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Minwu Render
Those who live must someday die
~ Minwu to the party

Summary

Minwu (Known as Ming-Wu in Japan) is a supporting playable character in Final Fantasy II and the main protagonist of Soul of Rebirth. He is a royal mage that serves Princess Hilda of Fynn before his journey to Mysidia. He claims it is "his fate" to deliver the Ultima Tome to the heroes and dies in doing so. He finds himself in Raqia, which he mistakes for Jade Passage in the beginning of Soul of Rebirth.

Powers and Stats

Tier: At least 4-A, likely 2-C

Name: Minwu/Mindu (Ming-Wu in Japan)

Origin: Final Fantasy II

Gender: Male

Age: Unknown

Classification: Human, White Wizard

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery and Martial Arts (Is capable of utilizing numerous different weapons to its maximum potential, even down to hand to hand combat to where he rivals Monks in terms of skill), Accelerated Development (Is capable of increasing his own proficiency in stats, Weapons, and magic at a far faster rate than normal through constant use of their capabilities), Extrasensory Perception (Mages can do this naturally[1]), Magic, Subjective Reality (Magic,[2] in its basest form,[3] is projecting one's inner[4] mind onto reality[5], and is powered by intelligence and mental strength[2]), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself[6], to Nonexistent beings like Exdeath and Cloud of Darkness), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself,[7] like the Devil's road, which the concept of time was lost,[8] and time and space were twisted to the point[9] the past, present and future[10] existed as one[11]), Law Manipulation (Magic is stated to rewrite[2] the natural order of things[7]), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability[12]), Energy Manipulation (in the form of Ultima), Healing, Barrier Creation, Elemental Manipulation (Can utilize numerous different elemental spells for combat), Fire Manipulation, Ice Manipulation and Matter Manipulation (Macro-Quantum; Can use different levels of Fire and Ice magic. Both Fire and Ice related abilities are stated to affect the target's electrons[13], being able to even negate durability in the process[13]), Electricity Manipulation and Pain Manipulation (via Thunder spells, which are capable of attacking the nerves[14]), Sleep Manipulation and Biological Manipulation (via Sleep, which can affect the target's cerebral cortex[13]), Poison Manipulation, Disease Manipulation, and Corrosion Inducement (Can inflict Poison with Poison and Bio, the former is stated to corrode the target,[13] and the latter inflicts the target with a disease), Transmutation (via Toad) Darkness Manipulation and Perception Manipulation (via Blind spells, which can control the darkness and render a foe blind[15]), Holy Manipulation (via Holy), Teleportation and BFR (The Teleport/Warp spells are capable of banishing targets to the Void, which inflicts the following abilities on the victim: Existence Erasure/Void Manipulation, Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2)), Life and Magic absorption (via Drain and Osmose respectively), Explosion Manipulation (via Flare), Status Effect Inducement (via Stun), Statistics Reduction (via Curse), Death Manipulation and Blood Manipulation (Can cast the Death spell, which is even stated to solidify the victim's blood,[13]), Soul Manipulation (via Death, the Death spell reaps the targets soul; killing them[16]), Rage Power (via Berserk), Statistics Amplification (via Blink, Protect, Shell, and Wall), Size Manipulation (via Mini), Power Nullification (via Silence), Durability Negation (via Swap), Petrification (via Break), Morality Manipulation and Madness Manipulation (Type 2; Can inflict the Confuse status ailment on targets, which can drive the target insane to attack anyone, even their allies), Fear Manipulation (via Fear), Memory Manipulation (Can inflict Amnesia on the targets via Fog), Time Manipulation (in the forms of Haste, Slow, and Stop)

Resistant to the following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is[2] shown to[3] project one's inner[4] mind onto reality[5], and as shown with the creation of the Devil's road[7], remove entire concepts[8] and warp space and time[9] to where the past, present, and future[10] exists as one[11]), Law Manipulation (Resists magic, which can rewrite[2] the natural order of things[7]), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which are capable of attacking the nerves[17]), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Macro-Quantum; Is capable of resisting these elements, the Fire and Ice spell in particular being capable of affecting the[13] target's electrons[13]), Soul Manipulation (Can resist the Death spell, which reaps the targets soul; killing them[16]), Poison Manipulation, Disease Manipulation and Corrosion Inducement (Can resist the Poison status effect and Bio, the former is stated to corrode the target[13] while the latter inflicts the target with a disease), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind[15]), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), Petrification (Can resist the petrification status effect), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,[13]), Paralysis Inducement (Can resist the paralysis status effect), Time Stop (Can resist the Stop spell), Transmutation (Can resist turning into a Toad), Size Manipulation (Can resist the Mini spell), Curse Manipulation and Statistics Reduction (Can resist the Curse status effect, which makes the target far weaker than before), Fear Manipulation (Can resist the Fear spell), Memory Manipulation (Can resist the Fog status effect, which makes one Amnesiatic), Sleep Manipulation and Biological Manipulation (Can resist the Sleep spell, which canaffect the brain's fundamental functions[13]), Status Effect Inducement (the Ribbon allows the user to resist all forms of status ailments)

Attack Potency: At least Multi-Solar System level (Is capable of defeating the Emperor, who's capable of sustaining the entire dimension of Pandemonium[18], which holds a Starry Sky[18], which is this strong), likely Low Multiverse level (Is capable of defeating the Demons of Pandemonium, which were shown to be a tough fight to the FF4 After Years cast)

Speed: Massively FTL+ (Can keep up with the Demons of Pandemonium, which were able to keep up with the After Years cast, who can react to Meteor, a spell that's this fast) | Massively FTL+

Lifting Strength: Class K (Should be comparable of Joseph by the end of the game)

Striking Strength: At least Multi-Solar System level, likely Low Multiverse level (Can harm the Demons of Pandemonium)

Durability: At least Multi-Solar System level, likely Low Multiverse level

Stamina: Very High

Range: Extended Melee Range with staves/swords/spears/axes/etc, Tens of Meters with long bow, Multiversal+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Warp ability)

Standard Equipment: Various staves, swords, daggers, and bows. Most notably Stardust Rod.

Intelligence: Gifted. Minwu is exceptionally knowledgeable when it comes to the laws of nature and the land. And acts as a wise mentor to the protagonists. Was also an adept leader throughout the Soul of Rebirth where he lead the party against the Emperor of Heaven.

Weaknesses: None notable

Notable Attacks/Techniques:

  • Fire: Minwu casts fire on the target.
  • Blizzard: Minwu casts ice on the target.
  • Thunder: Minwu casts lightning on the target.
  • Scourge: Minwu poisons his target.
  • Drain: Minwu saps some health from the victim and gains some health back.
  • Osmose: Same as Drain, except it's for magic instead of health.
  • Flare: A non-elemental spell that deals damage to the target by setting off a fusion reaction.
  • Sleep: Minwu puts his target to sleep.
  • Stun: Minwu paralyzes his target.
  • Stop: Minwu freezes his target in place, preventing them from moving for a certain amount of time.
  • Confuse: Minwu's target goes wild and attacks everything they see, including themselves.
  • Blind: Minwu casts darkness upon the enemy to prevent them from seeing.
  • Curse: Minwu debuffs his target's attack and defense.
  • Toad: Minwu turns his target into a toad.
  • Break: Minwu petrifies his target.
  • Death: Minwu casts a spell that instantly kills the target.
  • Warp: Minwu banishes his target into another dimension, or teleports himself away.
  • Berserk: Minwu enrages his target, increasing their attack power exponentially.
  • Haste: Minwu speeds time around him, making him faster than before.
  • Aura: Minwu makes the target very effective against certain types of creatures.
  • Cure: Minwu heals his target.
  • Life: Minwu revives his target.
  • Esuna: Minwu cures any status ailments on his target.
  • Barrier: Minwu casts a spell on himself to make himself resistant to matter, fire, mind, lightning, death, poison, body, and ice magic.
  • Blink: Minwu increases the evasion of the target
  • Protect: Minwu increases the defense of the target.
  • Shell: Minwu increases the magic defense of the target.
  • Dispel: Minwu removes protective barriers from the target.
  • Mini: Minwu shrinks his target
  • Silence: Minwu makes the target unable to use magic by silencing them.
  • Fog: Minwu inflicts amnesia on the opponent.
  • Slow: Minwu slows time around his opponent, making them slower.
  • Swap: Minwu swaps his health and magic with his target.
  • Fear: Minwu makes his opponent fearful to the point that they'll run away from battle.
  • Holy: Minwu casts holy magic on the target.
  • Ultima: Minwu casts the ultimate magic spell, heavily damaging all enemies.

After beating the Arcane Labyrinth dungeon, Minwu can potentially have access to either Revive or Destroy, the respective ultimate magics in the White and Black Magic school, respectively, but he cannot possess both.

  • Revive: Minwu casts the ultimate white magic, bringing his enemies and allies back to full health, reviving them at the cost of all his magic power.
  • Destroy: Minwu casts the ultimate black magic, bringing his enemies and allies destruction, eliminating all but the most powerful enemies and himself, at the cost of all his magic power.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Final Fantasy IV: The After Years
  2. 2.0 2.1 2.2 2.3 2.4 Final Fantasy IV Novel 1, chapter 1, page 29
  3. 3.0 3.1 Final Fantasy IV Novel 1, chapter 3, page 107
  4. 4.0 4.1 Final Fantasy IV: The After Years Novel, chapter 2, page 109
  5. 5.0 5.1 Final Fantasy IV: The After Years
  6. Final Fantasy I
  7. 7.0 7.1 7.2 7.3 Final Fantasy IV Novel 1, chapter 5, page 198
  8. 8.0 8.1 Final Fantasy IV Novel 1, chapter 5, page 199
  9. 9.0 9.1 Final Fantasy IV: The After Years Novel, chapter 1, page 67
  10. 10.0 10.1 Final Fantasy IV: The After Years Novel, chapter 1, page 73
  11. 11.0 11.1 Final Fantasy IV: The After Years Novel, chapter 3, page 147
  12. Final Fantasy IV: The After Years Novel, chapter 2 page 114
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 Final Fantasy IV Settings Guidebook
  14. Final Fantasy IV Volume 2 Novel, chapter 7, page 54
  15. 15.0 15.1 Final Fantasy V GBA Manual
  16. 16.0 16.1 Final Fantasy VI
  17. Final Fantasy IV Volume 2 Novel, chapter 7, page 54
  18. 18.0 18.1 Final Fantasy II
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