“ | That ain't got nothing to do with it. I'm just having the time of my life here. Ain' that the point. | „ |
~ Metal Face to Dunban |
Summary
Metal Face (黒いフェイス, Kuroi Feisu, Black Face) is a recurring and one of the primary antagonists in Xenoblade Chronicles.
He is the first Faced Mechon to be introduced, and the main reason Shulk begins the journey to the Bionis' head. He serves as a main antagonist along with Xord throughout the first half of the game.
Powers and Stats
Tier: Low 7-C | Low 7-C | At least Low 7-C
Key: Colony 9/Colony 6 | Prison Island/Valak Mountain | Sword Valley
Name: Metal Face, Mumkhar
Origin: Xenoblade
Gender: Male
Age: 30
Classification: Homs (Formerly), Faced Mechon
Powers and Abilities:
Superhuman Physical Characteristics, Large Size (Type 1), Cyborgization (As a mechon pilot like Fiora, Mumkhar is missing most of his organic body), Weapon Mastery (Is skilled with his Claws), Flight (Metal Face can fly), Transformation (Can transform into a vehicle like form for quicker travel), Paralysis Inducement (Metal Face is capable of paralysing his foes), Energy Manipulation (Can fire energy blasts at his opponents), Statistics Reduction (Of Strength; Killing Claw inflicts Stength Down) and Status Effect Inducement (Is capable of inflicting Daze through the art Last Resort)
Resistant to the following: Power Nullification, Death Manipulation , Paralysis Inducement (Is resistant to these abilities) and Deconstruction (Is capable of withstanding hits from The Monado)
All previous plus Durability Negation (Via Murder Screw inflicting Bleed which can make others bleed through attacks even when said attacks are unable to do so prior and can make others bleed when they couldn't normally can't conventionally), Body Puppetry (Can control the Metal Face mech by remote), Death Manipulation (Via Massacre Lotus inflicting Instant Death), Fire Manipulation (Via Fiery Blaze which inflicts Blaze) and Invulnerability (Via Corner which grants Mumkhar invincibility)
Same as before plus Sleep Manipulation, Statistics Reduction, Status Effect Inducement (Is now resistant to these as well) and Deconstruction (Can withstand hits from The Monado)
All previous plus Poison Manipulation (Via Numerous arts inflicting Poison), Deconstruction and Corrosion Inducement (Has his claws imbued with a special ether which is corrosive and can deconstruct other beings)
Same as before
Attack Potency: At least Small Town Level+ (Capable of overpowering Shulk) | Small Town Level+ (Stronger then before, easily destroyed a Telethia) | At least Small Town Level+ (Should be stronger then before)
Speed: Supersonic+ (Creates sonic booms) | At least Supersonic+ (Capable of keeping up with and killing Telethia) | Sub-Relativistic (Fought with Shulk)
Lifting Strength: At least Class 100 (Superior to the party who are able to topple Xord)
Striking Strength: Small Town level+ | Small Town level+ | At least Small Town level+
Durability: Small Town level+ (Able to easily take hits from the likes of Dunban) | Small Town level+ (Brushed off attacks from Telethias) | Small Town level+
Stamina: Likely Infinite (As a robot he has not shown signs of tiring)
Range: Extended Melee Range by virtue of his sheer size. Tens of Meters to Thousands of Kilometers with projectiles
Standard Equipment: Metal Face Mechon
Intelligence: Average (Metal Face has shown normal human intelligence due to formerly being a Homs and is very skilled in combat, being able to fight Shulk on three separate occasions. However, he is also a coward and a sadist, which leads him to flee at the first sight of potential danger and takes far too long to finish his enemies)
Weaknesses: Is a sadist who tends to play with his targets more than necessary.
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Metal Face |