“ | Your wish is yours to keep! | „ |
~ Nadakhan when granting a wish |
Summary
The prince of Djinnjago, Nadakhan left his realm to pursue life as a pirate, granting those in his crew wishes. However, he was trapped in the Teapot of Tyrahn by his rival Captain Soto, and his crew was imprisoned in different realms.
Sealed in the teapot for years, he was ultimately released by Clouse in an effort to regain his body. However, Nadakhan easily tricked him into wishing himself into the teapot and sought revenge on the Ninja for the destruction of his home realm.
Powers and Stats
Tier: 4-C physically, higher with the Element of Metal, Varies with the Djinn Blade, Unknown via wish granting
Name: Nadakhan, Nadakhan the Djinn
Origin: Ninjago
Gender: Male
Age: Several hundred years
Classification: Djinn Prince, Captain of the Sky Pirates Crew, Djinn King
Powers and Abilities:
Superhuman Physical Characteristics, Additional Arms, Longevity, Enhanced Senses, Genius Intelligence, Expert Pilot, Expert Fighter, Weapon Mastery, Social Influencing, Shapeshifting, Size Manipulation (can become small and return his size back to normal), Teleportation, Magic, Flight, Technology Manipulation, Data Manipulation, Power Mimicry (copied Ice and Earth Elements) Soul Manipulation (by trapping someone's body and soul in the Djinn Blade), Power Absorption, Sealing, Pocket Reality Manipulation, Sleep Manipulation (via the Djinn Blade), Elemental Manipulation, Fire Manipulation, Ice Manipulation, Earth Manipulation, Energy Manipulation, Forcefield Creation, Gravity Manipulation, Telekinesis, Telepathy, Mind Manipulation (Can use mental attacks on the opponent) Necromancy (Can revive someone by making his/her soul possess another one's body), Precognition, Sound Manipulation, Creation, Statistics Amplification, minor Attack Reflection, Poison Manipulation, Intangibility, Smoke Manipulation, Darkness Manipulation, Invisibility, Plant Manipulation, Transmutation, Can bring inanimate objects to life (with Clouse's Dark Magic), Summoning, Wish Granting, Limited Reality Warping (Created a second Ninjago City full of fangirls to attack Kai), Biological Manipulation, Fusionism, BFR, Power Bestowal (granted Wu so much power that he had more power in his finger than all men and women on the planet combined), Clairvoyance, Time Manipulation, Time Travel, Power Nullification, Power Modification (replaced the Vengestone's power-nullifying ability with the one to amplify other powers), Causality Manipulation (Can make it so that past events never happened), Limited Spatial Manipulation (moved the library out of timestream for the duration of the fight), Resistance to Fire, Ice, Earth, and Poison (Only briefly paralyzed by an entire bottle of the Tiger Widow's poison, which can kill a full grown man with a single drop in a few minutes) and likely several others
All previous abilities, Sleep Inducement (shown here), Duplication (created an army of himselves), Empathic Manipulation and Death Manipulation (As a Djinn King, he lacks his old restrictions), Reality Warping (can now grant wishes for himself), Minor Fate Manipulation, Non-Physical Interaction (can harm Intangible beings like ghosts)
Attack Potency: Star level physically (Should be comparable, if not superior to the Ninja), higher with the Element of Metal (Which he can use with the Djinn Blade), Varies with the Djinn Blade (Depending on the number of souls absorbed, it can lift multiple city blocks and combine them in the air, or potentially remake the entire Realm of Djinjago, though the size of the latter is unknown), Unknown via wish granting (the true limits of his wish-granting powers are unknown), can ignore durability in multiple ways
Speed: FTL (Reacted to, dodged and blocked these lasers from Nindroid. Faster than the Ninjas), higher with the Element of Speed (which he can use with the Djinn Blade)
Lifting Strength: Unknown, Varies with Telekinesis
Striking Strength: Star level, higher with the Element of Metal (which he can use with the Djinn Blade)
Durability: Star level (Withstood hits from Lloyd and Cole and quickly recovered), higher with the Element of Metal (which he can use with the Djinn Blade)
Stamina: Unknown
Range: Standard Melee Range. Tens of Meters with various elemental and absorbed powers. At least Hundreds of Kilometers via teleportation (Able to teleport to various parts of Ninjago). Varies with the Djinn Blade's telekinesis. Interdimensional via wishes (Teleported himself and Kai to an alternate version of Ninjago city that exists separately from the original Ninjago city, and banished several of his crew members to other realms)
- The Djinn Blade/Sword of Souls: An ancient Djinn weapon used by those of royal blood. It is capable of instantly sealing a person and absorbing their soul into the blade. A person can be trapped in the blade by being struck with it or by being wished into it. Within the blade, those who are sealed are put to sleep, giving the wielder all of their powers. If a person is struck rather than wished into the blade, they have a chance to escape, with them being trapped otherwise. There is no limit to the amount of souls trapped.
- Daggers: 4 daggers, which are his primary weapon of choice when he doesn't have the Djinn Blade.
- Guns: 4 guns which he sometimes uses as a ranged weapon when he doesn't have the Djinn Blade.
Intelligence: Genius. Nadakhan was able to trick the all of Ninjago into thinking that the Ninja were criminals, and was able to trick the Ninja into wishing themselves away. He's also a really smart pirate and captain.
Weaknesses:
- Nadakhan cannot corrupt selfless wishes that others make.
- The Tiger Widow's venom is capable of temporarily paralyzing him, making him vulnerable.
- Wishes granted by him for others tend to go poorly regardless of whether or not he corrupts them, though this may or may not be helpful to him depending on the situation.
- If he is not a Djinn King, he cannot grant wishes for himself. In this position, he also cannot grant wishes regarding more wishes, love, or death, nor can he turn people into gold. He cannot directly harm others with wishes, though indirect methods of harm are fair game.
- Nadakhan is obligated to grant any wishes made within earshot.
Notable Attacks/Techniques:
- Wish Granting: As a Djinn, Nadakhan is capable of granting wishes to anyone, The only things that cannot be wished for are Love, Death, or more wishes. Harming others also cannot be wished. However, upon becoming a Djinn King, he no longer has restrictions on his wishes and can wish for things for himself.
Gallery
Others
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Nadakhan |