VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

We have a new automated signup system for our wiki members, with a procedure that must be exactly followed in order to register.

For instructions regarding how to sign up or sign in to our new forum, please click here.

READ MORE

VS Battles Wiki
Advertisement
VS Battles Wiki

Nearly every character

Nasuverse's character chart.

The Nasuverse is a collection of fantasy works by Nasu Kinoko, ranging from visual novels, games, and light novels, all of which occur within the same multiverse. Many of them have adaptations and spinoffs of varying quality and canonicity. It's infamous for its complex lore and broken powers. Because of its complexity, much of the information is present within scattered interviews and data books.

Note that despite being written by Nasu, DDD and Canaan aren't canon to the Nasuverse.

Tsukihime

Tsukihime chronicles the story and life of a teenage boy named Shiki Tohno. As a young boy, Shiki suffered a life-threatening injury. As a result of this injury, Shiki could see "death lines" on objects and people; if Shiki traces these lines with a sharp object, the person or object they belong to will be cleanly cut. Soon after obtaining this power, Aoko Aozaki gives Shiki a special set of spectacles that suppresses his mystic vision, allowing him to live normally. Later, Shiki discovers that he can also see where the lines meet, known as "points" on objects and people; these act as more immediate and powerful versions of the "lines." Eventually, it is revealed that Shiki is not merely killing a person or destroying an object when he cuts its lines or stabs its points, but is instead annihilating the victim/object's existence, therefore killing the victim/object as a side effect.

Melty Blood

It is Tsukihime's sequel after the events of Shiki and certain vampires in town past.

Fate/stay night

The tale centers on Shirou Emiya, a diligent and honorable youth who is unwittingly drawn into a death match known as the Fifth Holy Grail War, in which contestants use sorcery and are helped by legendary figures from all eras in order to win the Holy Grail and have their wishes granted.

Fate/Zero

The plot takes place ten years before Fate/stay night, covering the Fourth Holy Grail War in Fuyuki City. It is centered around Kiritsugu Emiya (Shirou's foster father), a younger Kirei Kotomine, and the families of Tohsaka and Einzbern.

Fate/Extra

An RPG spinoff of Fate/Stay Night. It tells the story of a Holy Grail war in an artificial environment called the Mooncell. Each week, participants face each other in one-on-one battles, tournament-style.

Fate/Apocrypha

A light novel spinoff to Fate/Stay Night, telling the story of the Great Holy Grail War, where fifteen servants are summoned; seven black, seven red, and a mediator called Ruler. The masters of the "black" servants were the Yggdramillenia, who declared war on the Magic Association. The masters of the "Red" servants are in the magic association.

Fate/Grand Order

An RPG spinoff of Fate/Stay Night. It tells the story of the Holy Grails throughout history and what is referred to as "the greatest Holy Grail War."

Kara no Kyoukai

This is a story about Ryougi Shiki, a girl with multiple personalities from the famous Ryougi clan. Together with her colleagues, Shiki solves many supernatural cases and fights many oddities. She is armed with her well-established martial arts and the mysterious power from the Root, Mystic Eyes of Death Perception.

Mahoutsukai no Yoru

The story of young Aozaki Aoko, who also appears in other works of the universe.

Angel Notes

Notes - Also called Angel Notes, an apocalyptic future where the Ultimate Ones invade the planet to destroy the remains of humanity after the death of Gaia.

Fate/Kaleid Liner Prisma Illya

A spinoff of Fate/Stay Night. It is the alternate story where Illya becomes a magical girl.

Magic (魔法, Mahō), also referred to as True Magic and Sorcery in other translations, is a class of Mystery that surpasses Magecraft and all current sciences of that age. It represents unachievable events through the mere expenditure of time and resources, so no matter the difficulty, events brought about through such methods will never be seen as Magic. It is the crowning accomplishment of a Magus, and only those who have accessed the Swirl of the Root may attain it.

"Magic" can be differentiated from "Magecraft" in that the consequences of its use are ostensibly "impossible" or "miraculous." The end output of a spell that creates fire is within the world's dictates because something as mundane as lighting a match can yield the same effect. Concepts like time manipulation, teleportation, spatial warping and quarantine, and the resurrection of the dead are miracles thought to be possible only through the application of Magic. The Denial of Nothingness, Operation of Parallel Worlds, and Time Travel are required to perform a resurrection. Still, the complete resurrection of the dead is something that not even Magic has granted since the old days.

  • The First Magic (最初魔法, Saisho Mahou): It is one of the oldest Magics, but details about it are unknown. Some magi of privileged rank know what it involves as common knowledge. Though the exact domain of the First Magic is uncertain, it is related to the generation of Ether clumps (a failed materialization attempt of Ether through the combination with one of other Elements.), which have been called "materialized nothing." This may be related to the concept of Denial of Nothingness (無の否定, Mu no Hitei), a miracle capable of resurrection, only replicable through the use of Magic. The idea behind the Denial of Nothingness is that the state of "Nothing" does not exist. All that exists must always exist, as Existence "is" and non-existence "cannot be." The ideas of generation and change are only superficial thoughts based on sensual perception, and within it, there is only one truth behind all the phenomena seen by humans. The actual existence of everything is permanent, atemporal, indestructible, and unchanging.
  • The Second Magic (第二魔法, Daini Mahou): It encompasses the Operation of Parallel Worlds (平行世界の運営, Heikou sekai no un'ei), Zelretch himself uses it frequently to move through parallel worlds, though due to his age he cannot use it as extensively as in his youth.
  • The Third Magic (三番魔法, Daisan mahou): also referred as Heaven's Feel (天の杯, ten no sakazuki, Cup of Heaven); Consists in the Materialization of the Soul (魂の物質化), which stops the inevitable dispersion of the soul once it no longer has an anchor to the world, and essentially makes it transcend to a higher form of existence. It is a magic that realizes true immortality by making the soul into a high-dimensional planar capable of interacting with the material world as a mental body without returning to Akasha.
  • The Fourth Magic (第四魔法, Daishi Mahō): Like the First True Magic, the details regarding its domain are unknown.
  • The Fifth Magic (第五魔法, Daigo Mahō): also known as Magic Blue (魔法・青, Mahō Ao); Its exact domain is unknown, but it has abilities related to Time Travel (時間旅行, Jikan Ryokō) and making the laws of conservation of mass shoulder the debts of a past without future.
  • Magic Circuits (魔術回路, Majutsu Kairo): are a pseudo-nervous system that spreads itself through the human body and what qualifies a person to be a magus. Their normal functions act as paths that convert Life Force into magical energy, but humans learn how to control it and use it to perform mysteries. They connect the material world to the astral plane, the paths that connect to the foundations underlying Grand Rituals. Suppose magical energy is the force that actualizes the rules of a Thaumaturgical Theory’s system. In that case, the Magic Circuits are the pipelines that convert magical energy and transmit that energy from the magus to the system.

Magic Circuits reside within the magus’s soul. What is found on the body is just a physical expression that stretches itself throughout the body in a fashion similar to the nervous system.

They are composed of core components, which are the actual Circuits, so to say, and bypasses that connect those components to the brain. Magic Circuits do not change, and once damaged, they cannot be repaired. Because organic activity is necessary for the operation of Circuits, it is a common mistake to think that they are a part of the magus body. There are rare occasions in which the Circuits continue working even after the practitioner’s body has ceased all vital functions. In these cases, destruction of the brain is necessary to stop the Circuits. Their Quality and Quantity are ranked through letters like Magecraft, and their Composition often varies between magi.

  • Mana (マナ, Mana): is the planet's life force and exists in the atmosphere. The world itself produces it. Though mana is usually found in ample quantities, it takes a long time to replenish once it is used up. It is the primary source of energy for Nature Spirits.

Because magical energy cannot be used if an area's atmosphere is controlled, large-scale magecraft is impossible. Only small-scale spells using internal storage may be used.

  • Od (オド, Odo): is the energy found within living organisms such as humans and animals. Once depleted, the Magic Circuits that are stored in the human soul will begin to replenish them. Od is produced as long as one lives, but the amount a person can store varies from individual to individual.
  • Magus (魔術師, Majutsushi, plural Magi): is the term for a human practitioner of Magecraft, the magical science, as opposed to a Magician, who is capable of bringing forth true miracles that are impossible to be reenacted at the current scientific stage. In ancient times, the term magus was used to refer to both users of Thaumaturgy and Magic. However, as science progressed, making past miracles accessible, and the overall strength of Magecraft declined, the distinctions between the two became evident. In the modern age, there are only five Magicians left. A wizard, just like a magus, has a long life. If one uses life-prolonging magic, it wouldn't be impossible to live a few hundred or a few thousand years.

A magus dedicates himself to the study and refinement of Thaumaturgy while driving himself apart from ordinary people's values in the process. He searches for the greater truths of the universe not to answer existential questions but just for the sake of knowing.

  • Magecraft (魔術, Majutsu): or Thaumaturgy is the artificial reenactment of a Mystery, a miracle.

Following the entry for Magic, Magecraft can reproduce what can be scientifically realized regardless of time and funds. The limits of Magecraft have changed with time, as science evolved and sorceries from before became technically possible through science. However, modern Magecraft remains far inferior from that of the past, so much that someone like Medea, who comes from the Age of Gods when Magecraft was much more powerful, would seem like a sorcerer to the eyes of a modern magus, even though what she can do is not Magic.

  • Bounded Field (結界, Kekkai): is a topographic type of Magecraft that consists in knitting a network of magical energy and spreading it on base areas, such as a piece of land or a building, to create a mystic boundary line that separates the inside from the outside. By definition, it should not be possible to move them once they are set. Those of Souren Araya is an exception. The most potent type of Bounded Field makes the space itself act as a boundary line, and it is on a level close to Magic.

Once constructed, the established boundary line will delimit the range of the powers of the Bounded Field. Still, it is possible to engrave magic sigils across the interior of the field to expand the area of effect and strengthen it. Removing the sigil by a third party is possible as long as the technique used to engrave it isn’t too advanced. In this case, it is only possible to temporarily hinder the Bounded Field by dissipating the magical energy used to activate it. Still, the creator of the Bounded Field can amend this by simply putting more magical energy back into it.

  • Mystery (神秘, Shinpi): is a sliver of power of many different types that comes from the Root. It is the source of all supernatural phenomena such as Magecraft or ESP, and beings such as True Ancestors, Servants, Spiritual Bodies, and Phantasmal Species are formed entirely of Mystery. If multiple people attempt to use the same type of Mystery, such as when the general public becomes aware of Magecraft, the Mystery itself will weaken and die out.

If two different Mysteries collide with one another, the stronger Mystery will overwhelm the weaker one. However, this does not necessarily mean that the user of the stronger Mystery will be stronger than his opponent. For example, for Heroic Spirits, it is usually the case that a Heroic Spirit of the Age of the Gods will have a higher Mystery, but a Heroic Spirit of the Age of Man will have higher fame due to clarity in history.

A Psychic (超能力者, Chou Nouryokusha): refers to one who was born with a mutation, an Abnormal Ability (異能, Inō) gained as a result of the brain being able to comprehend a "channel" (common sense, or perception of reality) not native to humans. It is a different type of Mystery than Magecraft, although similar. Although some psychics possess both the channels necessary for a normal life and ESP, such as the Ryougi, others only possess the channels for ESP. These types of people eventually become entirely unable to live in regular society.

Master (マスター, Masta): is a designation given to an individual, usually a magus, who has become one of the formal participants of the Holy Grail War by obtaining Command Spells and forming a contract with a Servant.

The Command Spells (令呪, Reiju, also romanized as "Command Seals"): are three claims of absolute obedience, the crystallization of great magic, that a Master has over a Servant in the Holy Grail War system. Unable to normally be controlled by humans, they are burdened by the "absolute condition for materialization," the authority of the Command Spell carved into them at the moment of summoning.

  • Servants (サーヴァント, Sāvanto): are Heroic Spirits and Divine Spirits summoned by the Holy Grail to compete under Masters in the Holy Grail War.
  • Spirits are spiritual bodies used by Gaia as a sense of touch, and anything that interferes with them is considered a contradiction. There are several types of spirits, and although they can be found everywhere, only those humans who possess a spiritual affinity can perceive them. Spirits are generally harmless to people, but those of the elemental class are of such a dimension that they can be perceived and interact with people by taking a physical form.
  • Elemental (精霊, Seirei): the general term for the Spiritual Bodies (霊体, Reitai) of dead animals, nature spirits born from nature and the artificial created Guardian Spirits. Lower-class spirits such as ghosts and apparitions are not included in this category. Most of these spirits do not necessarily have a human form, and most of them cannot be perceived by humans. Elementals are "power" granted form using human imagination as a container, and they don't need human "faith" to exist. Still, even if the shape is close to that of humans, their values and logic are unlike those of humans. Fairies that grow to a scale that humans can perceive become elementals and elemental-class incarnation, which becomes possible by wearing humans' imaginations as shells. True Ancestors who are classified as a type of large fairy fall into the category of an incarnated elemental.
  • Heroic Spirits (英霊, Eirei, localized as Legendary Souls): are heroes who achieved great deeds in life and have become worship objects after their deaths. Heroic Spirits are beings of a higher existence, becoming categorically closer to elementals than wraiths. Differing from how elementals are "power" granted form using human imagination as a container, they are entirely woven from people's ideas. They are freed from the constraints of time itself and removed from the ring of reincarnation, moved to the Throne of Heroes (英霊の座, Eirei no za), a place existing outside of both the world and the time axis. Those that become closer to the planet do not mix well with people, so they fall into the categories of Divine Spirits and Elementals.
  • Divine Spirit (神霊, Shinrei): is the classification for the world's gods, the highest rank of Nature Spirit. Gods are beings formed by the thoughts of humans and born into the world without being influenced by the will of the people. They grow stronger the more people worship them, and those that are no longer worshiped become Elementals. There also exist cases like gods becoming infamous as icons of terror, distorting their appearances through the human thoughts and ideals that formed them.
  • Animal Spirits (動物霊, Doubutsurei): The spirits of dead animals. Differently, as by the souls of dead humans, who are generally formless existences, animals retain their form from their former lives. But they are, just as Human Spirits, able to consume the souls and minds of people and convert them into energy. The essential abilities they had when they were alive remain, but they don't change from such nourishment, as they only become tougher as their magical energy capacity increases.
  • Nature Spirits (自然霊, Shizenrei): As the name states, a spirit born from elements of nature such as plants, soil, gemstones, natural phenomenons, etc. Ores and jewels that have been beneath the surface for an extended period are said to be capable of easily giving birth to these kinds of spirits. The will of the planet earth forms their spiritual bodies, and they gain power from nature itself. Only the spiritual bodies of the nature spirits, who are wanted by the planet as a defense against the resource-plundering actions of humans, can receive a body made out of flesh from Gaia. These supernatural entities are known as the Transcendent Kind.
  • Guardian Spirit (守護精霊, Shugoseirei): is a classification of spirit that comes from the result of merging an Animal or Nature Spirit with a human soul. It is not something that happens naturally but instead is made by the hands of men to give human value to something that is not human. The spirits of humans are of a much lower rank than the nature of animal spirits and are thus absorbed in, but as a result, it acquires knowledge as a human and gradually acquires a human's value. Theses Spirits must be bound, to objects or places, for them to stay in this world. It takes quite some time for the human spirits to gain control of themselves and gain their own body.

Noble Phantasms (宝具, Hōgu, Precious Tools): are "crystallized mysteries", powerful armaments made using the imagination of humans as their core, and weapons or abilities owned by Heroic Spirits. They embody the ultimate mysteries of a hero that symbolizes his existence through historical facts and anecdotes. They can be physical weapons, such as swords, lances, and bows, or support items, such as rings and crowns. They can also be abstract concepts, like unique abilities, unique means of attack, curses, and changes to the environment and material properties.

Reality Marble (固有結界, Koyū Kekkai, innate bounded field): is having one's inner world materialized and projected onto reality. It is a magecraft that comes close to being real magic and taboo among taboos and mystery among mysteries. This ability is a similar and dissimilar method of "world creation" to Marble Phantasm, but rather than reshaping the world at their will, Reality Marbles allows only for creating a set world that defines the practitioner. They force all things to obey their rules, but it is limited only to that one pattern. It can be said that they can surpass Marble Phantasms at the same time, as they are capable of affecting things, not of nature.

True Ancestors (真祖, Shinso): are incarnated nature spirits (akin to the Elementals). They are vampiric creatures from birth; however, unlike the Dead Apostles and other blood-sucking species, the root of their bloodlust is psychological rather than physical. Also, because they are part of nature, they can use the power of Marble Phantasm to change the world around them accordingly to their thoughts. They can be classified as a type of large fairy. They are said to be Planet-class Spirits, a rank higher than Divine Spirits.

Dead Apostles (死徒, Shito): are humans that became vampires either by the use of Magecraft or by the actions of another vampire of similar nature (in this case, either a True Ancestor or another Dead Apostle). Among the creatures that fall under the vampire category, they are the most numerous.

Ultimate Ones (原初の一(アルテミット・ワン), Gensho no Ichi (Arutemitto Wan), lit. Primordial One (Ultimate One)), also known as Aristoteles (アリストテレス, Arisutoteresu) or Types (タイプ, Taipu), are the eight ultimate lifeforms from other heavenly bodies, embodying the will of the planets themselves.

Ultimate Ones are the ultimate beings from other planets, differing significantly from both creatures of Earth and each other biologically and in appearance. They do not have the same sense of self as humans, nor do they have the concepts of damage or death. They require something above the existence of the common sense of the planet to be harmed or destroyed, though the resulting "death" is not necessarily permanent.

Each is the strongest lifeform of its planet, embody the planets themselves, and they each have the power to singlehandedly exterminate all existing lifeforms on Earth.

Marble Phantasm (空想具現化, Kuusou Gugenka, Manifest Fantasy): is the ability to materialize a tangible illusion. An Elemental or True Ancestor can connect their will to nature, interfere on probabilities, and transfigure the surrounding world at will according to their vision of the world. As the user is a part of nature, they can change the world as desired, but in the end, what an elemental can act on is only something within the scope of nature.

The concept works on the "clustering illusion" theory of probability. Much like a mathematical metaphor involving drawing a white marble from a bag of black marbles with a one percent chance, Marble Phantasm is the ability to raise that chance to one hundred percent and pick the white one amongst all the black ones. It remains within the world's laws, but similarly, a Reality Marble would allow all marble to turn into white ones. This is something the world wouldn't naturally allow.

Mystic Eyes (魔眼, Magan): Grants the power to interfere with the outer world. Acquisition of Mystic Eyes happens when there is some mutation in the Magic Circuits located in the area around one’s eyes. Mutations like that can be done artificially through a process similar to forging a Magic Crest. Mystic Eyes usually work like Single Action spells and are activated through the use of magical energy.

Curse of Restoration (復元呪詛, Fukugen Juso): This ability operates under normal conditions and causes the vampire's body to regress through time to its original vampiric state whenever it receives an injury. However, this ability is also tied to the phases of the moon. As the moon waxes, the degree of injury that can be repaired and the speed of the regression increases dramatically. For example, Roa would not have survived Arcueid Brunestud's Marble Phantasm were it not for the full moon. Additionally, it is the night of a full moon, the time when the Dead Apostles and True Ancestors reach the height of their strength.

Multi-Dimensional Refraction Phenomenon (多重次元屈折現象, Tajuu Jigen Kussetsu Genshou): is one fragment of the Second Magic, which is essentially the ability to create openings into parallel universes. One can then interact with the 'other side' through this gap.

  • Avalon: The sheath's holder is granted potent healing, allowing for a critical and fatal wound to be rapidly restored. Minor injuries are healed quickly, and even large missing portions of the body and destroyed vital organs like the heart can quickly be restored at the critical moment before death. Targeting anything other than the holder's head to destroy their brain is futile, requiring a decisive strike to be landed to cause any significant damage. It's an "absolute defense" that completely shields its user in the domain of fairies. The scabbard dissipates into countless tiny particles in the air and engulfs the user into a "portable fortress" that shuts out all interference. The individual is shielded from all destructive interference in the physical realm, transliners from parallel worlds, and multi-dimensional communication as far as the sixth dimension. It is on the level of true magic that transcends all magecraft. Not even the Five Magics can overcome the barrier.
  • Ea's Ability: Gradually begins to rotate faster with each revolution, as they begin rotating rapidly, each creaking with weight and power equivalent to tectonic movement, swallow, compress, and accelerate wind pressure into a storm of wind and light on the same magnitude as Excalibur. Emitting gaseous energy from the seams between the segments, the generated air pressure faults compressed and smashed against each other simulate spatial rends to create an artificial space-time dislocation that acts as a crushing torrent capable of pulverizing any opposition.
  • Gate of Babylon: Gilgamesh's Main Noble Phantasm can call and control all of the treasures he possessed in life. Upon snapping his fingers or without even a gesture, the weapons can be continuously launched at the opponent without a break. Each weapon can cause certain death to an opponent; while it is possible to block many of the strikes, to do so without knowing the abilities of the weapons can be seen as suicidal. Gate of Babylon isn't limited to only weapons, though, and can summon wine, furniture, or even an aircraft.
  • Gae Bolg's Curse: Once Gáe Bolg's name has been called, the cursed spear reverses the nature of causality, always striking in the heart and curses the target upon striking them, delivering wounds that cannot be healed while Gae Bolg still exists in the world.
  • God Hand: Heracles's Noble Phantasm that nullifies anything below A-rank mystery and resurrects the bearer 11 times (12 lives in total). God Hand also develops resistance against the same kind of attack even if it passed the defenses once.

Marble Phantasm: Mix of reality-warping and probability manipulation lets any "nature phenomena" occur like the user wishes. It includes natural disasters, creating objects out of thin air, deadly wind blades, summoning a fairy village, or dropping the entire Moon on one's opponents.

  • Mystic Eyes of Death Perception: Eyes that see the vulnerable lines and points of virtually all creations. Tracing those lines (or points) with a sharp object causes the object's inevitable destruction. At higher levels, it annihilates the existence or the very origin of the target, including erasing artificial timelines, or modifies some other outlandish concepts.
  • Reality Marble: Rare magic ability that allows one to manifest their inner world. Reality Marbles violate the laws and the fabric of reality but only in a particular manner. The effects vary greatly, such as housing 666 beasts, squaring the magic output, destroying mana in the area, separating the body and soul, summoning an entire army with a grassy field to occupy, copy, and create an innumerable number of swords.
  • TATARI: Reality Marble that lets the user manifest the fears of everyone as tangible beings. These creatures are under the user's control and can be replaced immediately after being destroyed. The user has transformed into a fear phenomenon and cannot die until the Red Moon from 1000 years of the future surfaces.

True Magics: Any of the Five True Magics have a rather broken power. The First allows to pretty much ignore the law of energy equivalence to create anything, the Second lets the user interact with infinite parallel worlds and travel between alternate realities, the Third manipulates the souls and allows resurrection, the Fifth has components of time manipulation such as BFR and event manipulation, while the fourth is currently unknown

  • Tsubame Gaeshi: Assassin's technique by pure godlike skills, where three concurrent arching blades close on the enemy from all sides to create a prison, allowing no chance for defense or evasion. While he downplays it as simply successive slashes, it is bending the laws of physics to multiply its existence. It starts with a flash from this world, followed by two simultaneous, over-lapping flashes that disregard the concept of time and space, producing a slash attack that arrives from three different realities momentarily using the similar concept of Multi-Dimensional Refraction Phenomenon of Zelretch's Second Magic.
  • Vasavi Shakti: Karna's most powerful Noble Phantasm. It is a spear of mortality made of lightning that can only strike once, but it possesses the power to kill the gods themselves. It is said to be able to destroy anything in a single hit, a single strike that removes all impurities as it is sufficient to kill gods, Heroic Spirits, Magical Beasts, Phantasmal Beasts, Divine Beasts, shields, fortresses, and Bounded Fields.

In Appreciation

Almost all of the information distributed in the profiles are scattered from databooks, interviews, games, Visual and Light Novels. The majority of this information was gathered from certain forums and their respective wiki.

All the thanks to the people who work, translate and dedicate their own time under this page and others.

For more info regarding the verse, please visit these pages, who are responsible for gathering so much information:

Weapons

Other Relevant Profiles

Discussions

Discussion threads involving Nasuverse
Advertisement