Creation and Possession; Stat-Amp Negation, Stat-Red Negation, Attack Absorption (with Water and Fire Walls), Healing, Purification and Resurrection (with recovery spells) and Heal Negation (with Decover). Resistance and/or Invulnerability to Fire Manipulation, Ice Manipulation, Air Manipulation, Electricity Manipulation, Energy Manipulation, Light Manipulation, Holy Manipulation, Darkness Manipulation, Curse Manipulation and Death Manipulation (depending on Arcana Phase). High Resistance to Resistance Negation (with Moonless Gown), Status Effect Inducement, which includes Mind Manipulation, Soul Manipulation, Death Manipulation, Biological Manipulation, Memory Manipulation, Sleep Manipulation, Disease Manipulation, Paralysis Inducement, Transmutation, Heal Negation, Probability Manipulation, Muteness, Illusion Creation, Possession and Fear Manipulation.
Attack Potency: Universe level+ (Comparable to End-Game SEES members and Late Game Makoto Yuki) | At least Universe level+ (Nearly one-shot Makoto Yuki with the Universe Arcana. Far superior to its avatar)
Speed: Massively FTL+ (Can easily keep up with Makoto Yuki) | Massively FTL+ reactions and combat speed (Should be faster than before)
Lifting Strength: Unknown
Striking Strength: Universal+ (Can harm the End-Game SEES) | At least Universal+ (Nearly killed Makoto Yuki when he held the Universe Arcana in a single hit)
Durability: Universe level+ (Casually tanked hits from the SEES members and Late Game Makoto Yuki) | At least Universe level+ (Was left almost completely unharmed by Makoto Yuki with the Universe Arcana)
Standard Equipment: None notable
Intelligence: At least Genius, likely much higher. Nyx's wave-like psyche was so complex that Earth's primordial lifeforms were forced into a state of explosive mental evolution just for their minds to survive coming into contact with it, eventually culminating in the defense mechanism known as the Collective Unconscious; which seals away said psyche to prevent it from further affecting their vastly inferior minds.
Weaknesses: Its elemental weaknesses vary depending on its Arcana | None notable
Key: Nyx Avatar | True Nyx
Arcana Phases: Nyx Avatar can switch between its phases, with each phase representing one of the major arcana between 0 and 13. Each phase grants it different elemental affinities and access to different magic, as well as a different HP bar. It is unknown if it can switch between them freely. All phases possess a basic Almighty attack with its sword, dealing damage equivalent to Megidola.
- 0 - Fool: Nyx Avatar is invulnerable to Light, Holy, Darkness, Curse and Death Manipulation. It is unknown if it can attack during this phase, as it immediately switches to a different Arcana in-game.
- I - Magician: Nyx Avatar is invulnerable to Light, Holy, Darkness, Curse and Death, and automatically absorbs Fire. It has access to all general Fire spells in P3, and resistance negation with Fire Break.
- II - Priestess: Nyx Avatar is invulnerable to Light, Holy, Darkness, Curse and Death, and automatically absorbs Ice. It has access to all general Ice spells in P3, and resistance negation with Ice Break.
- III - Empress: Nyx Avatar is invulnerable to Wind, Light, Holy, Darkness, Curse and Death. It has access to all general Wind spells in P3, and resistance negation with Wind Break.
- IV - Emperor: Nyx Avatar is invulnerable to Electricity, Light, Holy, Darkness, Curse and Death. It has access to all general Electric spells in P3, and resistance negation with Elec Break.
- V - Hierophant: Nyx Avatar is invulnerable to Light, Holy, Darkness, Curse, Death and blunt physical damage. It has access to medium-damage physical skills that deal extra damage to downed enemies, and buffs that raise its critical rate.
- VI - Lovers: Nyx Avatar is invulnerable to Wind, Light, Holy, Darkness, Curse and Death. It has access to light-damage physical skills that can inflict Charm status, and status effect spells that inflict Charm and Panic.
- VII - Chariot: Nyx Avatar is invulnerable to Physical Damage, Light, Holy, Darkness, Curse and Death, but is slightly more vulnerable to Fire, Ice, Wind and Electricity. It has access to heavy- and severe-damage physical skills, as well as Power Charge, which more than doubles the damage of the next physical attack.
- VIII - Justice: Nyx Avatar is invulnerable to Fire, Ice, Darkness, Curse and Death, as well as reflects Light and Holy. It has access to all the Hama spells, and an attack buff to boost the damage of its Almighty attack.
- IX - Hermit: Nyx Avatar is invulnerable to Wind, Light, Holy, Darkness, Curse and Death. It has access to all the Mudo spells, reflective forcefields, debuffs to an opponent's resistance to all ailments, as well as poison and panic ailment spells.
- X - Fortune: Nyx Avatar is invulnerable to Fire, Ice, Wind, Electricity, Light, Holy, Darkness, Curse and Death. It has access to all the elemental spells in P3.
- XI - Strength: Nyx Avatar is invulnerable to Physical Damage, Light, Holy, Darkness, Curse and Death. It has access to heavy-damage physical skills, defense debuffs, as well as Power Charge, which more than doubles the damage of the next physical attack.
- XII - Hanged Man: Nyx Avatar resists all Physical Damage, and is invulnerable to Light, Holy, Darkness, Curse and Death Manipulation. It has access to all Mudo spells, Fear ailment spells and Ghastly Wail, which is an Almighty-based skill that instantly kills those afflicted with fear. It also has access to Megidola, as well as Mind Charge, which more than doubles the damage of the next magical attack.
- XIII - Death: Nyx Avatar greatly resists all forms of attack in P3 except Almighty, and is invulnerable to Light, Holy, Darkness, Curse and Death Manipulation. It has access to all heavy-tier elemental magic, all statistic buffs and debuffs, both Power and Mind Charge, resistance negation in the form of all Break spells, all AOE ailment spells, debuff negation in the form of Dekunda, as well as its two unique skills: Moonless Gown, which reflects all attacks (including Almighty), and Night Queen, which deals a large amount of Almighty damage to all enemies in addition to inflicting random status ailments.
Avatar Creation: Creates Nyx Avatar to fight in physical form.
Mother of Shadows: Nyx is the mother of all Shadows, and the amalgamation of all Shadows within the Collective Unconscious, as all Shadows were originally a part of her. Due to this, she possesses all of the abilities of every Shadow encountered throughout the Persona series.
- Elemental Manipulation: The ability to use the elemental spells of the Persona series:
- Agi (Fire)
- Garu (Wind)
- Bufu (Ice)
- Aqua (Water)
- Zio (Electricity)
- Magna (Earth)
- Frei (Nuclear)
- Psi (Psychokinesis)
- Kouha (Light/Holy)
- Hama (Light/Holy-based Death)
- Eiha (Dark/Curse)
- Mudo (Dark/Curse-based Death)
- Megido (Almighty)
- Status Effect Inducement: The ability to inflict the different status effects of the Persona series, be it through elemental spells such as Burn (inflicted by Agi spells), Freeze (inflicted by Bufu spells) and Paralysis/Shock (inflicted by Zio spells), or otherwise through direct ailment spells, which include:
- Poisma (Poison)
- Paralama (Paralysis)
- Makajam (Forget/Muteness/Power Null)
- Dormina (Sleep)
- Marin Karin (Charm/Brainwash)
- Pulinpa (Panic/Confusion)
- Petrama (Petrification)
- Nervma (Sickness)
- Balzac (Anger)
- Illuzone (Illusion)
- Evil Touch (Fear)
- Decover (Heal Block)
- Slumpa (Bad Luck)
- Almighty: Certain spells and skills ignore the inherent resistances of a target toward the method of attack, and these spells/skills are classified as Almighty. Most Persona 2 ailments are also classified as Almighty. These include:
- Death: Nyx's sole unique attack. An almighty blast of energy capable of one-shotting Makoto Yuki with the Universe Arcana.
- Megido/Megidola/Megidolaon: The standard offensive Almighty spells.
- Ghastly Wail: Instantly kills all those that feel fear.
- Door of Hades: Inflicts damage while also inflicting instant death on all enemies.
- Foul Breath/Stagnant Air: Lowers an enemy's/all enemies' resistance to all ailments.
- Life/Spirit Drain: Drains a small amount of vitality/spiritual energy from one foe.
- Life/Spirit Leech: Drains a large amount of vitality/spiritual energy from one foe.
- Poisma (Persona 2)
- Balzac (Persona 2)
- Makajam (Persona 2)
- Petrama (Persona 2)
- Decover (Persona 2)
- Slumpa (Persona 2)
- Illuzone (Persona 2)
- Buffs, Debuffs and Support: Spells that increase the user's parameters, decrease the enemy parameters, or provide some other miscellaneous benefits. These include:
- Tarukaja: Increase the attack power of the user.
- Rakukaja: Increase the defense of the user.
- Sukukaja: Increase the speed and agility of the user.
- Heat Riser: Increase all parameters of the user.
- Power/Mind Charge: Multiply the power of the next physical/magical attack by x2.5.
- Matarunda: Decrease the attack power of all enemies.
- Marakunda: Decrease the defense of all enemies.
- Masukunda: Decrease the speed and agility of all enemies.
- Dekaja: Nullify all stat amps of all enemies.
- Dekunda: Nullify all stat reductions on self and allies.
- Diarahan: Heal all damage.
- Amrita Drop: Cure all ailments.
- Salvation: Heal all damage and cure all ailments.
- Samarecarm: Revive an ally at full health.
- Elemental Walls: Grant a special resistance to any one elemental spell per cast.
- Tetraja: Put up a shield that nullifies one instant death attack.
- Tetra-/Makara-karn: Put up a shield that reflects all the physical/magical damage of one attack.
- Elemental Breaks: Nullify the special resistances to any one elemental spell per cast.
- Tetra/Makara Break: Negate physical/magical-repellent shields from all foes.