Mitsumoto is a main character from Izuna: Legend of the Unemployed Ninja and its sequel. He's a ninja who hangs out with Izuna, Shino and Gen-An. When he got kicked from his job at Mugen Castle with the others, he followed them with the pretext of being their bodyguard. Perverted and a womanizer, he always gets rejected and rarely ever gets praised by anyone, instead usually punched around by his allies, especially Izuna, whenever he goes off-track. He always wears a mask and is secretly very talented, but chooses not to go all-out, instead taking it easy and chasing after women.
Powers and Stats
Tier: At least 7-C, higher with weapons and some offensive talismans.
Age: Late teens/Early 20s
Classification: Human, Ninja
Powers and Abilities:
Superhuman Physical Characteristics, Weapon mastery in swords, claws, armor, boots, ranged weaponry, bows and dolls, Proficiency in shuriken, kunai, caltrops and bombs, Doll Manipulation, Martial Arts and Proficiency in Hand-to-Hand combat, Size Manipulation, Electricity Manipulation, Pseudo-Teleportation (He can vanish in an instant), Substitution, Enhanced Senses, Energy Projection, Explosion Manipulation, Regeneration (Mid-Low), Very resistant to BFR (unaffected by Yami-Uchi), 4th Wall Awareness, Fictional world acknowledgment, Can harm intangible and divine beings
Damage Boost (on divine beings/gods, water-attribute enemies, ghosts, spirits, demons, dragons and based on his physical state (whether he's damaged/tired or not)), Very resistant to (status effects, Mind Control, Corruption, Fear Manipulation, curses, fire, water, electricity, Power Nullification and sword attacks) from various weapons, Sleep Manipulation, Status Effect Inducement (sleep), Corruption, Durability Negation, Statistics Amplification, Probability Manipulation, Statistics Reduction, Exorcism, Fire Manipulation, Flight, Power Nullification (againt projectiles of any sort), Resurrection, Can steal items, Life Drain, His stamina can't be depleted, Shapeshifting, Curse Manipulation, Power Mimicry (via Doppelganger on Mitsumoto himself)
Fire Manipulation, Wind Manipulation, Status Effect Inducement (paralysis, confusion, anchoring, binding, sleep, blindness), Statistics Reduction, Resuscitation, Item Repairing, BFR, Teleportation, Sleep Manipulation, Soul Manipulation, Damage Boost (critical hit guarantee), Statistics Amplification, Sealing, Invisibility, Healing
Speed: Likely Superhuman running speed, Subsonic+ combat/reaction speed (He can dodge arrows shot from right in front of him by jumping a few meters aside, Faster than Izuna), up to Supersonic with some talismans and weapons (which increase his combat speed by x2 and x3), higher casting speed/attack speed
Lifting Strength: Peak Human
Durability: At least Town level, higher with weapons and defensive talismans (Scales to Izuna)
Stamina: Vastly Superhuman, likely higher than Izuna (He can keep fighting even after getting severely beat up, which happens extremely often, or having his stamina drained. The constant beat up he receives from his allies due to his pervertedness has made him extremely sturdy)
Range: Extended melee range with swords, claws, boots and dolls. Tens of meters with ranged weapons and energy manipulation. Hundreds of meters with some talismans and bows
Standard Equipment: Talismans, several weapons (swords, claws, armguards, boots, ranged weaponry, dolls, bows & arrows, shuriken, kunai, caltrops, bombs), staves, healing items and pills
Intelligence: Mitsumoto is decently smart, is very capable and adaptable when in action and also very tricky. However, as he is a pervert, he will easily get distracted by a pretty girl.
Weaknesses: He gets easily distracted by beautiful women. While he's proficient with every weapon type, his level of proficiency with each is lower than other characters who are specialized in specific types. Talismans cost Spirit Points to use (SP) that Mitsumoto has a limit of. Everytime he gets hit, he loses 1 SP. The lower his SP gauge is, the weaker his attacks will be (Those aspects are likely exaggerated for gameplay balance purposes).
Gouka: Unleashes a devastating blast of fire in a wide area around the user. If stuck on a weapon, attacks may obtain the fire property bonus.
Jinrai: Paralyses all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may paralyse the enemy.
Reppu: Unleashes fierce winds that damage all enemies around the user and push them back several meters or until they hit an object. If stuck on a weapon, attacks may push the enemy back.
Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. If stuck on a weapon, increases evasion rate.
Ashikase: Anchors and binds all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may anchor the enemy.
Suimin: Puts to sleep all enemies in the user’s line of sight for some time. If stuck on a weapon, attacks may put the enemy to sleep.
Kaishin: Grants a guaranteed critical hit on the next hit. If stuck on a weapon, increases the critical hit rate and proficiency with it.
Yami-Uchi: Kills an enemy instantly by sending him to the void. If stuck on a weapon, attacks may instantly kill the enemy.
Metsubou: Instantly annihilates all enemies in the user’s line of sight.
Ten’i: Teleports the user. If stuck on a weapon, attacks may cause the user and enemy to switch places.
Fukugen: Repairs a damaged or broken weapon
Fukusei: Duplicates a chosen talisman
Fuuma: The user throws the talisman at an enemy to seal and trap him in it
Kou’un: The user throws the talisman at an enemy to turn him into a random item
Suitai: The user throws the talisman at an enemy. If the talisman hits the enemy, his overall stats decrease. If it hits a weapon, its stats will decrease.
Seikan: Revives the user once upon death or KO. The talisman must be activated beforehand.
Seijyaku: The user becomes invisible for a short time
Kikan: Teleports the user away to a specific predetermined location. When thrown at an enemy, he is forcefully teleported away.
Zoufuku: Increases the SP capacity of a weapon
Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. If several of these are stuck on a weapon, each attack will have two strikes.
Yuukon: The user is completely healed and is cured of all status effects
Tsukumo: Releases a weapon’s spirit that can be sticked onto another weapon. The second weapon will inherit all the first weapons abilities and properties. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game.
Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses.
Key: Base | With weapons | With talismans | With Orbs & Pills
Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman.