“ | Buboes, phlegm, blood and guts! Boils, bogeys, rot and pus! Blisters, fevers, weeping sores! From your wounds the fester pours. | „ |
~ The Chant of Nurgle. |
“ | Indeed the very process of construction and creation foreshadows destruction and decay. The palace of today is tomorrow's ruin, the maiden of the morning is the crone of the night, and the hope of a moment is but the foundation stone of everlasting regret. | „ |
~ The Lost and the Damned |
“ | The devotees of Nurgle are horrific to look upon, more so even than other warriors favoured of Chaos. Their peeling flesh, stomachs bloated with corpse-gas and charnel stench are a reminder of the eventual fate that awaits all creatures. None can escape them forever, for these hosts are entropy incarnate. | „ |
~ Age of Sigmar: Core book |
Summary
Nurgle, also known as the Plague Lord, the Lord of Pestilence, the Fly Lord, the Lord of All and the Urfather is the Chaos God of Disease, Decay, Destruction, and Death by Rebirth. He is the eldest of the four Chaos Gods and is the most directly involved with the plight of mortals, particularly Humans who suffer so acutely from a fear of death. Indeed, Nurgle is undoubtedly the oldest of the Chaos Gods, for the process of death and decay is as old as Life itself. When the first forms of life had lived upon the universe, they've lived and then would inevitably die, and from this death came the primordial Nurgle.
On one side of his nature, Nurgle is unexpectedly also the personification of Rebirth. After all, decay is simply one part of the cycle of life, without which no new life could grow. In the same way, Nurgle also personifies Perseverance and Survival. While those who wish to spread decay and corruption are certainly amongst his followers, there are also those who wish to endure, to become tough enough to handle the difficulties and opportunities presented by an uncaring world. Many of those affected by Nurgle's poxes usually turn to him in order to escape the pain caused by sickness and disease, and while the other three Gods of Chaos have little care for their followers, it is Nurgle who places an uncommon love, admiration, and faith upon those that would follow his blighted footsteps. also be regarded as the Lord of All, because all things, no matter how solid and permanent they seem, are liable to physical corruption.
Powers and Stats
Tier: Varies; 5-C up to 4-B, possibly Low 2-C; 1-A with Environmental Destruction | 1-A | 1-A
Key: Avatar restricted by reality | Avatar in the Warp | Abstract energy
Name: Nurgle, also known as the Plague Lord, the Lord of Pestilence, the Fly Lord, and the Urfather
Origin: Warhammer Fantasy
Gender: Has no true gender, though is often referred to as male
Age: As old as existence from the perspective of the Realm of Chaos
Classification: Chaos God, Warp God, God of Death, Disease, Decay, and Destruction (as well as Rebirth, Perseverance, and Survival)
Powers and Abilities:
- Immortality (Types 1, 2, 3, 4, 5, 6, 8 & 9)
- Regeneration (At least Low-Godly, likely Mid-Godly; Similar to their Daemons, their form in reality is merely a representation of their state in the Warp, should be able to reform their avatars after the complete destruction of their bodies[1]. Can likely continuously regenerate unless the abstract concept they represent is destroyed[2])
- Higher-Dimensional Manipulation (Able to corrupt and destroy the higher dimensional spaces of reality and the warp. Magic/Chaos is a higher dimensional energy[3])
- Chaos Manipulation (Aethyr in its purest form literally breaks down all physical laws returning them to the Void where they where created[4])
- Void Manipulation (Aethyr causes in high concentrations such as those manipulated by the Chaos Gods breaks down a beings causality[5]/laws[5] concepts[5] and reality[5] erasing and returning these aspects to the Aethyric Void beyond creation)
- Subjective Reality (Chaos Gods warp the Realm of Chaos to reflect their mental state/ideals that they represent. Reality is reborn as fevered hallucinations and hopes and fears become real[4])
- Regeneration Negation & Immortality Negation (High-Godly, All Types; Some of the Skulls on Khorne's rings are those of lesser Gods, meaning the Chaos Gods can permanently kill lesser Aethyric Gods that should be able to regenerate from their concepts/back from the Void[4])
- Abstract Existence (Type 1, The Abstract state of Chaos exists as a vortex of energy that represents their related concepts[6], with their Avatars personifying the concepts their abstract states represent[5])
- Nonexistent Physiology (Nature Type 2, All Aspects; All Gods are 'Aethyric entities', the Aethyr at its core[5]) has no definite existing physical reality of its own[5], Aethyr is the substance of the Void which transcends existence 'The Is' and non existence 'The Un'. Doesn't have a conventional mind, body or soul, nor can they be expressed with any information)
- Empowerment (Nurgle is empowered by decay/entropy/Death and the hope that living beings have to avoid it. It can be said that the actions of every living being empower Nurgle, hence his title of 'The Lord of All')
- Madness Manipulation (Types 2 & 3; As the Realm of Chaos itself is mostly the creation of the Chaos Gods, it's madness inducing properties by extension apply to themselves as well[1]. The hum of Nurgles daemons counting each new disease he creates and the souls it takes causes madness)
- Corruption & Conceptual Manipulation (Type 1; Chaos itself is a corrupting force. Can corrupt beings by applying their marks to them. Corrupts the Aethyric Void beyond both reality and the structure of the warp[3]. Able to corrupt the realms of the other Chaos Gods[1], formed out of the fears, thoughts and ideas that created them[5])
- BFR (Scales to Nagash who casted the city of Shadespire out into the Aethyric Void[7]. Likely comparable to Khorne was able to literally throw Skarbrand out of the Realm of Chaos[1])
- Soul Manipulation (Able to draw in the souls of those around them and absorb them, adding it's power to their own[2])
- Durability Negation (Via Chaos Manipulation and various Plagues/Diseases)
- Portal Creation & Dimensional Travel (Although he cannot manifest his full power outside the warp, scales to Khorne who can open Portals into the Mortal Realm momentarily and even stick part of his sword thought them[8])
- Memory Manipulation (Passively exudes a 'forgetfulness' that draws in the hearts and minds of those around them[2])
- Power Bestowal (Can bless his followers with a mark that vastly increases their power/abilities[9])
- Shapeshifting (His appearance is merely a projection of his greater consciousness[6])
- Size Manipulation (Can alter the size of his domain or Avatars on a whim[6])
- Creation (Can create endless hordes of Daemons from his own essence[1])
- Absorption (Can absorb abstract things and concepts such as the thoughts and emotions of humanity[4])
- Spatial Manipulation (The only definite spaces in the Realm of Chaos are those created by Daemons or The Chaos Gods[1]. The Chaos Gods corrupt space, turning it into an extension of their realm[1])
- Reality Warping (Via Subjective Reality; Through corrupting the fundamental structure of reality by remaking it in the image of their realms[1])
- Physics Manipulation, Time Manipulation & Gravity Manipulation (Easily able to alter and manipulate the fundamental forces of reality[1])
- Non-Physical Interaction (Chaos corrupts all things. Can interact with existence[3], non-existence[5], information[10], technology[11], magic[12], physics[1], laws[2], Abstractions[13] and Concepts[5])
- Power Nullification (Much like his Great Unclean ones, causes supernatural powers to spoil and decay. Even corrupting them into his own power. The Chaos from which they are formed breaks down all things in creation upon interaction)
- Aethyr Manipulation (The Lore of Nurgle; Nurgle is the concept of Entropy incarnate but also rebirth and hope[14]. Able to create Plagues that can even affect his siblings which are abstract and conceptual ideas[14]. Nurgles Rot can affect the soul, even projecting your soul or spirit into his realm will cause the main body to become infected[14]. He is constantly forming new and diverse assortment of diseases, poisons and plagues[14] to the point where they surround him in a literal fog of different types of them[14]. Nurgle is the inevitable end of all things hence his paradoxically Jolly nature, for he is also their inevitable rebirth[14]. His plagues can infect all things, technology, ideas, abstractions, concepts etc[11])
- Pain Manipulation (Nurgles Rot causes immense pain, most preferring to submit themselves to Nurgle instead[15])
- Resistance Negation (The Destroyer plague ignores the resistances of Space Marines.[16] Able create plagues that can infect even his siblings, despite their resistances)
- Enhanced Senses & Analytical Prediction (Via Witchsight, which allows a user see the entire world even without their eyes, perceiving with perfect clarity the souls, thoughts, and intentions of all living beings around them, seeing how magic swirls around and through them and all other things in the world[5])
- Incorporeality (All Daemons are incorporeal)
- Possession (Capable of possessing Daemons and Mortals)
- Telepathy (Can speak directly into the minds of beings in reality)
- Resurrection(Comparable to Khorne who resurrects those he has blessed regularly)
- Psychic Powers (Given Nurgle's status as a Chaos God, he should have all the abilities granted by Common Powers, Minor Powers, Biomancy, Divination, Pyromancy, Telekinesis, Telepathy, Daemonology, Theosophamy, Unaligned Powers, Exalted Powers, Dark Hereticus Discipline, Malefic Discipline, Sinistrum Discipline, Heretech Discipline, Ectomancy Disipline, Geomancy Discipline, Discipline of Nurgle, and Contagion Discipline)
All previous plus:
- Beyond-Dimensional Existence (Type 2; The Warp has no true Geography and is fundamentally structureless)
- Regeneration (Likely High-Godly; Their Avatars in the Warp would effectively already exist in a state of this level of erasure. Should easily be able to reform from Chaos erasure of the other Chaos Gods which works on this level[4])
- Acausality (Type 4, Possibly 5; The Realm of Chaos exists completely unbound from cause and effect. Exists outside the confines of traditional laws of physics[4]. For one to effect the Warp, it must be dealt with in terms of absolute actions[17])
- Law Manipulation (Can create 'rules' for their battlefields/domains[2])
- Enhanced Reality Warping (Reality is liquid and ever changing in the Realm of Chaos, where the Chaos Gods have infinite influence[1])
All previous to a much higher degree except for Immortality (Type 9), plus:
- Transduality (Type 3; The Ghostwind/Aethyric Void transcends all concepts, being a place where concepts from higher dimensions boil down into a universal abstract[18])
- Pocket Reality Manipulation (Can create their own personal realms which act as an extension of their Avatars[6])
- Avatar Creation (Able to send Avatars of themselves up and down the related layers of the warp[19])
Extreme Resistance to:
- Aethyr Manipulation
- Regeneration Negation (High-Godly; Should resist this level of erasure due to it's physiology. Is formed out of the Void beyond creation that erases all concepts, memories, space-time, Laws and Data. Unable to be destroyed by the other Chaos Gods, despite Chaos erasing all concepts, abstractions and all things in creation)
- Psychic Powers, Sealing, Matter Manipulation, Void Manipulation, Conceptual Manipulation & Dimensional Manipulation (Due to being an immensely powerful psychic entity, should be resistant to the abilities of every psyker in existence as psykers can resist the abilities of other psykers[20]. Should have resistances far above those of even their Greatest Daemons which are resistant to the effects of the warp)
Attack Potency: Varies; Moon level (When restricted by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons. Nurgle formed a 'yawning mouth that could eat the world' and Khorne was able to assist his army in battle by attacking with his sword all the way from the Warp[19][Statistics Values 1]) up to Solar System level (In spaces close enough to the warp, should be able to grow to a size comparable to Bloodthirsters within the Eye of Terror[Statistics Values 2]), possibly Universe level+ (Depending on their proximity to the warp, should be able to continue to grow in size and power corresponding with how much of the universe they have corrupted, eventually breaking down the barriers of reality enough to absorb and destroy the entire universe by consuming it with the Warp[8]. Daemon Princes within the Eye of Terror can maintain their own personal Universes[21]). Outerverse level with Environmental Destruction (Chaos Corruption slowly erodes a related universes 'Skein' or 'Weave'[8]. The Skein was formed by the abstract forms of Chaos Gods to hold the rules of the Great Game they abide by, and the source of the concepts which their avatars embody. Without the skein limiting their power, a Chaos God may simply manifest their entire personal realm into the Materium[15]
Attack Potency: Outerverse level (The Realm of Chaos has no true Geography[1] and is fundamentally structureless.[1] The size of each Gods realm is merely a representation of their current level of influence. The layers of the warp essentially acting as an extension of their realms and bodies, their Daemons expanding their territory in the Warp[1] by forming their own sub-realms[4] of which there is possibly infinite, with each layer transcending the infinity of the previous[22]. The Chaos Gods can send representations of themselves throughout the layers of the Warp into the realms of other Gods formed within it's structure[19]. They can casually create and destroy their own personal realms[6]. Comparable to Khorne but weaker, who merely by walking shakes the entire Realm of Chaos[2]. Nurgles power in relation to the other Chaos Gods waxes and wanes. At his height he was able to infect Tzeentch himself with a Plague)
Attack Potency: Outerverse level (The Chaos Gods are just a projection/manifestation of their true and greater abstract form[13]. Existing a universal energy or as the[6] 'purest manifestation of Chaos'[23], which is so 'infinitely mutable that it could never truly be fixed as anything'[23].The Abstract form of the Chaos Gods once sufficiently empowered by the Souls of humanity can coalesce in the Aethyric Void[3] where they where formed[5]. Where the Chaos Gods prior only existed as 'loose unaligned magic'[3] which corrupted the Void[3]. Said Void being seemingly transcendent over the Infinite Planes of[5] 'The Is' and the Infinite Layers of 'The Un' as a state of meta-physics, containing all things[5])
Speed: Varies. Unknown up to possibly Massively FTL+ (Should scale to Bloodthirsters within the eye of terror) | Immeasurable Within the layers of the Warp. The Realm of Chaos itself is completely unbound from linear time. All moments being accessible at once. Omnipresent within their own realm | Omnipresent exists wherever the idea's he represents does within reality and the warp
Lifting Strength: Varies; Class T (Comparable to Archaon[Statistics Values 3]) up to Unknown | Immeasurable | Immeasurable
Striking Strength: Varies; Moon level, likely higher up to Solar System level, possibly Universe level+ | Outerverse level | Outerverse level
Durability: Varies; Moon level (When restricted by by the Great Vortex in Fantasy, the avatars of the Chaos Gods could manifest on a similar level to their Exalted Greater Daemons), Solar System level possibly Universe level+ (Should be comparable to Bloodthirsters when in spaces like the Eye of Terror. Daemon Princes can maintain their own Universes within the Eye of Terror[21]) | Outerverse level (Constantly wars with the other Ruinous Powers in the Warp. Immortality, regeneration, and connection to it's fully abstract self make him difficult to harm in any meaningful capacity) | Outerverse level (Exists as a vortex of energy representing their related concept[6].The true Abstract form of the Chaos Gods can exist in the Aethyric Void[3] where they where formed, while still bound to its brothers. Where the concept of 'Chaos Undivided' existing as 'loose unaligned magic' corrupts the Astromatrix in the Aethyric Void. Said Void being transcendent over the Warp and reality as a universal abstract containing all concepts, which is simultaneously nothing and everything[24])
Stamina: Infinite, Daemons in general don't tire. Able to form infinite amounts of Daemons created by separating his own essence to form another being.
Range: At least Outerversal (Even their lesser avatars still attack from the Warp, rending portals into reality through which they can attack[19]) | Outerversal | Outerversal
Standard Equipment: His cauldron which contains every disease that has ever existed and is constantly forming new plagues/diseases upon every stir of his ladle. His Garden and its various life forms could be considered as part of his equipment or an extension of his body.
Intelligence: Beyond mortal comprehension; doesn't have a mind in a conventional sense, is an abstract force/concept in the form of a God defined by the beliefs of humanity, with even this representation merely being a tiny facet of Chaos as a whole. Nurgle is seemingly very jolly and distracted, he isn't particularly interested in taking an active role in the Great Game for he knows he has already won by virtue of what he represents. Nurgle is the Lord of All things as all actions, no matter large or small empower him in one way or another. He is paradoxically extremely caring about his 'children' unlike the other Chaos Gods, will often invite people into his Garden and protect them initially so he can hear stories out of them about new realities where he can gather new ingredients, once he learns of these things he will however relinquish this protection.
Weaknesses: It's Avatars are bound to the structure of the Warp and reliant on the beliefs of humanity, the only way it can interact with reality past the Veil is by splitting it's essence into daemons or lesser avatars of themselves | Fundamentally bound to the thoughts, emotions and idea's of life within reality, however this is paradoxically the source of their greatest strength, as it makes defeating them nigh impossible. Has a limited ability to act within the Aethyric Void without sufficiently empowering their abstract states with the souls of humanity. Nurgle will often protect visitors to his garden initially to hear their stories but will relinquish this protection once he has learned about new places and realities to gather ingredients from.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Daemons of Chaos codex: 8th Edition
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Liber Chaotica: Complete Edition
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Battletome Seraphon: 2020 Edition
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Demons of Chaos Armybook: 8th Edition
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 Realm of Sorcery, Warhammer Fantasy Roleplay 2nd Edition
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 The Realm of Chaos: Lost and the Damned
- ↑ Shadespire novel
- ↑ 8.0 8.1 8.2 End Times: Archaon
- ↑ Chaos Space marines Codex: 6th Edition
- ↑ The Burden of Loyalty
- ↑ 11.0 11.1 Gellerpox Infected 8th Edition
- ↑ Demons of Chaos Armybook 4th Edition
- ↑ 13.0 13.1 Black Crusade RPG: The Tome of Fate
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 Black Crusade RPG: The Tome of Decay
- ↑ 15.0 15.1 Black Crusade: Core Rulebook
- ↑ Codex: Chaos Space Marines: 6th Edition
- ↑ Path of the Renegade; Chapter Ten
- ↑ The Twice Dead King: Reign
- ↑ 19.0 19.1 19.2 19.3 The End Times: Glotkin
- ↑ Dark Heresy 2nd Edition Core Rulebook; pg 195
- ↑ 21.0 21.1 White Dwarf 144
- ↑ Dark Imperium
- ↑ 23.0 23.1 Hammer of Demons
- ↑ The Twice Dead King: Reign
Notes/Explanations
Discussions
Discussion threads involving Nurgle |