“ | Somewhere in Nevada. | „ |
Summary
Nevadeans refer to the majority population of Nevada in the Madness Combat universe, while nobody knows about their history, they are far more known for their affinity for violence. Almost all Nevadeans in Madness Combat have a hunger for madness and chaos, having countless factions rise up and start wars between each other.
Standard Nevadean abilities

Nevadeans are the standard civilian and soldier in Madness Combat, most seen in Nexus City. Their abilities consist of:
- Empowerment (Nevadean residents can become stronger under the influence of fear and/or anger, and gain an even larger stat boost when ecstatic)
- Non-Physical Interaction (Nevadeans are capable of harming and killing ghosts which can phase through walls, and should be made out of S-3LF energy)
- Immortality (Types 4 & 8; A Nevadean can be resurrected by the "Higher Power's" fate powers as long as their fight is entertaining to them. This resurrection is shown to be very unreliable and to almost never work for fodder characters like most of the cast in the A.A.H.W
- Acausality (Type 1; Was implied that temporal changes don't affect anyone in madness on a full timeline scale.)
Standard Nevadean resistances
- Fear Manipulation (Fear does not motivate Nevadean denizens)
- Empathic Manipulation (Relationships are not a thing in Nevada, and humanity is a rare thing. Nevadeans are described as 'Monsters')
Standard Zed abilities

Zeds are Nevadeans resurrected due to a failed experiment by Dr. Crackpot, who infused S-3LF energy into a corpse to achieve true immortality. Unfortunately, this only created reanimated corpses, dubbed 'Zeds'. They retain all abilities from their Nevadean counterparts except for the Tac Bar (If they had one in the first place), but also have:
- Superhuman Physical Characteristics (Zeds are naturally far stronger than the average Nevadean, having been shown to be able to rip through concrete with their bare hands)
- Corruption (Type 1; Their Zed state makes their condition very contagious, to a point they are a large threat to the public)
- Immortality (Types 1, 2 & 7; Zeds are capable of living forever. Zeds are very resilient, being capable of continuing to fight with chunks of flesh shot off their bodies, and even missing their head at times)
Standard Zed resistances
- Pain (Zeds are completely unbothered by damage inflicted on their body)
- Soul Manipulation (Due to Zed's being infused with extra S-3LF energy, which is effectively what souls are in the Madness Combat universe, they should have a resistance to soul based attacks)
- Instinctive Action (Zeds are capable of grabbing and draining a Nevadean's Tac Bar, essentially ignoring the ability)
Standard Mag/G03LM abilities

Mags, or Mag Agents are Nevadeans who've gone through a procedure to make them larger, and stronger than most Nevadeans, even being capable of overwhelming Hank through sheer strength. Despite this, the procedure takes a toll on their intelligence, making them rely on brute strength. Mag agents have all abilities of their Nevadean counterpart, plus:
- Superhuman Physical Characteristics (Mags and G03LMs rely largely on their brute strength, being capable of crushing skulls and swinging around Shotguns as tall as themselves)
- Large Size (Type 0; Due to the Magnification, Mag agents are more than 2x bigger than the average Nevadean. G03LM's are unexplained to their increase of size, but it is assumed they went through a similar procedure)
- Weapon Mastery (Despite their hindered intelligence, Mags and G03LMs have shown great proficiency with guns and melee weaponry)
Standard Mag/G03LM resistances
- Pain (Mags and G03LMs are completely unbothered by damage inflicted on their body, surviving and unaffected by being shot in the head multiple times by a shotgun, chunks of flesh shot off their body, and parts of their skeleton exposed)