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Summary

Midnight, real name Macbeth, was a Dark Mage of the Oración Seis: a Dark Guild composed of highly powerful Mages whose goal was to find a Magic known as Nirvana, a very destructive power that was sealed away long ago. After the rebirth of the Oración Seis, Midnight referred to himself as Brain II. He joined Crime Sorcière as an Independent Mage after his escape from prison, per Jellal's request to help him take down Zeref.

Powers and Stats

Tier: 6-C | 6-C | High 6-C | High 6-A

Key: In X784 | In X791 (Key of the Starry Sky Arc) | In X791 (Tartaros Arc) | In X792

Name: Midnight, Macbeth

Origin: Fairy Tail

Gender: Male

Age: Unknown

Classification: Human, Mage, Oración Seis Guild Member, Reborn Oración Seis Guild Member, Crime Sorcière Guild Member, Master of Reborn Oración Seis

Powers and abilities: Superhuman Physical Characteristics, Martial Arts, Extrasensory Perception, Magic, Limited Absorption (All Mages passively absorb Ethernano from the atmosphere to regenerate their Magic Power), Empowerment (His emotions directly translate into magic power and his strength grows more powerful as said emotions get stronger), Spatial Manipulation, Illusion Creation, Invisibility, Attack Reflection, Flight (Via Carpet), Darkness Manipulation, Existence Erasure (Via Genesis Zero), BFR (Via Genesis Zero), Life Manipulation (His Personifiation Magic allows him to transform items into entities, with life, a purpose and the ability to use magic, created Imitatia and Lapointe)

Attack Potency: Island level (Stronger than Brain, Cobra, Racer, Angel, and Hoteye. Casually one-shot a weakened Jellal) | Island level (Far stronger than Erigor and the other members of the Reborn Oración Seis) | Large Island level (Comparable to Cobra, Racer, and Angel) | Multi-Continent level (Should be comparable to both Cobra and Meredy)

Speed: Sub-Relativistic (Kept up with Erza) | Sub-Relativistic (Comparable to Zero) | Relativistic (Comparable to Cobra and Angel) | Relativistic (Comparable to Cobra)

Lifting Strength: Class M (Comparable to Erza) | At least Class M (Comparable to Zero) | Class G (Stronger than before) | At least Class T (Comparable to Cobra)

Striking Strength: Large Mountain level+ (Comparable to his Durability) | Island level (Far stronger than Erigor and the other members of the Reborn Oración Seis) | Large Island level (Comparable to Cobra, Racer, and Angel) | Multi-Continent level (Should be comparable to Cobra and Meredy)

Durability: Large Mountain level+ (Took hits from Base Erza) | Island level (Far more durable than Erigor and the other members of the Reborn Oración Seis) | Large Island level (Comparable to Cobra, Racer, and Angel. Stayed conscious after getting hit by Jellal's Sema) | Multi-Continent level (Should be comparable to Cobra and Meredy)

Stamina: Superhuman (Can fight for long periods of time despite sustaining severe injuries)

Range: Hundreds of Meters

Standard Equipment:

  • Flying Carpet
  • Klodoa: A Magic Staff able to speak human language and levitate.

Intelligence: Above Average (A skilled mage and fighter)

Weaknesses: Reflector can't be used for both offense and defense at the same time and it doesn't work directly on humans or elastic materials.

Notable Attacks/Techniques:

Reflector: Reflector is Macbeth's exclusive Magic, which has the ability to reflect, distort and twist all manner of objects, save for living things, such as human beings. Reflector is an extremely powerful Magic which has received praise from a former member of the Ten Wizard Saints, Jellal Fernandes, who, while he was in a weakened state, fell to it. Macbeth claimed that his use of it made him the strongest member of Oración Seis, surpassing even Brain. However, in truth, he is second only to Brain's alternate personality: Zero.

  • Invisible Scythe: By twisting the air, Macbeth is capable of generating ethereal slashes which he can send flying at his opponents. Both their size and the numbers of generated blades can be greatly varied, ranging from barrages of small attacks to single, devastating cutting moves which he generates by waving his hands, and which are strong enough to effortlessly slice through solid stone buildings, cleanly bifurcating them.
  • Invisibility: Macbeth refracts the light around him, becoming invisible and at the same time being shown capable of levitating in midair, appearing and disappearing as though as he was teleporting.
  • Distort Shield: Macbeth's ability to twist everything makes it very difficult to hit him, as he can freely distort any incoming attack to negate their effects, even turning them against the very same opponents who originally employed it. He is capable of reflexively invoking this defensive spell even whilst asleep.
  • Spiral Pain: A powerful spell which Macbeth initiates by swiping one of his arms before himself, the index finger stretched, and the others bent, as if he was pointing to something. This prompts the intended target, located some meters away from Macbeth himself, to be caught within a vortex of distorted air, which inflicts heavy damage upon them, seemingly striking them with incredible brute force, covering them in bruises and shattering armors as resistant as Erza Scarlet's Heaven's Wheel Armor, leaving her afterward.
  • Nightmare: By refracting light, Macbeth is capable of generating visual illusions. This peculiar use of his Reflector Magic is the source behind Macbeth's codename: during his battle with Erza Scarlet, he used an illusion to make it appear as though he turned into a massive, powerful monster who was capable of both overpowering and completely brutalizing both Erza and Jellal; he resorted to employ such means just as a clock struck midnight, claiming that at said hour Reflector is at its strongest. However, as it is a visual illusion, this spell is ineffective against those with artificial eyes.

Darkness Magic: A type of Magic that Macbeth has learned during the seven year disbandment of the Oración Seis. According to himself, he sacrificed the future in which he would be reunited with his "father" in order to attain these powers and become as powerful as his father. Macbeth uses this Magic the same way that Brain did, allowing him to cast dark Magic Power in different forms to attack his targets. Trying to become like his "father," Macbeth also learned to use Zero's most powerful spell: Genesis Zero.

  • Dark Rondo: Macbeth gathers Darkness Magic and then fires it at his opponent. Macbeth's particularly utilizes Reflector in conjunction with this spell, thereby preventing it from being evaded or deflected.
  • Dark Capriccio: Macbeth fires drilling beams of darkness that can pierce through defenses from every direction.
  • Genesis Zero: Macbeth first gathers Darkness Magic on his hands and summons thousands of black phantoms to strike his target. The phantoms, once they make contact, completely engulf Macbeth's foe, dragging them into a world of nothingness.

Others

Notable Victories:

Lysithea von Ordelia (Fire Emblem) Ordelia's profile (Both were 7-B and speed was equalized)

Notable Losses:

Inconclusive Matches:

References

Discussions

Discussion threads involving Midnight (Macbeth)
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