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Summary
Natsuo Ishidou is a teenager born with a gift: Her intelligence is such that she will inevitably succeed at just about anything she tries. Growing detached and even resentful towards others, she begins to take pleasure in beating those who enjoy their hobbies.
However, one day she challenges Yuzuko Mawatari, a short, cheerful girl who is trying to get her to join her MMA club. Expecting an easy win, Natsuo is instead utterly defeated, and begins to harbor plans of revenge, which lead her to begin training and eventually competing in MMA tournaments, in which she finds a strange sense of masochistic enjoyment in as she finds her talents finally matched.
Powers and Stats
Tier: 9-C
Name: Natsuo Ishidou
Origin: Teppu (Iron Wind)
Gender: Female
Classification: Human
Powers and Abilities: Peak Human Physical Characteristics, Genius Intelligence, Martial Arts, Accelerated Development and Power Mimicry (Natsuo is naturally gifted at almost anything she does, having shown the ability to excel in sports[2] with zero practice, like volleyball, basketball and martial arts, and has also shown the ability to copy moves just by having witnessed them years before[3], experiencing them a couple times[4] and even watching someone poorly attempt to recreate them as a child[5]. Her prowess is such that not only she can copy moves she barely understands[6], but she can also just make them up on the fly[6]. Could mostly bridge the physical gap between her and pros in less than a month[1]. Natsuo could participate in tournaments after only three months[7], beating opponents that were thought to hold a huge advantage over her[8], with her prowess in a tournament three months later being deemed sufficient to enter G-Girl, a world-class MMA competition[9][10]), Instinctive Reaction (When Natsuo attempts to copy a move, her instincts will carry it out even if she barely understands it[6]. When she is in "the zone", Natsuo can fight completely on instinct, without thinking[11]), Minor Information Analysis and Precognition (Can feel the "flow" of a fight, and predict what she must do to win easily, as shown here[12][13]. Back when she still had little knowledge of MMA, Natsuo could intuitively understand the purpose of stances she had never seen before[3], with those abilities only growing better with experience, to the point that she can rapidly understand and counter whole fighting styles[14]. Defended herself against an attack while her view was obscured[15], explaining that she predicted and counter it completely on instinct[11]. Seemingly analyzed the best spots to attack Yuzuko Mawatari[16]), Acrobatics (Can perform turning jumps[4] and is a very agile fighter[17]), Pressure Points (With the Solar Plexus Kick[17][16])
Attack Potency: Street level (Punched a large tree hard enough to shake it[2]. Before she started studying MMA, she could knock out an amateur karateka with a flick of her foot[10]. Strong enough to break bones[18]. Knocked out a particularly strong fighter with one strike[13])
Speed: Peak Human combat speed with Superhuman attack speed (Is a world-class fighter and should be able to attack at speeds comparable to pro boxers), higher with flicker jab (Blitzed an off-guard Yuzuko Mawatari[16])
Lifting Strength: Athletic Human
Striking Strength: Street level
Durability: Street level
Stamina: Peak human. Comparable to real life MMA pros, can act right after being pounded in the stomach[15] and deliver knockout blows after suffering many more direct hits[19], even being able to fight again the same day even after receiving near-knockout blows[16].
Range: Standard melee range. Natsuo is 182 cm, and as such holds a range advantage over most people she fights.
Standard Equipment: None notable
- Optional Equipment: Gloves, headgear and other MMA equipment
Intelligence: Genius. As better detailed in her Powers and Abilities section, Natsuo is naturally gifted at almost anything she does, having shown the ability to excel in sports with zero practice and many near-supernatural displays of analytical prowess.
Standard Tactics: Willing to cheat and come up with on-the spot strategies when outside of a regulated match[3]. Even in the ring, she has often played mind-games with her opponents[17][8].
Weaknesses: Her ground game is relatively unimpressive and her tall stature sets her up for tackles from shorter opponents[1].
Notable Attacks/Techniques:
- MMA: Natsuo has expertise in various martial arts such as boxing, kickboxing, wrestling, judo and karate[20][21].
- Jab: A basic attack. Natsuo can bait her opponents into hovering right outside of the range she has shown only to use a different, farther reaching version[8].
- Flicker Jab: A very difficult boxing jab that is thrown with a snapping, whip-like motion[16]. Incredibly fast and long-ranged, Natsuo uses it to great effect.
- Armbar[14]
- Mach Kick: Natsuo smoothly transforms a low kick into a high kick[22].
- Shrimp/Reverse Shrimp: A basic ground roll used to escape holds[4][3].
- Tackles: A set of various moves intended to bring the opponent to the ground and grapple them[4]. She is also trained in breaking out of them[4].
- Guard: A set of defensive maneuvers meant to counter grappling holds[23].
- Mawashi-Geri: A flamboyant inward spin kick Natsuo has used to bait her opponents[8].
- Crescent Moon Kick: A powerful feint kick that pretends to aim at the opponent's body then shifts higher aiming for the chest[8].
- Hip Throw: After bringing the opponent to the ground, this move can be used to reverse the position and put the user on top.
- Armpit Escape: After a fake-out hip throw Natsuo shifts her elbow above them to immobilize them. Natsuo seemingly copied this move from Yuzuko[23][6].
- Anaconda Choke[6]
- Single Back Mount[6]
- Pound/Hammer Punch[20]
- TK Scissors[15]
- Solar Plexus Kick[16]
- Many other moves not named or used.
References
- ↑ 1.0 1.1 1.2 Chapter 17
- ↑ 2.0 2.1 Chapter 1
- ↑ 3.0 3.1 3.2 3.3 Chapter 4
- ↑ 4.0 4.1 4.2 4.3 4.4 Chapter 6
- ↑ Chapter 21
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Chapter 15
- ↑ Chapter 10
- ↑ 8.0 8.1 8.2 8.3 8.4 Chapter 9
- ↑ Chapter 33
- ↑ 10.0 10.1 Chapter 2
- ↑ 11.0 11.1 Chapter 30
- ↑ Chapter 19
- ↑ 13.0 13.1 Chapter 18
- ↑ 14.0 14.1 Chapter 11
- ↑ 15.0 15.1 15.2 Chapter 22
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Chapter 31
- ↑ 17.0 17.1 17.2 Chapter 32
- ↑ Chapter 14
- ↑ Chapter 23
- ↑ 20.0 20.1 Chapter 16
- ↑ Chapter 8
- ↑ Chapter 3
- ↑ 23.0 23.1 Chapter 7
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
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