Games | Main Canon |
---|---|
Comics | v1.0 • v3.0 • Sonic the Comic |
Shows | Sonic Boom |
Others | 3.0 • OVA |
“ | Doctor Eggman's answer to nature's perfect hero. | „ |
~ Metal Sonic's description in the Sonic the Hedgehog Encyclo-speed-ia. |
“ | You are my finest creation, Metal Sonic! | „ |
~ Dr. Eggman. |

Credit to Nibroc-Rock
“ | All living things, kneel before your master! | „ |
~ Neo Metal Sonic |
“ | See me as I am! No longer afraid of anything! I shall become the ultimate overlord, ruling as the world's most supreme being! | „ |
~ Metal Overlord to Super Sonic |
“ | Now, Sonic, my loathsome copy! Bow before your Master Overlord! | „ |

Credit to t/Giga-Metal-871520178 SineConker
Summary
Metal Sonic (メタルソニック Metaru Sonikku) is a recurring antagonist in the Sonic the Hedgehog series.
It is an evil Badnik version of Sonic the Hedgehog and undoubtedly Dr. Eggman's greatest creation, built for the sole purpose of destroying its organic template; Sonic the Hedgehog. It was originally deployed during Eggman's operations on Little Planet, capturing Amy Rose to get Sonic further into venturing onto the planetoid. They would have their showdown on Stardust Speedway, where it confronted Sonic in a race and ultimately lost. It would be far from the last time that it would appear, however, and it would repeatedly return to challenge Sonic and his allies in servitude of the mad scientist. Modeled with extreme accuracy after Sonic, Metal Sonic is one of Dr. Eggman's deadliest creations that has occasionally required Sonic and all of his friends coming together in order to be stopped.
Powers and Stats
Tier: High 5-A | 4-B, higher with the Light Speed Attack | 4-B, higher with the Light Speed Attack and Maximum Heat Attack | High 3-A to 2-C, higher with the Light Speed Attack and Boost | 2-C, higher with the Light Speed Attack and Boost, even higher with Chaos Energy | Varies. 2-C, potentially 1-C at his peak | 1-C | At least 2-C
Key: Classic Era | Adventure Era | Neo Metal Sonic (Adventure Era) | Modern Era | Neo Metal Sonic (Modern Era)/Peak Neo Metal Sonic | Super Neo Metal Sonic | Metal Madness and Metal Overlord | Master Overlord
Name: Metal Sonic, "Metal"
Origin: Sonic the Hedgehog (Sonic CD)
Gender: None, but referred as a male
Age: Unknown
Classification: Robotic Hedgehog, Last Evil, Incomplete Freak, The Ultimate Overlord, The World's Most Supreme Being, Robot Overlord
Powers and Abilities:
Passive:
- Superhuman Physical Characteristics
- Inorganic Physiology (Type 2)
- Self-Sustenance (All Types)
- Bodily Weaponry (Possesses sharp claws)
- Acrobatics
- Small Size (Type 0; 765.4 millimeters/76.5 cm tall)
- Limited Instinctive Reaction
- Absorption (Of Rings)
- Combat Skills
- Toon Force
- Elasticity (Can survive and recover from being flattened)
- Breaking the Fourth Wall (Looks at the player and taunts them)
Activated:
- Aura & Electricity Manipulation (Can generate electricity)
- Spin Dash (Standard)
- Flight & Spaceflight
- Forcefield Creation
- Energy Projection & Plasma Manipulation (Can fire energy blasts from it's chest cavity, can fire plasma beams)
- Energy Manipulation & Statistics Amplification (With the Lost Labyrinth treasure, Metal Sonic can harness and manipulate different energies while greatly increasing its physical attributes)
- Power Mimicry
Resistance to:
- Existence Erasure & Void Manipulation (5-D; Was fine after the Time Eater erased all of space-time/reality,[3][4][5][6][7][8][9][10][11][12][13][14][15][16] which would include fifth-dimensional realms like Cyber Space and Maginaryworld. It was specifically noted that White Space needed Classic and Modern Sonic's speed to restore its flow of time to restore their friends[17])
- Conceptual Erasure (Type 1 [5-D], 1 Layer; Withstood all of reality being erased from the Time Eater erasing Dr. Eggman's past defeats, which would include the destruction of Maginaryworld. Even Amy, Tails, and Knuckles needed to be restored, who could withstand Void's darkness that threatened to destroy Maginaryworld)
- Memory Erasure, Soul Erasure, Data Erasure & Information Erasure (Type 2 [5-D]; Despite the Time Eater erasing Cyber Space, a realm comprised of fundamental information with souls, memories, and data, Sonic was unaffected)
- Emotion/Feeling Erasure, Dream Erasure & Mind Erasure (5-D; The Time Eater destroyed the dreams in Maginaryworld that would include destroying the dreams that people have which are representations of parts of the dreamer's mind or the emotions they represent)
- Plot Erasure & Law Erasure (Able to withstand the Time Eater's erasure that erased the Arabian Nights, a realm where what is written in the story becomes somebody's fate and destiny)
- Causality Manipulation & Time Manipulation (6-D; White space needed to have Classic and Modern Sonic restore its flow of time and counteract the effect, being constantly referred to as a timeless void/realm without time due to the erasure of all reality, meaning it would operate on hypertime)
All previous Base abilities plus:
- Small Size (Type 0; 100cm Tall[18])
- More Acrobatics
- Chaos Energy Manipulation
- Forcefield Creation (With the Black Shield)
All previous Base abilities on an enhanced scale plus:
- Enhanced Power Mimicry (By copying and using other characters' abilities)
- Possesses the abilities of Chaos, Team Sonic, Team Dark, Team Rose, and Team Chaotix
- Regeneration (High-Mid, possibly Mid-High; Can reform from liquid metal state, similarly to Chaos)
- Shapeshifting
- Weather Manipulation
- Lightning Manipulation (Summoned a strike of lightning to his palm)
- Fusionism (By merging the debris of the Final Fortress tower and create his Metal Madness body in order to complete the transformation)
Resistance to:
- Information Analysis (Fooled E-123 Omega into thinking he was the real Dr. Eggman despite Omega having sensors to distinguish organic life and machinery[19][20])
All abilities of Neo Metal plus;
- Large Size (Type 1)
- Fusionism (Combined with the wreckage of various ships within the Egg Fleet as he began to transform)
- Flamethrower (Able to eject a row of flames from its right arm)
- Homing Missiles & Explosive Armaments (Metal Madness can shoot out his fingertips, which are actually rockets, to track and detonate on an opponent)
- Sealing (As a result of getting caught in the explosion, his foes become immobilized and incapacitated in a bubble of energy)
- Resistance to Paralysis (Was completely immune to the stunning caused by Thunder Shoot. His completed form was unaffected by the Chaos Spear's similar effect)
All abilities of Metal Madness plus;
- Large Size (Type 0. As his body isn't actively connected to Egg Fleet Ships and giant pieces of random metal, he has grown smaller in size but still dwarfs the likes of Sonic and Shadow)
- Damage Boost (Able to enhance his tail attacks with electricity[21])
- Healing (Able to heal himself by fusing with machinery[21])
- Reactive Evolution (Metal Overlord gained resistances based on the Biodata which Neo Metal Sonic had previously copied, which made him immune to the time stop of Shadow's Chaos Control[21])
All innate Classic/Adventure abilities (not including copied Biodata) plus:
- Boost (Standard)
- Vehicular Mastery (Can fly and race using an Extreme Gear. Can compete against Team Sonic and others in Team Sonic Racing. All characters in Sonic Speed Simulator are able to pilot aircrafts, vehicles and Extreme Gears with immediate expertise[22])
- Power Mimicry (With Copycat)
- Time Slow & Dimensional Travel (With Chaos Control)
- Invulnerability (With the Sonic Boom, which he was capable of copying from Sonic)
- Limited Telepathy (By copying Silver's ESP)
- Invisibility & Intangibility (By copying Espio's Chroma Camo)
- Shockwave Generation
- Explosion Manipulation
- Non-Physical Interaction (Ghost & Spirits; Can harm the Boos, the ghosts of Pumpkin Hill[22])
- Space Survival (Capable of surviving in the vacuum of space)
- Hammerspace (Can hold countless Rings, Pets, Trails and vehicles in their hammerspaces)
- Accelerated Development (Leveling, Other; Physical Stats and Abilities. Characters are capable of gaining experience per step taken,[22] with each level up increasing speed, jump height, and experience gained to a maximum of Level 134; through Rebirths, they can increase their base stats[Note 1])
- Inventory Duplication (Capable of earning multiple Rings per Ring through Rebirths)
- Magnetism Manipulation (Via Infinite Magnet)
- Statistics Reduction & Statistics Amplification (Metal Sonic can "zap" his opponent's speed statistic, resulting in the opponent's speed stat to be equalized to him)
Resistance to
- Poison & Chemical Products (Capable of traveling through the Chemical Plant without repercussions,[23] which is filled with deadly toxins and the purple pollution water[24][25][26][27][28])
- Extreme Temperatures and Cosmic Radiations (Unfazed by being near lava in Hill Top Zone. Capable of breaking out of being frozen solid by Dr. Eggman's Emerald Hill Mech and is capable of surviving outside the Space Colony ARK[Note 2])
All previous Base and Adventure Neo abilities plus:
- Self-Perception Amplification & Attack Reflection (With his Parry, which slows down one's perception of time when an attack is repelled)
- Reactive Evolution (Gained Sonic's and Shadow's biodata by being attacked by them[1][29])
- Gathered the biodata of both Sonic and Shadow before transforming into Master Overlord, granting him all of their abilities.
- Genius Intelligence (Has Eggman's intelligence)
All abilities of Neo are greatly enhanced, as he is now powered up by the seven Chaos Emeralds,[30] including:
- Aura (Emits a golden glow similar to a Super form)
- Energy Projection (Can fire several purple energy blasts, with a concentrated variant firing from hands. In his Super State, he shoots similar golden energy beams[31])
- Electricity Manipulation, Paralysis Inducement, Power Nullification, & Stamina Reduction (The Chaos Spear could be used to temporarily stun enemies.[32] Has access to Shadow's Chaos Spear after copying his Biodata, which previously drained him of his Super transformation, stripped him of his energy, and left him in a state similar to exhaustion[33] despite being an inorganic machine that is said to have limitless stamina[1]). Can summon lightning in his idle animation)
- Forcefield Creation (When Neo Metal is attacking, he is Shielded. When Shielded, a blue energy forcefield prevents Neo Metal Sonic from receiving attacks or taking any damage[30])
All previous abilities related to Neo Metal Sonic (Base Metal included) plus:
- True Flight
- Acausality (Type 4; Super forms can function within the Egg Reverie Zone, a dimension where time is shown to be constantly in flux and cause Base characters to float around aimlessly [as shown when they are left helpless once again upon reverting back]. Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.[34] Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate[35])
- Invulnerability (Super forms are stated by multiple different sources to be invincible, indestructible[36] and invulnerable, and are merely unaffected by conventional attacks from various bosses)
- Invulnerability Negation (Beings empowered by the Chaos Emeralds/Sol Emeralds have been the only things shown capable of harming Supers, such as Solaris and the Egg Salamander)
- Energy Projection (Can generate energy bursts[33])
- Chaos Energy Manipulation & Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos Emeralds.[37] A Chaos Emerald is often said to turn people's thoughts into power[38] and performed a miracle "in response to the thoughts of Sonic and all the people facing a crisis". Reacted to Silver's determination to save lives and be a hero, allowing him to harness its power and gain strength[39])
- Electricity Manipulation (Can unleash powerful blasts of electricity[33])
- Size Manipulation (Can grow larger in size)
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle[40] gems that perform[38] miracles[41] once they are all gathered together, the result of which result is the Super form)
- Nonduality (Type 2 [Dreams & Nightmares]) & Enhanced Abstract Existence (Type 1 for his Chaos Energy; Due to the Chaos Emerald's energy being the super-substances and giving vitality to all living things, their energy is both part of and more abstract than abstract beings such as The End, Void, which is additionally stated to be part of the emotions necessary for dreams to exist, and even Illumina and the Precioustone. Other dreams exist as negative emotions and ideas, such as lust, monopolization, and domination[42])
Resistance to
- Cyber Corruption (Sonic's Cyber Corruption was halted every time he entered his Super State, though he was not cured outright)
Abilities that Super Neo should have due to copied Biodata.
- Possibly Passive Forcefield
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic to bypass Solaris' regeneration, decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained[41])
- Dream Manipulation & Conceptual Destruction (Type 1 [6-D]; Dreams have a fundamental nature within the multiverse due to it being where dreams become reality. The Chaos Emeralds are referred to as the super-substance of dreams,[43] with the power of dreams being capable of awakening Super Sonic,[42] and emotions are necessary for dreams to exist.[42]. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[41] that additionally encompasses the existence of Maginaryworld and all the dreams contained within Fourth Dimensional Space that in itself is Illumina's dream[42]. Dr. Eggman stated Solaris' plan was to swallow all timelines and destroy the very meaning of time itself,[41] which would include Maginaryworld as a whole)
- Law Manipulation, Causality Manipulation, Soul Manipulation & Information Manipulation (Type 2; Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[45] a realm stated by The End to be a separate reality[46] and also referred to by Dr. Eggman as a digital dimension.[47] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[45] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.[48] Cyber Space also contains the souls of the Ancients. When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[49] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time.[41] This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage[50])
- Restoration (Physical, Metaphysical, Energy & Temporal; Super Sonic used the true power of the Chaos Emeralds to pacify Perfect Chaos from its fury and resentment it used to transform. Super Sonic purified Mother Wisp returning her to normal, after she was corrupted into a Nega-Wisp from having her energy drained by Eggman. He and his Classic Self were able to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time.)
- Enhanced Non-Physical Interaction, Nonexistent Interaction & Nonexistent Erasure (Enhanced Nature Type 1, All Aspects [Other: History, Space-Time, Narrative and Text]; The Chaos Emeralds could interact and restore all of White Space, a realm of Nonexistence. After powering himself up with the Chaos Emeralds, Solaris almost destroyed/consumed all of existence on a scale that would encompass "everything" which would include White Space, with the end result of its destruction being the End of the World)
Resistance to:
- Memory Manipulation (Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at large[51][Note 3])
- Mind Manipulation, Disease Manipulation, Biological Manipulation & Transmutation (Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[52] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot[53])
- Text Manipulation, Plot Manipulation, Nonexistent Erasure (Enhanced Nature Type 1; Aspects Types 1, 2, 3, 4 and 5 [History, Space-Time, Plot and Text]), Law Manipulation, Causality Manipulation, Information Manipulation (Type 2), Mind Manipulation, Empathic Manipulation, Soul Manipulation, Dream Manipulation, Conceptual Manipulation (Type 1) (6-D, 2 Layers; Super Forms can withstand attacks from the likes of Solaris. Repeatedly, Solaris is inferred to want the destruction of all reality; that being Mephiles' craving for destruction, his desire to erase all of history, and Solaris' goal to swallow all timelines and destroy the very meaning of time itself. This level of destruction would extend to the Arabian Nights, White Space and its history, Cyber Space, and Maginaryworld)
All previous abilities (Except Metal Madness and Metal Overlord abilities, and Invulnerability) plus:
- Large Size (Type 2)
- Crystal Manipulation
- Damage Transferal (Up to 1-C [6-D] AP; Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings have repeatedly shown the capacity to protect Base characters from villains far stronger than them, ranging from the likes of Void to amped Titans such as Supreme[54])
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3. A similar event occurs in Sonic Riders: Zero Gravity, where collecting enough rings allows for a Gear Change, which enhances the Extreme Gear by allowing more rings to be collected, or a higher speed cap, or other boosts.).
- Homing Attack (With Mines)
- Fire Manipulation (With Fire)
- Ice Manipulation (With Ice)
- Electricity Manipulation
- Paralysis Inducement (With Lightning)
- Perception Manipulation (With Illusion)
- Limited Magnetism Manipulation (With Magnet)
- Water Manipulation (With Aqua Shield)
- Air Manipulation (With Wind)
- Transformation
- Fire Manipulation & Explosion Manipulation (With Red Burst and Black Bomb)
- Vibration Manipulation(With Blue Cube and Gray Quake)
- Energy Projection (With Cyan Laser and Crimson Eagle)
- Electricity Manipulation (With Ivory Lightning)
- Invisibility (With Jade Ghost)
- Transmutation, Black Hole Creation, Gravity Manipulation, Size Manipulation & Absorption (With Indigo Asteroid, Violet Void and Purple Frenzy)
- Intangibility (With Violet Void and Jade Ghost)
- Flight and Levitation (With Crimson Eagle, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket and Violet Void)
- Void Manipulation (With Violet Void)
Metal starts with a Board-type Extreme Gear (Metal Star/Neo Metal Star). For a more in-depth look at the mechanics behind Extreme Gear, as well as each specific board and the nature of the subclasses and powers provided, consult this page.
- Technological Flight
- Enhanced Acrobatics
- Air Manipulation (By performing tricks in mid-air, Metal Sonic is able to generate Air for his Extreme Gear to use for several purposes)
- Statistics Amplification (By using Air to perform air boosts for quick bursts in speed)
- Transformation (With Gear Change, Metal can alter his Extreme Gear to use different Gear parts in order to unlock new abilities)
- And several more as listed in the Extreme Gear page's universal abilities.
- Aura (Explosive), Fire Generation, & Self-Destruction/Explosion Inducement (With Red Burst, which surrounds the user with an aura of fire. Users are able to cause a detonations of fiery energy that harm nearby opponents while leaving them and the Wisp unscathed[55])
- Flight (With Crimson Eagle, which grants the user flight for a limited time[56])
- Pseudo-Black Hole Creation, Gravity Manipulation, Absorption, Levitation & Transmutation (With Indigo Asteroid, which will break down matter and convert it into more substance for the Asteroid Ring that expands from and surrounds the user)
- Bodily Weaponry (Conventional) & Surface Scaling (With Pink Spikes, transforming the user into a ball covered in spikes that enable clinging to surfaces[57])
- Limited Fusionism (Once had a Wisp Capsule melded to him)
- Limited Power Absorption & Statistics Amplification (Through the welded Wisp Capsule, he could forcefully take energy from the Wisps to use their Hyper-Go-On, which can amplify it's speed enough so it can catch up to and blow past an unprepared Sonic and put it into an amplified state)
- Forcefield Creation (Of the fire and electricity varieties with the Elemental Shields)
- Statistics Amplification (Can enhance his movement speed with Speed Shoes)
Attack Potency: Brown Dwarf level (Created by Classic Eggman to be able to match Classic Sonic in every regard. Regularly upgraded to avoid becoming outdated) | Solar System level (Capable of going through the same Adventures as Sonic in Sonic Adventure DX, can fight against Adventure Sonic, Adventure Shadow and Adventure Amy in Sonic Adventure 2: Battle, was going to be used as Adventure Eggman's weapon in Sonic Heroes before he upgraded himself to his Neo form), higher with the Light Speed Attack (Like Sonic and Shadow, the Light Speed Attack allows Metal Sonic to achieve greater damage than he can normally do) | Solar System level (Copied all 11 organic characters[58] of their Data. Copied data of Adventure Chaos in a Chao and Froggy.[59] Leveled a large portion of Adventure Eggman's air fleet flagship to generate the materials to progress to it's next form), higher with the Light Speed Attack and Maximum Heat Attack | High Universe level (Remains a consistent rival of Modern Sonic and can fight with him evenly[60] during Sonic Rivals, after Sonic had defeated the Babylon Guardian) to Low Multiverse level (2 universes. Capable of harming Modern Sonic in Extreme Gear races during Sonic Free Riders, after Sonic had overcome the power of Erazor Djinn. Eventually 12 universes. Is stated to be Modern Eggman's ultimate creation after the creation of the Super Egg Robot. Far superior to standard Badniks, which Sonic and Modern Tails note to have gotten stronger over time.[61] Can fight on even terms with Sonic after his imprisonment aboard the Death Egg,[62] who can trade blows with Zazz and the other members of the Deadly Six.[63] Fought with Surge[64]), higher with the Light Speed Attack and Boost | Low Multiverse level (12 universes. Superior to his base form. Overpowered Modern Sonic after copying his biodata[1]), higher with his Boost, even higher with Chaos Energy (Used Chaos Energy from the seven Chaos Emeralds that Dr. Eggman gave him, allowing Neo Metal to reach his "peak form"; a state requiring Super Sonic to match his power) | Varies. Low Multiverse level (12 universes. When using the Master Emerald to transform, Super Neo Metal Sonic was overwhelming both Sonic and Knuckles at the same time. Used Chaos Energy from the Chaos Emeralds to achieve the transformation as well, making him far stronger than his peak), potentially Complex Multiverse level at his peak (6-D. Due to possessing the combination of Sonic and Shadow's Biodata, he should feasibly be able to reach the peak power that the Chaos Emeralds provide due to them) | Complex Multiverse level (6-D. After combining its Data with the power of Chaos, Modern Eggman believed it to be unbeatable by anything he could plan of, which would include a potential Final Egg Blaster and had doubts that the Chaos Emeralds could match its power. After being complete, it took the combined might of Super Sonic, Super Tails, and Super Knuckles to defeat it, with Super Sonic alone being unable to damage Metal Overlord, to the point Eggman described Sonic's solo attacks as useless. Teams Dark, Rose and Chaotix needed to buy time for Team Sonic to charge up with the Emeralds, an extreme rarity among even bosses fought with the super form. As such, Metal Overlord should scale to the highest echelon of super form power[Statistics Values 1]) | At least Low Multiverse level (Master Overlord is referred to as its ultimate form, and is stronger than Super Neo Metal Sonic)
Speed: FTL (On par with Classic Sonic in speed, raced with him at least two times), higher Reactions and with the V. Maximum Overdrive Attack (His V. Maximum Overdrive Attack increases his speed by four times), even higher with the Spin Dash (Metal Sonic can use the Spin Dash even while badly damaged,[65] a technique that allowed Sonic, Tails Nine, and Renegade Knucks to blitz a group of Eggforcers that were initially blitzing them[66]) | At least Massively FTL (capable of going through the same Adventure as Sonic in Sonic Adventure DX) to Massively FTL+ (can race against the likes of Shadow in Sonic Adventure 2 Battle). higher with the Light Speed Attack, higher Reactions, with V. Maximum Overdrive Attack, and the Spin Dash | At least Massively FTL+ (Copied the biodata of the four teams, making him superior to all of them[19]), higher with the Light Speed Attack, even higher reaction speed and with V. Maximum Overdrive Attack, Massively FTL+ with the Spin Dash | Massively FTL+ (Can race against the likes of Modern Sonic and Modern Silver[60]) to Infinite (Can race against Modern Sonic.[67] Kept pace with Sonic in combat and intercepted an attack from Modern Tails.[68] Caught a Cyan Wisp), higher Reactions and with V. Maximum Overdrive Attack (Increases his speed by four times), far higher with the Spin Dash, even higher with his Boost | Infinite (Easily kept up with Modern Sonic after he copied Sonic's data[1]), higher with the Spin Dash, Drop Dash, Super Peel Out, and Boost (Capable of using all of Sonic's speed amplifying techniques due to copying his Biodata; the Drop Dash is simply an aerial Spin Dash, the Super Peel Out is referred to as faster than the Spin Dash,[69] and the Boost is superior to even that) | Varies. Infinite (Overwhelmingly faster than both Base Modern Sonic and Modern Knuckles,[33] Super Neo Metal Sonic is empowered by the Master Emerald, and should thus be comparable (if not superior) to Super Mecha Sonic Mark II), potentially Immeasurable at his peak (Managed to harness Chaos Energy directly from the Chaos Emeralds and used it to enter a stronger state that contended with Super Sonic), higher with the Spin Dash, Drop Dash, Super Peel Out, and Boost | Immeasurable (Kept up with Team Super Sonic at their fastest) | Infinite (Superior to Super Neo Metal)
Lifting Strength: Class K (Comparable to Classic Sonic) | Class M | At least Class M (Has the biodata of those such as Adventure Knuckles, Adventure Vector, and others) | Multi-Stellar (Comparable to Modern Sonic and can grapple with him. Grappled with Surge before nearly overpowering her[64]) | Multi-Stellar (Held Sonic in a chokehold with one hand[1]) |Varies. At least Multi-Stellar, potentially Immeasurable at his peak (Scales to other Super Forms) | Immeasurable (Comparable to Team Super Sonic) | At least Multi-Stellar (Superior to Super Neo Metal)
Striking Strength: Brown Dwarf level (Can harm Classic Sonic) | Solar System level, higher with the Light Speed Attack | Solar System level, higher with the Light Speed Attack and Maximum Heat Attack | High Universe level (Comparable to his rivals during Sonic Rivals 2) to Low Multiverse level (Comparable in strength to Modern Sonic. Harmed Surge and Sonic with his strikes),[64][68] higher with the Light Speed Attack and Boost | Low Multiverse level (Left Modern Sonic reeling with a kick to his stomach and slap to the face[1]), even higher with Chaos Energy | Varies. Low Multiverse level (Super Neo Metal should be comparable to Super Mecha Sonic Mark. II at a minimum, if not being outright superior), potentially Complex Multiverse level at his peak (Neo Metal became amped with Chaos Energy that he harnessed from the Chaos Emeralds) | Complex Multiverse level (Traded blows with Adventure Super Sonic, Adventure Super Tails, and Adventure Super Knuckles as Metal Overlord[Statistics Values 1]) | At least Low Multiverse level (Superior to Super Neo Metal Sonic)
Durability: Brown Dwarf level, higher with forcefields (Fought against Classic Sonic during Sonic Generations) | Solar System level, higher with force-fields | Solar System level (Has the biodata of the four teams from Sonic Heroes) | High Universe level (Can take hits from the likes of Sonic) up to Low Multiverse level (Took several hits from Modern Sonic amped by Wisps before breaking down.[70] Withstood attacks from Surge and being swung into Sonic by her[71]), higher with the Black Shield (Withstood a blast from Giant Zavok[72]) | Low Multiverse level (Withstood a barrage of attacks from Modern Sonic and quickly recovered from them practically unscathed. Ate a kick to the chin from Sonic with little issue[1]), higher with the Black Shield | Varies. Low Multiverse level (Super Neo Metal Sonic is empowered by the Master Emerald and is at least comparable to Super Mecha Sonic. Peak Neo Metal Sonic can withstand a barrage of attacks from Super Sonic[30]), potentially Complex Multiverse level at his peak (Able to hold up against repeated attacks from Super Sonic within his boss battle in Sonic Speed Simulator[31]). Invulnerability makes it difficult to conventionally harm him | Complex Multiverse level (Even when incomplete, three teams of three characters each could do no real damage to it. After completion, Metal Overlord is unphased by normal attacks from Super Forms; only the Team Blast of Team Super Sonic could damage it, who even commented on its astounding resilience[Statistics Values 1]) | At least Low Multiverse level (More durable than Super Neo Metal Sonic but lacks the Invulnerability of a Super Form, allowing it to be damaged)
Stamina: Infinite | Infinite | Infinite (Copied Shadow's Life data,[73] which holds infinite energy genetically to never tire[74][75] | Infinite | Infinite (Powered by the Master Emerald) | Infinite | Infinite (Uses the Master Emerald as a direct power source)
Range: Standard Melee Range; Hundreds of Meters with his abilities | Tens of Meters; Low Multiversal with his abilities as Super Neo Metal Sonic and Master Overlord, potentially up to beyond Complex Multiversal with certain abilities as Metal Madness, full power Super Neo Metal Sonic, and Metal Overlord, with Chaos Control (Due to scaling to the maximum power of the Chaos Emeralds, Metal Sonic should be capable of replicating the feats that Super forms performed in the Solaris fight, allowing them to damage Solaris with their abilities (Solaris being a 6-D being[Statistics Values 1] and the Chaos Emeralds empowering users to destroy "everything", including Null Space, a realm outside of all dimensions)
Standard Equipment: Rings. The Egg Fleet as Modern Neo Metal Sonic. The Master Emerald as Super Neo Metal Sonic and Master Overlord.
Optional Equipment: Rings, Dark Rings, Item Boxes, Phantom Ruby, Eggmobile, Chaos Emeralds, Power Ups, Extreme Gear, Blue Devil, Formula M
Intelligence: Likely Above Average normally, at least Genius in combat (Possesses a personality and his own thoughts unlike majority of Eggman's machines, and is capable of matching the likes of Sonic, Shadow and Surge in combat) Gifted as Adventure Neo Metal Sonic (Gained full sentience and independence, after which it overthrew and kidnapped Eggman before setting off the entire plot of Sonic Heroes by manipulating 12 characters into chasing and fighting a false Eggman. All while copying their abilities and data over the course of their separate adventures, all to gain the power to conquer the world and defeat Sonic once and for all). Supergenius as Modern Neo Metal Sonic ( Possesses the intellect of Dr. Eggman[1])
Weaknesses: The V. Maximum Overdrive Attack runs the risk of overheating and disabling Metal Sonic's systems.
Notable Attacks/Techniques: | |
Pets: Also referred to as Friends, these creatures will hover closely behind their wielder that typically focus on granting benefits on several stats;
Up to 3-5 Pets can be equipped at a single time, stacking the benefits from each. For a full reference of different Pets and their impact, see here. Trails: Trails are equippable items that range from Level 1 to Level 25 at maximum. They typically focus on increasing three statistics, but different Trails offer benefits that include other statistics. Like Pets, these include altering;
Unlike Pets, only one trail can be equipped at any given time. For a full reference of Trails and their impact, see here. Credit and thanks to the Sonic Speed Simulator wiki. |
Feats: In base form, Metal Sonic is one of Sonic's most formidable enemies in his universe. Metal Madness was able to easily take on all the base forms, while Metal Overlord had to be defeated by the Super Forms of Sonic, Tails, and Knuckles.
Gallery
Notable Matchups
Victories:
- Infinite (Main Sonic Continuity) Infinite's Profile (Neo Metal Sonic was used, Speed was equalized and the fight took place in Station Square)
- Super Silver (Main Sonic Continuity) Silver's Profile (Super Silver and Metal Overlord were used, Speed was equalized, the battle took place on Angel Island and both were 50 meters away from each other)
- Dr. Eggman (Main Sonic Continuity) Dr. Eggman's Profile (Metal Overlord was used, Eggman had access to all his machinery up to Low 2-C, speed was equalized and the location started at Angel Island)
- Mecha Sonic Mk. II (Main Sonic Continuity) Mecha Sonic Mk. II's Profile (Classic Metal Sonic and Mecha Sonic Mk. II were used. The battle took place on the Death Egg)
- Metal Sonic (Sonic the Hedgehog (Archie Continuity)) Metal Sonic's profile (Super Neo Metal Sonic and Archie Neo Metal Sonic were used and speed was equalized)
Losses:
- Sonic the Hedgehog (Main Sonic Continuity) Sonic's Profile (Both were in their Modern Base states)
- Super Sonic (Main Sonic Continuity) Sonic's Profile (Super Sonic and Metal Overlord were used, speed was equalized, battle took place on Angel Island and both were 50 meters away from each other)
- Super Shadow (Main Sonic Continuity) Shadow's Profile (Super Shadow and Metal Overlord were used, the battle took place on Angel Island, both 50 meters away, and speed was equalized)
- Knuckles the Echidna (Main Sonic Continuity) Knuckles' profile (Adventure Era keys are used for both of them. Speed is not equal and battle takes place on Angel Island. They start 10 meters apart from each other. Base Metal Sonic was used)
Inconclusive:
- Evil Computer (The Daily Object Show) Evil Computer's Profile (Modern Neo Metal Sonic and Evil Computer Supreme were used, and speed was equalized)
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Sonic the Hedgehog #7
- ↑ Sonic the Hedgehog #9
- ↑ Game News: First Look and Details for Sonic Generations 3DS
- ↑ Sonic Generations Strategy Guide Page 8
- ↑ Sonic Generations Strategy Guide Page 11
- ↑ Sonic Generations Strategy Guide Page 36
- ↑ Sonic Encyclo-speed-ia Page 236
- ↑ BumbleKast for August 15th, 2022 - Priority Q&A Podcast with Ian Flynn
- ↑ Gamertag Radio: Sonic X Shadow Generations Takashi Iizuka Interview
- ↑ GAMINGbible: Takashi Iizuka on making Sonic x Shadow Generations and Year of Shadow
- ↑ IGN: Shadow Is Doomed in Sonic x Shadow Generations | gamescom 2024
- ↑ Sonic X Shadow Generations Japanese Website
- ↑ Polygon: Shadow Generations Hands On Preview
- ↑ VGC Interview: Sonic Team on how looking back helped Sonic move forwards
- ↑ [TGS24] SONIC X SHADOW GENERATIONS Developer Interview: New Powers, Nostalgia, and Shadow’s Evolution
- ↑ Gamescom2024 Interview: Your SONIC X SHADOW GENERATIONS Questions Answered!
- ↑ Sonic Generations
- ↑ Sonic Channel JP
- ↑ 19.0 19.1 Sonic Heroes
- ↑ Sonic Heroes: Egg Fortress (Team Dark)
- ↑ 21.0 21.1 21.2 Sonic x Shadow Generations: Vs. Metal Overlord
- ↑ 22.0 22.1 22.2 Sonic Speed Simulator
- ↑ Sonic Speed Simulator: Chemical Plant
- ↑ Sonic Generations Strategy Guide pg. 46
- ↑ Sonic the Hedgehog Encyclo-speed-ia pg. 253
- ↑ Sonic the Hedgehog 1 & 2: Sega's Official Players Guide pg. 83
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 14
- ↑ Sonic the Hedgehog 2 Mega Drive Koushiki Guide Book pg. 50
- ↑ Sonic the Hedgehog #10
- ↑ 30.0 30.1 30.2 Sonic Speed Simulator: Metal Overlord Event (Neo's Return Event)
- ↑ 31.0 31.1 Sonic Speed Simulator: Super Metal Overlord Event
- ↑ Sonic the Hedgehog (2006): Shadow's Story
- ↑ 33.0 33.1 33.2 33.3 Sonic the Hedgehog #10
- ↑ Sonic Frontiers (JP): Rhea Island
- ↑ Sonic Frontiers (JP): Vs The End
- ↑ Sonic the Hedgehog Sticker Collection Page5
- ↑ Sonic Adventure: Last Story
- ↑ 38.0 38.1 Sonic the Hedgehog (2006) Silver's Story: White Acropolis
- ↑ Sonic Channel: Wall Cover Story (Sonic & Silver Part 2)
- ↑ Sonic the Hedgehog (2006) Sonic's Story Intro Cutscene
- ↑ 41.0 41.1 41.2 41.3 41.4 Sonic the Hedgehog (2006): VS Solaris (Last Episode)
- ↑ 42.0 42.1 42.2 42.3 Sonic Shuffle
- ↑ Sonic Chaos JP Manual
- ↑ Sonic Dream Team: Official Concept Art
- ↑ 45.0 45.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers Kronos Island (JP)
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers Intro Cutscene (JP)
- ↑ Sonic Frontiers
- ↑ Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
- ↑ Sonic the Hedgehog #29
- ↑ Sonic the Hedgehog issue #13
- ↑ Sonic Frontiers: Another Story (vs The End)
- ↑ Sonic Colors (DS): Sweet Mountain - Area 2, Mission 1
- ↑ Sonic Lost World: Desert Ruins Zone 1
- ↑ Sonic Colors: Planet Wisp Act 1
- ↑ Sonic Heroes; Sonic Story, After beating Egg Albatross.
- ↑ Sonic Heroes; Rose Story, After beating Egg Emperor.
- ↑ 60.0 60.1 Sonic Rivals 2
- ↑ Sonic Colors (DS)
- ↑ Sonic Frontiers
- ↑ Sonic the Hedgehog #43
- ↑ 64.0 64.1 64.2 Sonic the Hedgehog: Imposter Syndrome #4
- ↑ Sonic 4 Episode II: Episode Metal
- ↑ Sonic Prime; Episode 3, "Escape from New Yoke"
- ↑ Sonic Colors
- ↑ 68.0 68.1 Sonic the Hedgehog #55
- ↑ Sonic Origins Manual, Pg. 13
- ↑ Sonic Colors: Rise of the Wisps
- ↑ Sonic the Hedgehog #56
- ↑ Sonic the Hedgehog #29
- ↑ Sonic Heroes; Dark Story, After beating Egg Albatross.
- ↑ Enterbrain (10 October 2001). "50年前の真実" (ソニックアドベンチャー2パーフェクトガイド Sonikku Adobenchā 2 Pāfekuto Gaido ) (in Japanese). ISBN 978-4757706255. Retrieved February 5, 2007.
- ↑ Prima Games, a Division of Random House, Inc. Sonic06 Prima Digital Guide. Pg 5. ISBN 978-0761555100. Retrieved November 14, 2006.
Notes/Explanations
Statistics Values | |
Notes | |
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Discussions
Discussion threads involving Metal Sonic (Game) |